Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from Caroline Islands to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Norway to Finland
Germans take Finland from Russians
1 armour moved from Finland to Norway
2 mech_infantrys moved from Poland to Novgorod
1 bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
4 armour, 3 artilleries, 22 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 125 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 3 artilleries, 22 infantry and 8 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 4 armour, 3 artilleries, 22 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 13/37 hits, 8,50 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 3 artilleries, 21 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 104 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from France to Western Germany
4 armour and 2 mech_infantrys moved from Poland to Western Ukraine
5 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Bessarabia to Germany
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 bomber moved from Novgorod to Germany
Place Units - Germans
3 fighters placed in United Kingdom
5 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 4,67
French : -0,33
Russians : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
2 infantry moved from Ukraine to Bessarabia
1 bomber moved from Bryansk to Bessarabia
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 infantry moved from Vyborg to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
7 artilleries moved from Russia to Bryansk
9 infantry moved from Ukraine to Bryansk
9 artilleries moved from Ukraine to Bryansk
5 artilleries and 5 infantry moved from Vyborg to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 6 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 6 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 7/16 hits, 5.83 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 6 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Bessarabia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from Bessarabia to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns moved from Vyborg to Novgorod
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Novosibirsk to Samara
1 armour and 1 mech_infantry moved from Trans-Jordan to Alexandria
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
1 armour and 1 fighter placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 bombers, 1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Shensi to Burma
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 46 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 46 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 battleship and 2 carriers moved from 36 Sea Zone to 46 Sea Zone
2 fighters moved from Philippines to New Guinea
Combat - Japanese
Battle in Iwo Jima
Battle in Burma
Japanese attack with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 6/10 hits, 5,17 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Iwo Jima from Americans with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in New Guinea
Japanese attack with 2 artilleries, 5 fighters, 1 infantry, 1 marine and 3 tactical_bombers
ANZAC defend with 1 marine
Japanese roll dice for 2 battleships and 2 cruisers in New Guinea, round 2 : 1/4 hits, 2,33 expected hits
ANZAC roll dice for 1 marine in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 artilleries, 5 fighters, 1 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
5 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone
EDIT: Japanese undo move 2.
EDIT: Japanese undo move 1.
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 46 Sea Zone
5 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Chahar to Kansu
1 artillery moved from Kansu to Shensi
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 aaGun and 2 infantry moved from Jehol to Anhwe
1 artillery moved from Shensi to Kweichow
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Anhwe to Szechwan
2 mech_infantrys moved from Anhwe to Yunnan
2 fighters and 2 tactical_bombers moved from Shensi to French Indo China
2 bombers, 2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Place Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 0,00
UK_Pacific : 1,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters, 2 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
2 fighters moved from 54 Sea Zone to New Guinea
1 bomber moved from India to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 1 fighter
Germans defend with 6 transports
6 transports owned by the Germans lost in 112 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 42
Casualties for Germans: 6 transports
Battle in Algeria
Americans attack with 1 artillery, 5 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries and 4 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 5 fighters, 2 infantry and 2 mech_infantrys in Algeria, round 2 : 3/10 hits, 3.67 expected hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Algeria, round 2 : 3/7 hits, 2.50 expected hits
2 infantry owned by the Americans, 4 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery, 5 fighters and 1 mech_infantry in Algeria, round 3 : 1/7 hits, 3.17 expected hits
Italians roll dice for 1 armour and 2 artilleries in Algeria, round 3 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery and 5 fighters in Algeria, round 4 : 4/6 hits, 2.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Algeria, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery and 5 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
Battle in New Guinea
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 3 artilleries, 2 infantry and 1 marine
Americans roll dice for 5 fighters and 1 tactical_bomber in New Guinea, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 3 artilleries, 2 infantry and 1 marine in New Guinea, round 2 : 4/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 4 fighters owned by the Americans lost in New Guinea
Americans roll dice for 1 fighter and 1 tactical_bomber in New Guinea, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 marine in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 tactical_bomber owned by the Americans lost in New Guinea
Americans win with 1 fighter remaining. Battle score for attacker is -28
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Japanese: 3 artilleries, 2 infantry and 1 marine
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 5 transports
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Americans
1 fighter could not land in 112 Sea Zone and was removed
1 fighter moved from New Guinea to Dutch New Guinea
1 bomber moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
4 fighters moved from Algeria to 91 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - British
Battle in 104 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from 104 Sea Zone to 92 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 armour moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to Alexandria
1 armour, 1 artillery and 3 infantry moved from Trans-Jordan to Egypt
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0.33
Italians : -0.50
British : 2.50
Americans : -0.50
Japanese : 4.00
@majikforce Nice defense dice against the US! MARTI must’ve felt bad for you losing 6 transports. Sorry for the sneaky move, but I’m desperate.
Im not sure if you can do what you just did in SZ 112, if you are moving planes you have to be able to land it in a carrer, and since you didnt move a carrier to do so it was impossible, so this plane couldnt attack.
If you go to to Notes in triple A, under “General rules for all A&A games that the engine does not do, but you must follow:” it says:
*(PE) All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.
And (PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule.
I always played like this, and I think im right, but if you want we can call someone else that tells us how it is supposed to be.
@lebowsky I have played this game a long time and I am sure that this is a legal move. It is even verified by the rule you posted. *(PE) All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.
Since my dd attacked your fleet in sz 110 Technically I can assume that it will win that battle thus clearing the sz for my carrier to pick up the fighter in 110. I have demonstrated a "potential landing spot " for the plane which is all that is required in the combat move. Obviously I wasn’t going to win the sea battle so I can’t move my carrier into sz110 thus the fighter dies in the NCM. Sneaky, cheesy even but I assure you quite a legal move. But if you want to post the question and wait to get a ruling please do so. Cheers!
Well, after looking at the rules, I think you are right sir.
Never thought this could be done, at least I learnt something new!
Sorry about this, never happened to me before.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
3 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Germany to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 0/4 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Greater Southern Germany
4 aaGuns moved from Eastern Poland to Western Ukraine
2 armour moved from Baltic States to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 carrier, 1 destroyer, 2 fighters, 7 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
2 infantry placed in Southern Italy
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1,00
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
4 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
2 aaGuns, 1 armour and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@majikforce Meant to move my US navy on UK’s turn. Hope you are okay with late the edit. I try not to do that. But I don’t think it affected anything Italy would have done. Let me know if you are not okay with it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry, 7 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 3 infantry moved from Norway to Finland
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Germany to Finland
3 fighters moved from United Kingdom to 104 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Finland
Germans attack with 1 armour, 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 infantry in Finland, round 2 : 3/7 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 destroyer
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 7/9 hits, 4,67 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 destroyer
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 bombers moved from Finland to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
1 aaGun and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to Germany
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
2 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 7 infantry and 5 transports moved from 110 Sea Zone to 104 Sea Zone
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 tactical_bombers placed in Western Germany
5 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
2 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 2,50
Americans : 0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Novgorod to Belarus
1 bomber moved from Bryansk to Smolensk
2 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Volgograd to Ukraine
1 artillery and 1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
5 artilleries moved from Novgorod to Belarus
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Archangel
1 armour moved from Alexandria to Libya
Russians take Tobruk from Italians
Russians take Libya from Italians
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 5 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 4 infantry in Belarus, round 2 : 1/9 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Belarus
1 bomber moved from Smolensk to Bryansk
2 fighters moved from Archangel to Bryansk
4 artilleries and 4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
2 aaGuns and 11 infantry moved from Yenisey to Timguska
4 infantry moved from Samara to Tambov
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from Alexandria to Egypt
Place Units - Russians
4 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -1.17
@majikforce said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
@majikforce Meant to move my US navy on UK’s turn. Hope you are okay with late the edit. I try not to do that. But I don’t think it affected anything Italy would have done. Let me know if you are not okay with it.
Didnt read it before, its ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships and 2 cruisers moved from 46 Sea Zone to 45 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Philippines to Guam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
6 fighters and 4 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from Malaya to Shan State
2 bombers moved from French Indo China to 42 Sea Zone
1 artillery moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 armour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 armour in Guam, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 cruisers and 1 transport in 45 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 fighter
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Shan State
Japanese attack with 1 artillery and 4 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 0/5 hits, 1,17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 3 : 1/5 hits, 1,17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 11 fighters, 1 submarine and 9 tactical_bombers
Americans defend with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport; ANZAC defend with 6 fighters and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 11 fighters and 9 tactical_bombers in 42 Sea Zone, round 2 : 12/22 hits, 12,83 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 5/6 hits, 4,00 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 3 : 9/14 hits, 8,33 expected hits
Americans roll dice for 2 battleships, 4 fighters and 2 transports in 42 Sea Zone, round 3 : 4/6 hits, 4,00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 42 Sea Zone
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Japanese: 7 fighters, 1 submarine and 5 tactical_bombers
Casualties for ANZAC: 6 fighters and 1 transport
Casualties for Americans: 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport
Non Combat Move - Japanese
5 carriers, 1 destroyer and 3 transports moved from 46 Sea Zone to 42 Sea Zone
2 bombers moved from 42 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
3 mech_infantrys moved from Anhwe to Szechwan
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Tsinghai to Sikang
2 mech_infantrys moved from Yunnan to Szechwan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Manchuria
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Japanese collect 53 PUs (8 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 1,83
ANZAC : 0,00
UK_Pacific : -0,67
Japanese : -3,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
3 carriers and 6 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@majikforce Do you want your subs to fight in sz 104? And what is your OOL? Take into consideration I have no dd present so any fighter hits go on surface ships or air.
Keep the subs in the fight.
I want to choose casualties after hits please, it could change a lot depending on your dices.
Gl
@lebowsky Good choice! My fighters got 5 hits. Where do you want them? I assume if my cruiser hits you want it on one of the subs.