Simon33 (X) vs ksmkcay (L+8) BM3

  • '19

    forgot a ncm, please use second file.

    Ugg, two tacs lost. Thats no fun. was fine losing 1 but losing the second one hurts.

  • '19

    TripleA Manual Gamesave Post: UK_Pacific round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 1
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to Gibraltar
            1 bomber moved from Central United States to Gibraltar
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            2 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Eastern United States
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            6 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - British
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 fighter moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from India to French Indo China
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
            1 bomber and 2 fighters moved from United Kingdom to 110 Sea Zone
    
        Purchase Units - British
            British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 1 bomber, 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in French Indo China
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in French Indo China
                 retreated to French Indo China
                Japanese win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for British: 1 tactical_bomber
                Casualties for Japanese: 1 infantry
            Battle in 37 Sea Zone
                British attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 cruiser
                    British roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                    British roll dice for 1 cruiser in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 cruiser in 37 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                British win, taking 37 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 4
                Casualties for British: 1 destroyer
                Casualties for Japanese: 1 cruiser
            Battle in 96 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 tactical_bomber owned by the British lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 1 tactical_bomber
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 96 Sea Zone to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            2 fighters moved from French Indo China to Yunnan
            2 infantry moved from Burma to Yunnan
            2 aaGuns, 1 artillery and 3 infantry moved from India to Burma
            1 aaGun moved from India to Burma
            3 infantry moved from India to Burma
            3 infantry moved from Malaya to Shan State
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 bomber and 1 fighter moved from 110 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - British
            1 airfield placed in Gibraltar
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            5 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 5 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 cruiser
            EDIT: Adding units owned by British to 92 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Syria: 1 mech_infantry
            EDIT: Removing units owned by British from Egypt: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -1.17
    Italians : 0.67
    Chinese : 0.17
    Japanese : -0.50
    

    Savegame

  • '19

    sorry, that should do it.

  • '19 '17 '16

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    is there anyway to switch to the normal map instead of the combat first map?

    Not after the game has started.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 1
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery and 2 infantry moved from Ethiopia to Kenya
            1 armour moved from Albania to Greece
            2 infantry moved from Albania to Greece
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            2 fighters moved from Southern Italy to Greece
            1 bomber moved from Northern Italy to Greece
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Cyprus
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 4/8 hits, 3.17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Cyprus from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Romania
            1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            1 bomber and 2 fighters moved from Greece to Southern Italy
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Neutral_Allies : -1.33
    

    Savegame

  • '19 '17 '16

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    ok, well this should be interesting. Need some more experience against J1s so we will see how this goes.

    Annoying to lose the anzac tt, but yunnan is a nice trade.

    With the inf on NG, losing the ANZAC TT isn’t as bad. Unless you are considering a Java stack. I can attack it I suppose but even then, USA can reclaim DNG, which they couldn’t without the bid. Actually, I wonder if it makes it not worth the sacrifice of the DD.

    I think Yunnan is a bigger win. Not sure it was worth attacking FIC with that win, even though I advocate such an attack under normal circumstances. The point of such an attack is allowing China to buy artillery C2 but you will be able to buy art C1, probably C2 too.

    One other thing I find interesting is that when everyone else was doing J1s, I persisted with J2s for lower risk. Now I decided that J1 is worth the risk but the top players went away from that to reduce risk. Interesting, perhaps people just like to try different things.

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    is there anyway to switch to the normal map instead of the combat first map?

    I think the perfect solution would be to have a mega combat move/purchase/repair phase. Not possible without changes to Triple-A.

  • '19

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 1
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from New Zealand to 62 Sea Zone
            1 fighter moved from Queensland to 62 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in 62 Sea Zone
                ANZAC attack with 1 cruiser and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 62 Sea Zone
                ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 62 Sea Zone to Queensland
            2 infantry moved from New South Wales to South Australia
            1 aaGun moved from New South Wales to South Australia
            1 aaGun moved from New South Wales to South Australia
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Politics - French
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 1 fighter, 1 submarine and 3 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
            2 aaGuns and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 artillery moved from Normandy Bordeaux to France
            1 artillery moved from France to Northern Italy
            5 infantry moved from Bulgaria to Romania
            3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
            1 tactical_bomber moved from Poland to Southern Italy
            1 fighter moved from Southern Italy to Cyprus
            2 fighters moved from Western Germany to Cyprus
            4 artilleries and 2 infantry moved from Germany to Slovakia Hungary
            2 armour moved from Yugoslavia to Poland
            2 artilleries and 5 infantry moved from Yugoslavia to Romania
            5 armour and 1 mech_infantry moved from France to Yugoslavia
            3 mech_infantrys moved from France to Northern Italy
            2 infantry moved from Norway to Finland
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            2 armour, 1 artillery and 1 infantry placed in Germany
            2 artilleries placed in France
            3 mech_infantrys placed in Germany
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 1 fighter, 1 submarine and 3 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
            2 aaGuns and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 artillery moved from Normandy Bordeaux to France
            1 artillery moved from France to Northern Italy
            5 infantry moved from Bulgaria to Romania
            3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
            1 tactical_bomber moved from Poland to Southern Italy
            1 fighter moved from Southern Italy to Cyprus
            2 fighters moved from Western Germany to Cyprus
            4 artilleries and 2 infantry moved from Germany to Slovakia Hungary
            2 armour moved from Yugoslavia to Poland
            2 artilleries and 5 infantry moved from Yugoslavia to Romania
            5 armour and 1 mech_infantry moved from France to Yugoslavia
            3 mech_infantrys moved from France to Northern Italy
            2 infantry moved from Norway to Finland
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            2 armour, 1 artillery and 1 infantry placed in Germany
            2 artilleries placed in France
            3 mech_infantrys placed in Germany
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Cyprus: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
            Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Non Combat Move - Russians
            2 mech_infantrys moved from Kazakhstan to Szechwan
            2 fighters and 1 tactical_bomber moved from Russia to Yunnan
            1 armour moved from Belarus to Novgorod
            5 infantry moved from Novgorod to Belarus
            1 armour and 6 infantry moved from Ukraine to Western Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Eastern Poland
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            6 infantry moved from Russia to Bryansk
            2 aaGuns and 14 infantry moved from Buryatia to Amur
            4 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - Japanese
            2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 bombers moved from Kwangsi to Malaya
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 2 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Celebes
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 37 Sea Zone
                Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Shan State
                Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 3/9 hits, 4.83 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Malaya
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Hunan
                Japanese attack with 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 6/14 hits, 4.17 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            2 bombers moved from Malaya to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
            1 carrier moved from 43 Sea Zone to 37 Sea Zone
            1 artillery moved from Kwangtung to Kiangsi
            1 aaGun and 5 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
            1 carrier and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from Shan State to 37 Sea Zone
            2 fighters moved from Shan State to 36 Sea Zone
            4 tactical_bombers moved from Shan State to French Indo China
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 infantry placed in Japan
            1 factory_minor placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    UK_Pacific : -1.33
    Japanese : 0.00
    

    Savegame

  • '19

    Finished US turn but still thinking about some things. Won’t post till tomorrow night. Just need more experience with J1s so taking longer to plan things out.

  • '19

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
            1 bomber moved from Gibraltar to Tunisia
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 1 armour and 1 bomber
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/2 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Gibraltar
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Trans-Jordan
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            3 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from Gibraltar to 99 Sea Zone
            2 fighters and 2 infantry moved from Yunnan to Shan State
    
        Purchase Units - British
            British buy 1 airfield, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Shan State
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Shan State to Yunnan
            2 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
            1 aaGun moved from Burma to India
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 mech_infantry moved from Syria to Egypt
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            2 fighters moved from 92 Sea Zone to Trans-Jordan
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from Morocco to Algeria
            2 fighters moved from 110 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Persia to Eastern Persia
            1 bomber moved from 99 Sea Zone to Trans-Jordan
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 airfield placed in Trans-Jordan
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            British collect 29 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,2,6,1,3,6
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -0.67
    Americans : -0.17
    Neutral_Axis : -0.33
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/8 hits, 2.33 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            2 fighters moved from Southern Italy to Cyprus
            1 armour, 1 artillery and 3 infantry moved from Greece to Bulgaria
            1 armour moved from Bulgaria to Romania
            1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 0.50
    

    Savegame

  • '19

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Queensland to Hawaiian Islands
            1 fighter moved from Queensland to Hawaiian Islands
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 infantry moved from Dutch New Guinea to New Guinea
            EDIT: 1 artillery and 2 infantry moved from Queensland to South Australia
            EDIT: 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Germany to 114 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Baltic States
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to Baltic States
            4 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland
            3 armour moved from Poland to Eastern Poland
            2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
            1 bomber moved from Western Germany to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Baltic States
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 10 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 8/20 hits, 8.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 10 armour, 4 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 artillery moved from Germany to Slovakia Hungary
            2 aaGuns, 5 artilleries and 14 infantry moved from Romania to Bessarabia
            3 infantry moved from Romania to Bessarabia
            1 aaGun and 7 infantry moved from Romania to Eastern Poland
            1 bomber moved from Baltic States to Western Germany
            3 tactical_bombers moved from Western Germany to Cyprus
            1 tactical_bomber moved from Southern Italy to Cyprus
            2 fighters moved from Cyprus to Southern Italy
            1 armour and 3 mech_infantrys moved from Northern Italy to Romania
            1 artillery moved from Northern Italy to Western Germany
            6 mech_infantrys moved from Western Germany to Poland
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Germany
            1 fighter and 2 mech_infantrys placed in Western Germany
            1 submarine placed in 113 Sea Zone
            Germans undo move 2.
            1 fighter and 1 mech_infantry placed in Western Germany
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
            Germans collect 41 PUs (3 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -0.33
    Russians : -0.67
    

    Savegame

  • '19 '17 '16

    I assumed no scramble to SZ110.

  • '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Malaya
                Russians attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 harbour and 1 infantry
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
            2 mech_infantrys moved from Szechwan to Yunnan
            4 infantry moved from Yenisey to Timguska
            6 infantry moved from Russia to Bryansk
            1 aaGun, 1 artillery and 14 infantry moved from Belarus to Bryansk
            2 aaGuns, 1 armour, 2 artilleries and 12 infantry moved from Western Ukraine to Bryansk
            5 infantry moved from Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 aaGun and 3 infantry moved from Novgorod to Archangel
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,6,5,1,6
            Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.67
    Japanese : -0.33
    

    Savegame

  • '19

    Hermann Goering hosting a party in Cyprus?

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            1 infantry moved from Jehol to Manchuria
            2 bombers moved from French Indo China to India
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major
                Bombing raid in India causes 13 damage total. 
            Battle in Java
            Battle in Sumatra
            Battle in Guam
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 fighter
            EDIT: Adding units owned by Japanese to Shan State: 1 infantry
            EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from Japan to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Caroline Islands
            2 bombers moved from India to French Indo China
            1 mech_infantry moved from Hunan to French Indo China
            1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu
            1 aaGun and 5 infantry moved from Anhwe to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            2 fighters moved from 36 Sea Zone to Caroline Islands
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 carrier and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            EDIT: Japanese undo move 1.
            1 fighter and 2 tactical_bombers moved from Shan State to 42 Sea Zone
            1 tactical_bomber moved from French Indo China to 42 Sea Zone
            1 fighter moved from Shan State to French Indo China
            2 tactical_bombers moved from Shan State to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 bomber and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    UK_Pacific : 0.67
    AA fire in India : : -0.33
    Japanese : 1.17
    

    Savegame

Suggested Topics

  • 37
  • 72
  • 38
  • 40
  • 79
  • 67
  • 103
  • 104
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.0k

Users

39.3k

Topics

1.7m

Posts