FMErwinRommel (X) vs Wizmark (L) BM3 game 3

  • 2025 2024 '23 '22 '21 '20 '19

    I’ve learned that its a waste for Italy to build ships, as they can’t out build UK and so will just get sunk. Building fighters is better. I still have a full scramble despite losses. Your decision to keep subs for convoy blockage cost Italy income, but Italy was able to sink your expensive capital ships with the loss of only 2 fighters for +24 TUV. Freeing the Luftwaffe to perform other duties. It irks me that my subs consistently inflict below average convoy damage, while my opponents cause at least average damage. The Americans restored UK’s N.O.'s, without loss. But it resulted in the Atlantic fleet being spread out and not a serious threat for a few turns. UK has been building fighters, DD’s and tanks more than cheap grunts, because its safe from Italian invasion. UK has ten fighters/TBs from Egypt to India. But Germany will have a fleet of subs in the Med at the end of G6. So Egypt will have to build DD’s. The Italian can opener didn’t have air support, so it was 70% chance of win or draw. Now Germany can take Stalingrad and Cauc with mech, for 14 PUs. As soon as Russia retreats to Moscow, Germany wins the economic war.

  • 2025 2024 '23 '22 '21 '20 '19

    Germany has an unfair advantage because bombers in W. Ger can strat bomb Moscow or London, reach fleets from Iceland to Egypt and targets in Syria and Cauc. From S. Italy, they can reach Egypt and the Red Sea. So the Allies have to defend multiple sites from a single concentrated bomber force. Build an average of 1 bomber per turn, and Germany has a monster force that can threaten many targets simultaneously.

  • '20 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Western Germany to Russia
            3 fighters moved from Novgorod to Russia
            1 infantry moved from Bryansk to Smolensk
            1 tactical_bomber moved from Bessarabia to Smolensk
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Intercept bomber raid on Moscow with 3 fighters? Bombing with 5 bombers and 3 escorts.

  • '20 '19

    @FMErwinRommel Ouch…thats going to hurt! no intercept thanks…come on a very improbable AA!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Western Germany to Russia
            3 fighters moved from Novgorod to Russia
            1 infantry moved from Bryansk to Smolensk
            1 tactical_bomber moved from Bessarabia to Smolensk
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
    
        Combat - Germans
            Germans creates battle in territory 105 Sea Zone
            Air Battle in Russia
                Germans attacks with 8 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                    AA fire in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 8,7,5,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 26 damage total.  Damaged units is as follows: factory_major = 20, airfield = 6
            Battle in Smolensk
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                 retreated to Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            1 aaGun and 2 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Germany to Romania
            1 armour and 1 mech_infantry moved from Germany to Eastern Poland
            1 tactical_bomber moved from Smolensk to Bryansk
            1 armour moved from Nenetsia to Novgorod
            1 mech_infantry moved from Novgorod to Karelia
            1 armour moved from Archangel to Bryansk
            1 armour and 2 infantry moved from Ukraine to Bryansk
            5 bombers and 3 fighters moved from Russia to Bryansk
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from France to Northern Italy
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            2 submarines moved from 109 Sea Zone to 105 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 submarines placed in 93 Sea Zone
            3 artilleries placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            1 armour placed in Germany
            1 factory_minor placed in Western Ukraine
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
            Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    Germans : -0.67
    Russians : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 15x factory_major; Remaining resources: 17 PUs; 
            Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            2 infantry moved from Samara to Volgograd
            3 fighters and 1 tactical_bomber moved from Russia to Volgograd
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 15x factory_major; Remaining resources: 17 PUs; 
            Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            2 infantry moved from Samara to Volgograd
            3 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Volgograd to Russia
            3 fighters moved from Volgograd to Russia
            1 infantry moved from Smolensk to Russia
            2 infantry moved from Novosibirsk to Samara
            3 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 artillery, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
            1 armour moved from Hopei to Tsinghai
            1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
            3 fighters moved from Yunnan to India
            1 bomber moved from French Indo China to India
            1 artillery, 1 fighter and 2 tactical_bombers moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 destroyer, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Intercept with 2 UK fighters in India vs SBR of 1 bomber & 3 escorting fighters?

  • '20 '19

    @FMErwinRommel no intercept thanks…after the poor show of russian AA the odds must be with the AA this time!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
            1 armour moved from Hopei to Tsinghai
            1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
            3 fighters moved from Yunnan to India
            1 bomber moved from French Indo China to India
            1 artillery, 1 fighter and 2 tactical_bombers moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 destroyer, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 4 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in India causes 0 damage total. 
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 1/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Burma, round 3 : 3/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            3 fighters moved from India to Yunnan
            1 fighter moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
            3 artilleries and 2 infantry moved from French Indo China to Yunnan
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Kweichow to Szechwan
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 battleship moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 42 Sea Zone
            3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Burma to 42 Sea Zone
            1 tactical_bomber moved from Burma to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 fighter and 1 submarine placed in 6 Sea Zone
            3 armour placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -0.33
    UK_Pacific : 0.00
    AA fire in India : : 0.83
    Japanese : 1.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Argh! Darn perverse AA got me again. J3 1-of- 2; J5 0-for-1; now 1-for-1. Indian AA shot down all of my bombers. That’s 2-for-4 hits. In my last game against Owentoo, even worse. first SBR on India 1-for-2 hits, very next turn 1-for-1. India shot down my entire bomber force in 2 turns, 2-for 3. I finally conquered India, but had negative TUV in this game and that game. UK AA 0-for-4, damage maxed out. Moscow 0-5, damage maxed out. It’s the solo bombers that lose the odds.

  • '20 '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 123 Sea Zone to 125 Sea Zone
            1 bomber moved from Scotland to 125 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 123 Sea Zone to 125 Sea Zone
            1 bomber moved from Scotland to 125 Sea Zone
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Queensland to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from 125 Sea Zone to United Kingdom
            2 artilleries moved from Iceland to 123 Sea Zone
            2 infantry moved from Iceland to 123 Sea Zone
            1 marine moved from Iceland to 123 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 123 Sea Zone to 106 Sea Zone
            1 marine moved from 106 Sea Zone to Quebec
            2 artilleries moved from 106 Sea Zone to Quebec
            2 infantry moved from 106 Sea Zone to Quebec
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 cruiser moved from 68 Sea Zone to 86 Sea Zone
            1 destroyer moved from 68 Sea Zone to 70 Sea Zone
            1 bomber moved from Western United States to Queensland
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -0.33
    Japanese : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            1 armour moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 armour moved from French West Africa to French Central Africa
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            1 tactical_bomber moved from Syria to Caucasus
            1 bomber moved from India to 36 Sea Zone
            1 fighter moved from India to Burma
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 123 Sea Zone to 125 Sea Zone
            1 bomber moved from Scotland to 125 Sea Zone
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Queensland to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from 125 Sea Zone to United Kingdom
            2 artilleries moved from Iceland to 123 Sea Zone
            2 infantry moved from Iceland to 123 Sea Zone
            1 marine moved from Iceland to 123 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 123 Sea Zone to 106 Sea Zone
            1 marine moved from 106 Sea Zone to Quebec
            2 artilleries moved from 106 Sea Zone to Quebec
            2 infantry moved from 106 Sea Zone to Quebec
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 cruiser moved from 68 Sea Zone to 86 Sea Zone
            1 destroyer moved from 68 Sea Zone to 70 Sea Zone
            1 bomber moved from Western United States to Queensland
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 armour moved from French West Africa to French Central Africa
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            1 tactical_bomber moved from Syria to Caucasus
            1 bomber moved from India to 36 Sea Zone
            1 fighter moved from India to Burma
    
        Combat - British
            British creates battle in territory 105 Sea Zone
            Battle in 36 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Caucasus
                British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Caucasus to Northwest Persia
            2 infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Syria to Northwest Persia
            1 aaGun moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 aaGun and 1 artillery moved from 80 Sea Zone to Eastern Persia
            2 armour moved from West India to India
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
            2 fighters moved from 98 Sea Zone to Persia
            2 fighters moved from Syria to Persia
            3 aaGuns, 2 infantry and 1 mech_infantry moved from Scotland to United Kingdom
            1 bomber moved from 36 Sea Zone to Dutch New Guinea
    
        Place Units - British
            3 infantry placed in Iraq
            1 fighter and 1 mech_infantry placed in Persia
            1 destroyer placed in 81 Sea Zone
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -0.67
    Americans : -0.33
    Japanese : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Nuts, didn’t consider the UK bomber going to DNG. I didn’t need to move both the CR and DD from sz36, since I had additional planes that were able to land on Java CVs. The CR and DD could have defended the transport and attacked US in Caroline Isles.

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