Makalakalane (Axis) vs ErinmoreS (Allies +16)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 76 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@Makalakalane still up for rest of game here. Earlier delay was my fault. I am sorry.
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@erinmores no problem - actually, the past 9 days is on me :D I missed out on the last 2 posts! Sorry. Will look in to it now.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Eastern Poland to Russia 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 infantry moved from Eastern Poland to Belarus 2 bombers moved from Western Germany to Belarus 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 5 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Algeria to Tunisia Germans take Tunisia from French 1 infantry moved from Algeria to Morocco Germans take Morocco from French Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 armour moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 15 artilleries moved from Eastern Poland to Western Ukraine 18 infantry moved from Eastern Poland to Western Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine 2 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 2 bombers moved from Belarus to Western Ukraine 1 armour moved from Poland to Eastern Poland 2 fighters moved from Western Germany to Western Ukraine 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 battleship moved from 94 Sea Zone to 91 Sea Zone 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Romania to Bessarabia 2 infantry moved from Greece to Bulgaria 2 bombers moved from Russia to Western Ukraine Place Units - Germans 5 artilleries and 5 infantry placed in Germany 2 fighters and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : 0,33 Russians : -0,33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Jehol 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 2 mech_infantrys moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Jehol Russians attack with 2 infantry Japanese defend with 1 armour Russians roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Central Mongolia 1 mech_infantry moved from Volgograd to Bryansk 1 infantry moved from Volgograd to Rostov 10 infantry moved from Russia to Bryansk 2 aaGuns, 2 armour, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Ukraine to Bryansk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -0.50 Japanese : -0.50 -
@Makalakalane please also NC / edit my 2 inf at Sikang to Szechwan. oops. missed. But definitely meant to move. gotta get back into this game.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Sikang: 2 infantry EDIT: Adding units owned by Russians to Szechwan: 2 infantry EDIT: Turning off Edit Mode Japanese buy 4 armour, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Shan State 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 1 artillery moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Siberia 1 tactical_bomber moved from Manchuria to Buryatia 2 infantry moved from Kansu to Shensi Japanese take Shensi from Chinese 3 tactical_bombers moved from Kwangsi to Shan State 1 tactical_bomber moved from Manchuria to Buryatia 3 fighters moved from Japan to 5 Sea Zone 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to Shan State 1 bomber moved from Manchuria to Jehol 1 fighter moved from Manchuria to Jehol 1 bomber moved from Manchuria to 5 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Buryatia Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Buryatia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 5 Sea Zone Japanese attack with 1 bomber and 3 fighters Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Jehol, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers British defend with 1 armour Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers in Shan State, round 2 : 1/10 hits, 5.33 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 armour moved from French Indo China to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 2 armour moved from Kwangtung to Kwangsi 1 fighter moved from Japan to 37 Sea Zone 3 fighters moved from 5 Sea Zone to Japan 1 bomber moved from 5 Sea Zone to Kwangtung 1 fighter moved from Manchuria to 37 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to Kwangsi 1 aaGun moved from Manchuria to Amur 1 bomber moved from Jehol to Kwangtung 1 fighter moved from Jehol to Kwangsi 2 tactical_bombers moved from Buryatia to Amur 4 tactical_bombers moved from Shan State to Kwangsi Place Units - Japanese 3 armour placed in Kwangtung 1 transport placed in 37 Sea Zone 2 infantry placed in Malaya 1 factory_minor placed in Manchuria 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.50 Russians : 0.00 Japanese : -2.83 -
@erinmores sure thing, it’s done - I also need to edit one small thing in the Japan turn… So I wil post a new save in a moment… I hope it’s ok.
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Sikang: 2 infantry EDIT: Adding units owned by Russians to Szechwan: 2 infantry EDIT: Turning off Edit Mode Japanese buy 4 armour, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Shan State 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 1 artillery moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Siberia 1 tactical_bomber moved from Manchuria to Buryatia 2 infantry moved from Kansu to Shensi Japanese take Shensi from Chinese 3 tactical_bombers moved from Kwangsi to Shan State 1 tactical_bomber moved from Manchuria to Buryatia 3 fighters moved from Japan to 5 Sea Zone 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to Shan State 1 bomber moved from Manchuria to Jehol 1 fighter moved from Manchuria to Jehol 1 bomber moved from Manchuria to 5 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Buryatia Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Buryatia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 5 Sea Zone Japanese attack with 1 bomber and 3 fighters Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Jehol, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers British defend with 1 armour Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers in Shan State, round 2 : 1/10 hits, 5.33 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 armour moved from French Indo China to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 2 armour moved from Kwangtung to Kwangsi 1 fighter moved from Japan to 37 Sea Zone 3 fighters moved from 5 Sea Zone to Japan 1 bomber moved from 5 Sea Zone to Kwangtung 1 fighter moved from Manchuria to 37 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to Kwangsi 1 aaGun moved from Manchuria to Amur 1 bomber moved from Jehol to Kwangtung 1 fighter moved from Jehol to Kwangsi 2 tactical_bombers moved from Buryatia to Amur 4 tactical_bombers moved from Shan State to Kwangsi Place Units - Japanese 3 armour placed in Kwangtung 1 transport placed in 37 Sea Zone 2 infantry placed in Malaya 1 factory_minor placed in Manchuria 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 1 bomber EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.50 Russians : 0.00 Japanese : -2.83 -
@erinmores this is the right save. Just had to move one unit one zone :)
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 102 Sea Zone 1 tactical_bomber moved from Eastern United States to 102 Sea Zone 2 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea ZoneCombat Hit Differential Summary :
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@Makalakalane Require OOL as I do combat. Can be round to round or you can say, if this/then that.
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@erinmores we could do it live, if you want?
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@Makalakalane here goes.
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@erinmores or if not I think I will go for the following…:
Hit on Battleship
sub
sub
sub
sub
destroyer
cruiser
cruiser
Carrier 1 (2 hits)
Carrier 2 (2 hits)
Fighter
Fighter -
@Makalakalane round 1, 3 hits 1/2 plus two subs.
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@Makalakalane End of rnd 1 - you down 2 subs, USA down 1 & half carriers
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@Makalakalane you won - USA retreated one surviving aircraft carrier. You have 1/2 battleship.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 102 Sea Zone 1 tactical_bomber moved from Eastern United States to 102 Sea Zone 2 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in 91 Sea Zone Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Units damaged: 1 carrier owned by the Americans 2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits 1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 cruisers owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 1/7 hits, 3.50 expected hits Germans roll dice for 2 fighters in 91 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 battleship and 2 carriers in 91 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 5 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 91 Sea Zone, round 5 : 3/4 hits, 2.33 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 6 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 battleship and 2 fighters in 91 Sea Zone, round 6 : 1/3 hits, 2.00 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 carrier and 1 fighter in 91 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 battleship in 91 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 91 Sea Zone 1 carrier owned by the Americans retreated to 88 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is -10 Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers Casualties for Germans: 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 carriers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 54 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 armour moved from Eastern United States to Central United States 1 mech_infantry moved from Eastern United States to Central United States 1 mech_infantry moved from Central United States to Mexico 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 battleship and 1 destroyer placed in 101 Sea Zone 5 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -3.67 Americans : -2.83 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Yunnan to Szechwan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :





