G40 trulpen (allies +28) vs majikforce (axis) #3

  • '22 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 armour moved from Trans-Jordan to Syria
                  Italians take Syria from French
            1 armour moved from Syria to Trans-Jordan
            1 infantry moved from Tobruk to Libya
                  Italians take Libya from British
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 carrier moved from 96 Sea Zone to 98 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 infantry moved from Western Germany to Switzerland
                  Italians take Switzerland from Neutral_True
            1 aaGun moved from Western Germany to France
            1 infantry moved from Western Germany to France
            2 fighters moved from Bryansk to 98 Sea Zone
            2 submarines moved from 93 Sea Zone to 95 Sea Zone
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            3 destroyers moved from 96 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 submarine placed in 95 Sea Zone
            3 mech_infantrys placed in Persia
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Causalty?

    8695161e-4a2c-4eaf-9b0a-fdc5b880aa05-image.png


  • Haven’t moved the two des by the Carolines. Attacked with the one from sz62.

  • '22 '16

    @trulpen sub


  • Grr, I didn’t post the save game and missed to save it. Will have to redo the battle. Might take some edits, but I’ll get there. ANZAC got one hit in r1 anyway.


  • The restarted battle began identically with one hit. All well in the Pacific.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 45 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win, taking Java from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : -0,83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 1 fighter, 1 harbour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            2 infantry moved from Smolensk to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 infantry moved from Bryansk to Smolensk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            1 artillery moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Tambov
            2 infantry moved from Volgograd to Samara
            3 fighters and 2 tactical_bombers moved from Bryansk to Samara
            1 infantry moved from Bryansk to Tambov
            2 bombers moved from Iraq to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
            3 fighters and 2 tactical_bombers moved from Samara to Bryansk
            2 bombers moved from Tambov to Bryansk
            1 armour moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Iraq to Saudi Arabia
                  Germans take Saudi Arabia from Neutral_True
            1 mech_infantry moved from Iraq to Trans-Jordan
            2 infantry moved from Greece to Turkey
                  Germans take Turkey from Neutral_True
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 artillery moved from Western Germany to France
            3 infantry moved from Western Germany to France
            3 fighters moved from Trans-Jordan to Southern Italy
            5 mech_infantrys moved from Germany to Western Germany
            5 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 harbour placed in Iraq
            3 infantry placed in Volgograd
            3 artilleries placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Caucasus
            1 artillery and 2 infantry placed in France
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 0.67
    

    Savegame

  • '22 '16

    @trulpen If you approve and think of it I’d like my Italian DD moved to sz 39. Forgot to do it during Italys turn and then again during Germany’s turn.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Vologda
            2 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            2 fighters moved from Russia to Smolensk
            2 fighters moved from Russia to Vologda
            8 infantry moved from Novosibirsk to Samara
            2 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 11 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 11 infantry in Samara, round 2 : 2/11 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 80 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 39 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Dutch from Neutrality to Friendly
            EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Chinese from Allied to Neutrality
            EDIT: Editing Political Relationship for Russians and Japanese from War to Neutrality
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied
            EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Chinese from Allied to Neutrality
            EDIT: Editing Political Relationship for Russians and Dutch from Friendly to Neutrality
            EDIT: Editing Political Relationship for Russians and Japanese from War to Neutrality
            EDIT: Turning off Edit Mode
            2 fighters moved from Vologda to Russia
            2 fighters moved from Smolensk to Russia
            1 aaGun moved from Novosibirsk to Samara
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 infantry moved from Novosibirsk to Samara
            1 aaGun and 4 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : -1,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 1 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 armour moved from Eastern Persia to 80 Sea Zone
            3 tactical_bombers moved from Philippines to 42 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 infantry moved from Szechwan to Sikang
            5 mech_infantrys moved from Yunnan to Sikang
            1 mech_infantry moved from Szechwan to Tsinghai
            4 infantry moved from Shensi to Kansu
            3 infantry moved from Shensi to Tsinghai
            1 bomber moved from Yunnan to Tsinghai
            1 armour, 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 armour moved from 71 Sea Zone to Union of South Africa
            5 fighters moved from 6 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
    
        Combat - Japanese
            Battle in 1 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 3 tactical_bombers and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in 71 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport
                British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                    Japanese roll dice for 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport in 71 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 71 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 destroyers owned by the British and 1 carrier owned by the British lost in 71 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport in 71 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 71 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 71 Sea Zone
                Japanese win, taking 71 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 71
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
            Battle in Union of South Africa
            Battle in Sikang
                Japanese attack with 1 infantry and 5 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 5 mech_infantrys in Sikang, round 2 : 2/6 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Union of South Africa from British, taking Sikang from Chinese with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 bomber, 3 infantry and 1 mech_infantry
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Kansu
                Japanese attack with 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Iwo Jima
                Japanese attack with 6 fighters
                Americans defend with 2 artilleries and 3 infantry
                    Japanese roll dice for 6 fighters in Iwo Jima, round 2 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 2 artilleries and 3 infantry in Iwo Jima, round 2 : 1/5 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
                    Japanese roll dice for 5 fighters in Iwo Jima, round 3 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
                Japanese win with 4 fighters remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 2 artilleries and 3 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 artillery moved from Burma to India
            1 artillery moved from Burma to India
            1 artillery moved from Burma to Shan State
            1 armour moved from Eastern Persia to Afghanistan
                  Japanese take Afghanistan from Neutral_True
            1 armour moved from Eastern Persia to 80 Sea Zone
            1 armour and 1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 armour moved from 71 Sea Zone to Mozambique
                  Japanese take Mozambique from Neutral_True
            1 bomber moved from Tsinghai to Kweichow
            1 aaGun moved from Shensi to Kweichow
            1 fighter moved from 6 Sea Zone to Japan
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            4 fighters moved from Iwo Jima to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
            1 destroyer and 2 transports placed in 39 Sea Zone
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    British : -1.33
    ANZAC : -1.00
    Americans : 0.00
    Chinese : 0.00
    Japanese : 8.83
    

    Savegame

  • '22 '16

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 1 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 armour moved from Eastern Persia to 80 Sea Zone
            3 tactical_bombers moved from Philippines to 42 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 infantry moved from Szechwan to Sikang
            5 mech_infantrys moved from Yunnan to Sikang
            1 mech_infantry moved from Szechwan to Tsinghai
            4 infantry moved from Shensi to Kansu
            3 infantry moved from Shensi to Tsinghai
            1 bomber moved from Yunnan to Tsinghai
            1 armour, 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 armour moved from 71 Sea Zone to Union of South Africa
            5 fighters moved from 6 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
    
        Combat - Japanese
            Battle in 1 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 3 tactical_bombers and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in 71 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport
                British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                    Japanese roll dice for 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport in 71 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 71 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 destroyers owned by the British and 1 carrier owned by the British lost in 71 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport in 71 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 71 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 71 Sea Zone
                Japanese win, taking 71 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 71
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
            Battle in Union of South Africa
            Battle in Sikang
                Japanese attack with 1 infantry and 5 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 5 mech_infantrys in Sikang, round 2 : 2/6 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Union of South Africa from British, taking Sikang from Chinese with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 bomber, 3 infantry and 1 mech_infantry
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Kansu
                Japanese attack with 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Iwo Jima
                Japanese attack with 6 fighters
                Americans defend with 2 artilleries and 3 infantry
                    Japanese roll dice for 6 fighters in Iwo Jima, round 2 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 2 artilleries and 3 infantry in Iwo Jima, round 2 : 1/5 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
                    Japanese roll dice for 5 fighters in Iwo Jima, round 3 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
                Japanese win with 4 fighters remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 2 artilleries and 3 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 artillery moved from Burma to India
            1 artillery moved from Burma to India
            1 artillery moved from Burma to Shan State
            1 armour moved from Eastern Persia to Afghanistan
                  Japanese take Afghanistan from Neutral_True
            1 armour moved from Eastern Persia to 80 Sea Zone
            1 armour and 1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 armour moved from 71 Sea Zone to Mozambique
                  Japanese take Mozambique from Neutral_True
            1 bomber moved from Tsinghai to Kweichow
            1 aaGun moved from Shensi to Kweichow
            1 fighter moved from 6 Sea Zone to Japan
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            4 fighters moved from Iwo Jima to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
            1 destroyer and 2 transports placed in 39 Sea Zone
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 4 fighters
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -1.33
    ANZAC : -1.00
    Americans : 0.00
    Chinese : 0.00
    Japanese : 8.83
    

    Savegame

  • '22 '16

    @majikforce Made a NCM edit. Please use 2nd map posted.


  • My intention was to move the British fleet by S Africa up west. Overlooked to move it. Been superstressed these days. :(


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 factory_minor, 9 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to France
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Brazil to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            5 submarines moved from 17 Sea Zone to 6 Sea Zone
            5 fighters and 5 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
    

    Savegame


  • I guess a silly question about scramble. Will soon travel, so I presume you don’t want to scramble in sz6 and proceed.


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 factory_minor, 9 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to France
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Brazil to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            5 submarines moved from 17 Sea Zone to 6 Sea Zone
            5 fighters and 5 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 8 fighters, 6 submarines and 7 tactical_bombers
                Japanese defend with 2 carriers, 1 destroyer and 4 fighters
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits, 8,67 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                    4 fighters owned by the Japanese, 4 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 8 fighters, 2 submarines and 7 tactical_bombers remaining. Battle score for attacker is 56
                Casualties for Americans: 4 submarines
                Casualties for Japanese: 2 carriers, 1 destroyer and 4 fighters
    
        Non Combat Move - Americans
            2 carriers moved from 17 Sea Zone to 6 Sea Zone
            2 carriers moved from 17 Sea Zone to 33 Sea Zone
            1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 transports moved from 17 Sea Zone to 31 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            1 battleship and 1 cruiser moved from 17 Sea Zone to 33 Sea Zone
            1 carrier moved from 17 Sea Zone to 33 Sea Zone
            1 carrier moved from 17 Sea Zone to 33 Sea Zone
            2 carriers moved from 17 Sea Zone to 6 Sea Zone
            1 battleship moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Soviet Far East
            1 battleship, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Alaska to British Columbia
            1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun and 1 infantry moved from Gibraltar to Spain
            1 bomber moved from France to Spain
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
            2 infantry moved from 104 Sea Zone to Spain
            1 carrier moved from 91 Sea Zone to 104 Sea Zone
            1 carrier moved from 101 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
    
        Place Units - Americans
            1 factory_minor placed in Spain
            1 bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
            8 infantry placed in Central United States
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 30 PUs; 
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to Alexandria
            2 fighters moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Gibraltar to 92 Sea Zone
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 submarine moved from 83 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 5 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Alexandria
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Alexandria to Egypt
            1 fighter moved from 92 Sea Zone to United Kingdom
            3 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            2 fighters placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 2 artilleries and 1 infantry
            EDIT: Adding units owned by British to Spain: 2 artilleries and 1 infantry
            EDIT: Removing units owned by British from Portugal: 1 armour and 1 artillery
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Spain: 1 armour and 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,3,5,2,5
            British collect 25 PUs (2 lost to blockades); end with 26 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,50
    Italians : -0,67
    AA fire in France : : -0,17
    Americans : -0,67
    Japanese : 1,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 4 infantry moved from France to Southern France
            1 bomber and 1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Southern France, round 2 : 4/7 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from France to Southern France
            3 infantry moved from Switzerland to Northern Italy
            1 bomber and 1 fighter moved from Southern France to Southern Italy
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            3 destroyers moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Italians
            3 mech_infantrys placed in Persia
            3 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Americans : -0.33
    

    Savegame

  • '22 '16

    @trulpen said in G40 trulpen (allies +28) vs majikforce (axis) #3:

    I guess a silly question about scramble. Will soon travel, so I presume you don’t want to scramble in sz6 and proceed.

    You assumed correctly. Also I noticed you had US planes in Russia. They can’t land there unless Russia is at war on the Pacific map.


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Soviet Far East: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Western United States: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
            1 fighter moved from Celebes to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2,00
    Japanese : -0,33
    

    Savegame

Suggested Topics

  • 62
  • 92
  • 47
  • 42
  • 267
  • 165
  • 181
  • 275
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.0k

Users

39.3k

Topics

1.7m

Posts