trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A


  • Thanks for the challenge, @Shin-Ji! Gl & hf!

    Bid placements

    1 inf New Guinea (agreed tweak)
    1 art Alexandria


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 20:41:39
    Savegame

  • '15

    Hello! Ready for a fun game!


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Alexandria: 1 artillery
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            3 armour moved from Holland Belgium to France
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
            1 artillery and 3 infantry moved from Holland Belgium to France
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • The obvious question, scramble and OOL?

  • '15

    Full scramble 110, no scramble 111. For OOL, it will depend on your rolls, so let see!


  • Get so tired of bad rolls… ;)

    81ce20bc-85a8-4e6a-bad0-2147f136c4f4-image.png

  • '15

    I think best defense is fine here. tilt the Battleship and the other two go to the two cruisers.


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Alexandria: 1 artillery
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            3 armour moved from Holland Belgium to France
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
            1 artillery and 3 infantry moved from Holland Belgium to France
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                 retreated to 110 Sea Zone
                British win with 1 battleship and 3 fighters remaining. Battle score for attacker is -19
                Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber
                Casualties for British: 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
                1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Yugoslavia
                Germans attack with 2 armour, 2 artilleries, 1 fighter and 7 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 2 : 2/12 hits, 3,67 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                2 artilleries owned by the Germans, 5 infantry owned by the Germans and 2 armour owned by the Germans retreated to Romania
                Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in France
                Germans attack with 6 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 6 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 6,17 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 1/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 1 infantry owned by the Germans and 4 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/17 hits, 6,00 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3,00 expected hits
                    3 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 4 : 9/14 hits, 5,50 expected hits
                    French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 2 artilleries, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for Germans: 5 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
            1 bomber moved from 111 Sea Zone to Western Germany
            1 bomber, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from Yugoslavia to Southern Italy
            1 tactical_bomber moved from France to Western Germany
            2 infantry moved from Slovakia Hungary to Poland
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            1 aaGun moved from Western Germany to Germany
            2 infantry moved from Denmark to Western Germany
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 armour moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : 0,17
    French : -3,50
    AA fire in France : : -0,17
    Neutral_Allies : 0,33
    

    Savegame

  • '15

    wooo, solid defense!


  • Very, but atleast I was retty lucky in sz111, sz106, Normandie and Paris. Still tough with the fail in sz110 though.

  • '15

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Archangel to Belarus
            3 infantry moved from Baltic States to Belarus
            1 artillery moved from Novgorod to Belarus
            6 infantry moved from Novgorod to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 fighter moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
            1 mech_infantry moved from Russia to Belarus
            1 armour moved from Russia to Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Ukraine to Bryansk
            2 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Rostov
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    Defense is hittin’!


  • I seemed to have only moved one sb to Yunnan. Didn’t see it until after the battle.

    Is it ok to try to correct? A very standard move being messed up.

    I haven’t declared war, so only battles with China.

    The battle in Yunnan lasted 2 rounds. First round 2 causalties each. Second round overkill on the Chinese, which hit both dice though.

    I think the best procedure is that I roll a manual die. If it hits, I’ll remove one of the Japanese causalties. If it misses, the result is still 4-4.

    Is this ok with you?


  • @Shin-Ji said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:

    Defense is hittin’!

    Sure is! :laughing:

  • '15

    I don’t mind you rolling that die on the forums here. Can we do that now?


  • Absolutely. Do I roll it in the forum? I usually do it manually in the TripleA-client. But perhaps it’s the same thing?


  • “trulpen vs Shin-Ji #1:Rolling Dice, no effect on game.”

    “MARTI marti@tripleawarclub.org
    Fre 2019-11-08 23:08
    Your dice are: 1
    Have a nice day.”

  • '15

    Oh neat! I didn’t know that was a thing we can do. So you can edit in the hit.


  • Happened to restart the game, but I’ve made the edits. You can confirm results in the dice mail. Thanks for being understanding. :)

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