@cds I guess it’s ok to play with LL. I’ve never played that way before so it may be interesting to see how it goes.
G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese 3 infantry moved from Shensi to Tsinghai 1 fighter moved from Yunnan to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi 3 infantry moved from Yunnan to Kweichow Place Units - Chinese 2 infantry placed in Shensi 1 infantry placed in Shensi 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Chinese collect 4 PUs from War Bonds; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.17 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 92 Sea Zone to 105 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa 1 fighter moved from Eastern United States to Western United States 1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands Place Units - Americans 1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese 3 infantry moved from Shensi to Tsinghai 1 fighter moved from Yunnan to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi 3 infantry moved from Yunnan to Kweichow Place Units - Chinese 2 infantry placed in Shensi 1 infantry placed in Shensi 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Chinese collect 4 PUs from War Bonds; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 2 armour, 1 cruiser and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Norway to Novgorod 1 bomber moved from Norway to Western Germany 2 armour, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from Persia to Egypt 1 tactical_bomber moved from Persia to Egypt 1 armour moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 armour moved from Hopei to Anhwe 1 artillery moved from Kweichow to Anhwe 6 mech_infantrys moved from Kweichow to Anhwe 2 armour moved from Yunnan to Kwangtung 2 mech_infantrys moved from Yunnan to Kwangtung 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 3 infantry moved from Malaya to Shan State 1 fighter moved from Yunnan to Kwangtung 1 tactical_bomber moved from Yunnan to Shan State Combat - British British creates battle in territory 106 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Novgorod causes 5 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Kwangtung British attack with 2 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 armour, 1 harbour and 1 mech_infantry British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kwangtung British win, taking 106 Sea Zone from Germans, taking Kwangtung from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Egypt British attack with 3 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber; Italians defend with 1 harbour British roll dice for 3 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 3/12 hits, 4.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4.00 expected hits 2 mech_infantrys owned by the British, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt British roll dice for 3 armour, 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 5/8 hits, 3.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 3.00 expected hits 2 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Egypt British roll dice for 3 armour, 1 bomber and 1 tactical_bomber in Egypt, round 4 : 4/5 hits, 2.83 expected hits Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in Egypt British win, taking Egypt from Italians with 2 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for British: 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys Casualties for Germans: 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber Battle in Shan State British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe British attack with 2 armour, 1 artillery and 7 mech_infantrys Japanese defend with 1 aaGun, 1 armour and 2 artilleries British roll dice for 2 armour, 1 artillery and 7 mech_infantrys in Anhwe, round 2 : 3/10 hits, 2.67 expected hits Japanese roll dice for 1 aaGun, 1 armour and 2 artilleries in Anhwe, round 2 : 3/3 hits, 1.17 expected hits 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Anhwe British roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Anhwe, round 3 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 3 mech_infantrys Casualties for Japanese: 1 aaGun, 1 armour and 2 artilleries Non Combat Move - British 1 fighter moved from Kwangtung to Hunan 1 tactical_bomber moved from Shan State to Hunan 1 aaGun moved from Yunnan to Hunan 1 armour moved from India to Yunnan 2 mech_infantrys moved from India to Yunnan 1 artillery moved from French Indo China to Kwangsi 1 bomber moved from Egypt to Persia 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Novgorod to Norway 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 destroyers moved from 106 Sea Zone to 109 Sea Zone Place Units - British 1 cruiser placed in 109 Sea Zone 2 armour and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,2,6 British collect 28 PUs (2 lost to blockades); end with 29 PUs British collect 5 PUs from War Bonds; end with 34 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs Some Units in India change ownership: 6 mech_infantrysCombat Hit Differential Summary :
British : 3.50 Italians : 0.33 AA fire in Western Germany : : -0.17 Chinese : -0.50 Japanese : 3.33 AA fire in Novgorod : : -0.17 -
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery and 1 fighter moved from Trans-Jordan to Egypt 2 artilleries and 2 infantry moved from Morocco to Algeria Italians take Algeria from French 1 armour moved from Iraq to Egypt 1 fighter moved from Germany to Romania Combat - Italians Battle in Romania Italians attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry British defend with 2 armour and 1 harbour Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 2 armour in Egypt, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the British lost in Egypt Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Egypt, round 3 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 2 armour Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to 97 Sea Zone 3 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 aaGun moved from Yugoslavia to Romania 1 fighter moved from Romania to Germany Place Units - Italians 2 transports placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -2.33 British : -0.50 Russians : -0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 cruiser moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Philippines Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Philippines from Japanese with no units remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from Malaya to Anhwe Place Units - ANZAC 1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs ANZAC collect 6 PUs from War Bonds; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : 1.00 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 cruiser moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Philippines Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Philippines from Japanese with no units remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from Malaya to Anhwe Place Units - ANZAC 1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs ANZAC collect 6 PUs from War Bonds; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French 3 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : 1.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Ukraine 1 armour moved from Western Ukraine to Bryansk 1 bomber moved from Poland to Bryansk 1 mech_infantry moved from Vyborg to Finland 3 submarines moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from Poland to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Poland to Finland 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 3 armour moved from Eastern Poland to Ukraine 1 submarine moved from 98 Sea Zone to 81 Sea Zone Combat - Germans Battle in 81 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Germans attack with 1 armour and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -9 Casualties for Germans: 1 bomber Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 1 bomber and 3 submarines Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 bomber and 3 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Finland Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Ukraine Germans attack with 4 armour Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 4 armour in Ukraine, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Finland to Vyborg 1 aaGun moved from Novgorod to Vyborg 6 armour moved from Eastern Poland to Ukraine 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 artillery moved from Poland to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 bomber moved from 113 Sea Zone to Western Germany 1 artillery and 1 infantry moved from France to Southern France 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 carrier and 1 fighter moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from 97 Sea Zone to 93 Sea Zone 1 cruiser, 1 destroyer and 3 transports moved from 98 Sea Zone to 93 Sea Zone 1 aaGun moved from France to Western Germany 2 artilleries moved from Novgorod to Baltic States 1 submarine moved from 93 Sea Zone to 98 Sea Zone 2 submarines moved from 93 Sea Zone to 92 Sea Zone Place Units - Germans 3 artilleries placed in Novgorod 3 infantry placed in Southern France 3 armour and 1 mech_infantry placed in Germany 3 infantry and 1 mech_infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,1,4,1,4,4,1,2,2,6,3,2 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 3.17 Russians : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Russia to Urals 1 armour moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Urals 1 armour moved from Russia to Rostov 5 infantry moved from Chahar to Suiyuyan Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Urals Russians attack with 2 armour and 1 fighter Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 1 fighter in Urals, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 mech_infantry Battle in Suiyuyan Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Urals to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Russians 2 infantry placed in Volgograd 4 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 1.17 Russians : 0.17 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 3 bombers moved from Marianas to 35 Sea Zone 1 bomber moved from Marianas to 46 Sea Zone 1 cruiser moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 46 Sea Zone Combat - Japanese Battle in Kiangsi Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 3 bombers, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 3 bombers and 1 destroyer in 35 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport Battle in 54 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 2 tactical_bombers owned by the Japanese, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 2 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in 46 Sea Zone Japanese attack with 2 bombers and 1 cruiser ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers and 1 cruiser in 46 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 cruiser Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 3 bombers moved from 35 Sea Zone to Borneo 2 fighters moved from 54 Sea Zone to 34 Sea Zone 2 bombers moved from 46 Sea Zone to Paulau Island 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from Marianas to Japan 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 artilleries moved from Kiangsu to Shantung 1 infantry moved from Manchuria to Korea 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 tactical_bomber moved from Marianas to 21 Sea Zone 1 tactical_bomber moved from Kiangsi to 21 Sea Zone 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 battleship, 4 carriers, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone 1 armour and 1 artillery placed in Shantung 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6 Japanese collect 35 PUs (7 lost to blockades); end with 35 PUsCombat Hit Differential Summary :
ANZAC : 2.33 Chinese : -0.67 Japanese : 1.83 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Non Combat Move - Americans 1 fighter moved from Western United States to Alaska 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 83 Sea Zone to 86 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 105 Sea Zone to 91 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway 1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Western United States 1 cruiser, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 3 infantry moved from Shensi to Kansu 4 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Anhwe 3 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe Place Units - Chinese 2 infantry placed in Hunan 1 artillery and 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Chinese collect 6 PUs from War Bonds; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Non Combat Move - Americans 1 fighter moved from Western United States to Alaska 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 83 Sea Zone to 86 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 105 Sea Zone to 91 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway 1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Western United States 1 cruiser, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 3 infantry moved from Shensi to Kansu 4 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Anhwe 3 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe Place Units - Chinese 2 infantry placed in Hunan 1 artillery and 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Chinese collect 6 PUs from War Bonds; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British buy 2 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Norway to Novgorod 1 bomber moved from Persia to Ukraine 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone 2 armour moved from Anhwe to Shantung 2 mech_infantrys moved from Anhwe to Shantung 1 artillery moved from Anhwe to Shantung 2 mech_infantrys moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 bomber moved from United Kingdom to Western Germany 2 armour and 1 mech_infantry moved from Persia to Iraq British take Iraq from Italians 1 infantry moved from Persia to Iraq Combat - British Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Kiangsu British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 factory_minor and 1 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu British win, taking Kiangsu from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung British attack with 2 armour, 1 artillery and 2 mech_infantrys Japanese defend with 1 armour, 3 artilleries and 1 factory_minor British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 2 : 2/4 hits, 1.50 expected hits 3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Shantung British roll dice for 2 armour and 1 artillery in Shantung, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Shantung, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shantung British win, taking Shantung from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 10 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 armour and 3 artilleries Battle in 98 Sea Zone British attack with 1 tactical_bomber Germans defend with 1 submarine; Italians defend with 1 transport 1 submarine owned by the Germans Submerged 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - British 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 1 bomber moved from Ukraine to Volgograd 1 bomber moved from Novgorod to Norway 1 bomber moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 2 armour moved from Kwangtung to Kwangsi 1 armour and 2 mech_infantrys moved from Yunnan to Sikang 2 infantry moved from Shan State to Burma 1 infantry moved from Siam to Shan State 6 mech_infantrys moved from India to Eastern Persia 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 transport placed in 106 Sea Zone 1 destroyer and 1 transport placed in 109 Sea Zone 2 armour placed in Persia Turn Complete - British British collect 30 PUs; end with 30 PUs British collect 1 PU from War Bonds; end with 31 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 6 mech_infantrysCombat Hit Differential Summary :
British : 1.33 AA fire in Western Germany : : -0.17 Chinese : 0.83 AA fire in Ukraine : : -0.17 Japanese : -0.67 AA fire in Novgorod : : -0.17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Libya 1 artillery and 2 infantry moved from Algeria to Tunisia Italians take Tunisia from French 1 fighter moved from 93 Sea Zone to Libya 1 fighter moved from Southern Italy to Libya 1 armour and 2 artilleries moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 armour and 2 artilleries British defend with 1 tactical_bomber; French defend with 1 infantry Italians roll dice for 1 armour and 2 artilleries in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.83 expected hits 1 tactical_bomber owned by the British and 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 14 Casualties for French: 1 infantry Casualties for British: 1 tactical_bomber Battle in Libya Italians attack with 2 artilleries, 2 fighters and 2 infantry French defend with 3 infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Libya, round 2 : 4/6 hits, 2.33 expected hits French roll dice for 3 infantry in Libya, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the French and 2 infantry owned by the Italians lost in Libya Italians win, taking Libya from French with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for French: 3 infantry Non Combat Move - Italians 1 fighter moved from Libya to Alexandria 1 fighter moved from Libya to Tobruk 1 submarine moved from 95 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Romania to Yugoslavia 1 aaGun moved from Romania to Eastern Poland 1 fighter moved from Germany to Southern Italy 1 infantry moved from Western Germany to France 2 infantry moved from France to Western Germany Place Units - Italians 1 transport placed in 97 Sea Zone 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy 1 armour and 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 2.50 British : -0.83 French : 1.00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 20 Sea Zone to 35 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking Sumatra from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in 34 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 2 fighters ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 34 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 fighters remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs ANZAC collect 5 PUs from War Bonds; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.83 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 20 Sea Zone to 35 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking Sumatra from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in 34 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 2 fighters ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 34 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 fighters remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs ANZAC collect 5 PUs from War Bonds; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.83 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 42 PUs; Germans buy 6 artilleries, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Novgorod to Archangel 1 artillery moved from Novgorod to Belarus 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 bomber moved from Western Germany to Archangel Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Archangel Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Archangel, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Belarus Germans attack with 1 artillery Russians defend with 1 infantry Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 1 artillery moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Eastern Poland 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Vyborg to Western Germany 1 fighter moved from 93 Sea Zone to Western Germany 1 artillery and 4 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone 2 submarines moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 3 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Vyborg to Novgorod 1 mech_infantry moved from Finland to Novgorod 1 artillery moved from Eastern Poland to Bessarabia 1 aaGun moved from Eastern Poland to Bessarabia 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Germans 2 artilleries and 1 fighter placed in Novgorod 3 artilleries placed in Ukraine 1 destroyer placed in 113 Sea Zone 1 artillery placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 armour moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Russia to Rostov 1 armour moved from Timguska to Yenisey Combat - Russians Russians creates battle in territory 113 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Rostov Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Russia to Bryansk 5 infantry moved from Suiyuyan to Kansu Place Units - Russians 2 infantry placed in Volgograd 3 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -1.50 Russians : -0.83 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Japanese take 20 Sea Zone from ANZAC 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Paulau Island to Philippines 3 bombers moved from Borneo to 41 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 5 fighters moved from 6 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Japanese attack with 5 fighters Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 5 fighters in Soviet Far East, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win with 4 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 41 Sea Zone Japanese attack with 3 bombers French defend with 1 destroyer; ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 3 bombers in 41 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the French, 1 cruiser owned by the ANZAC and 2 bombers owned by the Japanese lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 bombers Casualties for ANZAC: 1 cruiser and 1 transport Casualties for French: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 41 Sea Zone to Borneo 1 battleship, 2 carriers and 1 cruiser moved from 34 Sea Zone to 19 Sea Zone 4 fighters moved from Soviet Far East to 6 Sea Zone 1 carrier moved from 22 Sea Zone to 6 Sea Zone 2 fighters moved from 34 Sea Zone to Japan 1 battleship and 2 transports moved from 22 Sea Zone to 6 Sea Zone 2 carriers moved from 22 Sea Zone to 6 Sea Zone 1 carrier and 1 transport moved from 22 Sea Zone to 6 Sea Zone 2 bombers moved from Philippines to Borneo 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 armour and 2 mech_infantrys moved from Manchuria to Ulaanbaatar Place Units - Japanese 3 infantry placed in Japan 1 destroyer and 3 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5 Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans : -0.33 ANZAC : 1.17 Russians : 0.33 Japanese : 1.50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 cruiser, 3 destroyers, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to 96 Sea Zone 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Gibraltar Americans attack with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 mech_infantry; Italians defend with 2 fighters, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/9 hits, 3.17 expected hits Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 2 fighters owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Americans: 1 infantry Casualties for Italians: 2 fighters and 1 infantry Casualties for Germans: 1 mech_infantry Battle in 16 Sea Zone Americans attack with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 fighter moved from Alaska to Soviet Far East 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East 1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 96 Sea Zone to Malta 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway 2 bombers moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Italians : -1.00 Americans : 1.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Jehol to Manchuria 1 artillery moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria Combat - Chinese Non Combat Move - Chinese 1 artillery and 5 infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 artillery and 2 infantry placed in Kiangsi 1 artillery and 2 infantry placed in Anhwe 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Chinese collect 3 PUs from War Bonds; end with 26 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 32 PUsCombat Hit Differential Summary :





