Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco 2 fighters moved from Gibraltar to Morocco 1 armour moved from Trans-Jordan to Syria Italians take Syria from French 1 armour moved from Syria to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 armour moved from Belarus to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 fighter moved from Southern Italy to Iraq Combat - Italians Battle in Morocco Italians attack with 2 artilleries, 2 fighters and 2 infantry Americans defend with 1 artillery, 2 infantry and 1 mech_infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Morocco, round 2 : 4/6 hits, 2.33 expected hits French roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco Italians win, taking Morocco from French with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Iraq Italians attack with 1 armour, 1 artillery and 1 fighter British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 fighter in Iraq, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Iraq to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 2 fighters moved from Morocco to Gibraltar 1 fighter moved from Southern Italy to Germany 1 aaGun and 2 infantry moved from Northern Italy to Western Germany 1 aaGun and 1 infantry moved from Southern France to France 4 infantry moved from Southern Italy to Northern Italy 1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia Place Units - Italians 1 submarine placed in 95 Sea Zone 1 transport placed in 97 Sea Zone 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 Italians collect 24 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 2.33 British : 0.33 French : -1.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 10 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 43 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from India to Persia Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4 ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs ANZAC collect 2 PUs from War Bonds; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 10 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 43 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from India to Persia Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4 ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs ANZAC collect 2 PUs from War Bonds; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs Combat Move - French 3 infantry moved from Algeria to Tunisia French take Tunisia from Italians Combat - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 47 PUs; Germans buy 1 armour, 3 artilleries, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Belarus to Ukraine Germans take Ukraine from Russians 1 armour moved from Belarus to Western Ukraine Germans take Western Ukraine from Russians 3 artilleries and 12 infantry moved from Belarus to Eastern Poland 8 armour moved from Novgorod to Eastern Poland 1 artillery and 10 mech_infantrys moved from Baltic States to Eastern Poland 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Novgorod to Finland Germans take Karelia from Russians 1 bomber moved from Belarus to Finland 1 mech_infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Novgorod to Eastern Poland 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 battleship, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone Combat - Germans Battle in Finland Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 10 armour, 4 artilleries, 12 infantry and 16 mech_infantrys Russians defend with 2 aaGuns, 3 armour, 5 artilleries, 17 infantry and 2 mech_infantrys Germans roll dice for 10 armour, 4 artilleries, 12 infantry and 16 mech_infantrys in Eastern Poland, round 2 : 10/42 hits, 11.67 expected hits Russians roll dice for 2 aaGuns, 3 armour, 5 artilleries, 17 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 10/27 hits, 9.50 expected hits 8 infantry owned by the Russians, 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland Germans roll dice for 10 armour, 4 artilleries, 2 infantry and 16 mech_infantrys in Eastern Poland, round 3 : 9/32 hits, 10.00 expected hits Russians roll dice for 3 armour, 5 artilleries, 9 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 13/19 hits, 6.83 expected hits 9 infantry owned by the Russians, 2 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Eastern Poland Germans roll dice for 10 armour, 4 artilleries and 5 mech_infantrys in Eastern Poland, round 4 : 7/19 hits, 7.83 expected hits Russians roll dice for 3 armour, 5 artilleries and 2 mech_infantrys in Eastern Poland, round 4 : 6/10 hits, 3.83 expected hits 2 mech_infantrys owned by the Russians, 5 artilleries owned by the Russians, 1 artillery owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland Germans roll dice for 10 armour and 3 artilleries in Eastern Poland, round 5 : 4/13 hits, 6.00 expected hits Russians roll dice for 3 armour in Eastern Poland, round 5 : 3/3 hits, 1.50 expected hits 3 armour owned by the Russians and 3 artilleries owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 armour remaining. Battle score for attacker is -9 Casualties for Germans: 4 artilleries, 12 infantry and 16 mech_infantrys Casualties for Russians: 2 aaGuns, 3 armour, 5 artilleries, 17 infantry and 2 mech_infantrys Battle in 98 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 artillery moved from Gibraltar to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Southern Italy to Egypt 1 carrier moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 artillery moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Poland 1 bomber moved from Finland to Poland 1 aaGun moved from Western Germany to Germany 2 aaGuns moved from Belarus to Eastern Poland 1 aaGun moved from Belarus to Novgorod 1 mech_infantry moved from Northern Italy to Slovakia Hungary 2 submarines moved from 109 Sea Zone to 112 Sea Zone Place Units - Germans 3 artilleries placed in Novgorod 1 armour, 1 infantry and 2 mech_infantrys placed in Germany Germans undo move 2. 1 mech_infantry placed in Western Germany Germans undo move 2. 1 infantry placed in France 1 armour and 2 mech_infantrys placed in Germany 3 submarines placed in 93 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -5.83 British : -0.33 Russians : 11.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Suiyuyan to Chahar 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Norway to Finland 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 1 fighter and 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Chahar Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Chahar, round 2 : 3/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Finland Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Ukraine to Russia Place Units - Russians 4 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.00 Italians : -0.50 Russians : 1.33 Japanese : 0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 bombers moved from Kiangsu to 33 Sea Zone 1 battleship and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 3 tactical_bombers moved from Kiangsu to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 battleship and 1 bomber moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 34 Sea Zone to 33 Sea Zone 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Tsagaan Olom to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Olgiy to Kansu Japanese take Kansu from Chinese 1 armour and 1 mech_infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 artillery and 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Kwangtung 1 armour moved from Kiangsu to Kwangtung 1 artillery and 1 infantry moved from Hunan to Kweichow 1 tactical_bomber moved from Anhwe to Kwangtung 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in 33 Sea Zone Japanese attack with 2 battleships, 4 bombers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine, 6 tactical_bombers and 3 transports British defend with 1 battleship; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 4 bombers, 1 cruiser, 1 destroyer, 7 fighters, 6 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 12/21 hits, 12.33 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Units damaged: 2 battleships owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 4 bombers, 1 cruiser, 1 destroyer, 7 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 15/20 hits, 11.67 expected hits Americans roll dice for 2 battleships and 3 transports in 33 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 3 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 2 battleships, 4 bombers, 1 cruiser, 1 destroyer, 7 fighters, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 135 Casualties for Japanese: 1 submarine and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports Casualties for British: 1 battleship Battle in Kweichow Japanese attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys British defend with 1 aaGun, 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/8 hits, 2.33 expected hits Chinese roll dice for 1 aaGun, 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Kweichow, round 2 : 1/9 hits, 3.17 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kweichow Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Kweichow, round 3 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Kweichow, round 3 : 4/9 hits, 3.17 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kweichow 2 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to Anhwe Chinese win with 1 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is -9 Casualties for Japanese: 3 infantry and 2 mech_infantrys Casualties for British: 1 aaGun and 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caroline Islands Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Caroline Islands Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Japanese roll dice for 1 artillery and 1 fighter in Caroline Islands, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands Americans win with 1 armour remaining. Battle score for attacker is -22 Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Casualties for Americans: 1 artillery and 4 infantry Non Combat Move - Japanese 4 bombers moved from 33 Sea Zone to Marianas 1 fighter moved from 33 Sea Zone to Marianas 1 fighter moved from 33 Sea Zone to Marianas 1 fighter moved from 33 Sea Zone to Marianas 1 tactical_bomber moved from 33 Sea Zone to Marianas 4 carriers moved from 35 Sea Zone to 33 Sea Zone 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 2 carriers moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Kwangtung to Kiangsu 1 submarine moved from 44 Sea Zone to 20 Sea Zone Place Units - Japanese 1 bomber placed in Japan 2 artilleries placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 infantry placed in Kiangsu 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.50 Chinese : -1.33 UK_Pacific : -0.33 Japanese : -0.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 92 Sea Zone to 105 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa 1 fighter moved from Eastern United States to Western United States 1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands Place Units - Americans 1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese 3 infantry moved from Shensi to Tsinghai 1 fighter moved from Yunnan to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi 3 infantry moved from Yunnan to Kweichow Place Units - Chinese 2 infantry placed in Shensi 1 infantry placed in Shensi 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Chinese collect 4 PUs from War Bonds; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 92 Sea Zone to 105 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa 1 fighter moved from Eastern United States to Western United States 1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands Place Units - Americans 1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese 3 infantry moved from Shensi to Tsinghai 1 fighter moved from Yunnan to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi 3 infantry moved from Yunnan to Kweichow Place Units - Chinese 2 infantry placed in Shensi 1 infantry placed in Shensi 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Chinese collect 4 PUs from War Bonds; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 2 armour, 1 cruiser and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Norway to Novgorod 1 bomber moved from Norway to Western Germany 2 armour, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from Persia to Egypt 1 tactical_bomber moved from Persia to Egypt 1 armour moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 armour moved from Hopei to Anhwe 1 artillery moved from Kweichow to Anhwe 6 mech_infantrys moved from Kweichow to Anhwe 2 armour moved from Yunnan to Kwangtung 2 mech_infantrys moved from Yunnan to Kwangtung 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 3 infantry moved from Malaya to Shan State 1 fighter moved from Yunnan to Kwangtung 1 tactical_bomber moved from Yunnan to Shan State Combat - British British creates battle in territory 106 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Novgorod causes 5 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Kwangtung British attack with 2 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 armour, 1 harbour and 1 mech_infantry British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kwangtung British win, taking 106 Sea Zone from Germans, taking Kwangtung from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Egypt British attack with 3 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber; Italians defend with 1 harbour British roll dice for 3 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 3/12 hits, 4.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4.00 expected hits 2 mech_infantrys owned by the British, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt British roll dice for 3 armour, 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 5/8 hits, 3.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 3.00 expected hits 2 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Egypt British roll dice for 3 armour, 1 bomber and 1 tactical_bomber in Egypt, round 4 : 4/5 hits, 2.83 expected hits Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in Egypt British win, taking Egypt from Italians with 2 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for British: 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys Casualties for Germans: 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber Battle in Shan State British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe British attack with 2 armour, 1 artillery and 7 mech_infantrys Japanese defend with 1 aaGun, 1 armour and 2 artilleries British roll dice for 2 armour, 1 artillery and 7 mech_infantrys in Anhwe, round 2 : 3/10 hits, 2.67 expected hits Japanese roll dice for 1 aaGun, 1 armour and 2 artilleries in Anhwe, round 2 : 3/3 hits, 1.17 expected hits 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Anhwe British roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Anhwe, round 3 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 3 mech_infantrys Casualties for Japanese: 1 aaGun, 1 armour and 2 artilleries Non Combat Move - British 1 fighter moved from Kwangtung to Hunan 1 tactical_bomber moved from Shan State to Hunan 1 aaGun moved from Yunnan to Hunan 1 armour moved from India to Yunnan 2 mech_infantrys moved from India to Yunnan 1 artillery moved from French Indo China to Kwangsi 1 bomber moved from Egypt to Persia 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Novgorod to Norway 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 destroyers moved from 106 Sea Zone to 109 Sea Zone Place Units - British 1 cruiser placed in 109 Sea Zone 2 armour and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,2,6 British collect 28 PUs (2 lost to blockades); end with 29 PUs British collect 5 PUs from War Bonds; end with 34 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
British : 3.50 Italians : 0.33 AA fire in Western Germany : : -0.17 Chinese : -0.50 Japanese : 3.33 AA fire in Novgorod : : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery and 1 fighter moved from Trans-Jordan to Egypt 2 artilleries and 2 infantry moved from Morocco to Algeria Italians take Algeria from French 1 armour moved from Iraq to Egypt 1 fighter moved from Germany to Romania Combat - Italians Battle in Romania Italians attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry British defend with 2 armour and 1 harbour Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 2 armour in Egypt, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the British lost in Egypt Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Egypt, round 3 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 2 armour Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to 97 Sea Zone 3 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 aaGun moved from Yugoslavia to Romania 1 fighter moved from Romania to Germany Place Units - Italians 2 transports placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -2.33 British : -0.50 Russians : -0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 cruiser moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Philippines Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Philippines from Japanese with no units remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from Malaya to Anhwe Place Units - ANZAC 1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs ANZAC collect 6 PUs from War Bonds; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 1.00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 cruiser moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Philippines Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Philippines from Japanese with no units remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from Malaya to Anhwe Place Units - ANZAC 1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs ANZAC collect 6 PUs from War Bonds; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French 3 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 1.00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Ukraine 1 armour moved from Western Ukraine to Bryansk 1 bomber moved from Poland to Bryansk 1 mech_infantry moved from Vyborg to Finland 3 submarines moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from Poland to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Poland to Finland 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 3 armour moved from Eastern Poland to Ukraine 1 submarine moved from 98 Sea Zone to 81 Sea Zone Combat - Germans Battle in 81 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Germans attack with 1 armour and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -9 Casualties for Germans: 1 bomber Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 1 bomber and 3 submarines Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 bomber and 3 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Finland Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Ukraine Germans attack with 4 armour Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 4 armour in Ukraine, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Finland to Vyborg 1 aaGun moved from Novgorod to Vyborg 6 armour moved from Eastern Poland to Ukraine 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 artillery moved from Poland to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 bomber moved from 113 Sea Zone to Western Germany 1 artillery and 1 infantry moved from France to Southern France 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 carrier and 1 fighter moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from 97 Sea Zone to 93 Sea Zone 1 cruiser, 1 destroyer and 3 transports moved from 98 Sea Zone to 93 Sea Zone 1 aaGun moved from France to Western Germany 2 artilleries moved from Novgorod to Baltic States 1 submarine moved from 93 Sea Zone to 98 Sea Zone 2 submarines moved from 93 Sea Zone to 92 Sea Zone Place Units - Germans 3 artilleries placed in Novgorod 3 infantry placed in Southern France 3 armour and 1 mech_infantry placed in Germany 3 infantry and 1 mech_infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,1,4,1,4,4,1,2,2,6,3,2 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 3.17 Russians : 0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Russia to Urals 1 armour moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Urals 1 armour moved from Russia to Rostov 5 infantry moved from Chahar to Suiyuyan Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Urals Russians attack with 2 armour and 1 fighter Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 1 fighter in Urals, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 mech_infantry Battle in Suiyuyan Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Urals to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Russians 2 infantry placed in Volgograd 4 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : 0.17 Japanese : -0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 3 bombers moved from Marianas to 35 Sea Zone 1 bomber moved from Marianas to 46 Sea Zone 1 cruiser moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 46 Sea Zone Combat - Japanese Battle in Kiangsi Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 3 bombers, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 3 bombers and 1 destroyer in 35 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport Battle in 54 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 2 tactical_bombers owned by the Japanese, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 2 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in 46 Sea Zone Japanese attack with 2 bombers and 1 cruiser ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers and 1 cruiser in 46 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 cruiser Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 3 bombers moved from 35 Sea Zone to Borneo 2 fighters moved from 54 Sea Zone to 34 Sea Zone 2 bombers moved from 46 Sea Zone to Paulau Island 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from Marianas to Japan 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 artilleries moved from Kiangsu to Shantung 1 infantry moved from Manchuria to Korea 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 tactical_bomber moved from Marianas to 21 Sea Zone 1 tactical_bomber moved from Kiangsi to 21 Sea Zone 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 battleship, 4 carriers, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone 1 armour and 1 artillery placed in Shantung 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6 Japanese collect 35 PUs (7 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
ANZAC : 2.33 Chinese : -0.67 Japanese : 1.83
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Non Combat Move - Americans 1 fighter moved from Western United States to Alaska 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 83 Sea Zone to 86 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 105 Sea Zone to 91 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway 1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Western United States 1 cruiser, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 3 infantry moved from Shensi to Kansu 4 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Anhwe 3 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe Place Units - Chinese 2 infantry placed in Hunan 1 artillery and 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Chinese collect 6 PUs from War Bonds; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Non Combat Move - Americans 1 fighter moved from Western United States to Alaska 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 83 Sea Zone to 86 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 105 Sea Zone to 91 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway 1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Western United States 1 cruiser, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 3 infantry moved from Shensi to Kansu 4 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Anhwe 3 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe Place Units - Chinese 2 infantry placed in Hunan 1 artillery and 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Chinese collect 6 PUs from War Bonds; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British buy 2 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Norway to Novgorod 1 bomber moved from Persia to Ukraine 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone 2 armour moved from Anhwe to Shantung 2 mech_infantrys moved from Anhwe to Shantung 1 artillery moved from Anhwe to Shantung 2 mech_infantrys moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 bomber moved from United Kingdom to Western Germany 2 armour and 1 mech_infantry moved from Persia to Iraq British take Iraq from Italians 1 infantry moved from Persia to Iraq Combat - British Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Kiangsu British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 factory_minor and 1 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu British win, taking Kiangsu from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung British attack with 2 armour, 1 artillery and 2 mech_infantrys Japanese defend with 1 armour, 3 artilleries and 1 factory_minor British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 2 : 2/4 hits, 1.50 expected hits 3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Shantung British roll dice for 2 armour and 1 artillery in Shantung, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Shantung, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shantung British win, taking Shantung from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 10 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 armour and 3 artilleries Battle in 98 Sea Zone British attack with 1 tactical_bomber Germans defend with 1 submarine; Italians defend with 1 transport 1 submarine owned by the Germans Submerged 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - British 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 1 bomber moved from Ukraine to Volgograd 1 bomber moved from Novgorod to Norway 1 bomber moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 2 armour moved from Kwangtung to Kwangsi 1 armour and 2 mech_infantrys moved from Yunnan to Sikang 2 infantry moved from Shan State to Burma 1 infantry moved from Siam to Shan State 6 mech_infantrys moved from India to Eastern Persia 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 transport placed in 106 Sea Zone 1 destroyer and 1 transport placed in 109 Sea Zone 2 armour placed in Persia Turn Complete - British British collect 30 PUs; end with 30 PUs British collect 1 PU from War Bonds; end with 31 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
British : 1.33 AA fire in Western Germany : : -0.17 Chinese : 0.83 AA fire in Ukraine : : -0.17 Japanese : -0.67 AA fire in Novgorod : : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Libya 1 artillery and 2 infantry moved from Algeria to Tunisia Italians take Tunisia from French 1 fighter moved from 93 Sea Zone to Libya 1 fighter moved from Southern Italy to Libya 1 armour and 2 artilleries moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 armour and 2 artilleries British defend with 1 tactical_bomber; French defend with 1 infantry Italians roll dice for 1 armour and 2 artilleries in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.83 expected hits 1 tactical_bomber owned by the British and 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 14 Casualties for French: 1 infantry Casualties for British: 1 tactical_bomber Battle in Libya Italians attack with 2 artilleries, 2 fighters and 2 infantry French defend with 3 infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Libya, round 2 : 4/6 hits, 2.33 expected hits French roll dice for 3 infantry in Libya, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the French and 2 infantry owned by the Italians lost in Libya Italians win, taking Libya from French with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for French: 3 infantry Non Combat Move - Italians 1 fighter moved from Libya to Alexandria 1 fighter moved from Libya to Tobruk 1 submarine moved from 95 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Romania to Yugoslavia 1 aaGun moved from Romania to Eastern Poland 1 fighter moved from Germany to Southern Italy 1 infantry moved from Western Germany to France 2 infantry moved from France to Western Germany Place Units - Italians 1 transport placed in 97 Sea Zone 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy 1 armour and 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 2.50 British : -0.83 French : 1.00