We are good to go :)
AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!
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Ok, Game number 4, gribble and I have decided that we wanted to experiment with the techs in the Anniversary Edition, and so have decided to play with War Bonds edited in at game start!
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:16:21 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:43:53 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:48:04 PM
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology War Bonds for Americans EDIT: Adding Technology War Bonds for Italians EDIT: Adding Technology War Bonds for British EDIT: Adding Technology War Bonds for Japanese EDIT: Adding Technology War Bonds for Russians EDIT: Adding Technology War Bonds for Germans EDIT: Turning off Edit Mode Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from France to 13 Sea Zone 1 armour moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from 16 Sea Zone to Ukraine 2 armour moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 2 armour moved from Czechoslovakia Hungary to East Poland 2 armour moved from Poland to Baltic States 1 artillery moved from Poland to East Poland 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Poland to Baltic States Combat - Germans Battle in 12 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 2/1 hits, 1.17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in 2 Sea Zone Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 3 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 3/1 hits, 2.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 2 armour, 1 artillery and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 armour, 1 artillery and 2 infantry in Baltic States, round 3 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in East Poland Germans attack with 2 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 3 infantry in East Poland, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from 12 Sea Zone to France 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Northwestern Europe to France 2 infantry moved from Norway to Finland 1 fighter moved from 2 Sea Zone to Norway 1 fighter moved from 6 Sea Zone to Finland 1 bomber moved from 2 Sea Zone to Norway Place Units - Germans 2 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Germans collect 5 PUs from War Bonds; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : -1.00 Germans rolls : : 1.00 Russians : 0.33
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 1 submarine moved from 4 Sea Zone to 6 Sea Zone 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Urals 2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 3 infantry moved from Russia to Eastern Ukraine Place Units - Russians 2 infantry placed in Karelia S.S.R. 6 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Russians collect 6 PUs from War Bonds; end with 32 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
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I’m liking the War Bonds!
7:22 am, June 5th. -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 4 fighters moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 destroyer moved from 51 Sea Zone to 50 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 3 infantry moved from Manchuria to Suiyuan 3 infantry moved from Kiangsu to Hupeh 1 fighter moved from Manchuria to Hupeh 1 fighter moved from Japan to Suiyuan 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Burma 3 infantry moved from French Indo-China Thailand to Yunnan 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 fighter moved from 61 Sea Zone to Yunnan 1 fighter moved from 61 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Kwangtung 2 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Kwangtung 1 fighter moved from Formosa to Fukien Combat - Japanese Battle in 53 Sea Zone Japanese attack with 4 fighters Americans defend with 1 battleship Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship Battle in 35 Sea Zone Japanese attack with 1 fighter British defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 destroyer Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 destroyer in 50 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Hupeh, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier moved from 57 Sea Zone to 62 Sea Zone 1 carrier moved from 57 Sea Zone to 60 Sea Zone 1 fighter moved from 53 Sea Zone to 60 Sea Zone 1 fighter moved from 53 Sea Zone to 60 Sea Zone 1 fighter moved from 53 Sea Zone to 62 Sea Zone 1 fighter moved from Suiyuan to Kiangsu 1 fighter moved from Hupeh to Kiangsu 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 1 fighter moved from Fukien to French Indo-China Thailand Place Units - Japanese 2 transports placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 28 PUs; end with 28 PUs Japanese collect 5 PUs from War Bonds; end with 33 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : 0.00 Chinese : -0.67 Japanese : 0.83
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Ok, J1 done, and see you after work. :)
7:22am, June 5th. -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 factory; Remaining resources: 28 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to 5 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 1 fighter moved from United Kingdom to 2 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 1 fighter Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 9 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser and 1 transport Battle in 2 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 2 Sea Zone to United Kingdom 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 18 Sea Zone 1 artillery moved from Australia to 41 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 bomber moved from 5 Sea Zone to Karelia S.S.R. Place Units - British 1 factory placed in Egypt Turn Complete - British British collect 36 PUs; end with 64 PUs British collect 4 PUs from War Bonds; end with 68 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 1.00
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 1 fighter moved from Italy to Libya 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya Place Units - Italians 1 transport placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Italians collect 1 PU from War Bonds; end with 11 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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USA up!
6:32pm, June 5th. -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Improved Artillery Support Activate Technology - Americans Americans activating Improved Artillery Support Purchase Units - Americans Americans buy 1 carrier, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Australia 1 infantry moved from Central United States to Western United States 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Hawaiian Islands to Philippine Islands Non Combat Move - Americans Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone 2 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs Americans collect 5 PUs from War Bonds; end with 47 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 armour, 2 factories and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Ukraine to 16 Sea Zone 1 infantry moved from Ukraine to 16 Sea Zone 1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 infantry moved from Libya to Egypt 1 armour moved from Libya to Egypt 1 artillery moved from Libya to Egypt 1 fighter moved from Morocco Algeria to 18 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Norway to 2 Sea Zone Combat - Germans Battle in 18 Sea Zone Germans attack with 1 fighter British defend with 1 armour and 1 transport 1 transport owned by the British and 1 armour owned by the British lost in 18 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 1 armour and 1 transport Battle in 2 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Germans attack with 2 armour, 1 artillery and 2 infantry British defend with 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/1 hits, 2.17 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt Germans roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/1 hits, 1.33 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/1 hits, 1.50 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the British lost in Egypt Germans roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 1/1 hits, 1.17 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Egypt British win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Germans: 2 armour, 1 artillery and 2 infantry Casualties for British: 1 armour, 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter moved from 18 Sea Zone to Morocco Algeria 4 infantry moved from Finland to Norway 1 fighter moved from Finland to Norway 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to France 6 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 2 armour moved from Baltic States to Poland 2 armour moved from East Poland to Poland 2 armour moved from Ukraine to Poland 1 artillery moved from Ukraine to Bulgaria Romania 1 artillery moved from East Poland to Poland 1 artillery moved from Baltic States to Poland 1 infantry moved from East Poland to Poland 1 infantry moved from Baltic States to Poland Place Units - Germans 1 factory placed in Norway 1 factory placed in France 1 aaGun, 1 armour and 3 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Germans collect 3 PUs from War Bonds; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -0.17
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G2 done, but I had a brain fart, and had to edit my AA gun from Germany into France. I’m sorry for that, and hope you don’t mind.
12:30am, June 6th.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Chinghai 5 infantry moved from Buryatia S.S.R. to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Karelia S.S.R. to Finland Russians take Finland from Germans 1 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine 1 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Caucasus to Ukraine 2 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Persia 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Urals to Russia 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Russians 2 infantry placed in Caucasus 1 bomber placed in Russia 1 armour placed in Russia 1 armour placed in Caucasus 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Russians collect 6 PUs from War Bonds; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from Suiyuan to Manchuria 1 fighter moved from French Indo-China Thailand to Manchuria 2 fighters moved from Kiangsu to Manchuria 3 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from 62 Sea Zone to Manchuria 1 artillery moved from 62 Sea Zone to Manchuria 2 infantry moved from Fukien to 61 Sea Zone 1 armour moved from Kwangtung to 61 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 1 armour, 1 cruiser, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone 1 carrier moved from 60 Sea Zone to 50 Sea Zone 2 fighters moved from 60 Sea Zone to Philippine Islands 1 armour and 3 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery moved from Burma to 37 Sea Zone 2 infantry moved from Burma to 37 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Trans-Jordan 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Egypt 1 carrier moved from 37 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Egypt 1 infantry moved from 34 Sea Zone to Trans-Jordan 1 fighter moved from 37 Sea Zone to Trans-Jordan 1 fighter moved from 37 Sea Zone to Egypt 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hupeh to Sikang 1 infantry moved from Hupeh to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Hupeh to Ningxia Combat - Japanese Battle in Philippine Islands Japanese attack with 1 armour, 2 fighters and 3 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Philippine Islands, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Manchuria Japanese attack with 1 artillery, 4 fighters and 5 infantry Russians defend with 5 infantry Japanese roll dice for 1 artillery, 4 fighters and 5 infantry in Manchuria, round 2 : 4/1 hits, 3.33 expected hits Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Manchuria, round 3 : 3/0 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Russians: 5 infantry Battle in Egypt Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 factory and 1 fighter Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 fighter in Egypt, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Egypt Japanese win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Battle in Trans-Jordan Japanese attack with 1 fighter and 3 infantry British defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Egypt to 34 Sea Zone 1 fighter moved from Trans-Jordan to 34 Sea Zone 2 fighters moved from Philippine Islands to 50 Sea Zone 1 fighter moved from Manchuria to 62 Sea Zone 1 fighter moved from Manchuria to 62 Sea Zone 2 fighters moved from Manchuria to Kiangsu Place Units - Japanese 1 battleship placed in 62 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Japanese collect 5 PUs from War Bonds; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -0.67 Japanese rolls : : 0.00 Americans : 0.67 Chinese : -0.00 Japanese : 0.50
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Ok, Japan is done, on to the UK!
11:11 am, June 6th. -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from Karelia S.S.R. to Norway 1 fighter moved from United Kingdom to Karelia S.S.R. 1 artillery and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 destroyer moved from 43 Sea Zone to 21 Sea Zone 1 infantry moved from Western Canada to Eastern Canada Combat - British Strategic bombing raid in Norway Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Norway causes 4 damage total. Non Combat Move - British 1 bomber moved from Norway to Karelia S.S.R. Place Units - British 1 armour and 1 infantry placed in United Kingdom 2 carriers and 1 transport placed in 2 Sea Zone 3 fighters placed in 2 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs British collect 4 PUs from War Bonds; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Libya to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 2 infantry moved from Balkans to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone 1 artillery moved from 13 Sea Zone to Gibraltar 1 infantry moved from 13 Sea Zone to Gibraltar 2 infantry moved from 13 Sea Zone to Gibraltar 3 infantry moved from Libya to Morocco Algeria 1 armour moved from Balkans to Poland Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 3 infantry Americans defend with 1 fighter Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 fighter Non Combat Move - Italians 1 fighter moved from Libya to Morocco Algeria Place Units - Italians 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Italians collect 3 PUs from War Bonds; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 0.33