@Daaras Scramble decisions?
Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
-
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 carrier, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland 2 armour moved from Kazakhstan to Tsinghai 1 tactical_bomber moved from Russia to Tsinghai Combat - Germans Battle in Scotland Battle in Iceland Battle in Tsinghai Germans attack with 2 armour and 1 tactical_bomber Chinese defend with 1 infantry Germans roll dice for 2 armour and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Scotland from British, taking Iceland from British, taking Tsinghai from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 2 artilleries and 2 infantry moved from Rostov to Caucasus 2 aaGuns moved from Rostov to Caucasus 3 fighters and 2 tactical_bombers moved from Russia to Caucasus 1 tactical_bomber moved from Tsinghai to Caucasus 1 armour moved from Kazakhstan to Caucasus 1 aaGun, 13 armour, 6 artilleries and 2 infantry moved from Volgograd to Caucasus 3 mech_infantrys moved from Finland to Novgorod 2 fighters moved from Germany to Western Germany 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from Holland Belgium to Western Germany 1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 3 mech_infantrys placed in Novgorod 1 carrier and 1 transport placed in 113 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2,5,5 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.33 Chinese : -0.33
-
TripleA Move Summary: Japanese round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Hunan to Kwangsi Japanese take Kwangsi from Chinese
-
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Hunan to Kwangsi Japanese take Kwangsi from Chinese Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6,1,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,3,6,1,6,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,6,6,4,3,5 Japanese collect 17 PUs (17 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Sakha to Siberia Americans take Siberia from Japanese 1 armour moved from Buryatia to Yenisey Americans take Yakut S.S.R. from Germans Americans take Yenisey from Germans 1 bomber moved from Yunnan to Shensi 1 bomber moved from Eastern United States to 123 Sea Zone 3 submarines moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Eastern United States to 119 Sea Zone 4 bombers moved from Eastern United States to Scotland 2 artilleries and 2 infantry moved from United Kingdom to Scotland
-
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Sakha to Siberia Americans take Siberia from Japanese 1 armour moved from Buryatia to Yenisey Americans take Yakut S.S.R. from Germans Americans take Yenisey from Germans 1 bomber moved from Yunnan to Shensi 1 bomber moved from Eastern United States to 123 Sea Zone 3 submarines moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Eastern United States to 119 Sea Zone 4 bombers moved from Eastern United States to Scotland 2 artilleries and 2 infantry moved from United Kingdom to Scotland Combat - Americans Battle in 119 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 119 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Scotland Americans attack with 2 artilleries, 4 bombers and 2 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 2 artilleries, 4 bombers and 2 infantry in Scotland, round 2 : 2/8 hits, 4.00 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 2 artilleries, 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Shensi, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Shensi to Persia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 artilleries moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 119 Sea Zone to United Kingdom 1 bomber moved from 123 Sea Zone to United Kingdom 4 bombers moved from Scotland to United Kingdom 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 8 bombers moved from Gibraltar to Iraq 3 fighters moved from Gibraltar to Alexandria Place Units - Americans 5 bombers, 2 fighters and 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -2.33 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: British round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu Chinese take Kiangsi from Japanese Chinese take Kiangsu from Japanese 2 artilleries moved from Szechwan to Sikang 2 armour moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Anhwe 1 mech_infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Sikang
-
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Sakha to Siberia Americans take Siberia from Japanese 1 armour moved from Buryatia to Yenisey Americans take Yakut S.S.R. from Germans Americans take Yenisey from Germans 1 bomber moved from Yunnan to Shensi 1 bomber moved from Eastern United States to 123 Sea Zone 3 submarines moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Eastern United States to 119 Sea Zone 4 bombers moved from Eastern United States to Scotland 2 artilleries and 2 infantry moved from United Kingdom to Scotland Combat - Americans Battle in 119 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 119 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Scotland Americans attack with 2 artilleries, 4 bombers and 2 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 2 artilleries, 4 bombers and 2 infantry in Scotland, round 2 : 2/8 hits, 4.00 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 2 artilleries, 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Shensi, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Shensi to Persia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 artilleries moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 119 Sea Zone to United Kingdom 1 bomber moved from 123 Sea Zone to United Kingdom 4 bombers moved from Scotland to United Kingdom 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 8 bombers moved from Gibraltar to Iraq 3 fighters moved from Gibraltar to Alexandria Place Units - Americans 5 bombers, 2 fighters and 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu Chinese take Kiangsi from Japanese Chinese take Kiangsu from Japanese 2 artilleries moved from Szechwan to Sikang 2 armour moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Anhwe 1 mech_infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Sikang Combat - British Battle in Kweichow British attack with 2 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anhwe retreated to Anhwe Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Sikang British attack with 2 artilleries and 1 fighter Japanese defend with 1 armour British roll dice for 2 artilleries and 1 fighter in Sikang, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 1 fighter moved from Sikang to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Anhwe to Yunnan 1 mech_infantry moved from India to Eastern Persia 3 mech_infantrys moved from India to West India 1 armour, 1 fighter and 1 infantry moved from Persia to Northwest Persia 4 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq Place Units - British 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 armour and 2 fighters placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 fighter and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 fighter and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : -1.67 Americans : -2.33 Japanese : -0.83
-
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Turkmenistan to Sikang 1 armour moved from Caucasus to Sikang Combat - Italians Battle in Sikang Italians attack with 3 armour British defend with 2 artilleries Italians roll dice for 3 armour in Sikang, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 2 artilleries in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Sikang Italians roll dice for 3 armour in Sikang, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Sikang Italians win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 2 Casualties for British: 2 artilleries Casualties for Italians: 1 armour Non Combat Move - Italians 2 mech_infantrys moved from Southern Italy to Yugoslavia 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 mech_infantry placed in Southern Italy 3 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,4,4,6 Italians collect 18 PUs (4 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.00 Chinese : 0.00
-
TripleA Move Summary: ANZAC round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 3 armour and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
-
TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 3 armour and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi Combat - ANZAC Battle in Celebes ANZAC attack with 1 bomber and 4 infantry Japanese defend with 2 artilleries ANZAC roll dice for 1 bomber and 4 infantry in Celebes, round 2 : 3/5 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in Kwangsi ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi ANZAC win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Queensland to Sumatra 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone 2 submarines moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from India to Iraq 2 fighters moved from India to Northwest Persia 1 bomber moved from Celebes to Shan State Place Units - ANZAC 3 armour placed in French Indo China 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 24 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
ANZAC : 2.33 Japanese : -1.00
-
TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 3 armour and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi Combat - ANZAC Battle in Celebes ANZAC attack with 1 bomber and 4 infantry Japanese defend with 2 artilleries ANZAC roll dice for 1 bomber and 4 infantry in Celebes, round 2 : 3/5 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in Kwangsi ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi ANZAC win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Queensland to Sumatra 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone 2 submarines moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from India to Iraq 2 fighters moved from India to Northwest Persia 1 bomber moved from Celebes to Shan State Place Units - ANZAC 3 armour placed in French Indo China 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 24 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.33 Japanese : -1.00
-
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers, 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Iraq 3 fighters moved from Caucasus to Iraq Combat - Germans Air Battle in Iraq Germans attacks with 5 units heading to Iraq Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq AA fire in Iraq : 0/2 hits, 0.33 expected hits Bombing raid in Iraq rolls: 5,7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Cleaning up after air battles Non Combat Move - Germans 2 bombers and 3 fighters moved from Iraq to Caucasus 3 armour moved from Volgograd to Caucasus 3 armour moved from Russia to Volgograd 2 armour moved from Tsinghai to Timguska 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine 6 mech_infantrys moved from Novgorod to Bryansk 2 carriers, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 2 infantry moved from Western Germany to France 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 2 bombers and 2 fighters placed in Western Germany 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,5,4,6 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : -0.33
-
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Chahar to Jehol 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Hopei to Jehol 1 fighter moved from Japan to 36 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Jehol Japanese attack with 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Japanese roll dice for 2 mech_infantrys in Jehol, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol 1 mech_infantry owned by the Japanese retreated to Chahar Chinese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Japanese 1 mech_infantry moved from Kansu to Kazakhstan 1 infantry moved from Suiyuyan to Kansu 1 fighter moved from 36 Sea Zone to Hainan Place Units - Japanese 3 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,1,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,5,2,2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,2,6,3,1,5,5,6,5,4,3,5 Japanese collect 9 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.83
-
TripleA Move Summary: Americans round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Americans Americans buy 6 bombers, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to Volgograd 1 armour moved from Yenisey to Urals Americans take Evenkiyskiy from Japanese Americans take Urals from Japanese 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 2 bombers moved from United Kingdom to Iceland 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to France 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Iceland
-
@Odonis scramble sz 6?
-
@wizmark
Nah -
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Americans Americans buy 6 bombers, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to Volgograd 1 armour moved from Yenisey to Urals Americans take Evenkiyskiy from Japanese Americans take Urals from Japanese 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 2 bombers moved from United Kingdom to Iceland 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to France 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Iceland Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in 6 Sea Zone Americans attack with 2 fighters, 7 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 bombers and 1 fighter Germans defend with 1 destroyer Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in Iceland Americans attack with 1 artillery, 3 bombers and 1 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Iceland, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland Americans win, taking Iceland from Germans with 1 artillery and 3 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 3 bombers moved from Iceland to Scotland 2 bombers moved from 110 Sea Zone to United Kingdom 6 infantry moved from United Kingdom to Scotland 4 artilleries moved from United Kingdom to Scotland 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 5 bombers moved from Eastern United States to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 3 fighters moved from Alexandria to Northwest Persia 8 bombers moved from Iraq to Egypt 1 bomber moved from Volgograd to Iraq 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone Place Units - Americans 1 harbour placed in Central America 6 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : 1.00 AA fire in France : : 0.83 AA fire in Volgograd : : -0.17 Americans : -0.83 Japanese : 0.67
-
TripleA Move Summary: Chinese round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 3 infantry moved from Shensi to Sikang 1 infantry moved from Jehol to Chahar
-
TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 3 infantry moved from Shensi to Sikang 1 infantry moved from Jehol to Chahar Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Chinese creates battle in territory Anhwe Battle in Sikang Chinese attack with 3 infantry Italians defend with 2 armour Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 armour in Sikang, round 3 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Sikang Italians win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Tsinghai from Germans, taking Anhwe from Japanese with 2 armour remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 2.00 Chinese : -1.33 Japanese : -0.33