Let’s see if I did this correctly. GL and HF.
Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
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TripleA Move Summary: French round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Combat Move - French
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in French Indo China ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 factory_minor ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 2 fighters moved from French Indo China to India 1 bomber moved from French Indo China to Philippines 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in French Indo China ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 factory_minor ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 2 fighters moved from French Indo China to India 1 bomber moved from French Indo China to Philippines 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 23 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 carrier, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland 2 armour moved from Kazakhstan to Tsinghai 1 tactical_bomber moved from Russia to Tsinghai Combat - Germans Battle in Scotland Battle in Iceland Battle in Tsinghai Germans attack with 2 armour and 1 tactical_bomber Chinese defend with 1 infantry Germans roll dice for 2 armour and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Scotland from British, taking Iceland from British, taking Tsinghai from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 2 artilleries and 2 infantry moved from Rostov to Caucasus 2 aaGuns moved from Rostov to Caucasus 3 fighters and 2 tactical_bombers moved from Russia to Caucasus 1 tactical_bomber moved from Tsinghai to Caucasus 1 armour moved from Kazakhstan to Caucasus 1 aaGun, 13 armour, 6 artilleries and 2 infantry moved from Volgograd to Caucasus 3 mech_infantrys moved from Finland to Novgorod 2 fighters moved from Germany to Western Germany 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from Holland Belgium to Western Germany 1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 3 mech_infantrys placed in Novgorod 1 carrier and 1 transport placed in 113 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2,5,5 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.33 Chinese : -0.33
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TripleA Move Summary: Japanese round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Hunan to Kwangsi Japanese take Kwangsi from Chinese
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Hunan to Kwangsi Japanese take Kwangsi from Chinese Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6,1,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,3,6,1,6,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,6,6,4,3,5 Japanese collect 17 PUs (17 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Sakha to Siberia Americans take Siberia from Japanese 1 armour moved from Buryatia to Yenisey Americans take Yakut S.S.R. from Germans Americans take Yenisey from Germans 1 bomber moved from Yunnan to Shensi 1 bomber moved from Eastern United States to 123 Sea Zone 3 submarines moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Eastern United States to 119 Sea Zone 4 bombers moved from Eastern United States to Scotland 2 artilleries and 2 infantry moved from United Kingdom to Scotland
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Sakha to Siberia Americans take Siberia from Japanese 1 armour moved from Buryatia to Yenisey Americans take Yakut S.S.R. from Germans Americans take Yenisey from Germans 1 bomber moved from Yunnan to Shensi 1 bomber moved from Eastern United States to 123 Sea Zone 3 submarines moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Eastern United States to 119 Sea Zone 4 bombers moved from Eastern United States to Scotland 2 artilleries and 2 infantry moved from United Kingdom to Scotland Combat - Americans Battle in 119 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 119 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Scotland Americans attack with 2 artilleries, 4 bombers and 2 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 2 artilleries, 4 bombers and 2 infantry in Scotland, round 2 : 2/8 hits, 4.00 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 2 artilleries, 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Shensi, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Shensi to Persia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 artilleries moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 119 Sea Zone to United Kingdom 1 bomber moved from 123 Sea Zone to United Kingdom 4 bombers moved from Scotland to United Kingdom 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 8 bombers moved from Gibraltar to Iraq 3 fighters moved from Gibraltar to Alexandria Place Units - Americans 5 bombers, 2 fighters and 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -2.33 Japanese : -0.67
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu Chinese take Kiangsi from Japanese Chinese take Kiangsu from Japanese 2 artilleries moved from Szechwan to Sikang 2 armour moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Anhwe 1 mech_infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Sikang
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Sakha to Siberia Americans take Siberia from Japanese 1 armour moved from Buryatia to Yenisey Americans take Yakut S.S.R. from Germans Americans take Yenisey from Germans 1 bomber moved from Yunnan to Shensi 1 bomber moved from Eastern United States to 123 Sea Zone 3 submarines moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Eastern United States to 119 Sea Zone 4 bombers moved from Eastern United States to Scotland 2 artilleries and 2 infantry moved from United Kingdom to Scotland Combat - Americans Battle in 119 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 119 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Scotland Americans attack with 2 artilleries, 4 bombers and 2 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 2 artilleries, 4 bombers and 2 infantry in Scotland, round 2 : 2/8 hits, 4.00 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 2 artilleries, 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Shensi, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Shensi to Persia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 artilleries moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 119 Sea Zone to United Kingdom 1 bomber moved from 123 Sea Zone to United Kingdom 4 bombers moved from Scotland to United Kingdom 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 8 bombers moved from Gibraltar to Iraq 3 fighters moved from Gibraltar to Alexandria Place Units - Americans 5 bombers, 2 fighters and 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu Chinese take Kiangsi from Japanese Chinese take Kiangsu from Japanese 2 artilleries moved from Szechwan to Sikang 2 armour moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Anhwe 1 mech_infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Sikang Combat - British Battle in Kweichow British attack with 2 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anhwe retreated to Anhwe Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Sikang British attack with 2 artilleries and 1 fighter Japanese defend with 1 armour British roll dice for 2 artilleries and 1 fighter in Sikang, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 1 fighter moved from Sikang to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Anhwe to Yunnan 1 mech_infantry moved from India to Eastern Persia 3 mech_infantrys moved from India to West India 1 armour, 1 fighter and 1 infantry moved from Persia to Northwest Persia 4 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq Place Units - British 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 armour and 2 fighters placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 fighter and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 fighter and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : -1.67 Americans : -2.33 Japanese : -0.83
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Turkmenistan to Sikang 1 armour moved from Caucasus to Sikang Combat - Italians Battle in Sikang Italians attack with 3 armour British defend with 2 artilleries Italians roll dice for 3 armour in Sikang, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 2 artilleries in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Sikang Italians roll dice for 3 armour in Sikang, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Sikang Italians win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 2 Casualties for British: 2 artilleries Casualties for Italians: 1 armour Non Combat Move - Italians 2 mech_infantrys moved from Southern Italy to Yugoslavia 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 mech_infantry placed in Southern Italy 3 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,4,4,6 Italians collect 18 PUs (4 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.00 Chinese : 0.00
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TripleA Move Summary: ANZAC round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 3 armour and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 3 armour and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi Combat - ANZAC Battle in Celebes ANZAC attack with 1 bomber and 4 infantry Japanese defend with 2 artilleries ANZAC roll dice for 1 bomber and 4 infantry in Celebes, round 2 : 3/5 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in Kwangsi ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi ANZAC win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Queensland to Sumatra 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone 2 submarines moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from India to Iraq 2 fighters moved from India to Northwest Persia 1 bomber moved from Celebes to Shan State Place Units - ANZAC 3 armour placed in French Indo China 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 24 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
ANZAC : 2.33 Japanese : -1.00
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 3 armour and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi Combat - ANZAC Battle in Celebes ANZAC attack with 1 bomber and 4 infantry Japanese defend with 2 artilleries ANZAC roll dice for 1 bomber and 4 infantry in Celebes, round 2 : 3/5 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in Kwangsi ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi ANZAC win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Queensland to Sumatra 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone 2 submarines moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from India to Iraq 2 fighters moved from India to Northwest Persia 1 bomber moved from Celebes to Shan State Place Units - ANZAC 3 armour placed in French Indo China 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 24 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.33 Japanese : -1.00
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers, 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Iraq 3 fighters moved from Caucasus to Iraq Combat - Germans Air Battle in Iraq Germans attacks with 5 units heading to Iraq Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq AA fire in Iraq : 0/2 hits, 0.33 expected hits Bombing raid in Iraq rolls: 5,7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Cleaning up after air battles Non Combat Move - Germans 2 bombers and 3 fighters moved from Iraq to Caucasus 3 armour moved from Volgograd to Caucasus 3 armour moved from Russia to Volgograd 2 armour moved from Tsinghai to Timguska 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine 6 mech_infantrys moved from Novgorod to Bryansk 2 carriers, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 2 infantry moved from Western Germany to France 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 2 bombers and 2 fighters placed in Western Germany 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,5,4,6 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : -0.33
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Chahar to Jehol 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Hopei to Jehol 1 fighter moved from Japan to 36 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Jehol Japanese attack with 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Japanese roll dice for 2 mech_infantrys in Jehol, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol 1 mech_infantry owned by the Japanese retreated to Chahar Chinese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Japanese 1 mech_infantry moved from Kansu to Kazakhstan 1 infantry moved from Suiyuyan to Kansu 1 fighter moved from 36 Sea Zone to Hainan Place Units - Japanese 3 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,1,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,5,2,2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,2,6,3,1,5,5,6,5,4,3,5 Japanese collect 9 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.83
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TripleA Move Summary: Americans round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Americans Americans buy 6 bombers, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to Volgograd 1 armour moved from Yenisey to Urals Americans take Evenkiyskiy from Japanese Americans take Urals from Japanese 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 2 bombers moved from United Kingdom to Iceland 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to France 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Iceland
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@Odonis scramble sz 6?
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@wizmark
Nah