Simon33 (Allies) vs weddingsinger (Axis) BM3

  • '19 '17 '16

    I think I have you here. I was worried you’d be able to break into Egypt but the sacrifice of those 2mec 1arm should allow me to stop you in the Caucasus.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Rostov
            1 mech_infantry moved from Smolensk to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 fighter and 1 mech_infantry
                British defend with 1 armour and 2 mech_infantrys
                    Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/1 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Rostov
                Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter and 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,2,4,5,4,5,1,5
            Italians collect 4 PUs (7 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in New Zealand
    
        Non Combat Move - ANZAC
            1 fighter moved from India to French Indo China
            2 destroyers and 2 submarines moved from 42 Sea Zone to 55 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Tambov to Yunnan
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 mech_infantry moved from Archangel to Samara
                  Germans take Samara from Russians
            1 armour moved from Archangel to Novosibirsk
                  Germans take Novosibirsk from Russians
            3 infantry moved from Tambov to Russia
            4 bombers moved from Tambov to Russia
            3 infantry moved from Tambov to Rostov
            4 fighters and 7 tactical_bombers moved from Tambov to Rostov
            2 tactical_bombers moved from Tambov to Russia
            10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys moved from Tambov to Volgograd
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Tambov to Yunnan
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 mech_infantry moved from Archangel to Samara
                  Germans take Samara from Russians
            1 armour moved from Archangel to Novosibirsk
                  Germans take Novosibirsk from Russians
            3 infantry moved from Tambov to Russia
            4 bombers moved from Tambov to Russia
            3 infantry moved from Tambov to Rostov
            4 fighters and 7 tactical_bombers moved from Tambov to Rostov
            2 tactical_bombers moved from Tambov to Russia
            10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys moved from Tambov to Volgograd
    
        Combat - Germans
            Battle in Russia
                Germans attack with 4 bombers, 3 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor and 2 infantry
                    Germans roll dice for 4 bombers, 3 infantry and 2 tactical_bombers in Russia, round 2 : 4/1 hits, 4.17 expected hits
                    Russians roll dice for 2 infantry in Russia, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans destroys 20PUs while taking Russians capital
                Germans win, taking Russia from Russians with 4 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 4 fighters, 3 infantry and 7 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 4 fighters, 3 infantry and 7 tactical_bombers in Rostov, round 2 : 7/1 hits, 6.67 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 4 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Volgograd
                Germans attack with 10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys in Volgograd, round 2 : 26/1 hits, 26.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Germans attack with 1 bomber
                Chinese defend with 1 infantry
                    Germans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Germans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Yunnan to Hunan
            4 aaGuns moved from Tambov to Volgograd
            4 bombers moved from Russia to Germany
            8 mech_infantrys moved from Germany to Eastern Poland
            3 armour moved from Ukraine to Volgograd
            2 tactical_bombers moved from Russia to Ukraine
            4 fighters moved from Rostov to Ukraine
            1 tactical_bomber moved from Rostov to Ukraine
            1 tactical_bomber moved from Rostov to Ukraine
            5 tactical_bombers moved from Rostov to Ukraine
            1 mech_infantry moved from Karelia to Archangel
            3 armour moved from Novgorod to Vologda
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            4 artilleries and 1 tactical_bomber placed in Western Germany
            1 infantry placed in Germany
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
            Germans undo move 5.
            Germans undo move 4.
            Germans undo move 3.
            1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport placed in 112 Sea Zone
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            Germans undo move 4.
            1 artillery and 1 infantry placed in Normandy Bordeaux
            3 artilleries placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6,1,2,2,5,1,5
            Germans collect 63 PUs (5 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Chinese : -0.33
    Russians : 0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            2 fighters and 1 infantry moved from Kazakhstan to Samara
            2 fighters and 1 infantry moved from Kazakhstan to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                Russians win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Samara
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/1 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Caucasus
            2 fighters moved from Novosibirsk to Caucasus
            1 tactical_bomber moved from Kazakhstan to Yunnan
            3 aaGuns, 1 armour, 5 artilleries and 74 infantry moved from Kazakhstan to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.67
    

    Savegame

  • '19 '17 '16

    Nasty move in Yunnan. Looks like the tac will make it not too bad though.


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 49 Sea Zone to 62 Sea Zone
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Szechwan to Yunnan
    
        Combat - Japanese
            Battle in 63 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 63 Sea Zone
                    Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 tactical_bomber
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the Russians lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 tactical_bomber
    
        Non Combat Move - Japanese
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 19 Sea Zone
            1 carrier and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 5 fighters, 2 infantry, 12 submarines, 5 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
            5 armour and 11 mech_infantrys moved from Szechwan to Hunan
            1 artillery moved from Szechwan to Kweichow
            1 mech_infantry moved from Kweichow to Shantung
            1 mech_infantry moved from Kiangsu to Shantung
    
        Place Units - Japanese
            2 destroyers placed in 19 Sea Zone
            2 submarines and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            3 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Shantung
            Japanese undo move 1.
            2 mech_infantrys placed in Shantung
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,2,3,5
            Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 carriers, 3 fighters and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 carriers, 3 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.33
    ANZAC : -0.33
    Chinese : 0.50
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from India to Yunnan
            2 bombers moved from India to Szechwan
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Battle in Hawaiian Islands
            Battle in Yunnan
                Americans attack with 2 fighters
                Japanese defend with 1 artillery
                    Americans roll dice for 2 fighters in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Americans win, taking Hawaiian Islands from Japanese with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Szechwan
                Americans attack with 2 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers in Szechwan, round 2 : 2/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            2 bombers moved from Szechwan to India
            1 fighter moved from West India to Caucasus
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to India
            1 fighter moved from Yunnan to India
            1 destroyer moved from 123 Sea Zone to 106 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in French Indo China
            1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
            9 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 27 PUs; 
            UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Siam to French Indo China
            1 mech_infantry moved from Burma to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 destroyer and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - British
            British creates battle in territory 37 Sea Zone
            Battle in 98 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win, taking 37 Sea Zone from Japanese, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - British
            1 armour, 5 artilleries, 19 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Tobruk to Alexandria
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 106 Sea Zone to 90 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from Hainan to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            3 aaGuns and 12 infantry moved from Shan State to French Indo China
            2 mech_infantrys moved from Burma to French Indo China
            7 infantry moved from Burma to India
            1 fighter moved from India to Caucasus
            3 fighters moved from French Indo China to India
            1 fighter moved from 37 Sea Zone to India
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            3 infantry placed in Egypt
            1 bomber placed in Quebec
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            9 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 26 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
            Some Units in India change ownership: 9 infantry
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : -0.17
    Americans : 0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 98 Sea Zone to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,2,6,5,4,2,2,6
            Italians collect 2 PUs (9 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    

    Savegame


  • @simon33

    Yeah, nice defense at Yunnan.

    Germany can get a nice bundle of stuff to Caucus in 2 turns but I’m debating adding navy and clearing out the med since Germany’s problem is always enough factories to get stuff to the Middle East quickly.

    So the race is on… Can Japan hold out?

  • '19 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 55 Sea Zone to 63 Sea Zone
            1 destroyer and 1 submarine moved from 55 Sea Zone to 62 Sea Zone
    
        Combat - ANZAC
            Battle in 63 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 63 Sea Zone
                ANZAC win, taking 63 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 62 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                ANZAC win, taking 62 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 aaGun and 6 infantry moved from New South Wales to Queensland
            1 fighter moved from French Indo China to 37 Sea Zone
            2 fighters moved from India to Caucasus
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • @weddingsinger said in Simon33 (Allies) vs weddingsinger (Axis) BM3:

    So the race is on… Can Japan hold out?

    I think USA might still need to spend some more money on the Pacific side too. I’m not sure Germany can withstand the full US and UK spends though.

    If I can hold Caucasus that denies you another place to build an IC, noSo the race is on… Can Japan hold out?t to mention 7IPC/turn.

    A few battles in this game could have been really game changing. It’s interesting the way it goes even on low luck.


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major, 3x factory_minor; Remaining resources: 80 PUs; 
            Germans buy 3 armour, 1 bomber, 1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Vologda to Timguska
                  Germans take Timguska from Russians
            2 infantry moved from Russia to Samara
            1 armour moved from Vologda to Kansu
                  Germans take Kansu from Chinese
            1 armour moved from Vologda to Tsinghai
                  Germans take Tsinghai from Chinese
            1 mech_infantry moved from Archangel to Samara
            1 armour moved from Urals to Samara
            1 bomber moved from Hunan to Sikang
            10 armour and 10 mech_infantrys moved from Volgograd to Sikang
                  Germans take Kazakhstan from Russians
            8 mech_infantrys moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Battle in Sikang
                Germans attack with 10 armour, 1 bomber and 10 mech_infantrys
                Chinese defend with 13 infantry
                    Germans roll dice for 10 armour, 1 bomber and 10 mech_infantrys in Sikang, round 2 : 7/1 hits, 7.33 expected hits
                    Chinese roll dice for 13 infantry in Sikang, round 2 : 4/1 hits, 4.33 expected hits
                    7 infantry owned by the Chinese and 4 mech_infantrys owned by the Germans lost in Sikang
                    Germans roll dice for 10 armour, 1 bomber and 6 mech_infantrys in Sikang, round 3 : 7/1 hits, 6.67 expected hits
                    Chinese roll dice for 6 infantry in Sikang, round 3 : 2/0 hits, 2.00 expected hits
                    6 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 10 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Germans: 6 mech_infantrys
                Casualties for Chinese: 13 infantry
            Battle in Samara
                Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Samara, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Sikang to Volgograd
            3 armour moved from Ukraine to Volgograd
            2 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
            5 tactical_bombers moved from Ukraine to Volgograd
            1 infantry moved from Rostov to Volgograd
            3 armour moved from Novgorod to Bryansk
            1 fighter moved from Western Germany to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            3 artilleries moved from Germany to Western Germany
            4 bombers moved from Germany to Southern Italy
            1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
            1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 armour placed in Russia
            1 destroyer and 3 transports placed in 112 Sea Zone
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,2,3,5,6,6,4,3
            Germans collect 68 PUs (5 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Chinese : -0.33
    Russians : 0.67
    

    Savegame


  • @simon33

    I’m thinking Germany should have just done one big navy buy so I could just take Gibraltor, get into the Med, free up Italy already… hopefully I didn’t waste too much time.

    And, yeah, until Japan’s navy moves away, U.S.’ Pacific fleet is vulnerable if you stop spending. Small favors for now. Its funny how enormous our navies got.

  • '19 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            2 fighters and 1 infantry moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Rostov to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hunan to Shensi
                  Japanese take Shensi from Chinese
            1 armour and 1 mech_infantry moved from Hunan to Szechwan
            1 artillery moved from Kweichow to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            5 armour and 9 mech_infantrys moved from Hunan to Kwangsi
            5 mech_infantrys moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Shantung to Kweichow
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hainan
            Battle in Szechwan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Hainan from UK_Pacific, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 5 armour and 14 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 5 armour and 14 mech_infantrys in Kwangsi, round 2 : 5/1 hits, 4.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 5 armour and 14 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 5 fighters, 12 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
            2 carriers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            2 destroyers moved from 35 Sea Zone to 36 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            6 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            4 mech_infantrys moved from Shantung to Hunan
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Japan
            3 armour placed in Kiangsu
            4 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 124 Sea Zone
            2 fighters moved from Iceland to 124 Sea Zone
            1 fighter moved from Caucasus to Volgograd
            1 bomber moved from India to Volgograd
            1 bomber moved from Queensland to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Szechwan
            1 bomber and 2 fighters moved from India to Szechwan
            1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 battleship and 1 marine moved from 10 Sea Zone to 30 Sea Zone
            1 marine moved from 30 Sea Zone to Johnston Island
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
    

    Savegame

  • '19 '17 '16

    Intercept in Stalingrad?


  • @simon33

    Yes, intercept, please.

    pew pew

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