Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 techTokens; 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            1 destroyer moved from 59 Sea Zone to 60 Sea Zone
            1 fighter moved from 59 Sea Zone to 60 Sea Zone
            1 infantry moved from Iwo Jima to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone
            1 infantry moved from Wake Island to 52 Sea Zone
            2 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone
            2 infantry moved from 59 Sea Zone to Iwo Jima
            1 artillery and 3 infantry moved from Western United States to 56 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone
            1 artillery and 3 infantry moved from 59 Sea Zone to Iwo Jima
            1 submarine moved from 48 Sea Zone to 60 Sea Zone
            2 bombers moved from Philippine Islands to Japan
            4 bombers moved from Kwangtung to Japan
            2 bombers moved from Western United States to 60 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/6 hits, 2.00 expected hits
                Bombing raid in Japan rolls: 4,1,3,5,3,4 and causes: 16 damage to unit: factory
                Bombing raid in Japan causes 16 damage total. 
            Battle in 60 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 60 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 60 Sea Zone
                Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 bombers moved from Japan to Stanovoj Chrebet
            2 bombers moved from Japan to Manchuria
            2 bombers moved from 60 Sea Zone to Fukien
            1 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone
            1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
            1 submarine moved from 48 Sea Zone to 38 Sea Zone
            1 submarine moved from 38 Sea Zone to 35 Sea Zone
            1 battleship moved from 48 Sea Zone to 36 Sea Zone
            1 fighter moved from 60 Sea Zone to 59 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 56 Sea Zone
            2 artilleries, 2 bombers and 2 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by British from 50 Sea Zone: 1 infantry
            EDIT: Removing units owned by Americans from 50 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 50 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 61 Sea Zone: 1 infantry
            EDIT: Removing units owned by British from 61 Sea Zone: 2 infantry
            EDIT: Removing units owned by Americans from 61 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 38 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 38 Sea Zone: 2 infantry
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 41 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    AA fire in Japan : : -2.00
    Americans : -1.50
    Japanese : -0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    For some reason that 2 UK infantries didn’t stay together at one transport so I made edit again…


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 11
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese repair damage of 12x factory; Remaining resources: 0 techTokens; 10 PUs; 
            Japanese buy 1 aaGun and 1 infantry; Remaining resources: 0 techTokens; 1 PUs; 
    
        Place Units - Japanese
            1 aaGun and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 15 PUs; end with 16 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    FYI - I think there is no use to put additional AA gun - each fighter will get 1 AA shot anyways regarding of number of AA guns if my understanding is correct. Only in later version (like 42 2nd) each AA gun can shot 3 fighters maximum

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 techTokens; 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Urals to Archangel
            1 artillery moved from Russia to Archangel
            1 armour moved from Russia to Archangel
            3 armour, 2 artilleries, 2 bombers, 1 fighter and 7 infantry moved from Russia to Belorussia
            1 infantry moved from Eastern Ukraine to Belorussia
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 2 armour
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 armour
            Battle in Belorussia
                Russians attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter and 8 infantry
                Germans defend with 1 aaGun, 3 armour, 3 bombers, 5 fighters and 3 infantry
                    AA fire in Belorussia : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter and 8 infantry in Belorussia, round 2 : 8/16 hits, 5.67 expected hits
                    Germans roll dice for 3 armour, 3 bombers, 5 fighters and 3 infantry in Belorussia, round 2 : 4/14 hits, 6.33 expected hits
                    4 infantry owned by the Russians, 3 bombers owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Belorussia
                    Russians roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter and 4 infantry in Belorussia, round 3 : 5/12 hits, 5.00 expected hits
                    Germans roll dice for 1 armour and 5 fighters in Belorussia, round 3 : 4/6 hits, 3.83 expected hits
                    4 infantry owned by the Russians, 4 fighters owned by the Germans and 1 armour owned by the Germans lost in Belorussia
                    Russians roll dice for 3 armour, 2 artilleries, 2 bombers and 1 fighter in Belorussia, round 4 : 6/8 hits, 4.00 expected hits
                    Germans roll dice for 1 fighter in Belorussia, round 4 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 3 armour, 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 82
                Casualties for Russians: 1 artillery and 8 infantry
                Casualties for Germans: 3 armour, 3 bombers, 5 fighters and 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belorussia to Caucasus
            2 bombers moved from Belorussia to Caucasus
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            2 armour placed in Caucasus
            1 artillery placed in Caucasus
            Russians undo move 3.
            Russians undo move 2.
            Russians undo move 1.
            1 artillery and 2 infantry placed in Caucasus
            1 armour placed in Caucasus
            Russians undo move 2.
            1 infantry placed in Caucasus
            1 artillery placed in Caucasus
            2 armour placed in Russia
            Russians undo move 3.
            1 artillery placed in Russia
            Russians undo move 2.
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    AA fire in Belorussia : : -0.50
    Russians : 5.00
    

    Savegame


  • @innohub OK, I wasn’t sure. We will see. I have a lot to learn.


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 11
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 1,3 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 bombers, 2 fighters and 2 infantry; Remaining resources: 2 techTokens; 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from East Poland to Karelia S.S.R.
            1 fighter moved from Germany to 4 Sea Zone
            1 bomber moved from Germany to Karelia S.S.R.
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from East Poland to 6 Sea Zone
    
        Combat - Germans
            Battle in 4 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 4 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 6 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Karelia S.S.R.
                Germans attack with 1 armour and 1 bomber
                British defend with 1 artillery; Russians defend with 1 factory
                    Germans roll dice for 1 armour and 1 bomber in Karelia S.S.R., round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from 6 Sea Zone to Norway
            1 fighter moved from 4 Sea Zone to Finland
            1 bomber moved from Karelia S.S.R. to Germany
            1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
            1 infantry moved from Poland to Baltic States
            3 infantry moved from Germany to Poland
            4 armour moved from Germany to Bulgaria Romania
    
        Place Units - Germans
            1 armour, 2 bombers, 2 fighters and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 0.00
    Russians : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 1 armour, 1 battleship, 1 fighter and 1 transport; Remaining resources: 0 techTokens; 3 PUs; 
    
        Combat Move - British
            1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Norway
            1 fighter moved from 2 Sea Zone to Norway
            1 bomber moved from Russia to Norway
            2 infantry moved from India to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            4 infantry moved from 38 Sea Zone to East Indies
            1 artillery moved from Libya to Morocco Algeria
                  British take Morocco Algeria from Germans
            1 bomber moved from Russia to 29 Sea Zone
            1 fighter moved from Russia to Norway
    
        Combat - British
            Battle in 29 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 submarine; Japanese defend with 1 transport
                1 submarine owned by the Germans Submerged
                    British roll dice for 1 bomber in 29 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese lost in 29 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
                British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 fighter and 1 infantry
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Norway, round 2 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Norway
                British win, taking Norway from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 armour and 1 fighter
                Casualties for Germans: 1 fighter and 1 infantry
            Battle in East Indies
                British attack with 4 infantry
                Japanese defend with 1 armour, 1 factory and 1 infantry
                    British roll dice for 4 infantry in East Indies, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 4 infantry in East Indies, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in East Indies, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the British lost in East Indies
                    British roll dice for 3 infantry in East Indies, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in East Indies, round 4 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in East Indies
                    British roll dice for 2 infantry in East Indies, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in East Indies, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 infantry in East Indies, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in East Indies, round 6 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in East Indies
                    British roll dice for 1 infantry in East Indies, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in East Indies, round 7 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in East Indies
                Japanese win with 1 armour remaining. Battle score for attacker is -9
                Casualties for British: 4 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber could not land in 29 Sea Zone and was removed
            1 bomber moved from Norway to United Kingdom
            1 fighter moved from Norway to 3 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 2 Sea Zone to 3 Sea Zone
            2 infantry moved from Persia to India
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to French Madagascar: 1 bomber
            EDIT: Turning off Edit Mode
            1 battleship, 1 fighter and 1 transport placed in 3 Sea Zone
            1 armour placed in India
    
        Turn Complete - British
            British collect 44 PUs; end with 47 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Italians
            1 infantry moved from Italy to France
            1 armour moved from Italy to Balkans
    
        Place Units - Italians
            3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 11
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 4 bombers; Remaining resources: 0 techTokens; 8 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            2 infantry moved from Philippine Islands to 50 Sea Zone
            2 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Japan
            2 bombers moved from Manchuria to Japan
            2 bombers moved from Fukien to Japan
            4 bombers moved from Stanovoj Chrebet to Japan
            1 fighter moved from 59 Sea Zone to Japan
            1 artillery and 1 infantry moved from Iwo Jima to 59 Sea Zone
            2 infantry moved from Iwo Jima to 59 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone
            1 artillery and 3 infantry moved from 62 Sea Zone to Japan
            1 transport moved from 59 Sea Zone to 60 Sea Zone
            1 armour and 1 infantry moved from Okinawa to 60 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to Japan
            1 battleship moved from 36 Sea Zone to 62 Sea Zone
    
        Combat - Americans
            Battle in Japan
                Americans attack with 1 armour, 1 artillery, 8 bombers, 1 fighter and 6 infantry
                Japanese defend with 2 aaGuns, 1 armour, 1 factory and 8 infantry
                    AA fire in Japan : 7/9 hits, 3.00 expected hits
                    1 fighter owned by the Americans and 6 bombers owned by the Americans lost in Japan
                    Americans roll dice for 1 battleship in Japan, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 bombers and 6 infantry in Japan, round 2 : 4/12 hits, 3.67 expected hits
                    Japanese roll dice for 1 armour and 8 infantry in Japan, round 2 : 2/9 hits, 3.17 expected hits
                    4 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 1 artillery, 2 bombers and 4 infantry in Japan, round 3 : 5/10 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour and 4 infantry in Japan, round 3 : 2/5 hits, 1.83 expected hits
                    4 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                Americans captures 21PUs while taking Japanese capital
                Americans win, taking Japan from Japanese with 1 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is -65
                Casualties for Americans: 6 bombers, 1 fighter and 4 infantry
                Casualties for Japanese: 1 armour and 8 infantry
    
        Non Combat Move - Americans
            1 transport moved from 38 Sea Zone to 51 Sea Zone
            1 destroyer moved from 60 Sea Zone to 49 Sea Zone
            1 submarine moved from 60 Sea Zone to 49 Sea Zone
            1 submarine moved from 35 Sea Zone to 38 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 56 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 20 Sea Zone
            1 destroyer moved from 56 Sea Zone to 20 Sea Zone
            2 bombers moved from Western United States to United Kingdom
            2 bombers moved from Japan to Manchuria
            2 bombers moved from Manchuria to Buryatia S.S.R.
            1 infantry moved from Alaska to Western Canada
            1 aaGun moved from Western United States to Central United States
    
        Place Units - Americans
            4 bombers placed in Eastern United States
    
        Place Units - Chinese
            4 infantry placed in Hupeh
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 78 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 1.00
    AA fire in Japan : : 4.00
    Americans : 1.33
    Japanese : -1.00
    

    Savegame

  • '19 '18 '17 '16 '15

    Took Japan finally :-) the cost was high though. Very good air strike indeed!

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