@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok
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@trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:
Did the battle with one causalty each, then the computer crashed. Hadn’t saved, but used the autosave “after combat moves”. Maybe “after non-combat moves” would’ve been better? Anyway, the battle in Ukraine is in the dicemail for confirmation.
If all the battles were over you should have been able to use AfterBattle
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Ah, that’s right. You want me to post that?
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Nah, it’s ok.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 infantry moved from Hunan to Anhwe 2 bombers moved from Manchuria to Anhwe 2 fighters and 1 infantry moved from Manchuria to Jehol 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 fighters moved from Japan to Jehol Purchase Units - Japanese Japanese buy 3 artilleries, 2 bombers, 1 fighter and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Jehol Japanese attack with 4 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 4 fighters and 1 infantry in Jehol, round 2 : 4/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Anhwe to Japan 2 fighters moved from Jehol to Japan 2 fighters moved from Jehol to Manchuria 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 artilleries moved from Malaya to 37 Sea Zone 1 artillery and 3 infantry moved from Shan State to 37 Sea Zone 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone 4 artilleries, 3 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from French Indo China to Yunnan 1 armour moved from Shan State to Hunan 4 tactical_bombers moved from French Indo China to Philippines 3 artilleries, 5 infantry and 1 mech_infantry moved from India to Burma 1 mech_infantry moved from Burma to Yunnan 1 submarine moved from 22 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 2 bombers and 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,4,1,2,2,5 Japanese collect 52 PUs (10 lost to blockades); end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 3.33 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 carrier and 2 cruisers moved from 92 Sea Zone to 95 Sea Zone 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 5 infantry moved from Iraq to Turkey 2 artilleries moved from Iraq to Turkey 2 mech_infantrys moved from Persia to Turkey 2 armour moved from Trans-Jordan to Turkey 3 mech_infantrys moved from Trans-Jordan to Turkey 1 bomber moved from Iraq to 95 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 2 mech_infantrys moved from Egypt to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone Purchase Units - British British buy 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat - BritishCombat Hit Differential Summary :
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Scramble sz96?
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Scramble 3 Italian fighters.
Max D.
I knew the Italian CV would be a mistake.
I am a bit surprised by the neutral crush.
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Will do.
I considered The Spanish Head to be a good opportunity at this moment. Might be wrong.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries and 6 infantry moved from Gibraltar to Spain 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Eastern United States to Spain 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 2 PUs; Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Spain Americans attack with 3 artilleries, 2 bombers, 2 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 6 infantry in Spain, round 2 : 3/13 hits, 4,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 5 infantry in Spain, round 3 : 3/12 hits, 4,67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking 6 Sea Zone from Japanese, taking Spain from Neutral_True with 3 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in Portugal Americans attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Portugal Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 3 : 1/3 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 4 : 2/3 hits, 1,00 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to Spain 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Spain to Gibraltar 2 fighters moved from Spain to Gibraltar 2 fighters moved from Wake Island to 33 Sea Zone 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Place Units - Americans 8 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports EDIT: Turning off Edit Mode 2 fighters placed in Western United States Americans undo move 2. 2 fighters placed in Western United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese 2 infantry moved from Chahar to Jehol 1 fighter moved from Hopei to Jehol 2 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Chahar to Hopei 15 infantry moved from Hopei to Kweichow 1 fighter moved from Jehol to Kweichow Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 carrier and 2 cruisers moved from 92 Sea Zone to 95 Sea Zone 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 5 infantry moved from Iraq to Turkey 2 artilleries moved from Iraq to Turkey 2 mech_infantrys moved from Persia to Turkey 2 armour moved from Trans-Jordan to Turkey 3 mech_infantrys moved from Trans-Jordan to Turkey 1 bomber moved from Iraq to 95 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 2 mech_infantrys moved from Egypt to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone Purchase Units - British British buy 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Saudi Arabia British attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Saudi Arabia, round 2 : 2/7 hits, 1,83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Turkey, round 2 : 4/14 hits, 3,67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits 4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 2 infantry and 5 mech_infantrys in Turkey, round 3 : 3/11 hits, 3,17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Turkey, round 4 : 6/9 hits, 2,83 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 5 infantry Casualties for Neutral_True: 8 infantry Battle in 95 Sea Zone British attack with 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 tactical_bombers and 1 transport Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters British roll dice for 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 2 : 5/15 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters in 95 Sea Zone, round 2 : 5/10 hits, 5,67 expected hits 1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the Italians, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 95 Sea Zone British roll dice for 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 3 : 5/12 hits, 6,33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 5 fighters in 95 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits 2 tactical_bombers owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 4 fighters owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone British roll dice for 1 bomber, 1 carrier, 3 cruisers, 4 fighters and 1 transport in 95 Sea Zone, round 4 : 3/8 hits, 4,17 expected hits Italians roll dice for 1 battleship and 1 fighter in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone British win with 1 bomber, 1 carrier, 3 cruisers, 3 fighters and 1 transport remaining. Battle score for attacker is 28 Casualties for British: 1 carrier, 4 destroyers, 2 fighters and 2 tactical_bombers Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters Battle in Sicily Non Combat Move - British 1 fighter moved from 95 Sea Zone to Spain 1 bomber moved from 95 Sea Zone to Spain 1 artillery and 1 infantry moved from Egypt to Alexandria 1 armour and 1 infantry moved from Gibraltar to Spain 3 artilleries and 4 infantry moved from Persia to Eastern Persia Place Units - British 1 transport placed in 106 Sea Zone 2 infantry placed in Quebec 2 armour and 1 mech_infantry placed in Persia 1 artillery and 2 infantry placed in Iraq British undo move 4. British undo move 3. 1 artillery and 2 infantry placed in Persia 2 armour and 1 mech_infantry placed in Iraq Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : -1,33 Italians : -1,50 Americans : -4,33 Neutral_True : -0,67 Chinese : -2,50 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries and 6 infantry moved from Gibraltar to Spain 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Eastern United States to Spain 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 2 PUs; Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Spain Americans attack with 3 artilleries, 2 bombers, 2 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 6 infantry in Spain, round 2 : 3/13 hits, 4,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 5 infantry in Spain, round 3 : 3/12 hits, 4,67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking 6 Sea Zone from Japanese, taking Spain from Neutral_True with 3 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in Portugal Americans attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Portugal Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 3 : 1/3 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 4 : 2/3 hits, 1,00 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to Spain 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Spain to Gibraltar 2 fighters moved from Spain to Gibraltar 2 fighters moved from Wake Island to 33 Sea Zone 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Place Units - Americans 8 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports EDIT: Turning off Edit Mode 2 fighters placed in Western United States Americans undo move 2. 2 fighters placed in Western United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese 2 infantry moved from Chahar to Jehol 1 fighter moved from Hopei to Jehol 2 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Chahar to Hopei 15 infantry moved from Hopei to Kweichow 1 fighter moved from Jehol to Kweichow Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 carrier and 2 cruisers moved from 92 Sea Zone to 95 Sea Zone 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 5 infantry moved from Iraq to Turkey 2 artilleries moved from Iraq to Turkey 2 mech_infantrys moved from Persia to Turkey 2 armour moved from Trans-Jordan to Turkey 3 mech_infantrys moved from Trans-Jordan to Turkey 1 bomber moved from Iraq to 95 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 2 mech_infantrys moved from Egypt to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone Purchase Units - British British buy 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Saudi Arabia British attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Saudi Arabia, round 2 : 2/7 hits, 1,83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Turkey, round 2 : 4/14 hits, 3,67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits 4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 2 infantry and 5 mech_infantrys in Turkey, round 3 : 3/11 hits, 3,17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Turkey, round 4 : 6/9 hits, 2,83 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 5 infantry Casualties for Neutral_True: 8 infantry Battle in 95 Sea Zone British attack with 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 tactical_bombers and 1 transport Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters British roll dice for 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 2 : 5/15 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters in 95 Sea Zone, round 2 : 5/10 hits, 5,67 expected hits 1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the Italians, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 95 Sea Zone British roll dice for 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 3 : 5/12 hits, 6,33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 5 fighters in 95 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits 2 tactical_bombers owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 4 fighters owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone British roll dice for 1 bomber, 1 carrier, 3 cruisers, 4 fighters and 1 transport in 95 Sea Zone, round 4 : 3/8 hits, 4,17 expected hits Italians roll dice for 1 battleship and 1 fighter in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone British win with 1 bomber, 1 carrier, 3 cruisers, 3 fighters and 1 transport remaining. Battle score for attacker is 28 Casualties for British: 1 carrier, 4 destroyers, 2 fighters and 2 tactical_bombers Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters Battle in Sicily Non Combat Move - British 1 fighter moved from 95 Sea Zone to Spain 1 bomber moved from 95 Sea Zone to Spain 1 artillery and 1 infantry moved from Egypt to Alexandria 1 armour and 1 infantry moved from Gibraltar to Spain 3 artilleries and 4 infantry moved from Persia to Eastern Persia Place Units - British 1 transport placed in 106 Sea Zone 2 infantry placed in Quebec 2 armour and 1 mech_infantry placed in Persia 1 artillery and 2 infantry placed in Iraq British undo move 4. British undo move 3. 1 artillery and 2 infantry placed in Persia 2 armour and 1 mech_infantry placed in Iraq Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 artillery and 2 infantry EDIT: Removing units owned by British from Iraq: 2 armour and 1 mech_infantry EDIT: Adding units owned by British to Persia: 2 armour and 1 mech_infantry EDIT: Adding units owned by British to Iraq: 1 artillery and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1,33 Italians : -1,50 Americans : -4,33 Neutral_True : -0,67 Chinese : -2,50 Japanese : 0,33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 3 armour and 2 mech_infantrys moved from Bryansk to Rostov Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Rostov Italians attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour and 2 mech_infantrys in Rostov, round 2 : 0/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Bessarabia to Romania 1 mech_infantry moved from Bessarabia to Romania 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -1.50 Russians : 0.33 -
@trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:
Will do.
I considered The Spanish Head to be a good opportunity at this moment. Might be wrong.
It might be. Doesn’t look like I can counter attack.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from Egypt to Alexandria Turn Complete - FrenchCombat Hit Differential Summary :
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Will do an edit. Hit Java instead of Celebs.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from Egypt to Alexandria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport EDIT: Changing ownership of Java from Japanese to ANZAC EDIT: Removing units owned by ANZAC from Celebes: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport EDIT: Changing ownership of Celebes from ANZAC to Japanese EDIT: Adding units owned by ANZAC to Java: 1 artillery and 1 infantry EDIT: Changing PUs for ANZAC from 19 to 20 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Belarus Germans take Smolensk from Russians 8 armour and 7 mech_infantrys moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 bomber moved from Bryansk to Tambov 2 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery and 17 infantry moved from Bryansk to Ukraine Purchase Units - Germans Germans buy 5 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Ukraine Germans attack with 1 artillery and 19 infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 artillery and 19 infantry in Ukraine, round 2 : 2/20 hits, 3.67 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 19 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers, 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 1 aaGun moved from Bryansk to Ukraine 2 aaGuns, 10 artilleries and 10 infantry moved from Bryansk to Rostov 6 mech_infantrys moved from Western Ukraine to Rostov 10 artilleries and 6 infantry moved from Novgorod to Belarus 9 mech_infantrys moved from Poland to Belarus 6 mech_infantrys moved from Western Germany to Southern Italy 3 mech_infantrys moved from Western Germany to Yugoslavia 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Germany to Western Germany Place Units - Germans 3 artilleries placed in Novgorod 2 artilleries and 2 infantry placed in Germany 3 infantry placed in France 1 fighter and 6 infantry placed in Western Germany Germans undo move 2. 1 artillery and 2 infantry placed in Western Germany 1 artillery placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : 0.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 2 artilleries and 4 infantry moved from Samara to Tambov 4 infantry moved from Samara to Tambov 2 artilleries moved from Samara to Tambov 4 fighters and 1 tactical_bomber moved from Russia to Volgograd Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 3,00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 4 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries and 8 infantry in Tambov, round 2 : 1/12 hits, 3,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Samara to Tambov 1 aaGun moved from Samara to Russia 1 infantry moved from Samara to Kazakhstan 5 artilleries and 8 infantry moved from Samara to Tambov 12 artilleries moved from Russia to Tambov 39 infantry moved from Russia to Tambov 4 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 submarine moved from 94 Sea Zone to 97 Sea Zone Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : -2,33 -
I see that you missed taking Sweden and Switzerland with G in NCM. You can adjust for that.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 fighters and 2 infantry moved from Manchuria to Jehol 4 bombers moved from Japan to Jehol 5 fighters moved from Japan to 6 Sea Zone 2 bombers moved from Jehol to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 8 fighters and 4 tactical_bombers moved from 35 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Purchase Units - Japanese Japanese buy 4 artilleries, 2 fighters and 7 infantry; Remaining resources: 10 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery, 8 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 8 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 9/15 hits, 7.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 8 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 2 bombers, 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Jehol, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Jehol, round 3 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Germans takes Switzerland from Neutral_True EDIT: Germans takes Sweden from Neutral_True EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Germans from 78 to 81 EDIT: Turning off Edit Mode 2 bombers moved from Hopei to Yunnan 1 infantry moved from Hunan to Anhwe 1 aaGun, 1 armour and 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Szechwan 3 artilleries and 5 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 2 fighters moved from Jehol to Yunnan 2 fighters moved from 6 Sea Zone to Philippines 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports moved from 35 Sea Zone to 42 Sea Zone 8 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 bombers moved from Jehol to Japan 1 artillery and 2 infantry moved from India to Burma 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 fighters moved from 6 Sea Zone to French Indo China EDIT: 1 infantry moved from France to Switzerland EDIT: 1 infantry moved from Finland to Sweden Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 3 infantry placed in India 1 artillery, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3 Japanese collect 53 PUs (10 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -0.17 ANZAC : -0.67 Chinese : 0.67 Japanese : -1.00 -
Don’t have time to finish the Allied turns right now, but will get back to it later. I attacked sz6 with a lot and decided that scrambling would’ve been insane. I can roll 3 figs in that battle if you want though.





