Simon33 (Allies) vs weddingsinger (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Shan State to 43 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 56 Sea Zone to 62 Sea Zone
            3 fighters moved from Shan State to Malaya
            2 artilleries and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Sorry, thought it was your go.

  • '19 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Shan State to 43 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 56 Sea Zone to 62 Sea Zone
            3 fighters moved from Shan State to Malaya
            2 artilleries and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Malaya: 3 fighters
            EDIT: Adding units owned by ANZAC to Eastern Persia: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Norway to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            1 mech_infantry moved from 123 Sea Zone to Iceland
            2 artilleries moved from Rostov to Volgograd
            1 infantry moved from Bryansk to Smolensk
            3 tactical_bombers moved from Novgorod to Smolensk
            4 fighters moved from Bryansk to Volgograd
            1 mech_infantry moved from Rostov to Kazakhstan
            2 bombers moved from Bryansk to Kazakhstan
            3 tactical_bombers moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Iceland
            Battle in Kazakhstan
                Germans attack with 2 bombers and 1 mech_infantry
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 1.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans roll dice for 2 bombers in Kazakhstan, round 3 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kazakhstan
                Germans win, taking Iceland from British with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 3 tactical_bombers in Smolensk, round 2 : 2/1 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 artilleries, 4 fighters and 3 tactical_bombers
                British defend with 1 armour; Russians defend with 1 factory_minor
                    Germans roll dice for 2 artilleries, 4 fighters and 3 tactical_bombers in Volgograd, round 2 : 5/1 hits, 4.67 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Smolensk to Bryansk
            2 bombers moved from Kazakhstan to Bryansk
            3 armour moved from Ukraine to Bryansk
            7 mech_infantrys moved from Eastern Poland to Bryansk
            4 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
            9 mech_infantrys moved from Rostov to Bryansk
            10 mech_infantrys moved from Western Ukraine to Bryansk
            2 armour and 1 mech_infantry moved from Germany to Eastern Poland
            1 carrier and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            1 armour moved from Archangel to Bryansk
            1 artillery and 2 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 tactical_bombers placed in Novgorod
            3 bombers placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,4,3,3,4,3,6,3
            Germans collect 60 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 armour moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 armour moved from Vologda to Russia
            1 infantry moved from Samara to Volgograd
            4 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 4 fighters and 1 infantry
                Germans defend with 2 artilleries and 1 factory_minor
                    Russians roll dice for 4 fighters and 1 infantry in Volgograd, round 2 : 2/1 hits, 2.17 expected hits
                    Germans roll dice for 2 artilleries in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
                    2 artilleries owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - Russians
            4 fighters moved from Volgograd to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.17
    

    Savegame


  • TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 4 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 mech_infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from French Indo China to Kweichow
                  Japanese take Kweichow from Chinese
            3 fighters and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
            1 armour moved from French Indo China to Hunan
            3 bombers moved from Philippines to 43 Sea Zone
            2 submarines moved from 33 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 4 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 mech_infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from French Indo China to Kweichow
                  Japanese take Kweichow from Chinese
            3 fighters and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
            1 armour moved from French Indo China to Hunan
            3 bombers moved from Philippines to 43 Sea Zone
            2 submarines moved from 33 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 3 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
                British defend with 3 destroyers, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser and 3 destroyers; ANZAC defend with 1 fighter
                    Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 1 transport in 43 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the British, 3 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 43 Sea Zone
                    Japanese roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 3/1 hits, 3.17 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 43 Sea Zone, round 3 : 2/1 hits, 2.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the British and 1 carrier owned by the Americans lost in 43 Sea Zone
                    Japanese roll dice for 3 bombers in 43 Sea Zone, round 4 : 2/0 hits, 2.00 expected hits
                    Americans roll dice for 1 cruiser, 2 fighters and 1 transport in 43 Sea Zone, round 4 : 2/1 hits, 1.83 expected hits
                    1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 1 fighter owned by the British lost in 43 Sea Zone
                    Japanese roll dice for 1 bomber in 43 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 3 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 1 cruiser and 3 destroyers
                Casualties for British: 3 destroyers and 1 fighter
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Japanese
            1 armour and 11 mech_infantrys moved from French Indo China to Burma
            3 armour moved from Kwangsi to Burma
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 26 Sea Zone
            1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 carriers and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            2 submarines moved from 6 Sea Zone to 26 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Yunnan
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from Amur to Buryatia
            1 artillery moved from French Indo China to Shan State
            2 artilleries moved from French Indo China to Yunnan
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            1 mech_infantry placed in Kiangsu
            10 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Chinese : 0.33
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    Is it too late to change the USSR NCM moves? I suppose I can’t change the Vologda blitz though.


  • @simon33 You just wanted to blitz the tank to Archangle? That’s fine. Hasn’t affected any other play yet.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Vologda from Russians to Germans
            EDIT: Removing units owned by Russians from Russia: 3 aaGuns
            EDIT: Adding units owned by Russians to Samara: 3 aaGuns
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 91 Sea Zone to 93 Sea Zone
            EDIT: 1 armour, 5 artilleries, 4 fighters, 87 infantry and 1 tactical_bomber moved from Russia to Samara
            EDIT: 7 infantry moved from Samara to Russia
            EDIT: Americans undo move 3.
            EDIT: Americans undo move 2.
            EDIT: 1 armour, 5 artilleries, 4 fighters, 80 infantry and 1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Caucasus
            1 armour moved from Northwest Persia to Caucasus
            2 fighters moved from Russia to Kansu
            1 bomber moved from Russia to Kansu
            1 bomber moved from Kansu to Suiyuyan
            1 bomber moved from Russia to Kweichow
            1 bomber moved from Russia to Kansu
    
        Combat - Americans
            Battle in 123 Sea Zone
                Americans attack with 1 destroyer and 1 transport
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Iceland
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Americans attack with 1 armour and 1 fighter
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Caucasus
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 armour
                Casualties for Italians: 1 mech_infantry
            Battle in Kansu
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 19 to 18
            EDIT: Turning off Edit Mode
            1 bomber moved from Kansu to Sikang
            4 fighters moved from Russia to Eastern Persia
            1 fighter moved from Caucasus to Northwest Persia
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 carrier and 1 destroyer moved from 80 Sea Zone to 41 Sea Zone
            1 bomber moved from 36 Sea Zone to Malaya
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier, 2 fighters and 2 submarines placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 4x factory_major; Remaining resources: 21 PUs; 
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Italians
            1 armour moved from Caucasus to Northwest Persia
            1 fighter moved from India to Shan State
            1 artillery and 3 infantry moved from Malaya to Shan State
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            EDIT: 3 fighters moved from Eastern Persia to Sikang
    
        Combat - British
            Battle in Java
            Battle in Kwangtung
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 3 infantry
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 2 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 2/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery and 1 fighter in Shan State, round 4 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Java from Japanese, taking Kwangtung from Japanese, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to 41 Sea Zone
            3 fighters moved from Persia to India
            3 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 artillery moved from Tunisia to Libya
            1 fighter moved from Gibraltar to United Kingdom
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,5
            British collect 34 PUs (2 lost to blockades); end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 27 PUs; end with 27 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    British : 0.50
    Americans : 0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Italians take Caucasus from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,6,4,4,4,5,4,5
            Italians collect 10 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter moved from Russia to Eastern Persia
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - ANZAC
            Battle in Solomon Islands
    
        Non Combat Move - ANZAC
            2 destroyers and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Eastern Persia to India
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    I obviously meant to move the UK fighter out of Moscow. I hope the edit’s ok.

    Gee I’ve had to scramble to cover some of my mistakes in this game.


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 destroyer and 1 submarine moved from 109 Sea Zone to 123 Sea Zone
            3 tactical_bombers moved from Novgorod to Russia
            2 bombers moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            4 fighters and 4 tactical_bombers moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Russia
            3 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            3 bombers moved from Germany to Russia
    
        Combat - Germans
            Battle in 123 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 123 Sea Zone
                    1 transport owned by the Americans lost in 123 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Volgograd
                Germans attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/1 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 3 bombers, 4 fighters, 4 infantry and 8 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major and 7 infantry
                    Germans roll dice for 3 bombers, 4 fighters, 4 infantry and 8 tactical_bombers in Russia, round 2 : 9/1 hits, 9.33 expected hits
                    Russians roll dice for 7 infantry in Russia, round 2 : 2/1 hits, 2.33 expected hits
                    7 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                Germans captures 18PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 3 bombers, 4 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 2 infantry
                Casualties for Russians: 7 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            4 aaGuns, 7 armour, 24 artilleries, 14 infantry and 49 mech_infantrys moved from Bryansk to Tambov
            3 bombers, 4 fighters and 8 tactical_bombers moved from Russia to Tambov
            3 armour moved from Ukraine to Tambov
            2 bombers moved from Volgograd to Tambov
            1 tactical_bomber moved from Volgograd to Tambov
            2 armour moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            1 mech_infantry moved from Norway to Karelia
            1 carrier moved from 109 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6,6,1,6,4,3,3
            Germans collect 62 PUs (3 lost to blockades); end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 0.67
    Russians : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            2 fighters, 2 infantry and 1 tactical_bomber moved from Samara to Russia
            2 fighters and 2 infantry moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 fighters and 1 infantry in Volgograd, round 3 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Russia
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Russia, round 2 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Russia, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 aaGuns, 1 armour, 5 artilleries and 76 infantry moved from Samara to Kazakhstan
            2 fighters moved from Volgograd to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 carriers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
            1 artillery and 2 infantry moved from 49 Sea Zone to Solomon Islands
            1 artillery and 1 infantry moved from French Indo China to Shan State
            3 mech_infantrys moved from French Indo China to Kwangtung
            1 armour moved from Anhwe to Kwangtung
            1 submarine moved from 35 Sea Zone to 49 Sea Zone
            1 armour moved from Hunan to Shensi
                  Japanese take Shensi from Chinese
            4 armour and 11 mech_infantrys moved from Burma to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Burma to Szechwan
            3 artilleries moved from Yunnan to Szechwan
            1 mech_infantry moved from Burma to Szechwan
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 20 Sea Zone
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 49 Sea Zone
                Japanese attack with 1 artillery, 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 49 Sea Zone
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Solomon Islands
                Japanese attack with 1 artillery and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Solomon Islands, round 2 : 1/1 hits, 0.83 expected hits
                    ANZAC roll dice for 2 infantry in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
                    Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                    Japanese roll dice for 1 artillery in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Solomon Islands
                Japanese win, taking Solomon Islands from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Kwangtung
                Japanese attack with 1 armour and 3 mech_infantrys
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Kwangtung, round 2 : 1/0 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Szechwan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Kiangsu to Anhwe
            10 submarines moved from 6 Sea Zone to 26 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Kiangsu
            3 artilleries placed in French Indo China
            2 carriers placed in 6 Sea Zone
            1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    UK_Pacific : 0.33
    Japanese : 1.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to 49 Sea Zone
            2 fighters moved from Sikang to Yunnan
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Malaya to French Indo China
            1 fighter moved from Sikang to French Indo China
            1 bomber moved from Sikang to Shensi
            1 fighter moved from Northwest Persia to Caucasus
            1 fighter moved from Eastern Persia to Caucasus
            2 fighters moved from Eastern United States to 123 Sea Zone
            1 destroyer moved from 101 Sea Zone to 123 Sea Zone
    
        Combat - Americans
            Battle in French Indo China
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 3 artilleries and 1 factory_minor
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in French Indo China, round 2 : 2/1 hits, 1.83 expected hits
                    Japanese roll dice for 3 artilleries in French Indo China, round 2 : 1/0 hits, 1.00 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
                    Americans roll dice for 1 artillery, 1 bomber and 1 fighter in French Indo China, round 3 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 artilleries
            Battle in Yunnan
                Americans attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 49 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 artillery, 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 49 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 49 Sea Zone
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 artillery and 2 transports
            Battle in 123 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 123 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 123 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Shensi
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shensi
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Caucasus
                Americans attack with 2 fighters
                Italians defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Caucasus, round 2 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Caucasus
                Americans win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Caucasus to Eastern Persia
            1 fighter moved from Eastern Persia to West India
            2 fighters moved from 123 Sea Zone to Iceland
            2 fighters moved from Yunnan to India
            1 fighter moved from French Indo China to 36 Sea Zone
            1 bomber moved from French Indo China to India
            1 bomber moved from Shensi to India
            1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 36 Sea Zone
            1 bomber moved from 49 Sea Zone to Queensland
    
        Place Units - Americans
            2 carriers and 4 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
            6 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 32 PUs; 
            UK_Pacific buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            12 infantry moved from Malaya to Shan State
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from Northwest Persia to Rostov
                  Russians take Caucasus from Italians
                  Russians take Rostov from Germans
    
        Combat - British
            Battle in Hainan
            Battle in Shan State
                British attack with 12 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 12 infantry in Shan State, round 2 : 2/0 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Hainan from Japanese, taking Shan State from Japanese with 11 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 armour moved from Malaya to French Indo China
            3 aaGuns and 1 infantry moved from Malaya to Shan State
            3 fighters, 6 infantry and 3 mech_infantrys moved from India to Burma
            3 fighters moved from Burma to French Indo China
            1 fighter moved from Eastern Persia to India
            2 mech_infantrys moved from Northwest Persia to Rostov
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 artillery, 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery moved from Libya to Tobruk
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            1 submarine placed in 106 Sea Zone
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 37 Sea Zone
            8 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Units Change Ownership
                Some Units in India change ownership: 8 infantry
                Some Units in 37 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    British : 0.00
    Americans : 0.00
    Japanese : -0.83
    

    Savegame

  • '19 '17 '16

    I think I have you here. I was worried you’d be able to break into Egypt but the sacrifice of those 2mec 1arm should allow me to stop you in the Caucasus.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Rostov
            1 mech_infantry moved from Smolensk to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 fighter and 1 mech_infantry
                British defend with 1 armour and 2 mech_infantrys
                    Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/1 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Rostov
                Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter and 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,2,4,5,4,5,1,5
            Italians collect 4 PUs (7 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in New Zealand
    
        Non Combat Move - ANZAC
            1 fighter moved from India to French Indo China
            2 destroyers and 2 submarines moved from 42 Sea Zone to 55 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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