Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1

  • '20 '19

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 bomber moved from India to French Indo China
            2 fighters moved from Yunnan to French Indo China
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
            Battle in French Indo China
                ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 factory_minor
                    ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
            2 fighters moved from French Indo China to India
            1 bomber moved from French Indo China to Philippines
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: French round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Combat Move - French
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 bomber moved from India to French Indo China
            2 fighters moved from Yunnan to French Indo China
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
            Battle in French Indo China
                ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 factory_minor
                    ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
            2 fighters moved from French Indo China to India
            1 bomber moved from French Indo China to Philippines
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 bomber moved from India to French Indo China
            2 fighters moved from Yunnan to French Indo China
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
            Battle in French Indo China
                ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 factory_minor
                    ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
            2 fighters moved from French Indo China to India
            1 bomber moved from French Indo China to Philippines
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 23 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 artillery, 1 carrier, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
            2 infantry moved from 119 Sea Zone to Scotland
            2 armour moved from Kazakhstan to Tsinghai
            1 tactical_bomber moved from Russia to Tsinghai
    
        Combat - Germans
            Battle in Scotland
            Battle in Iceland
            Battle in Tsinghai
                Germans attack with 2 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Scotland from British, taking Iceland from British, taking Tsinghai from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            2 artilleries and 2 infantry moved from Rostov to Caucasus
            2 aaGuns moved from Rostov to Caucasus
            3 fighters and 2 tactical_bombers moved from Russia to Caucasus
            1 tactical_bomber moved from Tsinghai to Caucasus
            1 armour moved from Kazakhstan to Caucasus
            1 aaGun, 13 armour, 6 artilleries and 2 infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Finland to Novgorod
            2 fighters moved from Germany to Western Germany
            3 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            1 artillery moved from Holland Belgium to Western Germany
            1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Russia
            3 mech_infantrys placed in Novgorod
            1 carrier and 1 transport placed in 113 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2,5,5
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Chinese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Japanese round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Hunan to Kwangsi
                  Japanese take Kwangsi from Chinese
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Hunan to Kwangsi
                  Japanese take Kwangsi from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 fighter and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 17
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6,1,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,3,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,3,6,1,6,3,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,6,6,4,3,5
            Japanese collect 17 PUs (17 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Sakha to Siberia
                  Americans take Siberia from Japanese
            1 armour moved from Buryatia to Yenisey
                  Americans take Yakut S.S.R. from Germans
                  Americans take Yenisey from Germans
            1 bomber moved from Yunnan to Shensi
            1 bomber moved from Eastern United States to 123 Sea Zone
            3 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Eastern United States to 119 Sea Zone
            4 bombers moved from Eastern United States to Scotland
            2 artilleries and 2 infantry moved from United Kingdom to Scotland
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Sakha to Siberia
                  Americans take Siberia from Japanese
            1 armour moved from Buryatia to Yenisey
                  Americans take Yakut S.S.R. from Germans
                  Americans take Yenisey from Germans
            1 bomber moved from Yunnan to Shensi
            1 bomber moved from Eastern United States to 123 Sea Zone
            3 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Eastern United States to 119 Sea Zone
            4 bombers moved from Eastern United States to Scotland
            2 artilleries and 2 infantry moved from United Kingdom to Scotland
    
        Combat - Americans
            Battle in 119 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 119 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 123 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Scotland
                Americans attack with 2 artilleries, 4 bombers and 2 infantry
                Germans defend with 1 airfield and 2 infantry
                    Americans roll dice for 2 artilleries, 4 bombers and 2 infantry in Scotland, round 2 : 2/8 hits, 4.00 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                Americans win, taking Scotland from Germans with 2 artilleries, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Shensi
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Shensi, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Shensi to Persia
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 artilleries moved from Midway to 25 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from 119 Sea Zone to United Kingdom
            1 bomber moved from 123 Sea Zone to United Kingdom
            4 bombers moved from Scotland to United Kingdom
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            8 bombers moved from Gibraltar to Iraq
            3 fighters moved from Gibraltar to Alexandria
    
        Place Units - Americans
            5 bombers, 2 fighters and 1 tactical_bomber placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -2.33
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: British round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Combat Move - British
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
                  Chinese take Kiangsi from Japanese
                  Chinese take Kiangsu from Japanese
            2 artilleries moved from Szechwan to Sikang
            2 armour moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Anhwe
            1 mech_infantry moved from Yunnan to Kweichow
            1 tactical_bomber moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to Sikang
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Sakha to Siberia
                  Americans take Siberia from Japanese
            1 armour moved from Buryatia to Yenisey
                  Americans take Yakut S.S.R. from Germans
                  Americans take Yenisey from Germans
            1 bomber moved from Yunnan to Shensi
            1 bomber moved from Eastern United States to 123 Sea Zone
            3 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Eastern United States to 119 Sea Zone
            4 bombers moved from Eastern United States to Scotland
            2 artilleries and 2 infantry moved from United Kingdom to Scotland
    
        Combat - Americans
            Battle in 119 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 119 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 123 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Scotland
                Americans attack with 2 artilleries, 4 bombers and 2 infantry
                Germans defend with 1 airfield and 2 infantry
                    Americans roll dice for 2 artilleries, 4 bombers and 2 infantry in Scotland, round 2 : 2/8 hits, 4.00 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                Americans win, taking Scotland from Germans with 2 artilleries, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Shensi
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Shensi, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Shensi to Persia
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 artilleries moved from Midway to 25 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from 119 Sea Zone to United Kingdom
            1 bomber moved from 123 Sea Zone to United Kingdom
            4 bombers moved from Scotland to United Kingdom
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            8 bombers moved from Gibraltar to Iraq
            3 fighters moved from Gibraltar to Alexandria
    
        Place Units - Americans
            5 bombers, 2 fighters and 1 tactical_bomber placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
                  Chinese take Kiangsi from Japanese
                  Chinese take Kiangsu from Japanese
            2 artilleries moved from Szechwan to Sikang
            2 armour moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Anhwe
            1 mech_infantry moved from Yunnan to Kweichow
            1 tactical_bomber moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to Sikang
    
        Combat - British
            Battle in Kweichow
                British attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Anhwe
                 retreated to Anhwe
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Sikang
                British attack with 2 artilleries and 1 fighter
                Japanese defend with 1 armour
                    British roll dice for 2 artilleries and 1 fighter in Sikang, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - British
            1 fighter moved from Sikang to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            1 fighter moved from Anhwe to Yunnan
            1 mech_infantry moved from India to Eastern Persia
            3 mech_infantrys moved from India to West India
            1 armour, 1 fighter and 1 infantry moved from Persia to Northwest Persia
            4 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Egypt to Iraq
    
        Place Units - British
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            1 armour and 2 fighters placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 fighter and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 1 fighter and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -1.67
    Americans : -2.33
    Japanese : -0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Turkmenistan to Sikang
            1 armour moved from Caucasus to Sikang
    
        Combat - Italians
            Battle in Sikang
                Italians attack with 3 armour
                British defend with 2 artilleries
                    Italians roll dice for 3 armour in Sikang, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 2 artilleries in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British lost in Sikang
                    Italians roll dice for 3 armour in Sikang, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 armour owned by the Italians lost in Sikang
                Italians win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 2
                Casualties for British: 2 artilleries
                Casualties for Italians: 1 armour
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Southern Italy to Yugoslavia
            2 mech_infantrys moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,4,4,6
            Italians collect 18 PUs (4 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Chinese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from Philippines to Celebes
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 artillery and 1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from Philippines to Celebes
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 artillery and 1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 bomber and 4 infantry
                Japanese defend with 2 artilleries
                    ANZAC roll dice for 1 bomber and 4 infantry in Celebes, round 2 : 3/5 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
            Battle in Kwangsi
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                ANZAC win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Sumatra
            1 cruiser moved from 25 Sea Zone to 26 Sea Zone
            2 submarines moved from 20 Sea Zone to 19 Sea Zone
            2 submarines moved from 44 Sea Zone to 20 Sea Zone
            1 fighter moved from India to Iraq
            2 fighters moved from India to Northwest Persia
            1 bomber moved from Celebes to Shan State
    
        Place Units - ANZAC
            3 armour placed in French Indo China
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.33
    Japanese : -1.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from Philippines to Celebes
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 artillery and 1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 bomber and 4 infantry
                Japanese defend with 2 artilleries
                    ANZAC roll dice for 1 bomber and 4 infantry in Celebes, round 2 : 3/5 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
            Battle in Kwangsi
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                ANZAC win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Sumatra
            1 cruiser moved from 25 Sea Zone to 26 Sea Zone
            2 submarines moved from 20 Sea Zone to 19 Sea Zone
            2 submarines moved from 44 Sea Zone to 20 Sea Zone
            1 fighter moved from India to Iraq
            2 fighters moved from India to Northwest Persia
            1 bomber moved from Celebes to Shan State
    
        Place Units - ANZAC
            3 armour placed in French Indo China
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2.33
    Japanese : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 bombers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to Iraq
            3 fighters moved from Caucasus to Iraq
    
        Combat - Germans
            Air Battle in Iraq
                Germans attacks with 5 units heading to Iraq
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/2 hits, 0.33 expected hits
                Bombing raid in Iraq rolls: 5,7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers and 3 fighters moved from Iraq to Caucasus
            3 armour moved from Volgograd to Caucasus
            3 armour moved from Russia to Volgograd
            2 armour moved from Tsinghai to Timguska
            3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            6 mech_infantrys moved from Novgorod to Bryansk
            2 carriers, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from Western Germany to 112 Sea Zone
            2 infantry moved from Western Germany to France
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Russia
            2 bombers and 2 fighters placed in Western Germany
            1 transport placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,5,4,6
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Chahar to Jehol
            1 mech_infantry moved from Anhwe to Jehol
            1 mech_infantry moved from Hopei to Jehol
            1 fighter moved from Japan to 36 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Jehol
                Japanese attack with 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                    Japanese roll dice for 2 mech_infantrys in Jehol, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                1 mech_infantry owned by the Japanese retreated to Chahar
                Chinese win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kansu to Kazakhstan
            1 infantry moved from Suiyuyan to Kansu
            1 fighter moved from 36 Sea Zone to Hainan
    
        Place Units - Japanese
            3 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,1,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,5,2,2,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,2,6,3,1,5,5,6,5,4,3,5
            Japanese collect 9 PUs (10 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : -0.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 6 bombers, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Volgograd
            1 armour moved from Yenisey to Urals
                  Americans take Evenkiyskiy from Japanese
                  Americans take Urals from Japanese
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            2 bombers moved from United Kingdom to Iceland
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 bomber moved from United Kingdom to France
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 bomber moved from United Kingdom to Iceland
    

    Savegame

  • '20 '19

    @Odonis scramble sz 6?

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