Initial test. First time tries.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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Good defense once again…
I edit 2 infantries and put them on US transport for non combat move… -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - Italians 2 infantry moved from Bulgaria Romania to Ukraine 2 fighters moved from Italy to 14 Sea Zone Place Units - Italians 1 infantry placed in Italy 1 carrier placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 destroyer moved from 59 Sea Zone to 60 Sea Zone 1 fighter moved from 59 Sea Zone to 60 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 1 artillery and 3 infantry moved from Western United States to 56 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone 1 artillery and 3 infantry moved from 59 Sea Zone to Iwo Jima 1 submarine moved from 48 Sea Zone to 60 Sea Zone 2 bombers moved from Philippine Islands to Japan 4 bombers moved from Kwangtung to Japan 2 bombers moved from Western United States to 60 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/6 hits, 2.00 expected hits Bombing raid in Japan rolls: 4,1,3,5,3,4 and causes: 16 damage to unit: factory Bombing raid in Japan causes 16 damage total. Battle in 60 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 60 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 60 Sea Zone Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 4 bombers moved from Japan to Stanovoj Chrebet 2 bombers moved from Japan to Manchuria 2 bombers moved from 60 Sea Zone to Fukien 1 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone 1 submarine moved from 48 Sea Zone to 38 Sea Zone 1 submarine moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 48 Sea Zone to 36 Sea Zone 1 fighter moved from 60 Sea Zone to 59 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 56 Sea Zone 2 artilleries, 2 bombers and 2 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by British from 50 Sea Zone: 1 infantry EDIT: Removing units owned by Americans from 50 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 50 Sea Zone: 1 transport EDIT: Adding units owned by British to 61 Sea Zone: 1 infantry EDIT: Removing units owned by British from 61 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 61 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 38 Sea Zone: 1 transport EDIT: Adding units owned by British to 38 Sea Zone: 2 infantry EDIT: Turning off Edit Mode Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 AA fire in Japan : : -2.00 Americans : -1.50 Japanese : -0.17
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For some reason that 2 UK infantries didn’t stay together at one transport so I made edit again…
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11 Research Technology - Japanese Purchase Units - Japanese Japanese repair damage of 12x factory; Remaining resources: 0 techTokens; 10 PUs; Japanese buy 1 aaGun and 1 infantry; Remaining resources: 0 techTokens; 1 PUs; Place Units - Japanese 1 aaGun and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 15 PUs; end with 16 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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FYI - I think there is no use to put additional AA gun - each fighter will get 1 AA shot anyways regarding of number of AA guns if my understanding is correct. Only in later version (like 42 2nd) each AA gun can shot 3 fighters maximum
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Russians 2 infantry moved from Urals to Archangel 1 artillery moved from Russia to Archangel 1 armour moved from Russia to Archangel 3 armour, 2 artilleries, 2 bombers, 1 fighter and 7 infantry moved from Russia to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 2 armour Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 armour Battle in Belorussia Russians attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter and 8 infantry Germans defend with 1 aaGun, 3 armour, 3 bombers, 5 fighters and 3 infantry AA fire in Belorussia : 0/3 hits, 0.50 expected hits Russians roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter and 8 infantry in Belorussia, round 2 : 8/16 hits, 5.67 expected hits Germans roll dice for 3 armour, 3 bombers, 5 fighters and 3 infantry in Belorussia, round 2 : 4/14 hits, 6.33 expected hits 4 infantry owned by the Russians, 3 bombers owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Belorussia Russians roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter and 4 infantry in Belorussia, round 3 : 5/12 hits, 5.00 expected hits Germans roll dice for 1 armour and 5 fighters in Belorussia, round 3 : 4/6 hits, 3.83 expected hits 4 infantry owned by the Russians, 4 fighters owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians roll dice for 3 armour, 2 artilleries, 2 bombers and 1 fighter in Belorussia, round 4 : 6/8 hits, 4.00 expected hits Germans roll dice for 1 fighter in Belorussia, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 armour, 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 82 Casualties for Russians: 1 artillery and 8 infantry Casualties for Germans: 3 armour, 3 bombers, 5 fighters and 3 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Caucasus 2 bombers moved from Belorussia to Caucasus Place Units - Russians 2 infantry placed in Karelia S.S.R. 2 armour placed in Caucasus 1 artillery placed in Caucasus Russians undo move 3. Russians undo move 2. Russians undo move 1. 1 artillery and 2 infantry placed in Caucasus 1 armour placed in Caucasus Russians undo move 2. 1 infantry placed in Caucasus 1 artillery placed in Caucasus 2 armour placed in Russia Russians undo move 3. 1 artillery placed in Russia Russians undo move 2. 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -2.83 AA fire in Belorussia : : -0.50 Russians : 5.00
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@innohub OK, I wasn’t sure. We will see. I have a lot to learn.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,3 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 bombers, 2 fighters and 2 infantry; Remaining resources: 2 techTokens; 0 PUs; Combat Move - Germans 1 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from Germany to 4 Sea Zone 1 bomber moved from Germany to Karelia S.S.R. 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from East Poland to 6 Sea Zone Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Karelia S.S.R. Germans attack with 1 armour and 1 bomber British defend with 1 artillery; Russians defend with 1 factory Germans roll dice for 1 armour and 1 bomber in Karelia S.S.R., round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to Norway 1 fighter moved from 4 Sea Zone to Finland 1 bomber moved from Karelia S.S.R. to Germany 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 infantry moved from Poland to Baltic States 3 infantry moved from Germany to Poland 4 armour moved from Germany to Bulgaria Romania Place Units - Germans 1 armour, 2 bombers, 2 fighters and 2 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -1.67 British : 0.00 Russians : -0.33
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11 Purchase Units - British British buy 1 armour, 1 battleship, 1 fighter and 1 transport; Remaining resources: 0 techTokens; 3 PUs; Combat Move - British 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Norway 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from Russia to Norway 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 4 infantry moved from 38 Sea Zone to East Indies 1 artillery moved from Libya to Morocco Algeria British take Morocco Algeria from Germans 1 bomber moved from Russia to 29 Sea Zone 1 fighter moved from Russia to Norway Combat - British Battle in 29 Sea Zone British attack with 1 bomber Germans defend with 1 submarine; Japanese defend with 1 transport 1 submarine owned by the Germans Submerged British roll dice for 1 bomber in 29 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 29 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 fighter and 1 infantry British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Norway, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Norway British win, taking Norway from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for British: 1 armour and 1 fighter Casualties for Germans: 1 fighter and 1 infantry Battle in East Indies British attack with 4 infantry Japanese defend with 1 armour, 1 factory and 1 infantry British roll dice for 4 infantry in East Indies, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 4 infantry in East Indies, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in East Indies, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British lost in East Indies British roll dice for 3 infantry in East Indies, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 infantry in East Indies, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in East Indies British roll dice for 2 infantry in East Indies, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in East Indies, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 2 infantry in East Indies, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in East Indies, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in East Indies British roll dice for 1 infantry in East Indies, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in East Indies, round 7 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in East Indies Japanese win with 1 armour remaining. Battle score for attacker is -9 Casualties for British: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber could not land in 29 Sea Zone and was removed 1 bomber moved from Norway to United Kingdom 1 fighter moved from Norway to 3 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 2 Sea Zone to 3 Sea Zone 2 infantry moved from Persia to India Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to French Madagascar: 1 bomber EDIT: Turning off Edit Mode 1 battleship, 1 fighter and 1 transport placed in 3 Sea Zone 1 armour placed in India Turn Complete - British British collect 44 PUs; end with 47 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -0.67 Japanese : 0.00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Non Combat Move - Italians 1 infantry moved from Italy to France 1 armour moved from Italy to Balkans Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 4 bombers; Remaining resources: 0 techTokens; 8 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Japan 2 bombers moved from Manchuria to Japan 2 bombers moved from Fukien to Japan 4 bombers moved from Stanovoj Chrebet to Japan 1 fighter moved from 59 Sea Zone to Japan 1 artillery and 1 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry moved from Iwo Jima to 59 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone 1 artillery and 3 infantry moved from 62 Sea Zone to Japan 1 transport moved from 59 Sea Zone to 60 Sea Zone 1 armour and 1 infantry moved from Okinawa to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Japan 1 battleship moved from 36 Sea Zone to 62 Sea Zone Combat - Americans Battle in Japan Americans attack with 1 armour, 1 artillery, 8 bombers, 1 fighter and 6 infantry Japanese defend with 2 aaGuns, 1 armour, 1 factory and 8 infantry AA fire in Japan : 7/9 hits, 3.00 expected hits 1 fighter owned by the Americans and 6 bombers owned by the Americans lost in Japan Americans roll dice for 1 battleship in Japan, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 artillery, 2 bombers and 6 infantry in Japan, round 2 : 4/12 hits, 3.67 expected hits Japanese roll dice for 1 armour and 8 infantry in Japan, round 2 : 2/9 hits, 3.17 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Japan Americans roll dice for 1 armour, 1 artillery, 2 bombers and 4 infantry in Japan, round 3 : 5/10 hits, 3.33 expected hits Japanese roll dice for 1 armour and 4 infantry in Japan, round 3 : 2/5 hits, 1.83 expected hits 4 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Japan Americans captures 21PUs while taking Japanese capital Americans win, taking Japan from Japanese with 1 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is -65 Casualties for Americans: 6 bombers, 1 fighter and 4 infantry Casualties for Japanese: 1 armour and 8 infantry Non Combat Move - Americans 1 transport moved from 38 Sea Zone to 51 Sea Zone 1 destroyer moved from 60 Sea Zone to 49 Sea Zone 1 submarine moved from 60 Sea Zone to 49 Sea Zone 1 submarine moved from 35 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 56 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 20 Sea Zone 1 destroyer moved from 56 Sea Zone to 20 Sea Zone 2 bombers moved from Western United States to United Kingdom 2 bombers moved from Japan to Manchuria 2 bombers moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Alaska to Western Canada 1 aaGun moved from Western United States to Central United States Place Units - Americans 4 bombers placed in Eastern United States Place Units - Chinese 4 infantry placed in Hupeh Turn Complete - Americans Americans collect 49 PUs; end with 78 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00 AA fire in Japan : : 4.00 Americans : 1.33 Japanese : -1.00
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Took Japan finally :-) the cost was high though. Very good air strike indeed!