OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 5 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 2 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Volgograd to Kazakhstan
2 bombers moved from Russia to Kazakhstan
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Denmark to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Southern Italy
2 bombers moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Novgorod to Bryansk
2 infantry and 1 marine moved from Finland to Norway
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Volgograd to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
5 mech_infantrys moved from Denmark to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 mech_infantry moved from Denmark to Western Germany
2 bombers moved from Hopei to Philippines
1 aaGun moved from Samara to Kazakhstan
2 aaGuns moved from Samara to Volgograd
Place Units - Germans
1 airfield placed in Yugoslavia
3 armour placed in Russia
1 artillery and 2 infantry placed in Ukraine
Germans undo move 3.
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Shensi to Kansu
1 bomber moved from French Indo China to Kansu
Combat - Japanese
Battle in Kansu
Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shensi to Tsinghai
2 mech_infantrys moved from Kweichow to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
2 artilleries moved from Yunnan to French Indo China
1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 bomber moved from Kansu to Hopei
1 aaGun and 6 infantry moved from Jehol to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 destroyer and 1 transport placed in 37 Sea Zone
1 artillery placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
1 fighter and 1 infantry moved from Caucasus to Rostov
1 armour, 1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Persia to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter moved from 98 Sea Zone to Rostov
Combat - British
Battle in Rostov
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 aaGun and 2 mech_infantrys
British roll dice for 1 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
Combat Hit Differential Summary :
British : 1.00
Italians : -0.33
Japanese : 0.33
OOL in Kazakhstan?
@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
OOL in Kazakhstan?
AA then inf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 7 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 bomber and 1 fighter moved from Queensland to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 55 Sea Zone to India
4 fighters and 3 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 8 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 bombers and 1 fighter moved from United Kingdom to Gibraltar
Place Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 carrier and 5 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 5 artilleries, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 infantry moved from Caucasus to Rostov
1 armour, 1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Persia to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter moved from 98 Sea Zone to Rostov
Combat - British
Battle in Rostov
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 aaGun and 2 mech_infantrys
British roll dice for 1 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
1 artillery owned by the British and 1 armour owned by the British retreated to Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun and 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 bomber moved from Yunnan to Burma
2 infantry moved from West India to India
3 infantry moved from Burma to India
2 infantry moved from Burma to India
2 fighters moved from Rostov to Caucasus
1 battleship, 1 carrier, 4 cruisers, 3 destroyers, 1 fighter and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 8 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 destroyer placed in 110 Sea Zone
1 infantry placed in United Kingdom
2 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
1 artillery placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : 1.33
Italians : -0.33
Americans : -1.00
Japanese : 1.67
@majikforce said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
OOL in Kazakhstan?
AA then inf
Phew!
@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
@majikforce said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
OOL in Kazakhstan?
AA then inf
Phew!
Lol!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 1 artillery and 2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Italians take Yenisey from Russians
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/6 hits, 2.50 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Volgograd to Rostov
1 bomber moved from Rostov to Yugoslavia
1 artillery and 1 infantry moved from Albania to Bulgaria
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 22 PUs (2 lost to blockades); end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.50
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 marine, 5 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 aaGuns, 1 artillery and 6 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Philippines to Caroline Islands
1 bomber moved from Volgograd to Persia
1 bomber moved from Volgograd to Iraq
@simon33 Intercept at Carolines?
Looks bad. I’ll intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Philippines to Caroline Islands
1 bomber moved from Volgograd to Persia
1 bomber moved from Volgograd to Iraq
Combat - Germans
Air Battle in Caroline Islands
Germans attacks with 2 units heading to Caroline Islands
Americans launches 1 interceptors out of Caroline Islands
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Caroline Islands
AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits
Bombing raid in Caroline Islands rolls: 7,8 and causes: 6 damage to unit: airfield
Bombing raid in Caroline Islands causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Caroline Islands to Paulau Island
1 bomber moved from Iraq to Rostov
1 bomber moved from Persia to Rostov
2 armour moved from Volgograd to Rostov
2 aaGuns moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Kazakhstan to Rostov
1 fighter moved from Volgograd to Rostov
2 mech_infantrys moved from Volgograd to Rostov
3 armour moved from Russia to Rostov
2 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Western Germany to Southern Italy
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 carrier and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to Slovakia Hungary
3 mech_infantrys moved from Denmark to Germany
5 mech_infantrys moved from Holland Belgium to Germany
3 mech_infantrys moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from Holland Belgium to France
1 aaGun and 2 infantry moved from Denmark to Western Germany
Place Units - Germans
1 destroyer placed in 93 Sea Zone
1 transport placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Russia
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.33
AA fire in Persia : : -0.17
AA fire in Caroline Islands : : -0.33
Attackers Fire, : : -0.33
AA fire in Iraq : : -0.17
@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
Looks bad. I’ll intercept.
Well it could be. No scramble at carolines gives me like 90-94% in the sz. We will see though…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
12 infantry moved from Amur to Siberia
Combat - Russians
Battle in Siberia
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Siberia, round 2 : 4/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Siberia
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2.00
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
3 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 45 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Manchuria to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
Combat - Japanese
Battle in Midway
Battle in Wake Island
Battle in Dutch New Guinea
Japanese attack with 3 artilleries, 3 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 1/7 hits, 2.33 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Dutch New Guinea, round 3 : 3/7 hits, 2.33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Dutch New Guinea from ANZAC with 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 5 submarines and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 17/31 hits, 16.50 expected hits
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -1.00
@simon33 17 hits rd 1. OOL?