Makalakalane (Axis) vs ErinmoreS (Allies +16)


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Makalakalane still up for rest of game here. Earlier delay was my fault. I am sorry.


  • @erinmores no problem - actually, the past 9 days is on me :D I missed out on the last 2 posts! Sorry. Will look in to it now.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Eastern Poland to Russia
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            2 infantry moved from Eastern Poland to Belarus
            2 bombers moved from Western Germany to Belarus
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            5 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Algeria to Tunisia
                  Germans take Tunisia from French
            1 infantry moved from Algeria to Morocco
                  Germans take Morocco from French
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total. 
            Battle in Belarus
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            5 armour moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            15 artilleries moved from Eastern Poland to Western Ukraine
            18 infantry moved from Eastern Poland to Western Ukraine
            3 aaGuns moved from Eastern Poland to Western Ukraine
            2 armour moved from Poland to Eastern Poland
            1 mech_infantry moved from Poland to Eastern Poland
            2 bombers moved from Belarus to Western Ukraine
            1 armour moved from Poland to Eastern Poland
            2 fighters moved from Western Germany to Western Ukraine
            1 cruiser moved from 93 Sea Zone to 91 Sea Zone
            1 battleship moved from 94 Sea Zone to 91 Sea Zone
            1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from Romania to Bessarabia
            2 infantry moved from Greece to Bulgaria
            2 bombers moved from Russia to Western Ukraine
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Germany
            2 fighters and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,33
    Germans : 0,33
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 27 PUs; 
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Buyant-Uhaa to Jehol
            1 artillery and 1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            2 mech_infantrys moved from Smolensk to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Jehol
                Russians attack with 2 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Jehol
                Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Central Mongolia
            1 mech_infantry moved from Volgograd to Bryansk
            1 infantry moved from Volgograd to Rostov
            10 infantry moved from Russia to Bryansk
            2 aaGuns, 2 armour, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
            1 fighter moved from Ukraine to Bryansk
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -0.50
    Japanese : -0.50
    

    Savegame


  • @Makalakalane please also NC / edit my 2 inf at Sikang to Szechwan. oops. missed. But definitely meant to move. gotta get back into this game.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Sikang: 2 infantry
            EDIT: Adding units owned by Russians to Szechwan: 2 infantry
            EDIT: Turning off Edit Mode
            Japanese buy 4 armour, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 45 Sea Zone
            2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Shan State
            1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
            1 artillery moved from Amur to Buryatia
            1 infantry moved from Amur to Buryatia
            1 artillery moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Siberia
            1 tactical_bomber moved from Manchuria to Buryatia
            2 infantry moved from Kansu to Shensi
                  Japanese take Shensi from Chinese
            3 tactical_bombers moved from Kwangsi to Shan State
            1 tactical_bomber moved from Manchuria to Buryatia
            3 fighters moved from Japan to 5 Sea Zone
            1 armour moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Siam to Shan State
            1 bomber moved from Manchuria to Jehol
            1 fighter moved from Manchuria to Jehol
            1 bomber moved from Manchuria to 5 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 37 Sea Zone
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Buryatia
                Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Buryatia, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 5 Sea Zone
                Japanese attack with 1 bomber and 3 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Jehol, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers
                British defend with 1 armour
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers in Shan State, round 2 : 1/10 hits, 5.33 expected hits
                    UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 armour moved from French Indo China to Kwangsi
            1 mech_infantry moved from Kwangtung to Kwangsi
            2 armour moved from Kwangtung to Kwangsi
            1 fighter moved from Japan to 37 Sea Zone
            3 fighters moved from 5 Sea Zone to Japan
            1 bomber moved from 5 Sea Zone to Kwangtung
            1 fighter moved from Manchuria to 37 Sea Zone
            1 fighter moved from 45 Sea Zone to 37 Sea Zone
            1 fighter moved from Shan State to 37 Sea Zone
            2 tactical_bombers moved from Shan State to 37 Sea Zone
            1 fighter moved from Shan State to Kwangsi
            1 aaGun moved from Manchuria to Amur
            1 bomber moved from Jehol to Kwangtung
            1 fighter moved from Jehol to Kwangsi
            2 tactical_bombers moved from Buryatia to Amur
            4 tactical_bombers moved from Shan State to Kwangsi
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            1 transport placed in 37 Sea Zone
            2 infantry placed in Malaya
            1 factory_minor placed in Manchuria
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    UK_Pacific : -0.50
    Russians : 0.00
    Japanese : -2.83
    

    Savegame


  • @erinmores sure thing, it’s done - I also need to edit one small thing in the Japan turn… So I wil post a new save in a moment… I hope it’s ok.


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Sikang: 2 infantry
            EDIT: Adding units owned by Russians to Szechwan: 2 infantry
            EDIT: Turning off Edit Mode
            Japanese buy 4 armour, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 45 Sea Zone
            2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Shan State
            1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
            1 artillery moved from Amur to Buryatia
            1 infantry moved from Amur to Buryatia
            1 artillery moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Siberia
            1 tactical_bomber moved from Manchuria to Buryatia
            2 infantry moved from Kansu to Shensi
                  Japanese take Shensi from Chinese
            3 tactical_bombers moved from Kwangsi to Shan State
            1 tactical_bomber moved from Manchuria to Buryatia
            3 fighters moved from Japan to 5 Sea Zone
            1 armour moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Siam to Shan State
            1 bomber moved from Manchuria to Jehol
            1 fighter moved from Manchuria to Jehol
            1 bomber moved from Manchuria to 5 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 37 Sea Zone
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Buryatia
                Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Buryatia, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 5 Sea Zone
                Japanese attack with 1 bomber and 3 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Jehol, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers
                British defend with 1 armour
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers in Shan State, round 2 : 1/10 hits, 5.33 expected hits
                    UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 armour moved from French Indo China to Kwangsi
            1 mech_infantry moved from Kwangtung to Kwangsi
            2 armour moved from Kwangtung to Kwangsi
            1 fighter moved from Japan to 37 Sea Zone
            3 fighters moved from 5 Sea Zone to Japan
            1 bomber moved from 5 Sea Zone to Kwangtung
            1 fighter moved from Manchuria to 37 Sea Zone
            1 fighter moved from 45 Sea Zone to 37 Sea Zone
            1 fighter moved from Shan State to 37 Sea Zone
            2 tactical_bombers moved from Shan State to 37 Sea Zone
            1 fighter moved from Shan State to Kwangsi
            1 aaGun moved from Manchuria to Amur
            1 bomber moved from Jehol to Kwangtung
            1 fighter moved from Jehol to Kwangsi
            2 tactical_bombers moved from Buryatia to Amur
            4 tactical_bombers moved from Shan State to Kwangsi
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            1 transport placed in 37 Sea Zone
            2 infantry placed in Malaya
            1 factory_minor placed in Manchuria
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangtung: 1 bomber
            EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.33
    UK_Pacific : -0.50
    Russians : 0.00
    Japanese : -2.83
    

    Savegame


  • @erinmores this is the right save. Just had to move one unit one zone :)


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
            1 tactical_bomber moved from Eastern United States to 102 Sea Zone
            2 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @Makalakalane Require OOL as I do combat. Can be round to round or you can say, if this/then that.


  • @erinmores we could do it live, if you want?


  • @Makalakalane here goes.


  • @erinmores or if not I think I will go for the following…:

    Hit on Battleship
    sub
    sub
    sub
    sub
    destroyer
    cruiser
    cruiser
    Carrier 1 (2 hits)
    Carrier 2 (2 hits)
    Fighter
    Fighter


  • @Makalakalane round 1, 3 hits 1/2 plus two subs.


  • @Makalakalane End of rnd 1 - you down 2 subs, USA down 1 & half carriers


  • @Makalakalane you won - USA retreated one surviving aircraft carrier. You have 1/2 battleship.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
            1 tactical_bomber moved from Eastern United States to 102 Sea Zone
            2 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 3 infantry
            Battle in 91 Sea Zone
                Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
                Germans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits
                    1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 cruisers owned by the Germans lost in 91 Sea Zone
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 1/7 hits, 3.50 expected hits
                    Germans roll dice for 2 fighters in 91 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 battleship and 2 carriers in 91 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 5 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 91 Sea Zone, round 5 : 3/4 hits, 2.33 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone
                    Americans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 6 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 battleship and 2 fighters in 91 Sea Zone, round 6 : 1/3 hits, 2.00 expected hits
                    2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in 91 Sea Zone
                    Americans roll dice for 1 carrier and 1 fighter in 91 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship in 91 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 91 Sea Zone
                1 carrier owned by the Americans retreated to 88 Sea Zone
                Germans win with 1 battleship remaining. Battle score for attacker is -10
                Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
                Casualties for Germans: 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 carriers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 armour moved from Eastern United States to Central United States
            1 mech_infantry moved from Eastern United States to Central United States
            1 mech_infantry moved from Central United States to Mexico
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 battleship and 1 destroyer placed in 101 Sea Zone
            5 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    Americans : -2.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            2 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

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