I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 transport moved from 44 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
Place Units - Americans
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 armour and 3 artilleries
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 3 artilleries in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
2 artilleries owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 3/10 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour and 3 artilleries
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Siam to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to Shan State
1 armour moved from India to Shan State
1 fighter moved from Malta to 98 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport; Italians defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 1 transport
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in British Somaliland
British attack with 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in British Somaliland, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in British Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Belgian Congo to Ethiopia
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Northwest Persia to Persia
1 fighter moved from Shan State to India
1 fighter moved from 41 Sea Zone to India
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 28 PUs (1 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : -2.00
Italians : 0.17
Americans : 0.67
Chinese : 1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 armour moved from 96 Sea Zone to Libya
1 artillery moved from Tobruk to Libya
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Libya
1 bomber moved from Greece to Anglo Egyptian Sudan
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 1/4 hits, 1.67 expected hits
French roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Libya, round 3 : 2/3 hits, 1.33 expected hits
French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
Italians win, taking Libya from French with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery and 1 bomber
British defend with 1 fighter; French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 fighter in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Casualties for British: 1 fighter
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Libya to Alexandria
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 factory_minor placed in Egypt
1 bomber placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -1.00
French : 1.00
@erinmores are you still up for the rest of the game or?
@Makalakalane yeah. sorry, honestly went from zero games to many all at once. and work got busy. will keep going.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@Makalakalane still up for rest of game here. Earlier delay was my fault. I am sorry.
@erinmores no problem - actually, the past 9 days is on me :D I missed out on the last 2 posts! Sorry. Will look in to it now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to Belarus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from French
1 infantry moved from Algeria to Morocco
Germans take Morocco from French
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
15 artilleries moved from Eastern Poland to Western Ukraine
18 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
2 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
2 bombers moved from Belarus to Western Ukraine
1 armour moved from Poland to Eastern Poland
2 fighters moved from Western Germany to Western Ukraine
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 battleship moved from 94 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Romania to Bessarabia
2 infantry moved from Greece to Bulgaria
2 bombers moved from Russia to Western Ukraine
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
2 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : 0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Jehol
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 mech_infantrys moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Jehol
Russians attack with 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Central Mongolia
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
10 infantry moved from Russia to Bryansk
2 aaGuns, 2 armour, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Ukraine to Bryansk
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.50
Japanese : -0.50
@Makalakalane please also NC / edit my 2 inf at Sikang to Szechwan. oops. missed. But definitely meant to move. gotta get back into this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sikang: 2 infantry
EDIT: Adding units owned by Russians to Szechwan: 2 infantry
EDIT: Turning off Edit Mode
Japanese buy 4 armour, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Shan State
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 artillery moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Siberia
1 tactical_bomber moved from Manchuria to Buryatia
2 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
3 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Manchuria to Buryatia
3 fighters moved from Japan to 5 Sea Zone
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to Shan State
1 bomber moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
1 bomber moved from Manchuria to 5 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Buryatia
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Buryatia, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 5 Sea Zone
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Jehol, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers in Shan State, round 2 : 1/10 hits, 5.33 expected hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 armour moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
2 armour moved from Kwangtung to Kwangsi
1 fighter moved from Japan to 37 Sea Zone
3 fighters moved from 5 Sea Zone to Japan
1 bomber moved from 5 Sea Zone to Kwangtung
1 fighter moved from Manchuria to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Kwangsi
1 aaGun moved from Manchuria to Amur
1 bomber moved from Jehol to Kwangtung
1 fighter moved from Jehol to Kwangsi
2 tactical_bombers moved from Buryatia to Amur
4 tactical_bombers moved from Shan State to Kwangsi
Place Units - Japanese
3 armour placed in Kwangtung
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
1 factory_minor placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.50
Russians : 0.00
Japanese : -2.83
@erinmores sure thing, it’s done - I also need to edit one small thing in the Japan turn… So I wil post a new save in a moment… I hope it’s ok.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sikang: 2 infantry
EDIT: Adding units owned by Russians to Szechwan: 2 infantry
EDIT: Turning off Edit Mode
Japanese buy 4 armour, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Shan State
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 artillery moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Siberia
1 tactical_bomber moved from Manchuria to Buryatia
2 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
3 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Manchuria to Buryatia
3 fighters moved from Japan to 5 Sea Zone
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to Shan State
1 bomber moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
1 bomber moved from Manchuria to 5 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Buryatia
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Buryatia, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 5 Sea Zone
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Jehol, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers in Shan State, round 2 : 1/10 hits, 5.33 expected hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 armour moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
2 armour moved from Kwangtung to Kwangsi
1 fighter moved from Japan to 37 Sea Zone
3 fighters moved from 5 Sea Zone to Japan
1 bomber moved from 5 Sea Zone to Kwangtung
1 fighter moved from Manchuria to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Kwangsi
1 aaGun moved from Manchuria to Amur
1 bomber moved from Jehol to Kwangtung
1 fighter moved from Jehol to Kwangsi
2 tactical_bombers moved from Buryatia to Amur
4 tactical_bombers moved from Shan State to Kwangsi
Place Units - Japanese
3 armour placed in Kwangtung
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
1 factory_minor placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.50
Russians : 0.00
Japanese : -2.83
@erinmores this is the right save. Just had to move one unit one zone :)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 tactical_bomber moved from Eastern United States to 102 Sea Zone
2 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
Combat Hit Differential Summary :
@Makalakalane Require OOL as I do combat. Can be round to round or you can say, if this/then that.
@erinmores we could do it live, if you want?
@Makalakalane here goes.
@erinmores or if not I think I will go for the following…:
Hit on Battleship
sub
sub
sub
sub
destroyer
cruiser
cruiser
Carrier 1 (2 hits)
Carrier 2 (2 hits)
Fighter
Fighter