Took destroyer hit on sub instead of tilting BB.
Wiz (L+10) vs Shin-JI (x) BM3 G1
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True! There’s always a trade-off in these things. I see some dominoes falling soon tho.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 submarines moved from 34 Sea Zone to 41 Sea Zone 4 submarines moved from 34 Sea Zone to 37 Sea Zone 2 carriers and 3 fighters moved from 34 Sea Zone to 41 Sea Zone 2 battleships, 2 cruisers and 2 destroyers moved from 34 Sea Zone to 37 Sea Zone 3 carriers moved from 34 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Kiangsu 3 fighters and 3 tactical_bombers moved from Shantung to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 2 artilleries moved from Paulau Island to 34 Sea Zone 2 artilleries and 2 transports moved from 34 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Shan State 2 transports moved from 34 Sea Zone to 6 Sea Zone 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Shan State Japanese attack with 2 artilleries British defend with 1 mech_infantry Japanese roll dice for 2 battleships in Shan State, round 2 : 1/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 3 mech_infantrys; ANZAC defend with 1 fighter; Russians defend with 1 fighter Japanese roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4.00 expected hits Chinese roll dice for 2 fighters and 3 mech_infantrys in Yunnan, round 2 : 0/5 hits, 2.33 expected hits 1 fighter owned by the Russians, 3 mech_infantrys owned by the British and 1 fighter owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for ANZAC: 1 fighter Casualties for Russians: 1 fighter Casualties for British: 3 mech_infantrys Battle in Kiangsu Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 aaGun, 2 artilleries and 7 infantry moved from Shantung to 19 Sea Zone 1 aaGun, 2 artilleries, 7 infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone 1 aaGun, 2 artilleries and 7 infantry moved from 36 Sea Zone to Kwangsi 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 submarine moved from 79 Sea Zone to 80 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in French Indo China 1 armour and 1 mech_infantry placed in Korea 2 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 4 infantry EDIT: Adding units owned by Japanese to Korea: 4 infantry EDIT: Turning off Edit Mode 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : -3.00 UK_Pacific : 0.67 Japanese : 1.00
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@Shin-Ji Well that yunnan battle was a bust…had modded killing at least your mechs :angry:
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I mean, I had a lot of air to throw at that battle. But I very nearly didn’t! Took some maneuvering to get all those different stacks reasonably defensible.
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@Shin-Ji Oh i expected them all to die…just should have either kept the territory or killed a plane or 2…oh well
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I was ready to lose planes just to keep you from easily setting up shop there if need be. Of course, now that I think about it, that might not have actually mattered…
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take Tunisia from British 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Morocco to 112 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone
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@Shin-Ji scramble sz112?
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Yes. Send them both up.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take Tunisia from British 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Morocco to 112 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Germans defend with 1 armour Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/7 hits, 1.83 expected hits Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 112 Sea Zone Americans attack with 3 bombers Germans defend with 1 destroyer, 2 fighters and 1 transport Americans roll dice for 3 bombers in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 112 Sea Zone 1 transport owned by the Germans lost in 112 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 23 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer, 2 fighters and 1 transport Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 2 bombers moved from 112 Sea Zone to Norway 1 submarine moved from 10 Sea Zone to 89 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from South Australia to 33 Sea Zone 1 mech_infantry moved from Western Australia to Queensland 1 artillery, 4 fighters and 3 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 bombers moved from Hawaiian Islands to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 bombers and 2 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 fighter, 2 infantry and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -2.33 Americans : 1.33 Japanese : -0.67
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TripleA Move Summary: Chinese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 19 infantry moved from Hunan to Anhwe 1 fighter moved from Shensi to Anhwe
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 19 infantry moved from Hunan to Anhwe 1 fighter moved from Shensi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 19 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 19 infantry in Anhwe, round 2 : 5/20 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.33
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 2 infantry moved from Burma to Yunnan 4 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take Tunisia from British 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Morocco to 112 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Germans defend with 1 armour Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/7 hits, 1.83 expected hits Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 112 Sea Zone Americans attack with 3 bombers Germans defend with 1 destroyer, 2 fighters and 1 transport Americans roll dice for 3 bombers in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 112 Sea Zone 1 transport owned by the Germans lost in 112 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 23 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer, 2 fighters and 1 transport Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 2 bombers moved from 112 Sea Zone to Norway 1 submarine moved from 10 Sea Zone to 89 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from South Australia to 33 Sea Zone 1 mech_infantry moved from Western Australia to Queensland 1 artillery, 4 fighters and 3 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 bombers moved from Hawaiian Islands to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 bombers and 2 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 fighter, 2 infantry and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 19 infantry moved from Hunan to Anhwe 1 fighter moved from Shensi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 19 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 19 infantry in Anhwe, round 2 : 5/20 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Yunnan 4 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Yunnan British attack with 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 3 mech_infantrys British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - British 3 aaGuns, 3 artilleries and 10 infantry moved from Burma to India 4 fighters and 2 tactical_bombers moved from Yunnan to India 1 battleship moved from 39 Sea Zone to 76 Sea Zone 2 transports moved from 39 Sea Zone to 76 Sea Zone 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -2.33 British : 1.00 Americans : 1.33 Chinese : 1.33 Japanese : -1.17
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@Shin-Ji Well that round went just about perfect for the Allies!
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I noticed! Still, I knew what I was risking with the bombers. It’s a minor setback.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern France to France 5 infantry moved from Northern Italy to France Combat - Italians Battle in France Italians attack with 3 fighters and 5 infantry French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 infantry Italians roll dice for 3 fighters and 5 infantry in France, round 2 : 2/8 hits, 2.33 expected hits French roll dice for 5 infantry in France, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the French lost in France Italians roll dice for 3 fighters and 5 infantry in France, round 3 : 3/8 hits, 2.33 expected hits French roll dice for 3 infantry in France, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the French lost in France Italians destroys 0PUs while taking French capital Italians win, taking France from French with 3 fighters and 5 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for French: 4 infantry Non Combat Move - Italians 3 fighters moved from France to Western Germany 4 infantry moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Western Germany 2 aaGuns, 1 armour, 2 infantry and 3 mech_infantrys moved from Yugoslavia to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 armour moved from Northern Italy to Slovakia Hungary Place Units - Italians 2 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33 French : -2.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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@Shin-Ji I like your style!
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :