How would you like to select loses in this battle?
Wiz (L+10) vs Shin-JI (x) BM3 G1
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from India to Yunnan Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from India to Yunnan Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 bombers and 7 fighters moved from Western Germany to 110 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 armour moved from Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 armour moved from Slovakia Hungary to Bulgaria 1 armour moved from Slovakia Hungary to Bulgaria 1 infantry moved from Slovakia Hungary to Romania Germans take Romania from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 7 mech_infantrys moved from Germany to Poland Combat - Germans Battle in Norway Germans attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Norway Germans win, taking Norway from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Bulgaria Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Germans win, taking Bulgaria from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Poland Germans attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Poland, round 2 : 1/10 hits, 2.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans roll dice for 1 armour, 1 artillery and 7 mech_infantrys in Poland, round 3 : 3/9 hits, 2.17 expected hits Russians roll dice for 1 mech_infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 3 bombers, 2 carriers, 1 destroyer and 7 fighters British defend with 2 destroyers and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports Germans roll dice for 3 bombers, 2 carriers, 1 destroyer and 7 fighters in 110 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits
Combat Hit Differential Summary :
Germans : 1.33 Americans : 0.67 Russians : 0.67
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Off to a decent start! 5 hits on your navy. How do ya want 'em?
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@Shin-Ji grr…max def. sink both carriers and a us dd. Best defence after that
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 bombers and 7 fighters moved from Western Germany to 110 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 armour moved from Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 armour moved from Slovakia Hungary to Bulgaria 1 armour moved from Slovakia Hungary to Bulgaria 1 infantry moved from Slovakia Hungary to Romania Germans take Romania from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 7 mech_infantrys moved from Germany to Poland Combat - Germans Battle in Norway Germans attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Norway Germans win, taking Norway from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Bulgaria Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Germans win, taking Bulgaria from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Poland Germans attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Poland, round 2 : 1/10 hits, 2.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans roll dice for 1 armour, 1 artillery and 7 mech_infantrys in Poland, round 3 : 3/9 hits, 2.17 expected hits Russians roll dice for 1 mech_infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 3 bombers, 2 carriers, 1 destroyer and 7 fighters British defend with 2 destroyers and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports Germans roll dice for 3 bombers, 2 carriers, 1 destroyer and 7 fighters in 110 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 7 transports in 110 Sea Zone, round 2 : 6/11 hits, 5.17 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone Germans roll dice for 3 bombers and 6 fighters in 110 Sea Zone, round 3 : 7/9 hits, 5.00 expected hits Americans roll dice for 1 cruiser, 3 destroyers, 4 fighters and 7 transports in 110 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits 1 cruiser owned by the Americans, 2 destroyers owned by the British, 1 destroyer owned by the Americans, 5 fighters owned by the Germans and 3 fighters owned by the Americans lost in 110 Sea Zone Germans roll dice for 3 bombers and 1 fighter in 110 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 fighter and 7 transports in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone 2 transports owned by the British and 4 transports owned by the Americans lost in 110 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 55 Casualties for Germans: 2 carriers, 1 destroyer and 7 fighters Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports Casualties for British: 2 destroyers and 2 transports Non Combat Move - Germans 3 bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Slovakia Hungary to Poland 1 aaGun moved from Slovakia Hungary to Poland 1 aaGun moved from Slovakia Hungary to Poland 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 7 infantry moved from Northern Italy to Southern France Place Units - Germans 1 artillery and 9 infantry placed in Germany 2 fighters placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 2.83 Americans : 2.67 Russians : 0.67
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TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Karelia to Norway 1 bomber moved from Karelia to Norway 2 infantry moved from Bessarabia to Romania 1 fighter and 1 tactical_bomber moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Romania 2 fighters moved from Bessarabia to Romania 1 fighter moved from Ukraine to Romania 1 submarine moved from 115 Sea Zone to 113 Sea Zone 9 armour, 16 artilleries, 27 infantry and 8 mech_infantrys moved from Bessarabia to Eastern Poland 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Karelia to Norway 1 bomber moved from Karelia to Norway 2 infantry moved from Bessarabia to Romania 1 fighter and 1 tactical_bomber moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Romania 2 fighters moved from Bessarabia to Romania 1 fighter moved from Ukraine to Romania 1 submarine moved from 115 Sea Zone to 113 Sea Zone 9 armour, 16 artilleries, 27 infantry and 8 mech_infantrys moved from Bessarabia to Eastern Poland 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 11 armour, 16 artilleries, 27 infantry and 10 mech_infantrys Germans defend with 1 artillery and 3 infantry Russians roll dice for 11 armour, 16 artilleries, 27 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 16/64 hits, 19.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 11 armour, 16 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Norway Russians attack with 3 armour and 1 bomber Germans defend with 1 armour and 1 infantry Russians roll dice for 3 armour and 1 bomber in Norway, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 armour Casualties for Germans: 1 armour and 1 infantry Battle in Romania Russians attack with 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 5/8 hits, 3.67 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Bessarabia to Eastern Poland 4 fighters moved from Romania to Ukraine 2 tactical_bombers moved from Romania to Ukraine 1 mech_infantry moved from Novgorod to Baltic States 9 infantry moved from Russia to Bryansk 1 bomber moved from Norway to Novgorod 2 armour and 5 mech_infantrys moved from Northwest Persia to Eastern Persia 3 mech_infantrys moved from Volgograd to Sikang 1 fighter moved from India to Yunnan 2 aaGuns moved from Anhwe to Hunan Place Units - Russians 3 mech_infantrys placed in Volgograd 2 artilleries and 8 infantry placed in Russia 3 mech_infantrys placed in Novgorod Russians undo move 3. 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 2 fighters EDIT: Adding units owned by Russians to Novgorod: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : -2.50
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@wizmark Americans fought hard…which gives the russians the ability to get on the front line again without being overwhelmed by the luftwaffe
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True! There’s always a trade-off in these things. I see some dominoes falling soon tho.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 submarines moved from 34 Sea Zone to 41 Sea Zone 4 submarines moved from 34 Sea Zone to 37 Sea Zone 2 carriers and 3 fighters moved from 34 Sea Zone to 41 Sea Zone 2 battleships, 2 cruisers and 2 destroyers moved from 34 Sea Zone to 37 Sea Zone 3 carriers moved from 34 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Kiangsu 3 fighters and 3 tactical_bombers moved from Shantung to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 2 artilleries moved from Paulau Island to 34 Sea Zone 2 artilleries and 2 transports moved from 34 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Shan State 2 transports moved from 34 Sea Zone to 6 Sea Zone 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Shan State Japanese attack with 2 artilleries British defend with 1 mech_infantry Japanese roll dice for 2 battleships in Shan State, round 2 : 1/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 3 mech_infantrys; ANZAC defend with 1 fighter; Russians defend with 1 fighter Japanese roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4.00 expected hits Chinese roll dice for 2 fighters and 3 mech_infantrys in Yunnan, round 2 : 0/5 hits, 2.33 expected hits 1 fighter owned by the Russians, 3 mech_infantrys owned by the British and 1 fighter owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for ANZAC: 1 fighter Casualties for Russians: 1 fighter Casualties for British: 3 mech_infantrys Battle in Kiangsu Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 aaGun, 2 artilleries and 7 infantry moved from Shantung to 19 Sea Zone 1 aaGun, 2 artilleries, 7 infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone 1 aaGun, 2 artilleries and 7 infantry moved from 36 Sea Zone to Kwangsi 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 submarine moved from 79 Sea Zone to 80 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in French Indo China 1 armour and 1 mech_infantry placed in Korea 2 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 4 infantry EDIT: Adding units owned by Japanese to Korea: 4 infantry EDIT: Turning off Edit Mode 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : -3.00 UK_Pacific : 0.67 Japanese : 1.00
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@Shin-Ji Well that yunnan battle was a bust…had modded killing at least your mechs :angry:
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I mean, I had a lot of air to throw at that battle. But I very nearly didn’t! Took some maneuvering to get all those different stacks reasonably defensible.
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@Shin-Ji Oh i expected them all to die…just should have either kept the territory or killed a plane or 2…oh well
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I was ready to lose planes just to keep you from easily setting up shop there if need be. Of course, now that I think about it, that might not have actually mattered…
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take Tunisia from British 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Morocco to 112 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone
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@Shin-Ji scramble sz112?
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Yes. Send them both up.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take Tunisia from British 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Morocco to 112 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Germans defend with 1 armour Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/7 hits, 1.83 expected hits Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 112 Sea Zone Americans attack with 3 bombers Germans defend with 1 destroyer, 2 fighters and 1 transport Americans roll dice for 3 bombers in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 112 Sea Zone 1 transport owned by the Germans lost in 112 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 23 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer, 2 fighters and 1 transport Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 2 bombers moved from 112 Sea Zone to Norway 1 submarine moved from 10 Sea Zone to 89 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from South Australia to 33 Sea Zone 1 mech_infantry moved from Western Australia to Queensland 1 artillery, 4 fighters and 3 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 bombers moved from Hawaiian Islands to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 bombers and 2 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 fighter, 2 infantry and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -2.33 Americans : 1.33 Japanese : -0.67
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TripleA Move Summary: Chinese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 19 infantry moved from Hunan to Anhwe 1 fighter moved from Shensi to Anhwe