Ouch, tough luck for Italy. BTW, I think we did the battle in SZ106 correctly, so I just played on.
L20 AndrewAAGamer (Axis) vs majikforce (Allies +35) Global 1940 2nd Ed OOB
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@AndrewAAGamer said in L20 AndrewAAGamer (Axis) vs majikforce (Allies +35) Global 1940 2nd Ed OOB:
@majikforce
Thanks and you bring up some really good points for me to think about. Since I have always in the past played with no edits allowed trying to figure out what edits to allow to become, as you say, a less alienating Player, is new for me.One quick item though is your main peeve and point is once a Post is made no edits should be allowed. While I agree with that what is the need of making an edit before you Posted? If you realize you want to change something before you have posted all you have to do is close the file and reopen it and start over. If it is for the Purchase phase or Combat Move phase you close and reopen the original file because you have not rolled anything yet. Once you roll, and save the game again, you just reopen the after Combat phase save to redo the Non-Combat Move phase or Placement phase. So it is only after you Post and realize you would like to change something that you need an edit for. Am I missing something?
I guess it is just for ease. Easier than saving the map, closing it, restarting it and redoing whatever you intended to. Plus with edit mode it keeps it visible for your opponent through the history tab.
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@majikforce
Very interesting! So most people do not save the file and thus edit during their Turn.So is it a common agreement that no edits are allowed after posting?
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Ukraine to Rostov 6 armour and 9 mech_infantrys moved from Caucasus to Volgograd 5 fighters and 5 tactical_bombers moved from Ukraine to Rostov 1 artillery and 5 infantry moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 5 bombers moved from Southern Italy to Rostov 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 bomber moved from Southern Italy to Rostov 3 infantry moved from Finland to Norway 4 bombers moved from Western Germany to Norway 1 bomber moved from Southern Italy to Norway Combat - Germans Battle in Rostov Germans attack with 6 bombers, 5 fighters, 5 infantry and 5 tactical_bombers Russians defend with 1 aaGun and 6 infantry AA fire in Rostov : 0/3 hits, 0.50 expected hits Germans roll dice for 6 bombers, 5 fighters, 5 infantry and 5 tactical_bombers in Rostov, round 2 : 10/21 hits, 10.67 expected hits Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 4/6 hits, 2.00 expected hits 6 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 6 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 4 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Volgograd Germans attack with 6 armour and 9 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour and 9 mech_infantrys in Volgograd, round 2 : 1/15 hits, 4.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 5 bombers and 3 infantry Americans defend with 2 infantry Germans roll dice for 5 bombers and 3 infantry in Norway, round 2 : 5/8 hits, 3.83 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 5 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 1 artillery and 5 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 5 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium 6 mech_infantrys moved from Eastern Poland to Ukraine 3 artilleries and 5 infantry moved from Western Ukraine to Ukraine 2 armour moved from Belarus to Archangel 1 armour and 3 mech_infantrys moved from Novgorod to Archangel 1 infantry moved from Belarus to Novgorod 6 armour and 9 mech_infantrys moved from Caucasus to Ukraine 1 mech_infantry moved from Western Germany to Poland 5 fighters and 5 tactical_bombers moved from Rostov to Ukraine 6 bombers moved from Rostov to Novgorod 1 infantry moved from Belarus to Novgorod 5 bombers moved from Norway to Western Germany Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry and 4 mech_infantrys placed in Western Germany 3 bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -2.67 AA fire in Rostov : : -0.50 Americans : -0.33 Russians : 1.67 -
@AndrewAAGamer said in L20 AndrewAAGamer (Axis) vs majikforce (Allies +35) Global 1940 2nd Ed OOB:
@majikforce
Very interesting! So most people do not save the file and thus edit during their Turn.So is it a common agreement that no edits are allowed after posting?
Yes. Most people edit during their turn. I would say it is not a common agreement to not allow edits after posting. In fact the opposite. Most people allow it to an extent. I am in the minority not allowing edits after an opposing powers map has posted.
Its too late and I’m too tired to do Russia. Its a very delicate balance at this stage of the game!
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 2 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 2 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns, 3 armour, 11 artilleries, 30 infantry and 7 mech_infantrys moved from Bryansk to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Rostov to Russia 2 aaGuns and 18 infantry moved from Manchuria to Jehol Place Units - Russians 4 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 1.50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from Japan to 6 Sea Zone 1 destroyer, 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Japanese take 19 Sea Zone from ANZAC 1 infantry moved from Korea to Amur Japanese take Amur from Russians 2 bombers moved from Philippines to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 1 infantry moved from India to West India 1 battleship, 3 carriers and 1 cruiser moved from 39 Sea Zone to 55 Sea Zone 1 battleship, 7 carriers, 1 destroyer and 5 submarines moved from 35 Sea Zone to 55 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 4 fighters moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 fighter moved from Philippines to 55 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 20 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 5 fighters ANZAC defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 55 Sea Zone Japanese attack with 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines ANZAC defend with 1 destroyer Japanese roll dice for 5 submarines in 55 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in West India Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in West India, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 artilleries and 4 infantry moved from India to 39 Sea Zone 2 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 3 artilleries, 4 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 42 Sea Zone to 55 Sea Zone 4 fighters and 3 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 3 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 4 infantry and 2 transports moved from 44 Sea Zone to 55 Sea Zone 5 fighters moved from 20 Sea Zone to 55 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 aaGun moved from Korea to Amur 2 artilleries and 8 infantry moved from Korea to Amur 4 infantry moved from Korea to Amur 1 infantry moved from Korea to Amur 3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from 20 Sea Zone to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour, 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
ANZAC : -1.00 Americans : 0.50 UK_Pacific : -0.33 Japanese : 3.17 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Kiangsi to 20 Sea Zone 2 bombers moved from Anhwe to 20 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer Americans roll dice for 3 bombers in 20 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 bombers moved from 20 Sea Zone to Manchuria 1 bomber moved from Western United States to Manchuria 1 bomber moved from Hawaiian Islands to Manchuria 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 11 fighters and 1 tactical_bomber moved from 54 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 3 fighters moved from Bryansk to Russia 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from United Kingdom to Gibraltar 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Queensland to New South Wales Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 harbour placed in Wake Island 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Burma to Yunnan 1 fighter moved from Kiangsi to Manchuria 4 infantry moved from Anhwe to Jehol Place Units - Chinese 8 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 2 fighters moved from Bryansk to Russia Combat - British Non Combat Move - British 1 mech_infantry moved from Sikang to Yunnan 1 mech_infantry moved from Kazakhstan to Russia 1 infantry moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 fighter moved from 98 Sea Zone to Persia 3 fighters moved from Iraq to Persia 1 aaGun moved from Northwest Persia to Persia 2 aaGuns moved from Iraq to Persia 1 aaGun moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to 80 Sea Zone 1 artillery, 1 battleship, 1 carrier, 4 cruisers, 1 fighter, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 2 fighters moved from Egypt to Persia 2 artilleries and 2 infantry moved from Iraq to Persia 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier, 4 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to Gibraltar Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 fighter placed in Persia 1 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 4 fighters moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 4 fighters British defend with 1 infantry Italians roll dice for 1 bomber and 4 fighters in Caucasus, round 2 : 5/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 4 fighters moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Ukraine 2 artilleries and 2 infantry moved from Romania to Bulgaria 1 aaGun moved from Yugoslavia to Bulgaria 1 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun and 3 infantry moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,4,1,6,4,2 Italians collect 3 PUs (9 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians : 2.33 Russians : -0.33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 armour; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 42 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with no units remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber and 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 aaGuns, 1 armour and 3 infantry moved from Queensland to New South Wales 3 fighters moved from Queensland to Wake Island 1 cruiser moved from 54 Sea Zone to 31 Sea Zone Place Units - ANZAC 1 aaGun and 2 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 5 infantry moved from Iraq to Persia Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.33 Japanese : 1.00 -
@AndrewAAGamer Well, more stupid ass dice in your favor! I should of just been disciplined and taken my lumps and have the bomber live to fight another day.
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@majikforce
Yep - only an 8% chance you will miss with both units and the Jap DD will hit. Before the battle begins just a 2.5% chance all three units die. Amazing how often those low odds battles show up. -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 3 bombers, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 3 infantry moved from Ukraine to Western Ukraine 4 fighters and 4 tactical_bombers moved from Ukraine to Western Ukraine 1 infantry moved from Belarus to Smolensk 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Archangel 1 mech_infantry moved from Archangel to Smolensk 1 mech_infantry moved from Archangel to Smolensk 6 bombers moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 10 artilleries and 9 infantry moved from Ukraine to Rostov 3 armour moved from Ukraine to Rostov 9 mech_infantrys moved from Ukraine to Rostov Combat - Germans Battle in Smolensk Germans attack with 6 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 6 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 4/11 hits, 5.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 6 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Rostov Germans attack with 3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys in Rostov, round 2 : 9/31 hits, 9.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 4 fighters, 3 infantry and 4 tactical_bombers Russians defend with 2 infantry Germans roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Western Ukraine, round 2 : 5/11 hits, 5.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 armour and 6 mech_infantrys moved from Ukraine to Volgograd 2 fighters and 2 tactical_bombers moved from Western Ukraine to Novgorod 2 fighters and 2 tactical_bombers moved from Western Ukraine to Archangel 1 fighter and 1 tactical_bomber moved from Smolensk to Archangel 6 bombers moved from Smolensk to Western Germany 3 bombers moved from Germany to Western Germany 1 mech_infantry moved from Poland to Novgorod 5 infantry moved from Novgorod to Archangel 2 infantry moved from Norway to Finland 1 aaGun and 1 artillery moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Western Germany 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 armour and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 3 bombers placed in Western Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Germans collect 64 PUs (1 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -2.33 Russians : -1.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 artillery and 2 infantry moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 2 : 1/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 4 infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters and 4 infantry in Smolensk, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 aaGun moved from Russia to Bryansk 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Buyant-Uhaa to Manchuria 8 infantry moved from Jehol to Manchuria 2 aaGuns and 10 infantry moved from Jehol to Anhwe 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -0.83 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter, 2 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 artilleries and 5 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Korea to Buryatia 1 submarine moved from 46 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 4 fighters moved from 55 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in 25 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 54 Sea Zone Japanese attack with 7 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from West India to India 1 submarine moved from 39 Sea Zone to 41 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 55 Sea Zone to 41 Sea Zone 3 artilleries and 7 infantry moved from 41 Sea Zone to Sumatra 3 fighters moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 4 fighters and 4 tactical_bombers moved from 55 Sea Zone to French Indo China 3 fighters moved from 55 Sea Zone to 36 Sea Zone 2 carriers moved from 55 Sea Zone to 45 Sea Zone 2 battleships, 6 carriers, 1 destroyer and 3 submarines moved from 55 Sea Zone to 35 Sea Zone 4 fighters moved from 54 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 2 bombers moved from 25 Sea Zone to Japan 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan 1 aaGun moved from Amur to Buryatia 7 infantry moved from Amur to Korea 1 submarine moved from 55 Sea Zone to 35 Sea Zone 2 carriers, 1 cruiser and 1 submarine moved from 55 Sea Zone to 41 Sea Zone Place Units - Japanese 1 fighter, 2 infantry and 3 tactical_bombers placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.67 Japanese : 0.17 -
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern Persia to West India Americans take West India from Japanese 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 5 bombers moved from Manchuria to Japan -
@AndrewAAGamer Intercept?
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@majikforce
Intercept 5 Fighters -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern Persia to West India Americans take West India from Japanese 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 5 bombers moved from Manchuria to Japan Combat - Americans Air Battle in Japan Americans attacks with 5 units heading to Japan Japanese launches 5 interceptors out of Japan Attackers Fire, : 0/5 hits, 0.83 expected hits Defenders Fire, : 0/5 hits, 0.83 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 8,3,6,4 and causes: 20 damage to unit: factory_major Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Japan causes 23 damage total. Damaged units is as follows: factory_major = 20, airfield = 3 Battle in Norway Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking Norway from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to Midway 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 5 bombers moved from Japan to Manchuria 1 infantry moved from Wake Island to 31 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 13 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 cruiser and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to Scotland 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 2 transports moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 10 infantry moved from Yunnan to Burma 2 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang 19 infantry moved from Kiangsi to Anhwe 4 infantry moved from Jehol to Manchuria Place Units - Chinese 8 infantry placed in Burma Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Germans 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India 1 mech_infantry moved from Yunnan to India 1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 mech_infantrys moved from Eastern Persia to India Combat - British Battle in India British attack with 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/7 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in India, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese, taking Burma from Chinese, taking West India from Americans with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from India to West India 1 infantry moved from Eastern Persia to West India 2 fighters moved from Persia to 79 Sea Zone 1 battleship, 1 carrier, 4 cruisers and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 5 mech_infantrys moved from Iraq to Eastern Persia 1 aaGun moved from Iraq to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Russia to Persia 5 fighters moved from Persia to West India 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from United Kingdom to Scotland Place Units - British 2 fighters placed in United Kingdom 1 destroyer placed in 109 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Defenders Fire, : : -0.83 British : 1.67 AA fire in Japan : : -0.83 Americans : -0.33 Attackers Fire, : : -0.83 Japanese : 0.67 -
@AndrewAAGamer Surprisingly clean Bombing run. I feared for the worst. Also you spoke of advantage earlier for the allies about the turn order. Well here is where the axis have a huge advantage in the game by being able to plunder a capitals coffers more than once. This is where BM is far superior by only allowing a one time plunder of a capital, balancing out that huge advantage for the axis.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 8 PUs; Combat Move - Italians 4 fighters moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 4 fighters British defend with 1 infantry Italians roll dice for 1 bomber and 4 fighters in Caucasus, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Caucasus to Ukraine 1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 aaGun, 2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia 1 aaGun and 8 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,1,5,6,1,6 Italians collect 4 PUs (8 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -0.67 Russians : 0.67





