FMErwinRommel (X) vs Wizmark (L) BM3 game 3

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour moved from Morocco to 91 Sea Zone
            9 artilleries moved from Morocco to 91 Sea Zone
            9 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to Spain
            1 infantry moved from Gibraltar to Spain
            1 marine moved from 91 Sea Zone to Portugal
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 7 artilleries and 8 infantry moved from 91 Sea Zone to Spain
            1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Portugal
            1 artillery moved from 91 Sea Zone to Portugal
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 bomber moved from United Kingdom to Portugal
            1 bomber moved from United Kingdom to Spain
            1 armour and 2 mech_infantrys moved from Egypt to Saudi Arabia
            1 bomber moved from Hawaiian Islands to 17 Sea Zone
            1 bomber moved from Russia to Saudi Arabia
    
        Combat - Americans
            Americans creates battle in territory 105 Sea Zone
            Battle in 17 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in Spain
                Americans attack with 1 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 5/23 hits, 8.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 8 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Portugal
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 battleship in Portugal, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Portugal, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Saudi Arabia
                Americans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 2/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Americans
            1 artillery and 3 infantry moved from Alexandria to Egypt
            1 bomber moved from 92 Sea Zone to Morocco
            1 bomber moved from Portugal to Morocco
            1 bomber moved from Spain to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Spain to Gibraltar
            1 fighter moved from Spain to 91 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 bomber moved from Saudi Arabia to Iraq
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 bomber moved from 17 Sea Zone to Midway
            1 battleship, 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,6,2,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Americans collect 61 PUs (4 lost to blockades); end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            6 infantry moved from Iraq to Turkey
            1 mech_infantry moved from Persia to Turkey
            4 armour moved from Persia to Turkey
            2 fighters and 1 tactical_bomber moved from Persia to Turkey
            2 fighters moved from Russia to Caucasus
            1 fighter moved from Russia to Turkey
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
                  British take 97 Sea Zone from Italians
            1 submarine moved from 98 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 destroyer moved from 39 Sea Zone to 74 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 74 Sea Zone
            2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            2 mech_infantrys moved from West India to Afghanistan
            9 mech_infantrys moved from India to Afghanistan
            7 armour moved from India to Afghanistan
    
        Combat - British
            Battle in 74 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 3 submarines
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 74 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 3 submarines in 74 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 74 Sea Zone
                 retreated to 74 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 93 Sea Zone
                British attack with 1 destroyer, 2 fighters, 2 submarines and 1 transport
                Germans defend with 3 submarines
                    British roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 93 Sea Zone
                    British roll dice for 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 93 Sea Zone
                    British roll dice for 2 submarines in 93 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 93 Sea Zone
                British win, taking 93 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 18
                Casualties for Germans: 3 submarines
            Battle in Southern France
            Battle in Turkey
                British attack with 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 7/15 hits, 5.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
                    7 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 8/15 hits, 5.33 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                British win, taking Southern France from Germans, taking Turkey from Neutral_True with 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Neutral_True: 8 infantry
            Battle in Caucasus
                British attack with 2 fighters and 3 infantry
                Germans defend with 2 infantry
                    British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Afghanistan
                British attack with 7 armour and 11 mech_infantrys
                Neutral_True defend with 4 infantry
                    British roll dice for 7 armour and 11 mech_infantrys in Afghanistan, round 2 : 5/18 hits, 5.33 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan
                British win, taking Afghanistan from Neutral_True with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 mech_infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Burma
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters and 1 infantry in Burma, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Burma to India
            1 carrier moved from 80 Sea Zone to 75 Sea Zone
            1 fighter and 1 tactical_bomber moved from 74 Sea Zone to 75 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 75 Sea Zone
            1 artillery and 12 infantry moved from Persia to Northwest Persia
            2 fighters moved from Caucasus to Northwest Persia
            3 fighters and 1 tactical_bomber moved from Turkey to Northwest Persia
            1 mech_infantry moved from Egypt to Syria
            1 artillery and 1 infantry moved from Gibraltar to Spain
            2 fighters moved from 93 Sea Zone to Gibraltar
    
        Place Units - British
            3 infantry placed in Iraq
            1 fighter and 2 mech_infantrys placed in Egypt
            1 fighter and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 3 bombers
            EDIT: Adding units owned by Americans to Gibraltar: 3 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : 0.67
    British : 2.83
    Americans : -1.33
    Neutral_True : -1.67
    Japanese : 1.83
    

    Savegame

  • '20 '19

    @FMErwinRommel Changed a bit of non com…American bombers meant to land in gib…got confused with all the units there

  • 2025 2024 '23 '22 '21 '20 '19

    Wow! I never attacked the true neutral and never had an opponent attack them. (Except at the end of a non-league team game, when they attacked one neutral.) You had lots of units in place to attack the large armies in Spain and Turkey. You only left me Sweden Switz, maybe Mongols and tiny places that I can’t reach. Seems like you are better off, with a little more income and land routes to France and Greece. Germany isn’t positioned to take on these new threats, while still having to defend against amphib invasions in Northern and Southern Europe. Will be interesting. Wonder why this isn’t done more often, or maybe is and I don’t see those games.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 armour and 3 fighters moved from Northern Italy to Normandy Bordeaux
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 armour and 3 fighters
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour and 3 fighters in Normandy Bordeaux, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians roll dice for 1 armour and 3 fighters in Normandy Bordeaux, round 3 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
                Italians win with 3 fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 armour
            Battle in Holland Belgium
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Normandy Bordeaux to Southern Italy
            1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy
            9 infantry moved from Western Germany to France
            2 fighters moved from Holland Belgium to France
            1 infantry moved from Bulgaria to Greece
            1 aaGun moved from Northern Italy to France
            1 bomber moved from Bryansk to France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
            Italians collect 8 PUs (3 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            4 artilleries and 4 infantry moved from Queensland to South Australia
            1 aaGun moved from Queensland to South Australia
            1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            4 artilleries and 4 infantry moved from Queensland to South Australia
            1 aaGun moved from Queensland to South Australia
            1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @FMErwinRommel Happened to me twice so far but have never tried it myself.

    Samuel06 did it to me when like you I hadn’t taken russia and he won, Sovietishcat did it after Russia had fallen , so I was able to pivot to eventually force him out…was touch and go though!

    We shall see how it goes, had to try something to shift the balance.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 75 PUs; 
            Germans buy 4 artilleries, 1 destroyer and 17 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 artillery, 1 fighter and 2 infantry moved from Rostov to Caucasus
            3 fighters moved from Bryansk to Volgograd
            1 artillery and 1 infantry moved from Rostov to Volgograd
            1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 submarine moved from 124 Sea Zone to 119 Sea Zone
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            2 tactical_bombers moved from Northern Italy to Southern France
            3 fighters moved from Western Germany to Southern France
            2 infantry moved from France to Southern France
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            4 bombers moved from Western Germany to 93 Sea Zone
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Submerge 2 UK subs in sz93? 4 bombers & 1 sub attacking your DD & transport.

  • '20 '19

    @FMErwinRommel they can fight until my dd is gone and then submerge please. Hopefully my secret strike will take you out!

  • '20 '19

    @FMErwinRommel if my subs miss yours, but your sub hits…please take the destroyer as the sub hit and then submerge my subs :+1:

  • 2025 2024 '23 '22 '21 '20 '19

    Glad I put the sub with my bombers to take the hit from your DD. The Ruskies missed all their shots. I put a DD as blocker in sz104. I’m not clear what happens if U.S. NCM moves a DD into where Germans subs are parked. Can my sub leave on my turn or be forced to fight. Will playtest, but don’t want to scroll thru turns to see. So I reserve the right to move a few German subs retroactively on Japan’s turn, before U.S. turn.

  • 2025 2024 '23 '22 '21 '20 '19

    I was worried about your attack on neutrals, because Balkans were lightly defended and Turkey went 0-for 9, instead of giving 3 hits to UK. But I moved tanks down from Germany. And luckily, had excess mech in Ukraine, guarding against air attack from fighters in Moscow, that were available to go south. Although Germany hadn’t taken Moscow, its income is high, and I had enough defense in Bry. Getting 6 infantry in Sweden is great for defending Norway.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 75 PUs; 
            Germans buy 4 artilleries, 1 destroyer and 17 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 artillery, 1 fighter and 2 infantry moved from Rostov to Caucasus
            3 fighters moved from Bryansk to Volgograd
            1 artillery and 1 infantry moved from Rostov to Volgograd
            1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 submarine moved from 124 Sea Zone to 119 Sea Zone
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            2 tactical_bombers moved from Northern Italy to Southern France
            3 fighters moved from Western Germany to Southern France
            2 infantry moved from France to Southern France
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            4 bombers moved from Western Germany to 93 Sea Zone
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Germans creates battle in territory 105 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 93 Sea Zone
                Germans attack with 4 bombers and 1 submarine
                British defend with 1 destroyer, 2 submarines and 1 transport
                    British roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 bombers in 93 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 93 Sea Zone
                 retreated to 93 Sea Zone
                British win with 2 submarines remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in Tambov
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Volgograd, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Southern France
                Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 3/7 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
            5 submarines moved from 95 Sea Zone to 97 Sea Zone
            6 infantry moved from Western Germany to France
            3 armour moved from Western Germany to Yugoslavia
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            2 fighters moved from Tambov to Western Ukraine
            3 fighters moved from Volgograd to Bryansk
            1 fighter moved from Caucasus to Bryansk
            1 tactical_bomber moved from Tambov to Bryansk
            4 armour and 1 mech_infantry moved from Karelia to Belarus
            2 mech_infantrys moved from Novgorod to Bryansk
            2 artilleries and 1 infantry moved from Novgorod to Belarus
            1 aaGun moved from Rostov to Ukraine
            1 aaGun moved from Ukraine to Western Ukraine
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Western Ukraine
            3 artilleries moved from Ukraine to Bryansk
            1 armour and 2 artilleries moved from Rostov to Bryansk
            2 mech_infantrys moved from Rostov to Western Ukraine
            2 mech_infantrys moved from Rostov to Ukraine
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 infantry moved from France to Switzerland
                  Germans take Switzerland from Neutral_True
            2 armour moved from Poland to Yugoslavia
            7 mech_infantrys moved from Ukraine to Romania
            3 fighters moved from Southern France to Western Germany
            4 bombers moved from 93 Sea Zone to Western Germany
            2 tactical_bombers moved from Southern France to Western Germany
    
        Place Units - Germans
            3 artilleries placed in France
            10 infantry placed in Western Germany
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            Germans undo move 2.
            1 artillery and 9 infantry placed in Western Germany
            2 infantry placed in Novgorod
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
            Germans collect 60 PUs (6 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    British : 0.00
    Russians : -2.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 23 PUs; 
            Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Samara to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 artillery and 2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 23 PUs; 
            Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Samara to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 artillery and 2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 4 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 4/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Tambov to Russia
    
        Place Units - Russians
            5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 1.67
    

    Savegame

  • '20 '19

    @FMErwinRommel Np with the sub move as long as before UK/US turn.

    Yeah…wasn’t overly thrilled with attacking turkey but had to be done if attacking spain…couldnt let you pick up 8 spare inf! Brits are a bit pressed to open up a 2nd front tbh but we shall see.

    Scandinavia is safe for sure now!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 4 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 artillery and 1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            4 armour, 15 artilleries, 11 infantry and 4 mech_infantrys moved from Shan State to Burma
            3 armour moved from French Indo China to Burma
            2 armour and 1 mech_infantry moved from Malaya to Burma
            1 infantry moved from Kazakhstan to Samara
            1 bomber moved from Szechwan to Samara
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Philippines to Dutch New Guinea
            1 fighter moved from Java to Dutch New Guinea
    
        Combat - Japanese
            Battle in Samara
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Dutch New Guinea
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 armour and 2 fighters in Dutch New Guinea, round 3 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 9 armour, 15 artilleries, 11 infantry and 5 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 9 armour, 15 artilleries, 11 infantry and 5 mech_infantrys in Burma, round 2 : 14/40 hits, 14.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 9 armour, 15 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Samara to Szechwan
            1 fighter moved from Shan State to Szechwan
            1 infantry moved from Sikang to Kazakhstan
            2 aaGuns moved from Shan State to Burma
            1 fighter moved from Shan State to Java
            1 submarine moved from 74 Sea Zone to 41 Sea Zone
            1 submarine moved from 74 Sea Zone to 57 Sea Zone
            1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from Dutch New Guinea to 42 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from 25 Sea Zone to Japan
            1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Caroline Islands to Japan
            2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 armour moved from Szechwan to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Yunnan to Burma
            2 armour and 1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Kiangsu to Jehol
            1 armour moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Kiangsu to Jehol
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 artillery and 3 infantry placed in Japan
            1 destroyer and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.00
    UK_Pacific : 0.67
    Russians : 0.67
    Japanese : -2.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Took a long time to rearrange the troops in China and put what defense I could muster against the UK fleet in Indian Ocean. I’m slower than most players in having Japan attack Russia to reduce its income to help Germany. But also want to take India and keep U.S. and ANZ bottled up. And UK fighters in Moscow and Russian and UK mobile units can counterattack on the Chinese border.

  • '20 '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Portugal to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 marine moved from Portugal to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 89 Sea Zone to Venezuela
            1 fighter moved from 91 Sea Zone to Venezuela
            1 bomber moved from Iraq to Caucasus
            2 bombers moved from Gibraltar to Caucasus
            1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
            1 artillery and 1 infantry moved from Spain to Southern France
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            3 fighters moved from Eastern United States to 104 Sea Zone
            2 fighters moved from Gibraltar to Southern France
            1 bomber moved from Hawaiian Islands to Venezuela
            1 bomber moved from Gibraltar to Northern Italy
    

    Savegame

Suggested Topics

  • 28
  • 56
  • 104
  • 61
  • 76
  • 40
  • 131
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.8k

Users

40.5k

Topics

1.8m

Posts