@mikawagunichi why even ask lol
19L majikforce (Allies) vs Lebowsky (Axis) BM3
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters, 2 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to Algeria 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 2 fighters moved from 54 Sea Zone to New Guinea 1 bomber moved from India to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone Americans attack with 1 fighter Germans defend with 6 transports 6 transports owned by the Germans lost in 112 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 42 Casualties for Germans: 6 transports Battle in Algeria Americans attack with 1 artillery, 5 fighters, 2 infantry and 2 mech_infantrys Italians defend with 1 armour, 2 artilleries and 4 infantry Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 5 fighters, 2 infantry and 2 mech_infantrys in Algeria, round 2 : 3/10 hits, 3.67 expected hits Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Algeria, round 2 : 3/7 hits, 2.50 expected hits 2 infantry owned by the Americans, 4 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Americans roll dice for 1 artillery, 5 fighters and 1 mech_infantry in Algeria, round 3 : 1/7 hits, 3.17 expected hits Italians roll dice for 1 armour and 2 artilleries in Algeria, round 3 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Americans roll dice for 1 artillery and 5 fighters in Algeria, round 4 : 4/6 hits, 2.83 expected hits Italians roll dice for 1 armour and 1 artillery in Algeria, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery and 5 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry and 2 mech_infantrys Casualties for Italians: 1 armour, 2 artilleries and 4 infantry Battle in New Guinea Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 3 artilleries, 2 infantry and 1 marine Americans roll dice for 5 fighters and 1 tactical_bomber in New Guinea, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 3 artilleries, 2 infantry and 1 marine in New Guinea, round 2 : 4/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 4 fighters owned by the Americans lost in New Guinea Americans roll dice for 1 fighter and 1 tactical_bomber in New Guinea, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 marine in New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 tactical_bomber owned by the Americans lost in New Guinea Americans win with 1 fighter remaining. Battle score for attacker is -28 Casualties for Americans: 4 fighters and 1 tactical_bomber Casualties for Japanese: 3 artilleries, 2 infantry and 1 marine Battle in 110 Sea Zone Americans attack with 1 destroyer Germans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 5 transports Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Americans 1 fighter could not land in 112 Sea Zone and was removed 1 fighter moved from New Guinea to Dutch New Guinea 1 bomber moved from 55 Sea Zone to Queensland 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 4 fighters moved from Algeria to 91 Sea Zone 1 fighter moved from Algeria to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from India to Shan State UK_Pacific take Shan State from Japanese 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone 1 armour moved from Morocco to Tunisia British take Tunisia from Italians 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - British Battle in 104 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone 1 fighter moved from 104 Sea Zone to 92 Sea Zone 2 fighters moved from 104 Sea Zone to Gibraltar 1 armour moved from Egypt to Alexandria 2 mech_infantrys moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Egypt to Alexandria 1 armour, 1 artillery and 3 infantry moved from Trans-Jordan to Egypt Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.50 British : 2.50 Americans : -0.50 Japanese : 4.00
-
@majikforce Nice defense dice against the US! MARTI must’ve felt bad for you losing 6 transports. Sorry for the sneaky move, but I’m desperate.
-
Im not sure if you can do what you just did in SZ 112, if you are moving planes you have to be able to land it in a carrer, and since you didnt move a carrier to do so it was impossible, so this plane couldnt attack.
If you go to to Notes in triple A, under “General rules for all A&A games that the engine does not do, but you must follow:” it says:
*(PE) All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.
And (PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule.
I always played like this, and I think im right, but if you want we can call someone else that tells us how it is supposed to be.
-
@lebowsky I have played this game a long time and I am sure that this is a legal move. It is even verified by the rule you posted. *(PE) All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.
Since my dd attacked your fleet in sz 110 Technically I can assume that it will win that battle thus clearing the sz for my carrier to pick up the fighter in 110. I have demonstrated a "potential landing spot " for the plane which is all that is required in the combat move. Obviously I wasn’t going to win the sea battle so I can’t move my carrier into sz110 thus the fighter dies in the NCM. Sneaky, cheesy even but I assure you quite a legal move. But if you want to post the question and wait to get a ruling please do so. Cheers! -
Well, after looking at the rules, I think you are right sir.
Never thought this could be done, at least I learnt something new!
Sorry about this, never happened to me before.
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Germany to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 bomber and 3 infantry Russians defend with 2 infantry Italians roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 0/4 hits, 1,17 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Greater Southern Germany 4 aaGuns moved from Eastern Poland to Western Ukraine 2 armour moved from Baltic States to Western Ukraine 1 infantry moved from Baltic States to Eastern Poland 1 carrier, 1 destroyer, 2 fighters, 7 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 2 infantry placed in Southern Italy 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1,00 Russians : 0,33
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 42 Sea Zone: 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport EDIT: Turning off Edit Mode ANZAC buy 1 fighter; Remaining resources: 7 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 4 fighters moved from Queensland to 42 Sea Zone 2 fighters moved from India to 42 Sea Zone 2 aaGuns, 1 armour and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
@majikforce Meant to move my US navy on UK’s turn. Hope you are okay with late the edit. I try not to do that. But I don’t think it affected anything Italy would have done. Let me know if you are not okay with it.
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 infantry, 7 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 artillery and 3 infantry moved from Norway to Finland 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 2 bombers moved from Germany to Finland 3 fighters moved from United Kingdom to 104 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Battle in Finland Germans attack with 1 armour, 1 artillery, 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 infantry in Finland, round 2 : 3/7 hits, 2,83 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour, 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber British defend with 1 destroyer; Americans defend with 1 destroyer Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 7/9 hits, 4,67 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 1 destroyer Casualties for British: 1 destroyer Non Combat Move - Germans 2 bombers moved from Finland to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany 1 aaGun and 5 mech_infantrys moved from Eastern Poland to Western Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Southern Italy 2 infantry moved from Western Germany to Germany 1 destroyer moved from 110 Sea Zone to 103 Sea Zone 2 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 7 infantry and 5 transports moved from 110 Sea Zone to 104 Sea Zone Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 2 tactical_bombers placed in Western Germany 5 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany 2 infantry placed in United Kingdom Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 2,50 Americans : 0,33 Russians : -0,33
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Italians 2 infantry moved from Novgorod to Belarus 1 bomber moved from Bryansk to Smolensk 2 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Volgograd to Ukraine 1 artillery and 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 5 artilleries moved from Novgorod to Belarus 1 tactical_bomber moved from Bryansk to Ukraine 2 fighters moved from Bryansk to Archangel 1 armour moved from Alexandria to Libya Russians take Tobruk from Italians Russians take Libya from Italians Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 5 artilleries and 4 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries and 4 infantry in Belarus, round 2 : 1/9 hits, 3.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Novgorod to Belarus 1 bomber moved from Smolensk to Bryansk 2 fighters moved from Archangel to Bryansk 4 artilleries and 4 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 armour moved from Volgograd to Bryansk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Kazakhstan 2 aaGuns and 11 infantry moved from Yenisey to Timguska 4 infantry moved from Samara to Tambov 1 armour moved from Ethiopia to Egypt 1 mech_infantry moved from Alexandria to Egypt Place Units - Russians 4 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : -1.17
-
@majikforce said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
@majikforce Meant to move my US navy on UK’s turn. Hope you are okay with late the edit. I try not to do that. But I don’t think it affected anything Italy would have done. Let me know if you are not okay with it.
Didnt read it before, its ok
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships and 2 cruisers moved from 46 Sea Zone to 45 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from Philippines to Guam 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 6 fighters and 4 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone 4 fighters and 4 tactical_bombers moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 3 infantry moved from Malaya to Shan State 2 bombers moved from French Indo China to 42 Sea Zone 1 artillery moved from Yunnan to Shan State 1 infantry moved from French Indo China to Shan State 1 destroyer moved from 6 Sea Zone to 17 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Guam Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 armour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1,50 expected hits Americans roll dice for 1 armour in Guam, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Battle in 45 Sea Zone Japanese attack with 2 battleships, 2 cruisers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 2 cruisers and 1 transport in 45 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry Americans defend with 1 fighter Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in Dutch New Guinea, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter Battle in Shan State Japanese attack with 1 artillery and 4 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 0/5 hits, 1,17 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 3 : 1/5 hits, 1,17 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 11 fighters, 1 submarine and 9 tactical_bombers Americans defend with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport; ANZAC defend with 6 fighters and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 11 fighters and 9 tactical_bombers in 42 Sea Zone, round 2 : 12/22 hits, 12,83 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 5/6 hits, 4,00 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits 3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 3 : 9/14 hits, 8,33 expected hits Americans roll dice for 2 battleships, 4 fighters and 2 transports in 42 Sea Zone, round 3 : 4/6 hits, 4,00 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 42 Sea Zone Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 62 Casualties for Japanese: 7 fighters, 1 submarine and 5 tactical_bombers Casualties for ANZAC: 6 fighters and 1 transport Casualties for Americans: 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport Non Combat Move - Japanese 5 carriers, 1 destroyer and 3 transports moved from 46 Sea Zone to 42 Sea Zone 2 bombers moved from 42 Sea Zone to French Indo China 1 armour and 1 mech_infantry moved from Tsinghai to Szechwan 3 mech_infantrys moved from Anhwe to Szechwan 1 artillery moved from Suiyuyan to Shensi 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Shensi to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Kweichow 3 mech_infantrys moved from Manchuria to Anhwe 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Sikang to Tsinghai 1 artillery moved from Tsinghai to Sikang 2 mech_infantrys moved from Yunnan to Szechwan Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 2 armour and 1 mech_infantry placed in Manchuria 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3 Japanese collect 53 PUs (8 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 1,83 ANZAC : 0,00 UK_Pacific : -0,67 Japanese : -3,00
-
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone 3 carriers and 6 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 carrier and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
@majikforce Do you want your subs to fight in sz 104? And what is your OOL? Take into consideration I have no dd present so any fighter hits go on surface ships or air.
-
Keep the subs in the fight.
I want to choose casualties after hits please, it could change a lot depending on your dices.
Gl
-
@lebowsky Good choice! My fighters got 5 hits. Where do you want them? I assume if my cruiser hits you want it on one of the subs.
-
1 full carrier, 1 destroyer, 1 fighter 1 tactical.
Of course if cruiser hits kill 1 sub.
Good first round for you! Im hoping to get a better one :P
-
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone 3 carriers and 6 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 carrier and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone Combat - Americans Battle in 103 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 4 carriers, 1 cruiser and 8 fighters Germans defend with 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 infantry, 3 submarines, 1 tactical_bomber and 5 transports Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 8 fighters in 104 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits Americans roll dice for 4 carriers and 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 104 Sea Zone, round 2 : 6/12 hits, 6.33 expected hits Units damaged: 2 carriers owned by the Americans 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone Germans roll dice for 3 submarines in 104 Sea Zone, round 3 : 2/3 hits, 0.50 expected hits 2 carriers owned by the Americans lost in 104 Sea Zone Americans roll dice for 8 fighters in 104 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
Combat Hit Differential Summary :
Germans : 1.33 Americans : 1.17
-
@lebowsky said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
1 full carrier, 1 destroyer, 1 fighter 1 tactical.
Of course if cruiser hits kill 1 sub.
Good first round for you! Im hoping to get a better one :P
4 more hits from the fighters. You had really good rd 1 dice and your subs started off rd 2 with unreal dice!
-
1 full carrier and 2 fighters