L20 AndrewAAGamer (Axis) vs majikforce (Allies +35) Global 1940 2nd Ed OOB


  • @AndrewAAGamer said in L20 AndrewAAGamer (Axis) vs majikforce (Allies +35) Global 1940 2nd Ed OOB:

    @majikforce
    Very interesting! So most people do not save the file and thus edit during their Turn.

    So is it a common agreement that no edits are allowed after posting?

    Yes. Most people edit during their turn. I would say it is not a common agreement to not allow edits after posting. In fact the opposite. Most people allow it to an extent. I am in the minority not allowing edits after an opposing powers map has posted.

    Its too late and I’m too tired to do Russia. Its a very delicate balance at this stage of the game!

  • '22 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            2 infantry moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
            2 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns, 3 armour, 11 artilleries, 30 infantry and 7 mech_infantrys moved from Bryansk to Russia
            1 fighter moved from Western Ukraine to Russia
            1 fighter moved from Rostov to Russia
            2 aaGuns and 18 infantry moved from Manchuria to Jehol
    
        Place Units - Russians
            4 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 1.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 fighter moved from Japan to 6 Sea Zone
            1 destroyer, 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Japanese take 19 Sea Zone from ANZAC
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            2 bombers moved from Philippines to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from India to West India
            1 battleship, 3 carriers and 1 cruiser moved from 39 Sea Zone to 55 Sea Zone
            1 battleship, 7 carriers, 1 destroyer and 5 submarines moved from 35 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            4 fighters moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from Philippines to 46 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 fighter moved from Philippines to 55 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 20 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer and 5 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 bombers, 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 55 Sea Zone
                Japanese attack with 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 5 submarines in 55 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in West India
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in West India, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 artilleries and 4 infantry moved from India to 39 Sea Zone
            2 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            3 artilleries, 4 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 42 Sea Zone to 55 Sea Zone
            4 fighters and 3 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            3 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            4 infantry and 2 transports moved from 44 Sea Zone to 55 Sea Zone
            5 fighters moved from 20 Sea Zone to 55 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 aaGun moved from Korea to Amur
            2 artilleries and 8 infantry moved from Korea to Amur
            4 infantry moved from Korea to Amur
            1 infantry moved from Korea to Amur
            3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from 20 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 armour, 1 artillery, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 45 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Americans : 0.50
    UK_Pacific : -0.33
    Japanese : 3.17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from Kiangsi to 20 Sea Zone
            2 bombers moved from Anhwe to 20 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers in 20 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 bombers moved from 20 Sea Zone to Manchuria
            1 bomber moved from Western United States to Manchuria
            1 bomber moved from Hawaiian Islands to Manchuria
            1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 11 fighters and 1 tactical_bomber moved from 54 Sea Zone to 31 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
            3 fighters moved from Bryansk to Russia
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 fighter moved from United Kingdom to Gibraltar
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 harbour placed in Wake Island
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Kiangsi to Manchuria
            4 infantry moved from Anhwe to Jehol
    
        Place Units - Chinese
            8 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            2 fighters moved from Bryansk to Russia
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from Sikang to Yunnan
            1 mech_infantry moved from Kazakhstan to Russia
            1 infantry moved from Persia to Eastern Persia
            1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 fighter moved from 98 Sea Zone to Persia
            3 fighters moved from Iraq to Persia
            1 aaGun moved from Northwest Persia to Persia
            2 aaGuns moved from Iraq to Persia
            1 aaGun moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 tactical_bomber moved from Egypt to 80 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 4 cruisers, 1 fighter, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            2 fighters moved from Egypt to Persia
            2 artilleries and 2 infantry moved from Iraq to Persia
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 carrier, 4 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 fighter placed in Persia
            1 infantry placed in Persia
            1 infantry and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            4 fighters moved from Ukraine to Caucasus
            1 bomber moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber and 4 fighters
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 4 fighters in Caucasus, round 2 : 5/5 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            4 fighters moved from Caucasus to Ukraine
            1 bomber moved from Caucasus to Ukraine
            2 artilleries and 2 infantry moved from Romania to Bulgaria
            1 aaGun moved from Yugoslavia to Bulgaria
            1 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
            2 mech_infantrys moved from Northern Italy to Romania
            1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,4,1,6,4,2
            Italians collect 3 PUs (9 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.33
    Russians : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber in 42 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 bomber and 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            2 aaGuns, 1 armour and 3 infantry moved from Queensland to New South Wales
            3 fighters moved from Queensland to Wake Island
            1 cruiser moved from 54 Sea Zone to 31 Sea Zone
    
        Place Units - ANZAC
            1 aaGun and 2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            5 infantry moved from Iraq to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : 1.00
    

    Savegame

  • '22 '16

    @AndrewAAGamer Well, more stupid ass dice in your favor! I should of just been disciplined and taken my lumps and have the bomber live to fight another day.


  • @majikforce
    Yep - only an 8% chance you will miss with both units and the Jap DD will hit. Before the battle begins just a 2.5% chance all three units die. Amazing how often those low odds battles show up.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 3 bombers, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Caucasus to Volgograd
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            1 infantry moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            3 infantry moved from Ukraine to Western Ukraine
            4 fighters and 4 tactical_bombers moved from Ukraine to Western Ukraine
            1 infantry moved from Belarus to Smolensk
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Archangel
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Archangel
            1 mech_infantry moved from Archangel to Smolensk
            1 mech_infantry moved from Archangel to Smolensk
            6 bombers moved from Novgorod to Smolensk
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            10 artilleries and 9 infantry moved from Ukraine to Rostov
            3 armour moved from Ukraine to Rostov
            9 mech_infantrys moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 6 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 6 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 4/11 hits, 5.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 6 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Rostov
                Germans attack with 3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys in Rostov, round 2 : 9/31 hits, 9.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 4 fighters, 3 infantry and 4 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Western Ukraine, round 2 : 5/11 hits, 5.17 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 armour and 6 mech_infantrys moved from Ukraine to Volgograd
            2 fighters and 2 tactical_bombers moved from Western Ukraine to Novgorod
            2 fighters and 2 tactical_bombers moved from Western Ukraine to Archangel
            1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
            6 bombers moved from Smolensk to Western Germany
            3 bombers moved from Germany to Western Germany
            1 mech_infantry moved from Poland to Novgorod
            5 infantry moved from Novgorod to Archangel
            2 infantry moved from Norway to Finland
            1 aaGun and 1 artillery moved from Holland Belgium to Normandy Bordeaux
            3 infantry moved from Holland Belgium to Normandy Bordeaux
            2 infantry moved from Holland Belgium to Western Germany
            4 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 armour and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            3 bombers placed in Western Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
            Germans collect 64 PUs (1 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : -1.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            1 armour moved from Samara to Russia
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 armour moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 armour moved from Vologda to Russia
            2 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
            2 fighters moved from Russia to Smolensk
            1 artillery and 2 infantry moved from Russia to Bryansk
            5 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 7 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 2 : 1/8 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters and 4 infantry in Smolensk, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 aaGun moved from Russia to Bryansk
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Yenisey
            2 infantry moved from Buyant-Uhaa to Manchuria
            8 infantry moved from Jehol to Manchuria
            2 aaGuns and 10 infantry moved from Jehol to Anhwe
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.83
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 2 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 artilleries and 5 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Korea to Buryatia
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            3 fighters moved from 55 Sea Zone to 54 Sea Zone
            4 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 bomber moved from Japan to 25 Sea Zone
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 54 Sea Zone
                Japanese attack with 7 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 7 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            1 armour, 1 artillery and 1 infantry moved from West India to India
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            3 artilleries, 7 infantry and 5 transports moved from 55 Sea Zone to 41 Sea Zone
            3 artilleries and 7 infantry moved from 41 Sea Zone to Sumatra
            3 fighters moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 artillery moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            4 fighters and 4 tactical_bombers moved from 55 Sea Zone to French Indo China
            3 fighters moved from 55 Sea Zone to 36 Sea Zone
            2 carriers moved from 55 Sea Zone to 45 Sea Zone
            2 battleships, 6 carriers, 1 destroyer and 3 submarines moved from 55 Sea Zone to 35 Sea Zone
            4 fighters moved from 54 Sea Zone to 45 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
            2 bombers moved from 25 Sea Zone to Japan
            3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
            1 aaGun moved from Amur to Buryatia
            7 infantry moved from Amur to Korea
            1 submarine moved from 55 Sea Zone to 35 Sea Zone
            2 carriers, 1 cruiser and 1 submarine moved from 55 Sea Zone to 41 Sea Zone
    
        Place Units - Japanese
            1 fighter, 2 infantry and 3 tactical_bombers placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.67
    Japanese : 0.17
    

    Savegame

  • '22 '16

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Eastern Persia to West India
                  Americans take West India from Japanese
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            5 bombers moved from Manchuria to Japan
    

    Savegame

  • '22 '16

    @AndrewAAGamer Intercept?


  • @majikforce
    Intercept 5 Fighters

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Eastern Persia to West India
                  Americans take West India from Japanese
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            5 bombers moved from Manchuria to Japan
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 5 units heading to Japan
                Japanese launches 5 interceptors out of Japan
                    Attackers Fire,  : 0/5 hits, 0.83 expected hits
                    Defenders Fire,  : 0/5 hits, 0.83 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                    AA fire in Japan : 0/4 hits, 0.67 expected hits
                Bombing raid in Japan rolls: 8,3,6,4 and causes: 20 damage to unit: factory_major
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in Japan causes 23 damage total.  Damaged units is as follows: factory_major = 20, airfield = 3
            Battle in Norway
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Norway from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to Midway
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            5 bombers moved from Japan to Manchuria
            1 infantry moved from Wake Island to 31 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 13 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 cruiser and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 fighter moved from Gibraltar to Scotland
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            2 transports moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            10 infantry moved from Yunnan to Burma
            2 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Sikang
            19 infantry moved from Kiangsi to Anhwe
            4 infantry moved from Jehol to Manchuria
    
        Place Units - Chinese
            8 infantry placed in Burma
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
            1 mech_infantry moved from Yunnan to India
            1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 mech_infantrys moved from Eastern Persia to India
    
        Combat - British
            Battle in India
                British attack with 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in India, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese, taking Burma from Chinese, taking West India from Americans with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from India to West India
            1 infantry moved from Eastern Persia to West India
            2 fighters moved from Persia to 79 Sea Zone
            1 battleship, 1 carrier, 4 cruisers and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            5 mech_infantrys moved from Iraq to Eastern Persia
            1 aaGun moved from Iraq to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Egypt to Iraq
            2 fighters moved from Russia to Persia
            5 fighters moved from Persia to West India
            1 mech_infantry moved from Morocco to Tunisia
            1 infantry moved from Morocco to 91 Sea Zone
            1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            2 fighters moved from Gibraltar to United Kingdom
            2 fighters moved from United Kingdom to Scotland
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 destroyer placed in 109 Sea Zone
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.83
    British : 1.67
    AA fire in Japan : : -0.83
    Americans : -0.33
    Attackers Fire,  : : -0.83
    Japanese : 0.67
    

    Savegame

  • '22 '16

    @AndrewAAGamer Surprisingly clean Bombing run. I feared for the worst. Also you spoke of advantage earlier for the allies about the turn order. Well here is where the axis have a huge advantage in the game by being able to plunder a capitals coffers more than once. This is where BM is far superior by only allowing a one time plunder of a capital, balancing out that huge advantage for the axis.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - Italians
            4 fighters moved from Ukraine to Caucasus
            1 bomber moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber and 4 fighters
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 4 fighters in Caucasus, round 2 : 2/5 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians and 1 infantry owned by the British lost in Caucasus
                Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 3 fighters moved from Caucasus to Ukraine
            1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            1 aaGun, 2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia
            1 aaGun and 8 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,1,5,6,1,6
            Italians collect 4 PUs (8 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : 0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            3 aaGuns moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
            3 fighters moved from Wake Island to Queensland
            1 cruiser moved from 31 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            5 infantry moved from Persia to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 bombers, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 112 Sea Zone
            16 bombers moved from Western Germany to Norway
            2 infantry moved from Finland to Norway
            1 armour moved from Volgograd to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Caucasus to Volgograd
            1 infantry moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            3 infantry moved from Archangel to Smolensk
            3 fighters and 3 tactical_bombers moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            3 armour and 1 mech_infantry moved from Archangel to Bryansk
            2 fighters and 2 tactical_bombers moved from Novgorod to Smolensk
            1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys moved from Rostov to Bryansk
            9 armour and 15 mech_infantrys moved from Volgograd to Rostov
            9 armour and 15 mech_infantrys moved from Rostov to Bryansk
            1 infantry moved from Finland to Norway
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Smolensk
                Germans attack with 5 fighters, 3 infantry and 5 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 5 fighters, 3 infantry and 5 tactical_bombers in Smolensk, round 2 : 5/13 hits, 6.33 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 16 armour, 11 artilleries, 14 infantry and 28 mech_infantrys
                Russians defend with 1 aaGun, 1 artillery and 7 infantry
                    Germans roll dice for 16 armour, 11 artilleries, 14 infantry and 28 mech_infantrys in Bryansk, round 2 : 18/69 hits, 20.50 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 7 infantry in Bryansk, round 2 : 4/8 hits, 2.67 expected hits
                    7 infantry owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 16 armour, 11 artilleries, 10 infantry and 28 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 7 infantry
            Battle in Norway
                Germans attack with 16 bombers and 3 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 16 bombers and 3 infantry in Norway, round 2 : 12/19 hits, 11.17 expected hits
                    Americans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 16 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 112 Sea Zone to Germany
            16 bombers moved from Norway to Germany
            1 artillery moved from Finland to Vyborg
            4 mech_infantrys moved from Poland to Belarus
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            2 aaGuns, 2 artilleries and 8 infantry moved from Normandy Bordeaux to France
            4 fighters and 4 tactical_bombers moved from Smolensk to Volgograd
            1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Volgograd
            3 armour placed in Ukraine
            7 infantry placed in Western Germany
            2 bombers and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
            Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Americans : 1.33
    Russians : 0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            2 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            2 artilleries moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            2 artilleries and 2 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 2 artilleries in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 3 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Timguska to Novosibirsk
            2 aaGuns, 3 armour, 6 artilleries, 35 infantry and 10 mech_infantrys moved from Russia to Samara
            1 fighter moved from Tambov to Persia
            1 fighter moved from Vologda to Kweichow
            2 aaGuns and 10 infantry moved from Anhwe to Kweichow
            1 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -0.17
    

    Savegame

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