19L Giallo(x) vs Sovietishcat(allies) bm3

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 23

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries and 2 infantry moved from India to West India
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 bombers moved from French Indo China to Borneo
            1 bomber moved from Yunnan to Philippines
            1 tactical_bomber moved from Guam to Philippines
            1 submarine moved from 33 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
            1 submarine moved from 33 Sea Zone to 31 Sea Zone
            1 submarine moved from 33 Sea Zone to 24 Sea Zone
            1 submarine moved from 24 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
            2 fighters moved from 33 Sea Zone to 31 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to Midway
            1 fighter moved from 33 Sea Zone to 26 Sea Zone
            7 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 armour moved from West India to Turkmenistan
                  Japanese take Eastern Persia from British
                  Japanese take Turkmenistan from Russians
            2 fighters moved from 33 Sea Zone to 31 Sea Zone
            1 battleship moved from 33 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 bomber moved from Japan to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble?

  • '19

    @Giallo no scrambles

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries and 2 infantry moved from India to West India
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 bombers moved from French Indo China to Borneo
            1 bomber moved from Yunnan to Philippines
            1 tactical_bomber moved from Guam to Philippines
            1 submarine moved from 33 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
            1 submarine moved from 33 Sea Zone to 31 Sea Zone
            1 submarine moved from 33 Sea Zone to 24 Sea Zone
            1 submarine moved from 24 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
            2 fighters moved from 33 Sea Zone to 31 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to Midway
            1 fighter moved from 33 Sea Zone to 26 Sea Zone
            7 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 armour moved from West India to Turkmenistan
                  Japanese take Eastern Persia from British
                  Japanese take Turkmenistan from Russians
            2 fighters moved from 33 Sea Zone to 31 Sea Zone
            1 battleship moved from 33 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 bomber moved from Japan to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Borneo
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 1/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 3 : 2/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1,83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 31 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 cruiser and 2 destroyers
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 6 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 6/8 hits, 4,33 expected hits
                    Americans roll dice for 1 cruiser and 2 destroyers in 31 Sea Zone, round 2 : 0/3 hits, 1,17 expected hits
                    1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 31 Sea Zone
                Japanese win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Americans: 1 cruiser and 2 destroyers
            Battle in 30 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 7 destroyers, 1 submarine and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 7 destroyers and 2 transports in 25 Sea Zone, round 2 : 4/9 hits, 3,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 battleship, 1 bomber, 7 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
                Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                Americans defend with 1 airfield, 1 fighter and 2 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Midway, round 2 : 2/5 hits, 2,00 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Midway, round 2 : 3/3 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Midway
                    Japanese roll dice for 1 artillery and 1 bomber in Midway, round 3 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 fighter in Midway, round 3 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Midway
                    Japanese roll dice for 1 bomber in Midway, round 4 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter in Midway, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Midway
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 artilleries and 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Midway to Wake Island
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
            6 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
            1 bomber moved from 35 Sea Zone to Kwangsi
            1 bomber moved from Philippines to Kwangsi
            1 carrier moved from 33 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Philippines to 20 Sea Zone
            3 battleships, 11 carriers, 1 cruiser, 11 destroyers, 9 fighters and 20 submarines moved from 33 Sea Zone to 25 Sea Zone
            2 fighters moved from 33 Sea Zone to Wake Island
            1 destroyer moved from 41 Sea Zone to 39 Sea Zone
            2 armour and 2 mech_infantrys moved from West India to Turkmenistan
            1 mech_infantry moved from West India to Turkmenistan
            2 armour and 2 mech_infantrys moved from Burma to West India
            2 bombers moved from Borneo to Kwangsi
            5 mech_infantrys moved from Malaya to Yunnan
            1 bomber moved from 25 Sea Zone to Japan
    
        Place Units - Japanese
            1 fighter placed in India
            1 destroyer placed in 39 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 fighter placed in India
            3 mech_infantrys placed in Malaya
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 83 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Americans : -1,17
    Japanese : 1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    Untill the last battle perfect but not taking midway is a disaster

  • '19

    TripleA Turn Summary: French round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 carrier, 8 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from Queensland to 26 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - French
            French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Western Germany to Greater Southern Germany
            1 mech_infantry moved from Western Germany to Yugoslavia
            3 infantry moved from France to Northern Italy
            2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
            3 infantry moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Western Germany to Northern Italy
            3 mech_infantrys moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - French
            2 armour and 1 mech_infantry placed in Southern France
    
        Turn Complete - French
            French collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: French round 23

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 carrier, 8 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from Queensland to 26 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - French
            French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Western Germany to Greater Southern Germany
            1 mech_infantry moved from Western Germany to Yugoslavia
            3 infantry moved from France to Northern Italy
            2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
            3 infantry moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Western Germany to Northern Italy
            3 mech_infantrys moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - French
            2 armour and 1 mech_infantry placed in Southern France
    
        Turn Complete - French
            French collect 17 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from Western Germany: 5 infantry
            EDIT: Adding units owned by French to Northern Italy: 5 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    

    Savegame

  • '19

    @Giallo Please use last file; I agree not taking Midway sure helps USA a lot

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 bomber moved from Germany to Karelia
            2 bombers moved from Germany to Novgorod
            1 fighter and 1 tactical_bomber moved from Germany to Norway
            1 bomber moved from Germany to Finland
            3 bombers moved from Germany to Novgorod
            2 infantry moved from Germany to Greater Southern Germany
            1 infantry moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Romania to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia
            2 fighters moved from Germany to Slovakia Hungary
            4 fighters moved from Germany to Greater Southern Germany
            1 fighter moved from Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 5 bombers and 2 mech_infantrys
                British defend with 1 fighter; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 5 bombers and 2 mech_infantrys in Novgorod, round 2 : 1/7 hits, 3,67 expected hits
                    Americans roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 2/4 hits, 1,67 expected hits
                    1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
                 retreated to Novgorod
                Americans win with 1 fighter and 2 infantry remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 infantry
            Battle in Yugoslavia
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the French and 1 mech_infantry owned by the Germans lost in Yugoslavia
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 mech_infantry
            Battle in Karelia
                Germans attack with 1 bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber in Karelia, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Germans lost in Karelia
                Americans win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Germans: 1 bomber
            Battle in Norway
                Germans attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Norway, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Norway
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Finland
                Germans attack with 1 bomber
                Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 3 fighters and 1 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 3 fighters and 1 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1,67 expected hits
                    Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                 retreated to Slovakia Hungary
                Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Greater Southern Germany
                Germans attack with 4 fighters and 2 infantry
                French defend with 1 infantry; Americans defend with 1 artillery
                    Germans roll dice for 4 fighters and 2 infantry in Greater Southern Germany, round 2 : 5/6 hits, 2,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the French lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany
            4 fighters moved from Greater Southern Germany to Germany
            1 fighter and 1 tactical_bomber moved from Norway to Germany
            1 bomber moved from Finland to Germany
            5 bombers moved from Novgorod to Germany
            3 fighters moved from Slovakia Hungary to Germany
            3 mech_infantrys moved from Ukraine to Belarus
            3 mech_infantrys moved from Russia to Belarus
            2 armour and 1 mech_infantry moved from Romania to Belarus
            2 aaGuns, 23 artilleries and 6 infantry moved from Caucasus to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            3 mech_infantrys moved from Caucasus to Volgograd
            16 mech_infantrys moved from Caucasus to Bryansk
    
        Place Units - Germans
            10 infantry placed in Germany
            2 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,1,2,4,4,1
            Germans collect 37 PUs (3 lost to blockades); end with 37 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,50
    Americans : 2,00
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Combat Move - Russians
            1 mech_infantry moved from Persia to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 10 infantry moved from Persia to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 cruiser, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                  Japanese take 39 Sea Zone from Russians
            2 fighters moved from India to 80 Sea Zone
            1 destroyer moved from 39 Sea Zone to 43 Sea Zone
            2 bombers moved from Kwangsi to 43 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 bombers moved from Kwangsi to 35 Sea Zone
            1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            4 battleships, 11 carriers, 1 cruiser, 17 destroyers, 18 fighters, 21 submarines, 4 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Wake Island to 6 Sea Zone
            1 submarine moved from 31 Sea Zone to 22 Sea Zone
            1 bomber moved from Wake Island to Japan
            2 armour, 14 artilleries, 20 infantry and 27 mech_infantrys moved from West India to Eastern Persia
            3 armour and 3 mech_infantrys moved from Turkmenistan to Volgograd
            6 mech_infantrys moved from Yunnan to Sikang
            2 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Midway
            Battle in 43 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Midway from Americans, taking 43 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 80 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Americans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 80 Sea Zone
                    Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in Eastern Persia
                Japanese attack with 2 armour, 14 artilleries, 20 infantry and 27 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 2 armour, 14 artilleries, 20 infantry and 27 mech_infantrys in Eastern Persia, round 2 : 10/63 hits, 15,83 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 armour, 14 artilleries, 19 infantry and 27 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            2 bombers moved from 43 Sea Zone to Sikang
            2 fighters moved from 80 Sea Zone to West India
            1 aaGun moved from West India to Eastern Persia
            2 bombers moved from 35 Sea Zone to Kwangsi
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            3 armour placed in India
            3 mech_infantrys placed in Malaya
            1 cruiser and 9 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 82 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    ANZAC : -0,33
    Americans : -0,83
    Japanese : -8,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            2 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
    
        Combat - ANZAC
            Battle in 30 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 30 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 30 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from 30 Sea Zone to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - French
            French buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 mech_infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Yugoslavia to Bulgaria
                  French take Bulgaria from Germans
            1 mech_infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Yugoslavia to Albania
                  French take Albania from Germans
            12 infantry and 4 mech_infantrys moved from Northern Italy to Yugoslavia
            2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            3 armour placed in Southern France
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Novgorod
                  Germans take Novgorod from Americans
            3 mech_infantrys moved from Ukraine to Caucasus
            23 artilleries, 12 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
            1 mech_infantry moved from Belarus to Romania
            1 infantry moved from Germany to Greater Southern Germany
            1 infantry moved from Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Germany to Romania
            1 fighter and 1 tactical_bomber moved from Germany to Romania
            3 fighters moved from Germany to Greater Southern Germany
            4 fighters moved from Germany to Slovakia Hungary
            1 bomber moved from Germany to Norway
            1 bomber moved from Germany to Finland
            1 bomber moved from Germany to Greater Southern Germany
            1 bomber moved from Germany to Greater Southern Germany
            1 bomber moved from Germany to Slovakia Hungary
            1 bomber moved from Germany to Romania
    
        Combat - Germans
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0,17 expected hits
                Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Norway causes 5 damage total. 
            Strategic bombing raid in Finland
                    AA fire in Finland : 0/1 hits, 0,17 expected hits
                Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Finland causes 4 damage total. 
            Battle in Romania
                Germans attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Romania, round 2 : 3/6 hits, 3,17 expected hits
                    Americans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Greater Southern Germany
                Germans attack with 2 bombers, 3 fighters and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Greater Southern Germany, round 2 : 3/6 hits, 3,00 expected hits
                    Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Americans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 1 bomber, 4 fighters and 1 infantry
                French defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Slovakia Hungary, round 2 : 3/6 hits, 2,83 expected hits
                    Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the French lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Americans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 23 artilleries, 12 infantry and 6 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 23 artilleries, 12 infantry and 6 mech_infantrys in Caucasus, round 2 : 15/41 hits, 13,67 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 23 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Volgograd to Caucasus
            1 bomber moved from Finland to Germany
            1 bomber moved from Norway to Germany
            1 bomber and 4 fighters moved from Slovakia Hungary to Germany
            1 bomber, 2 fighters and 2 tactical_bombers moved from Romania to Germany
            2 bombers and 3 fighters moved from Greater Southern Germany to Germany
            16 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Russia to Bryansk
            2 armour and 5 mech_infantrys moved from Belarus to Bryansk
    
        Place Units - Germans
            10 infantry placed in Germany
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,2,5
            Germans collect 38 PUs (2 lost to blockades); end with 39 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    AA fire in Norway : : -0,17
    Americans : 0,00
    AA fire in Finland : : -0,17
    Russians : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 10 infantry moved from Northwest Persia to Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour and 3 mech_infantrys moved from Volgograd to Ukraine
            6 mech_infantrys moved from Sikang to Caucasus
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Yunnan to Burma
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            6 mech_infantrys moved from Malaya to Burma
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 fighters moved from West India to India
            2 armour, 14 artilleries, 19 infantry and 27 mech_infantrys moved from Eastern Persia to West India
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 15 Sea Zone
            1 submarine moved from 15 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            13 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to Philippines
            1 bomber moved from Japan to 25 Sea Zone
            1 bomber moved from Japan to 17 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
                    ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 13 fighters and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 13 fighters in 16 Sea Zone, round 2 : 3/13 hits, 6,50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                1 submarine owned by the Japanese retreated to 6 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/7 hits, 4,17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            13 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Sikang to Ukraine
            2 bombers moved from Kwangsi to Ukraine
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun
            EDIT: Adding units owned by Japanese to West India: 1 aaGun
            EDIT: Turning off Edit Mode
            3 infantry placed in India
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            1 artillery and 1 infantry placed in Japan
            1 carrier, 3 destroyers and 2 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 82 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Americans : -0,83
    Japanese : -3,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - French
            French buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 mech_infantry moved from Albania to Greece
                  French take Greece from Germans
            1 mech_infantry moved from Bulgaria to Bessarabia
                  French take Bessarabia from Germans
            1 mech_infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Romania to Eastern Poland
                  French take Eastern Poland from Germans
            2 infantry moved from Yugoslavia to Slovakia Hungary
            1 armour moved from Yugoslavia to Slovakia Hungary
    
        Combat - French
            Battle in Slovakia Hungary
                French attack with 1 armour and 2 infantry
                Germans defend with 1 infantry
                    French roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Slovakia Hungary
                French win, taking Slovakia Hungary from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - French
            3 armour moved from Southern France to Yugoslavia
    
        Place Units - French
            2 armour and 1 mech_infantry placed in Southern France
            1 infantry placed in France
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    French : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Eastern Poland
            2 infantry moved from Germany to Greater Southern Germany
            3 mech_infantrys moved from Bryansk to Novgorod
            1 mech_infantry moved from Bryansk to Archangel
            1 bomber moved from Germany to Archangel
            2 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
            4 bombers moved from Germany to Novgorod
            1 bomber moved from Germany to Bessarabia
            1 mech_infantry moved from Ukraine to Bessarabia
            5 infantry moved from Germany to Slovakia Hungary
            3 mech_infantrys moved from Germany to Slovakia Hungary
            6 armour moved from Germany to Slovakia Hungary
            4 infantry moved from Germany to Slovakia Hungary
            1 artillery moved from Germany to Slovakia Hungary
            1 artillery moved from Germany to Slovakia Hungary
            2 infantry moved from Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Germany to Greater Southern Germany
            1 fighter moved from Germany to Greater Southern Germany
            1 fighter and 1 tactical_bomber moved from Germany to 112 Sea Zone
            2 fighters moved from Germany to 112 Sea Zone
            2 fighters moved from Germany to 112 Sea Zone
            1 fighter moved from Germany to 112 Sea Zone
            1 fighter moved from Germany to Greater Southern Germany
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 6 fighters and 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Novgorod
                Germans attack with 4 bombers and 3 mech_infantrys
                Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 5/7 hits, 3,17 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 0/3 hits, 1,17 expected hits
                    1 armour owned by the Americans and 2 infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Americans with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 1 armour and 2 infantry
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 mech_infantrys
                French defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits
                    French roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 3 : 2/3 hits, 1,00 expected hits
                    French roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the French lost in Bessarabia
                Germans win, taking Bessarabia from French with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for French: 1 mech_infantry
            Battle in Greater Southern Germany
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/6 hits, 2,50 expected hits
                    Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Archangel
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Slovakia Hungary
                Germans attack with 6 armour, 2 artilleries, 11 infantry and 3 mech_infantrys
                French defend with 1 armour and 1 infantry
                    Germans roll dice for 6 armour, 2 artilleries, 11 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 6/22 hits, 6,33 expected hits
                    French roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0,83 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French and 1 infantry owned by the French lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from French with 6 armour, 2 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for French: 1 armour and 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 armour and 5 mech_infantrys
                French defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 5 mech_infantrys in Eastern Poland, round 2 : 4/7 hits, 1,83 expected hits
                    French roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the French and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from French with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 mech_infantry
    
        Non Combat Move - Germans
            4 bombers moved from Novgorod to Germany
            1 bomber moved from Archangel to Bryansk
            3 infantry moved from Volgograd to Rostov
            2 aaGuns and 11 infantry moved from Caucasus to Rostov
            23 artilleries moved from Caucasus to Rostov
            22 mech_infantrys moved from Caucasus to Rostov
            1 bomber moved from Bessarabia to Germany
            3 mech_infantrys moved from Rostov to Bryansk
            3 fighters and 1 tactical_bomber moved from Greater Southern Germany to Germany
            1 infantry moved from Germany to Slovakia Hungary
            6 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany
    
        Place Units - Germans
            10 infantry placed in Germany
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,50
    French : 1,17
    Americans : -0,50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun and 10 infantry moved from Persia to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 6 fighters and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from India to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Ukraine to Romania
                  Germans take Romania from Americans
            1 bomber moved from Ukraine to Greece
            3 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
            6 mech_infantrys moved from Caucasus to Ukraine
            3 bombers moved from Ukraine to Eastern Poland
            1 submarine moved from 17 Sea Zone to 31 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Japan to 16 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 bomber moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Greece
                    AA fire in Greece : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Greece causes 0 damage total. 
            Battle in 31 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Eastern Persia
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Eastern Persia, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
                    ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber, 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from 6 Sea Zone to Japan
            1 bomber moved from 16 Sea Zone to Japan
            3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Philippines to Java
            2 fighters moved from Eastern Persia to India
            6 mech_infantrys moved from Burma to West India
            3 mech_infantrys moved from Malaya to Burma
            3 mech_infantrys moved from French Indo China to Burma
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Burma to India
            3 armour and 3 infantry moved from India to West India
    
        Place Units - Japanese
            2 armour placed in India
            1 submarine placed in 39 Sea Zone
            1 carrier placed in 6 Sea Zone
            3 fighters placed in 6 Sea Zone
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 83 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    AA fire in Greece : : 0,83
    British : -0,33
    Americans : -0,17
    ANZAC : 0,67
    Japanese : 1,17
    

    Savegame

  • '19

    TripleA Turn Summary: French round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
            Battle in 16 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 63 Sea Zone to 33 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to Caroline Islands
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - French
            French buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 mech_infantry moved from Greece to Romania
            1 armour moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Romania
    
        Combat - French
            Battle in Romania
                French attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    French roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Romania
                French win, taking Romania from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - French
            8 infantry moved from Yugoslavia to Northern Italy
            3 armour and 4 mech_infantrys moved from Yugoslavia to Northern Italy
            4 infantry moved from Western Germany to Northern Italy
            2 armour moved from Southern France to Northern Italy
            1 mech_infantry moved from Southern France to Northern Italy
            1 infantry moved from France to Northern Italy
    
        Place Units - French
            3 armour placed in Southern France
            1 mech_infantry placed in France
            1 infantry placed in Greece
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    French : 0,17
    ANZAC : 0,67
    Japanese : 0,67
    

    Savegame

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