TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 fighters moved from 72 Sea Zone to West India
1 battleship and 1 submarine moved from 72 Sea Zone to 73 Sea Zone
1 destroyer moved from 72 Sea Zone to 73 Sea Zone
2 cruisers moved from 72 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Italians
Battle in West India
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry; UK_Pacific defend with 1 factory_minor
Italians roll dice for 2 cruisers in West India, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in West India, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 airfield and 2 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 bomber and 2 mech_infantrys in Trans-Jordan, round 3 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 73 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Italians roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship and 1 destroyer in 73 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 73 Sea Zone
Italians win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Italians
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 infantry moved from Rhodesia to Belgian Congo
1 carrier moved from 72 Sea Zone to 79 Sea Zone
2 fighters moved from West India to 79 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
2 artilleries moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 bomber moved from Trans-Jordan to Persia
1 infantry moved from Southern France to France
12 infantry moved from Northern Italy to Southern Italy
8 infantry moved from Northern Italy to Western Germany
3 infantry moved from France to Western Germany
2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer and 1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,1,3
Italians collect 24 PUs (12 lost to blockades); end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -1.00
ANZAC : -0.17
UK_Pacific : -0.67
I didn’t have enough in W Germany there, or at least I didn’t think so. So I was happy to get it over with. But you didn’t attack. I live on.
you didnt. But odds were just ok. Could have taken Germany again as well. But I think waiting is the better play.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - ANZAC
3 fighters moved from 20 Sea Zone to 36 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 1 marine and 1 transport moved from 22 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry and 1 marine moved from 36 Sea Zone to French Indo China
2 fighters moved from Sumatra to 36 Sea Zone
2 fighters moved from Queensland to 36 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 submarines; Remaining resources: 3 PUs;
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 carriers, 1 cruiser, 3 destroyers, 11 fighters and 1 transport
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
ANZAC roll dice for 2 carriers, 1 cruiser, 3 destroyers, 11 fighters and 1 transport in 36 Sea Zone, round 2 : 8/15 hits, 7.00 expected hits
Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 5/11 hits, 4.50 expected hits
2 carriers owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser, 2 destroyers, 11 fighters and 1 transport in 36 Sea Zone, round 3 : 5/14 hits, 6.67 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 3 : 6/11 hits, 4.50 expected hits
4 fighters owned by the ANZAC, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser, 7 fighters and 1 transport in 36 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser and 1 transport in 36 Sea Zone, round 4 : 2/7 hits, 3.17 expected hits
2 fighters owned by the ANZAC, 4 carriers owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser, 5 fighters and 1 transport in 36 Sea Zone, round 5 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 51
Casualties for ANZAC: 2 carriers, 3 destroyers and 7 fighters
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Battle in French Indo China
ANZAC attack with 2 infantry and 1 marine
Japanese defend with 1 factory_minor and 1 infantry
ANZAC roll dice for 2 infantry and 1 marine in French Indo China, round 2 : 2/3 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Eastern Persia to India
4 fighters moved from 36 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 submarines placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 3.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
3 mech_infantrys moved from Northwest Persia to Eastern Persia
3 armour moved from Persia to Eastern Persia
1 armour moved from Smolensk to Archangel
Germans take Vologda from Russians
6 armour, 14 artilleries, 30 infantry and 5 mech_infantrys moved from Smolensk to Archangel
2 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 70 PUs;
Germans buy 2 carriers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Archangel
Germans attack with 7 armour, 14 artilleries, 30 infantry and 5 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 7 armour, 14 artilleries, 30 infantry and 5 mech_infantrys in Archangel, round 2 : 20/56 hits, 16.33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 7 armour, 14 artilleries, 29 infantry and 5 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Eastern Persia
Germans attack with 3 armour and 5 mech_infantrys
British defend with 1 aaGun, 1 infantry and 3 mech_infantrys
Germans roll dice for 3 armour and 5 mech_infantrys in Eastern Persia, round 2 : 0/8 hits, 2.33 expected hits
ANZAC roll dice for 1 aaGun, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Persia
Germans roll dice for 3 armour and 4 mech_infantrys in Eastern Persia, round 3 : 2/7 hits, 2.17 expected hits
ANZAC roll dice for 1 aaGun, 1 infantry and 3 mech_infantrys in Eastern Persia, round 3 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
Germans roll dice for 3 armour and 3 mech_infantrys in Eastern Persia, round 4 : 2/6 hits, 2.00 expected hits
ANZAC roll dice for 3 mech_infantrys in Eastern Persia, round 4 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Eastern Persia
Germans roll dice for 3 armour and 1 mech_infantry in Eastern Persia, round 5 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 mech_infantry in Eastern Persia, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from ANZAC with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 aaGun, 1 infantry and 3 mech_infantrys
Non Combat Move - Germans
1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Persia to West India
1 aaGun and 9 artilleries moved from Caucasus to Northwest Persia
1 mech_infantry moved from Syria to Persia
2 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Denmark to Western Germany
3 fighters moved from Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 8 mech_infantrys moved from Germany to Western Germany
7 bombers moved from Russia to Western Germany
1 aaGun moved from Russia to Samara
2 fighters moved from Russia to West India
12 infantry moved from France to Western Germany
2 fighters moved from Western Germany to 113 Sea Zone
Place Units - Germans
2 carriers placed in 113 Sea Zone
6 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,6,1
Germans collect 68 PUs (1 lost to blockades); end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1.50
ANZAC : 0.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Vyborg
3 fighters and 1 tactical_bomber moved from Norway to Vyborg
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Russians take 99 Sea Zone from Italians
Combat - Russians
Battle in Vyborg
Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/7 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 3 infantry in Vyborg, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vyborg
Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Vyborg, round 3 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Vyborg
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vyborg to Novgorod
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Japanese
1 fighter moved from Philippines to 36 Sea Zone
1 bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Volgograd to West India
Purchase Units - Japanese
Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 bomber and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 36 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser and 1 transport
Non Combat Move - Japanese
1 bomber moved from 36 Sea Zone to Japan
11 fighters and 7 tactical_bombers moved from Philippines to Japan
2 fighters moved from Japan to Korea
Place Units - Japanese
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3,1,5,3,3,3,5
Japanese collect 12 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
planning the turn out still but attacking z113 with 18 ftrs 1 tac 12 bom. Also attacking Den with 1 inf but 4 dd 1 ca 4 cv there to discourage scramble there. Feel free to wait for the full post.
I’ll scramble. Don’t I have 12ftr 3tac 6cv 1BB 1ca 1dd?
you will after scrambling
Which would make the scramble a no brainer.
yep. It was. Odds are still in my favor. Im happy to assume no scrambles but dont like to assume scrambles. But in this case it was fairly obvious.
You’re going to buy 3CVs?
Yep. posting now.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Americans
1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 20 Sea Zone to Philippines
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
5 fighters moved from 20 Sea Zone to Borneo
2 fighters moved from 20 Sea Zone to Philippines
1 tactical_bomber moved from 20 Sea Zone to Borneo
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
12 bombers and 6 fighters moved from Norway to 113 Sea Zone
8 fighters moved from 112 Sea Zone to 113 Sea Zone
4 fighters and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Purchase Units - Americans
Americans buy 3 carriers, 4 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat - Americans
Combat Hit Differential Summary :
I assume max D? 14 hits
Yeah, definitely.
which is actually a few under.
3 bombers remaining after clearing.
forgot walkin to fin. Going to add. assume thats ok