3cf1c2a1-1b21-4b5f-a07f-30225f34df39-uk.tsvg
eec5b1b8-ec73-455a-9061-c13698c68e6b-anz.tsvg
48419014-468d-4641-9974-69e0a59683e2-triplea_42321_2dut.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 52 to 51
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Non Combat Move - Americans
1 tactical_bomber moved from 30 Sea Zone to Western United States
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 38 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Szechwan
3 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Shan State to Malaya
4 mech_infantrys moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 fighter
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 1 fighter
Battle in Malaya
British attack with 1 fighter, 1 infantry and 4 mech_infantrys
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 fighter, 1 infantry and 4 mech_infantrys in Malaya, round 2 : 3/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Malaya to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 armour and 4 mech_infantrys moved from India to Yunnan
1 armour moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Kenya to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Persia
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
2 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,4,2,5,1,2,6,4,4,6,3
UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys
Combat Hit Differential Summary :
British : 1,67
Chinese : -2,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to Algeria
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Eastern Poland to Poland
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 armour moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Bulgaria to Romania
1 artillery moved from Algeria to Tunisia
3 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0,17
Italians rolls : : 0,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC rolls : 0/1 hits, 0,00 expected hits
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 24 to 23
EDIT: Turning off Edit Mode
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Siam to French Indo China
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,4,1,5,3,5,6,6,3,3,6
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC rolls : : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC rolls : 0/1 hits, 0,00 expected hits
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 24 to 23
EDIT: Turning off Edit Mode
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Siam to French Indo China
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,4,1,5,3,5,6,6,3,3,6
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,2 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 infantry moved from Poland to Baltic States
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
2 bombers moved from Western Germany to Novgorod
1 infantry moved from Poland to Baltic States
Combat - Germans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Germans lost in 114 Sea Zone
Germans roll dice for 1 tactical_bomber in 114 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 tactical_bomber in 114 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
5 infantry moved from Romania to Eastern Poland
3 aaGuns, 8 armour, 3 artilleries, 16 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 armour moved from Western Germany to Southern Italy
6 bombers moved from Gibraltar to Southern Italy
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea Zone
7 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 0,83
AA fire in Novgorod : : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits, 0,00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Improved_Mech_Inf
Activate Technology - Russians
Russians activating Improved_Mech_Inf
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Purchase Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
3 artilleries and 3 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Belarus to Karelia
3 armour moved from Belarus to Karelia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
2 infantry moved from Sakha to Amur
14 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buyant-Uhaa to Amur
Combat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Karelia
Russians attack with 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Germans defend with 8 infantry
Russians roll dice for 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Karelia, round 2 : 3/11 hits, 4,17 expected hits
Germans roll dice for 8 infantry in Karelia, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 3 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in Karelia, round 3 : 3/9 hits, 3,50 expected hits
Germans roll dice for 5 infantry in Karelia, round 3 : 4/5 hits, 1,67 expected hits
1 infantry owned by the Russians, 3 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 3 armour and 2 mech_infantrys in Karelia, round 4 : 2/5 hits, 2,17 expected hits
Germans roll dice for 2 infantry in Karelia, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 3 artilleries, 3 infantry and 1 mech_infantry
Casualties for Germans: 8 infantry
Battle in Amur
Russians attack with 19 infantry
Japanese defend with 1 infantry
Russians roll dice for 19 infantry in Amur, round 2 : 5/19 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns, 3 armour, 2 artilleries and 14 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
2 aaGuns, 2 artilleries and 16 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
1 artillery, 6 infantry and 3 mech_infantrys placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Russians collect 1 PU from War Bonds; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Changing PUs for Russians from 41 to 43
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,00
Russians rolls : : 1,00
Russians : 0,67
Japanese : -0,33
@Bjergmose jeg måtte lige redigere med Rusland, så IPC passede. Glemte at gøre det efter tech roll. Så jeg endte med at fjerne en Infantry og give mig selv 2 IPC for ham :D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Anhwe to Kwangsi
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Malaya
1 fighter moved from Hainan to Malaya
1 tactical_bomber moved from Hainan to French Indo China
1 fighter moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 artillery moved from Shensi to Tsinghai
2 bombers moved from Hainan to Philippines
Combat - Japanese
Battle in Aleutian Islands
Battle in Sumatra
Battle in Philippines
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2,83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Aleutian Islands from Americans, taking Sumatra from UK_Pacific, taking Philippines from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 2 infantry
Battle in Tsinghai
Japanese attack with 3 artilleries, 3 infantry and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/7 hits, 2,17 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2,17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/6 hits, 3,00 expected hits
French roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from French with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 4 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Malaya, round 2 : 0/2 hits, 1,33 expected hits
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 3/7 hits, 3,67 expected hits
UK_Pacific roll dice for 4 mech_infantrys in Malaya, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Malaya
Japanese roll dice for 2 fighters and 3 tactical_bombers in Malaya, round 3 : 3/5 hits, 2,83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Malaya
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 4 mech_infantrys
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to Hainan
1 bomber moved from Philippines to Hainan
1 fighter moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters moved from Manchuria to Kwangtung
1 aaGun and 1 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
4 infantry moved from Jehol to Anhwe
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
French : -0,67
Americans : 2,33
Chinese : -1,33
UK_Pacific : 0,33
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 68 to 66
EDIT: Turning off Edit Mode
Americans buy 4 armour, 4 infantry and 4 transports; Remaining resources: 2 PUs; 2 techTokens;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 tactical_bomber moved from Western United States to 8 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from 54 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 carriers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to Alaska
1 bomber moved from 8 Sea Zone to Midway
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 armour and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -1,17
AA fire in Caroline Islands : : -0,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 68 to 66
EDIT: Turning off Edit Mode
Americans buy 4 armour, 4 infantry and 4 transports; Remaining resources: 2 PUs; 2 techTokens;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 tactical_bomber moved from Western United States to 8 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from 54 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 carriers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to Alaska
1 bomber moved from 8 Sea Zone to Midway
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 armour and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Yunnan to French Indo China
4 mech_infantrys moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to French Indo China
2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Kwangsi
British attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys
British roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 0/4 hits, 1,50 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Battle in French Indo China
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 fighter and 2 infantry in French Indo China, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Alexandria
British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/8 hits, 3,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 0/4 hits, 1,33 expected hits
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Alexandria to Iraq
1 tactical_bomber moved from Alexandria to Iraq
1 bomber moved from Alexandria to Iraq
2 armour and 1 mech_infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour moved from India to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 transport moved from 85 Sea Zone to 88 Sea Zone
4 infantry moved from Brazil to Suriname
1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
British collect 34 PUs (1 lost to blockades); end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5,4,3,1,1,1,1,1,2,3,2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,3,2,3
UK_Pacific collect 9 PUs (6 lost to blockades); end with 9 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : -0,00
Italians : -1,33
Americans : -1,17
AA fire in Caroline Islands : : -0,50
Japanese : -2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
4 infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Poland to Western Ukraine
2 artilleries and 1 infantry moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Bessarabia
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians roll dice for 4 infantry in Bessarabia, round 2 : 2/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0,50 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 1/2 hits, 0,67 expected hits
1 armour owned by the Italians lost in Gibraltar
British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantry
Battle in Western Ukraine
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 2 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Belarus, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Western Ukraine to Romania
2 aaGuns moved from France to Northern Italy
1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -1,00
British : 0,00
Italians rolls : : 0,00
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC rolls : 0/1 hits, 0,00 expected hits
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by British from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,3,5,4,6,2,4,4,4,3,5,5
ANZAC collect 14 PUs (1 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
ANZAC rolls : : 0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC rolls : 0/1 hits, 0,00 expected hits
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by British from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,3,5,4,6,2,4,4,4,3,5,5
ANZAC collect 14 PUs (1 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
ANZAC rolls : : 0,00
Japanese : -0,33
har jeg ikke rykket Tyskland?
@Bjergmose det ser ikke sådan ud. Der er i hvert fald ikke nogen post fra det…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory Production
Activate Technology - Germans
Germans activating Increased Factory Production
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 infantry moved from Vyborg to Karelia
4 infantry moved from Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
5 bombers moved from Southern Italy to Karelia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia
1 bomber moved from Eastern Poland to Russia
1 armour moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia
Combat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits, 0,17 expected hits
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Novgorod
Germans attack with 1 armour and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 4 infantry in Novgorod, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 5 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 3 armour and 1 mech_infantry
Germans roll dice for 5 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Karelia, round 2 : 6/10 hits, 5,83 expected hits
Russians roll dice for 3 armour and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1,83 expected hits
1 mech_infantry owned by the Russians, 3 armour owned by the Russians, 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Karelia
Germans win with 5 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 3 armour and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Karelia to Finland
4 bombers, 1 fighter and 2 tactical_bombers moved from Karelia to Finland
2 infantry moved from Baltic States to Belarus
3 aaGuns, 5 armour, 5 artilleries and 26 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Gibraltar to Southern France
6 infantry moved from Western Germany to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 bomber moved from Russia to Belarus
3 infantry moved from Germany to Poland
1 submarine moved from 109 Sea Zone to 119 Sea Zone
Place Units - Germans
2 infantry placed in Southern France
1 bomber placed in France
1 infantry placed in France
2 infantry placed in Western Germany
1 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,17
Germans : 1,00
AA fire in Gibraltar : : -0,17
Russians : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 36 PUs; 0 techTokens;
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
16 infantry moved from Amur to Korea
2 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 16 infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 16 infantry in Korea, round 2 : 4/16 hits, 2,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
2 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk
3 mech_infantrys moved from Russia to Novosibirsk
2 infantry moved from Russia to Vologda
4 aaGuns, 4 armour, 2 artilleries, 29 infantry and 1 mech_infantry moved from Bryansk to Russia
Place Units - Russians
10 infantry placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Russians collect 2 PUs from War Bonds; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 2,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3,1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 carrier, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kwangsi
5 fighters moved from Kwangtung to Kwangsi
3 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 bomber and 1 tactical_bomber moved from Hainan to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
Combat - Japanese
Battle in Malaya
Battle in Celebes
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Celebes, round 4 : 0/2 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Celebes, round 5 : 0/2 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Celebes, round 6 : 0/2 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Celebes, round 7 : 0/2 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Celebes, round 8 : 1/2 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
Japanese win, taking Malaya from UK_Pacific, taking Celebes from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 1 infantry and 6 tactical_bombers
British defend with 1 armour and 4 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 1 infantry and 6 tactical_bombers in Kwangsi, round 2 : 8/17 hits, 9,33 expected hits
Chinese roll dice for 1 armour and 4 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 1,83 expected hits
1 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 bomber, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 4 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Non Combat Move - Japanese
2 transports moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Hunan
3 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Philippines
4 fighters moved from Kwangsi to 35 Sea Zone
3 artilleries, 1 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 fighter moved from Kwangsi to Philippines
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kiangsu
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 fighter moved from Japan to Shantung
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 carrier and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -0,50
Chinese : -0,83
UK_Pacific : -1,33
Japanese : -3,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1,3 and gets 0 hits
Purchase Units - Americans
Americans buy 4 artilleries, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 2 techTokens;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 armour moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 armour moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour moved from 91 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
4 fighters moved from 91 Sea Zone to Spain
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
Combat - Americans
Battle in Manchuria
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Manchuria from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Spain
Americans attack with 5 armour, 1 artillery, 4 fighters, 8 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 5 armour, 1 artillery, 4 fighters, 8 infantry and 2 mech_infantrys in Spain, round 2 : 7/20 hits, 7,33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 4 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Eastern United States
4 fighters moved from Spain to 91 Sea Zone
Place Units - Americans
2 submarines and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 tactical_bomber
EDIT: Adding units owned by Americans to Eastern United States: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6
Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,17
Neutral_True : -1,00
Japanese : -0,33