Turn and round done.
Germany may proceed…
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 bombers moved from Eastern United States to New Zealand
2 bombers moved from Western United States to New Zealand
1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 3 artilleries and 4 infantry
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in Shensi, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Shensi, round 3 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Chinese lost in Shensi
2 infantry owned by the Chinese retreated to Kansu
Japanese win with 3 artilleries and 3 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 bombers moved from Eastern United States to New Zealand
2 bombers moved from Western United States to New Zealand
1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 3 artilleries and 4 infantry
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in Shensi, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Shensi, round 3 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Chinese lost in Shensi
2 infantry owned by the Chinese retreated to Kansu
Japanese win with 3 artilleries and 3 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 battleship moved from 76 Sea Zone to 72 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Iraq to Syria
British take Syria from Neutral_Axis
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Belgian Congo to Tanganyika Territory
3 fighters moved from Trans-Jordan to Tanganyika Territory
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Cyprus
British roll dice for 1 artillery in Cyprus, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 artillery, 3 fighters and 3 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 battleship in Tanganyika Territory, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 3 fighters and 3 infantry in Tanganyika Territory, round 2 : 1/7 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 artillery, 3 fighters and 2 infantry in Tanganyika Territory, round 3 : 0/6 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 1 artillery, 3 fighters and 2 infantry in Tanganyika Territory, round 4 : 2/6 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 4 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 artillery, 3 fighters and 1 infantry in Tanganyika Territory, round 5 : 4/5 hits, 2.17 expected hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
3 fighters moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Egypt to 98 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
1 fighter moved from 99 Sea Zone to Trans-Jordan
1 carrier, 2 cruisers, 4 destroyers, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Burma to India
1 fighter moved from 41 Sea Zone to India
1 tactical_bomber moved from India to Trans-Jordan
Place Units - British
3 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,1,2
British collect 29 PUs (6 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -3.00
Italians : -1.33
Americans : 0.67
Chinese : -1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 artillery moved from Tunisia to Libya
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 armour and 3 mech_infantrys moved from Romania to Ukraine
1 armour moved from Bessarabia to Ukraine
1 aaGun, 2 artilleries and 3 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Poland to 97 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Burma to India
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Burma to India
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Gibraltar
Combat - French
Battle in Algeria
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 6 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.67
French : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Belarus from Russians
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Baltic States
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
1 artillery moved from Eastern Poland to Baltic States
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 4/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Novgorod to Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Eastern Poland to Belarus
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Ukraine
5 artilleries and 26 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
13 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
4 artilleries moved from Eastern Poland to Bessarabia
8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 6 infantry moved from Vyborg to Finland
Place Units - Germans
3 infantry placed in France
1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 2.83
Russians : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
2 aaGuns moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
9 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
3 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
Place Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Volgograd
1 artillery, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Timguska: 6 infantry
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 6 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 bombers moved from Kwangsi to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Yunnan to Kansu
1 tactical_bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in Guam
Battle in Kansu
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Kansu, round 2 : 3/9 hits, 3.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Kansu, round 3 : 1/8 hits, 3.17 expected hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Guam from Americans, taking Kansu from Chinese with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from 44 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Malaya to Yunnan
1 aaGun and 2 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 infantry
EDIT: Adding units owned by Japanese to Japan: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -0.33
UK_Pacific : 0.67
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 mech_infantry moved from Central United States to Southeast Mexico
2 transports moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from New Zealand to India
2 bombers moved from Eastern United States to New Zealand
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Central United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 mech_infantry moved from Central United States to Southeast Mexico
2 transports moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from New Zealand to India
2 bombers moved from Eastern United States to New Zealand
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Central United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from Syria to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Trans-Jordan to Crete
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Bryansk
Combat - British
Battle in French Madagascar
Battle in Crete
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Crete
British win, taking French Madagascar from Neutral_Axis, taking Crete from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 4/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Persia to Trans-Jordan
3 fighters moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 bomber moved from Crete to Bryansk
Place Units - British
1 artillery and 1 infantry placed in Iraq
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 3.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 fighter moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tunisia
Italians attack with 1 artillery and 1 bomber
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 aaGun, 2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Ukraine
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from New South Wales to Queensland
2 fighters moved from India to Trans-Jordan
1 fighter moved from India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from New South Wales to Queensland
2 fighters moved from India to Trans-Jordan
1 fighter moved from India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Tunisia
Combat - French
Battle in Tunisia
French attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
French roll dice for 1 fighter and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the French lost in Tunisia
French win with 1 fighter remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - French
1 fighter moved from Tunisia to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
French : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 5 artilleries and 10 infantry moved from Ukraine to Rostov
1 bomber moved from Germany to Belarus
1 fighter moved from Western Germany to Belarus
1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Baltic States to Belarus
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Rostov
Germans attack with 5 armour, 5 artilleries and 10 infantry
Russians defend with 2 aaGuns and 11 infantry
Germans roll dice for 5 armour, 5 artilleries and 10 infantry in Rostov, round 2 : 7/20 hits, 6.67 expected hits
Russians roll dice for 2 aaGuns and 11 infantry in Rostov, round 2 : 2/11 hits, 3.67 expected hits
7 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
5 artilleries owned by the Germans, 8 infantry owned by the Germans and 5 armour owned by the Germans retreated to Ukraine
Russians win with 2 aaGuns and 4 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 7 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Belarus, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 bomber moved from Belarus to Ukraine
1 aaGun and 4 artilleries moved from Bessarabia to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Baltic States
1 infantry moved from Novgorod to Archangel
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Ukraine to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Holland Belgium to Southern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
1 artillery, 1 infantry and 1 mech_infantry placed in Germany
1 bomber and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 1.00
Russians : -2.00
assumed you would keep aa guns over inf in Rostov. Feel free to edit if that isn’t the case.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
2 infantry moved from Bryansk to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Belarus to Russia
9 artilleries moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
2 aaGuns moved from Bryansk to Tambov
2 armour, 4 infantry and 5 mech_infantrys moved from Bryansk to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Volgograd to Tambov
2 aaGuns and 4 infantry moved from Rostov to Tambov
25 infantry moved from Bryansk to Tambov
5 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit Mode
4 artilleries, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : 0.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Shensi to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo China to Java
2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Kwangsi to Yunnan
2 artilleries moved from Kansu to Shensi
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 submarines placed in 6 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 bombers moved from India to Hunan
2 bombers moved from India to Szechwan
Combat - Americans
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Hunan, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Hunan, round 3 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Hunan, round 4 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Szechwan to India
2 bombers moved from Hunan to India
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand
2 bombers moved from New Zealand to India
1 infantry moved from French Central Africa to French West Africa
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 artillery and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
2 bombers moved from Eastern United States to New Zealand
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 fighter placed in Western United States
2 bombers placed in Eastern United States
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -2.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 7 PUs
Combat Hit Differential Summary :