Simon33 (Allies) vs weddingsinger (Axis) BM3


  • @weddingsinger said in Simon33 (Allies) vs weddingsinger (Axis) BM3:

    So the race is on… Can Japan hold out?

    I think USA might still need to spend some more money on the Pacific side too. I’m not sure Germany can withstand the full US and UK spends though.

    If I can hold Caucasus that denies you another place to build an IC, noSo the race is on… Can Japan hold out?t to mention 7IPC/turn.

    A few battles in this game could have been really game changing. It’s interesting the way it goes even on low luck.


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major, 3x factory_minor; Remaining resources: 80 PUs; 
            Germans buy 3 armour, 1 bomber, 1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Vologda to Timguska
                  Germans take Timguska from Russians
            2 infantry moved from Russia to Samara
            1 armour moved from Vologda to Kansu
                  Germans take Kansu from Chinese
            1 armour moved from Vologda to Tsinghai
                  Germans take Tsinghai from Chinese
            1 mech_infantry moved from Archangel to Samara
            1 armour moved from Urals to Samara
            1 bomber moved from Hunan to Sikang
            10 armour and 10 mech_infantrys moved from Volgograd to Sikang
                  Germans take Kazakhstan from Russians
            8 mech_infantrys moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Battle in Sikang
                Germans attack with 10 armour, 1 bomber and 10 mech_infantrys
                Chinese defend with 13 infantry
                    Germans roll dice for 10 armour, 1 bomber and 10 mech_infantrys in Sikang, round 2 : 7/1 hits, 7.33 expected hits
                    Chinese roll dice for 13 infantry in Sikang, round 2 : 4/1 hits, 4.33 expected hits
                    7 infantry owned by the Chinese and 4 mech_infantrys owned by the Germans lost in Sikang
                    Germans roll dice for 10 armour, 1 bomber and 6 mech_infantrys in Sikang, round 3 : 7/1 hits, 6.67 expected hits
                    Chinese roll dice for 6 infantry in Sikang, round 3 : 2/0 hits, 2.00 expected hits
                    6 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 10 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Germans: 6 mech_infantrys
                Casualties for Chinese: 13 infantry
            Battle in Samara
                Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Samara, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Sikang to Volgograd
            3 armour moved from Ukraine to Volgograd
            2 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
            5 tactical_bombers moved from Ukraine to Volgograd
            1 infantry moved from Rostov to Volgograd
            3 armour moved from Novgorod to Bryansk
            1 fighter moved from Western Germany to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            3 artilleries moved from Germany to Western Germany
            4 bombers moved from Germany to Southern Italy
            1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
            1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 armour placed in Russia
            1 destroyer and 3 transports placed in 112 Sea Zone
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,2,3,5,6,6,4,3
            Germans collect 68 PUs (5 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Chinese : -0.33
    Russians : 0.67
    

    Savegame


  • @simon33

    I’m thinking Germany should have just done one big navy buy so I could just take Gibraltor, get into the Med, free up Italy already… hopefully I didn’t waste too much time.

    And, yeah, until Japan’s navy moves away, U.S.’ Pacific fleet is vulnerable if you stop spending. Small favors for now. Its funny how enormous our navies got.

  • '19 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            2 fighters and 1 infantry moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Rostov to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hunan to Shensi
                  Japanese take Shensi from Chinese
            1 armour and 1 mech_infantry moved from Hunan to Szechwan
            1 artillery moved from Kweichow to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            5 armour and 9 mech_infantrys moved from Hunan to Kwangsi
            5 mech_infantrys moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Shantung to Kweichow
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hainan
            Battle in Szechwan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Hainan from UK_Pacific, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 5 armour and 14 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 5 armour and 14 mech_infantrys in Kwangsi, round 2 : 5/1 hits, 4.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 5 armour and 14 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 5 fighters, 12 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
            2 carriers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            2 destroyers moved from 35 Sea Zone to 36 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            6 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            4 mech_infantrys moved from Shantung to Hunan
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Japan
            3 armour placed in Kiangsu
            4 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 124 Sea Zone
            2 fighters moved from Iceland to 124 Sea Zone
            1 fighter moved from Caucasus to Volgograd
            1 bomber moved from India to Volgograd
            1 bomber moved from Queensland to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Szechwan
            1 bomber and 2 fighters moved from India to Szechwan
            1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 battleship and 1 marine moved from 10 Sea Zone to 30 Sea Zone
            1 marine moved from 30 Sea Zone to Johnston Island
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
    

    Savegame

  • '19 '17 '16

    Intercept in Stalingrad?


  • @simon33

    Yes, intercept, please.

    pew pew

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 124 Sea Zone
            2 fighters moved from Iceland to 124 Sea Zone
            1 fighter moved from Caucasus to Volgograd
            1 bomber moved from India to Volgograd
            1 bomber moved from Queensland to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Szechwan
            1 bomber and 2 fighters moved from India to Szechwan
            1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 battleship and 1 marine moved from 10 Sea Zone to 30 Sea Zone
            1 marine moved from 30 Sea Zone to Johnston Island
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
    
        Combat - Americans
            Air Battle in Volgograd
                Americans attacks with 2 units heading to Volgograd
                Germans launches 1 interceptors out of Volgograd
                    Attackers Fire,  : 1/1 hits, 0.50 expected hits
                    Defenders Fire,  : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Volgograd
                    1 fighter owned by the Germans lost in Volgograd
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
            Battle in Johnston Island
            Battle in Midway
            Battle in 26 Sea Zone
                Americans attack with 1 carrier, 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking Johnston Island from Japanese, taking Midway from Japanese, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 124 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 124 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 124 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Szechwan
                Americans attack with 1 bomber and 3 fighters
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 bomber and 3 fighters in Szechwan, round 2 : 2/1 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Yunnan
                Americans attack with 1 artillery and 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 bomber in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Americans win, taking Yunnan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from Szechwan to Burma
            1 bomber moved from Volgograd to Caucasus
            2 fighters moved from 124 Sea Zone to United Kingdom
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
            2 carriers, 1 destroyer and 4 fighters moved from 10 Sea Zone to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Western United States to United Kingdom
            1 bomber moved from Yunnan to Burma
            1 armour and 1 infantry moved from French Indo China to Shan State
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 37 Sea Zone to 79 Sea Zone
            4 carriers, 2 destroyers, 5 fighters, 20 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 fighters moved from Western United States to Eastern United States
            1 bomber moved from Szechwan to India
    
        Place Units - Americans
            1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            2 fighters placed in Eastern United States
            Americans undo move 2.
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,1,1,5,4,3,3,3,4,6,3,3,2,3,1,2,1,1,5,6,2,6,2,1,6,1,5,5,5,4,6,3
            Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 11 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 2 mech_infantrys moved from Caucasus to Ukraine
            1 mech_infantry moved from Caucasus to Ukraine
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Caucasus
    
        Combat - British
            Battle in Ukraine
                British attack with 1 fighter and 3 mech_infantrys
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    British roll dice for 1 fighter and 3 mech_infantrys in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
                    British roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 3 : 0/1 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Ukraine
                    British roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 4 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Ukraine
                 retreated to Ukraine
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -8
                Casualties for British: 3 mech_infantrys
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Ukraine to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            3 infantry moved from Northwest Persia to Caucasus
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Trans-Jordan to Caucasus
            3 infantry moved from Trans-Jordan to Iraq
            3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            1 artillery moved from Alexandria to Egypt
            3 mech_infantrys moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            2 fighters moved from India to Caucasus
            1 transport moved from 37 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from Malaya to Shan State
            3 aaGuns, 1 armour, 12 infantry and 2 mech_infantrys moved from French Indo China to Shan State
            24 infantry moved from India to Burma
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 bomber moved from Quebec to United Kingdom
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 90 Sea Zone to 92 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 48 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 fighter and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 26 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 fighter and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Defenders Fire,  : : 0.67
    British : -1.50
    AA fire in Volgograd : : -0.17
    Americans : -0.83
    Attackers Fire,  : : 0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 104 Sea Zone
    
        Combat - Italians
            Battle in 104 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians lost in 104 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Italians: 1 bomber
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,6,6,5,3,1,4,1
            Italians collect 6 PUs (5 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 0.67
    

    Savegame


  • @simon33

    ARRRGGGHHHH Italy can’t even sink a simple destroyer sitting all alone…

  • '19 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - ANZAC
            Battle in Solomon Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Solomon Islands
                ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from 79 Sea Zone to Caucasus
            1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.67
    

    Savegame


  • @weddingsinger said in Simon33 (Allies) vs weddingsinger (Axis) BM3:

    @simon33

    ARRRGGGHHHH Italy can’t even sink a simple destroyer sitting all alone…

    Ooh, I didn’t think it could reach. Nasty dice there.


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 8 infantry and 5 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
            4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
            2 carriers moved from 112 Sea Zone to 111 Sea Zone
            1 destroyer moved from 112 Sea Zone to 124 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 124 Sea Zone
            1 bomber moved from Volgograd to Western Germany
            2 mech_infantrys moved from Ukraine to Rostov
            6 tactical_bombers moved from Volgograd to Rostov
            1 armour and 1 mech_infantry moved from Sikang to Szechwan
            9 armour and 1 mech_infantry moved from Sikang to Volgograd
                  Germans take Kazakhstan from British
            1 armour moved from Tsinghai to Volgograd
            1 mech_infantry moved from Sikang to Tsinghai
            1 armour moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
    
        Combat - Germans
            Battle in Scotland
            Battle in 124 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 124 Sea Zone
                Germans win, taking Scotland from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 104 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                British defend with 1 destroyer
                    Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in Rostov
                Germans attack with 2 mech_infantrys and 6 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 6 tactical_bombers in Rostov, round 2 : 3/1 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Szechwan
                Germans attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Germans win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 104 Sea Zone to Western Germany
            4 bombers, 3 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany
            1 fighter and 1 tactical_bomber moved from 124 Sea Zone to 111 Sea Zone
            2 fighters moved from Western Germany to 111 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 aaGun moved from Northern Italy to Western Germany
            3 armour moved from Russia to Volgograd
            6 tactical_bombers moved from Rostov to Yugoslavia
            1 armour, 1 infantry and 1 mech_infantry moved from Samara to Volgograd
            3 armour and 7 mech_infantrys moved from Bryansk to Volgograd
    
        Place Units - Germans
            5 transports placed in 113 Sea Zone
            2 artilleries and 8 infantry placed in Western Germany
            5 artilleries placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,3,1,3,1,3,4
            Germans collect 75 PUs (3 lost to blockades); end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.67
    Americans : -0.33
    Chinese : -0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Russians
            4 fighters and 2 infantry moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 4 fighters and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 4 fighters and 2 infantry in Rostov, round 2 : 2/1 hits, 2.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            4 fighters moved from Rostov to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    I think I can keep London next round. Not too sure about the round after that though.


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 5 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from Americans
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kwangsi to Yunnan
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 battleship, 4 carriers, 5 destroyers, 4 fighters, 7 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 artillery moved from Buryatia to Yakut S.S.R.
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 2 submarines
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 46 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Yakut S.S.R.
                Japanese attack with 1 artillery
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yakut S.S.R.
                Russians win with 1 infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                Japanese attack with 1 infantry and 2 mech_infantrys
                Americans defend with 1 artillery
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Japanese
            3 armour moved from Kiangsu to Kwangsi
            3 mech_infantrys moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            3 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Americans : -0.33
    Chinese : 0.00
    Russians : -0.33
    Japanese : -1.17
    

    Savegame

  • '19 '17 '16

    Was the reason you stayed in Hawaii so long to tie up US income and give Germany more freedom? I wasn’t completely sure why you let UK_Pacific go so hog wild.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 4 bombers and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber and 1 fighter moved from United Kingdom to 124 Sea Zone
            2 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 infantry moved from Shan State to French Indo China
            1 bomber moved from Burma to French Indo China
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 bomber moved from Caucasus to Russia
            1 armour moved from Shan State to Yunnan
            2 fighters moved from Burma to Yunnan
            1 bomber moved from India to Yunnan
    
        Combat - Americans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Russia causes 6 damage total. 
            Battle in Wake Island
            Battle in French Indo China
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in French Indo China
                    Americans roll dice for 1 bomber in French Indo China, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in French Indo China, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in French Indo China
                Japanese win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is -15
                Casualties for Americans: 1 bomber and 1 infantry
            Battle in Yunnan
                Americans attack with 1 armour, 1 bomber and 2 fighters
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 1 armour, 1 bomber and 2 fighters in Yunnan, round 2 : 2/1 hits, 2.17 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Yunnan
                Americans win, taking Yunnan from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in 16 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 124 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 fighter in 124 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 124 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 124 Sea Zone to Iceland
            1 bomber moved from 124 Sea Zone to United Kingdom
            2 fighters moved from Gibraltar to United Kingdom
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            2 infantry and 2 mech_infantrys moved from 106 Sea Zone to Quebec
            4 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from Russia to Caucasus
            1 fighter moved from 79 Sea Zone to India
            1 bomber and 2 fighters moved from Yunnan to India
            1 carrier, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            2 fighters moved from 16 Sea Zone to 31 Sea Zone
            2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 25 Sea Zone to 31 Sea Zone
            3 carriers, 3 destroyers, 5 fighters and 20 submarines moved from 26 Sea Zone to 31 Sea Zone
            1 marine moved from Johnston Island to 30 Sea Zone
            1 battleship, 2 carriers, 3 fighters, 1 marine and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone
            1 marine moved from 31 Sea Zone to Wake Island
    
        Place Units - Americans
            4 bombers and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 14 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 17x factory_major; Remaining resources: 40 PUs; 
            British buy 11 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Caucasus to Ukraine
                  British take Ukraine from Germans
            2 fighters and 1 mech_infantry moved from Caucasus to Bryansk
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Caucasus
            2 infantry moved from Shan State to French Indo China
            2 fighters moved from India to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 factory_minor and 1 infantry
                    British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                British attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Bryansk
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Bryansk to Caucasus
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Iraq to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            1 artillery, 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            3 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from French Indo China to Shan State
            6 infantry moved from Burma to India
            3 aaGuns, 1 armour, 1 artillery, 2 fighters, 11 infantry and 2 mech_infantrys moved from Shan State to Yunnan
            18 infantry moved from Burma to Yunnan
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 submarine placed in 109 Sea Zone
            9 infantry placed in United Kingdom
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 fighter, 5 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
            UK_Pacific collect 28 PUs; end with 28 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
            Some Units in India change ownership: 1 fighter, 5 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : 0.33
    British : -0.50
    Americans : -2.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,2,6,2,4,5,3
            Italians collect 1 PU (10 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

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