19L majikforce (Allies) vs Lebowsky (Axis) BM3

  • '22 '16

    @majikforce Nice defense dice against the US! MARTI must’ve felt bad for you losing 6 transports. Sorry for the sneaky move, but I’m desperate.


  • Im not sure if you can do what you just did in SZ 112, if you are moving planes you have to be able to land it in a carrer, and since you didnt move a carrier to do so it was impossible, so this plane couldnt attack.

    If you go to to Notes in triple A, under “General rules for all A&A games that the engine does not do, but you must follow:” it says:

    *(PE) All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.

    And (PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule.

    I always played like this, and I think im right, but if you want we can call someone else that tells us how it is supposed to be.

  • '22 '16

    @lebowsky I have played this game a long time and I am sure that this is a legal move. It is even verified by the rule you posted. *(PE) All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.
    Since my dd attacked your fleet in sz 110 Technically I can assume that it will win that battle thus clearing the sz for my carrier to pick up the fighter in 110. I have demonstrated a "potential landing spot " for the plane which is all that is required in the combat move. Obviously I wasn’t going to win the sea battle so I can’t move my carrier into sz110 thus the fighter dies in the NCM. Sneaky, cheesy even but I assure you quite a legal move. But if you want to post the question and wait to get a ruling please do so. Cheers!


  • @majikforce

    Well, after looking at the rules, I think you are right sir.

    Never thought this could be done, at least I learnt something new!

    Sorry about this, never happened to me before.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Germany to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 0/4 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                    Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bessarabia to Greater Southern Germany
            4 aaGuns moved from Eastern Poland to Western Ukraine
            2 armour moved from Baltic States to Western Ukraine
            1 infantry moved from Baltic States to Eastern Poland
            1 carrier, 1 destroyer, 2 fighters, 7 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,00
    Russians : 0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 41 Sea Zone: 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
            ANZAC buy 1 fighter; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            4 fighters moved from Queensland to 42 Sea Zone
            2 fighters moved from India to 42 Sea Zone
            2 aaGuns, 1 armour and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @majikforce Meant to move my US navy on UK’s turn. Hope you are okay with late the edit. I try not to do that. But I don’t think it affected anything Italy would have done. Let me know if you are not okay with it.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 infantry, 7 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 1 artillery and 3 infantry moved from Norway to Finland
            1 infantry moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            2 bombers moved from Germany to Finland
            3 fighters moved from United Kingdom to 104 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 armour, 1 artillery, 2 bombers and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 infantry in Finland, round 2 : 3/7 hits, 2,83 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 armour, 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
                British defend with 1 destroyer; Americans defend with 1 destroyer
                    Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 7/9 hits, 4,67 expected hits
                    Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Americans: 1 destroyer
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 bombers moved from Finland to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
            1 aaGun and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
            5 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Southern Italy
            2 infantry moved from Western Germany to Germany
            1 destroyer moved from 110 Sea Zone to 103 Sea Zone
            2 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 7 infantry and 5 transports moved from 110 Sea Zone to 104 Sea Zone
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            2 tactical_bombers placed in Western Germany
            5 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
            2 infantry placed in United Kingdom
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,50
    Americans : 0,33
    Russians : -0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Italians
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Bryansk to Smolensk
            2 infantry moved from Russia to Smolensk
            2 infantry moved from Bryansk to Ukraine
            1 fighter moved from Volgograd to Ukraine
            1 artillery and 1 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            5 artilleries moved from Novgorod to Belarus
            1 tactical_bomber moved from Bryansk to Ukraine
            2 fighters moved from Bryansk to Archangel
            1 armour moved from Alexandria to Libya
                  Russians take Tobruk from Italians
                  Russians take Libya from Italians
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 5 artilleries and 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 artilleries and 4 infantry in Belarus, round 2 : 1/9 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Novgorod to Belarus
            1 bomber moved from Smolensk to Bryansk
            2 fighters moved from Archangel to Bryansk
            4 artilleries and 4 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 armour moved from Volgograd to Bryansk
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Kazakhstan
            2 aaGuns and 11 infantry moved from Yenisey to Timguska
            4 infantry moved from Samara to Tambov
            1 armour moved from Ethiopia to Egypt
            1 mech_infantry moved from Alexandria to Egypt
    
        Place Units - Russians
            4 armour and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : -1.17
    

    Savegame


  • @majikforce said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:

    @majikforce Meant to move my US navy on UK’s turn. Hope you are okay with late the edit. I try not to do that. But I don’t think it affected anything Italy would have done. Let me know if you are not okay with it.

    Didnt read it before, its ok


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships and 2 cruisers moved from 46 Sea Zone to 45 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from Philippines to Guam
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            6 fighters and 4 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
            4 fighters and 4 tactical_bombers moved from French Indo China to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            3 infantry moved from Malaya to Shan State
            2 bombers moved from French Indo China to 42 Sea Zone
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from French Indo China to Shan State
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Guam
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 1 armour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1,50 expected hits
                    Americans roll dice for 1 armour in Guam, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour
            Battle in 45 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 2 cruisers and 1 transport in 45 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 fighter
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 fighter in Dutch New Guinea, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Shan State
                Japanese attack with 1 artillery and 4 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 0/5 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 3 : 1/5 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 11 fighters, 1 submarine and 9 tactical_bombers
                Americans defend with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport; ANZAC defend with 6 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers, 11 fighters and 9 tactical_bombers in 42 Sea Zone, round 2 : 12/22 hits, 12,83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 5/6 hits, 4,00 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
                    3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 3 : 9/14 hits, 8,33 expected hits
                    Americans roll dice for 2 battleships, 4 fighters and 2 transports in 42 Sea Zone, round 3 : 4/6 hits, 4,00 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 42 Sea Zone
                Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 62
                Casualties for Japanese: 7 fighters, 1 submarine and 5 tactical_bombers
                Casualties for ANZAC: 6 fighters and 1 transport
                Casualties for Americans: 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport
    
        Non Combat Move - Japanese
            5 carriers, 1 destroyer and 3 transports moved from 46 Sea Zone to 42 Sea Zone
            2 bombers moved from 42 Sea Zone to French Indo China
            1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
            3 mech_infantrys moved from Anhwe to Szechwan
            1 artillery moved from Suiyuyan to Shensi
            1 artillery moved from Kweichow to Yunnan
            1 artillery moved from Shensi to Szechwan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 aaGun moved from Anhwe to Kweichow
            3 mech_infantrys moved from Manchuria to Anhwe
            1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
            1 carrier and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Sikang to Tsinghai
            1 artillery moved from Tsinghai to Sikang
            2 mech_infantrys moved from Yunnan to Szechwan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            2 armour and 1 mech_infantry placed in Manchuria
            2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
            Japanese collect 53 PUs (8 lost to blockades); end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,83
    ANZAC : 0,00
    UK_Pacific : -0,67
    Japanese : -3,00
    

    Savegame

  • '22 '16

    TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
            3 carriers and 6 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 carrier and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone
            1 fighter moved from 92 Sea Zone to 104 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @majikforce Do you want your subs to fight in sz 104? And what is your OOL? Take into consideration I have no dd present so any fighter hits go on surface ships or air.


  • Keep the subs in the fight.

    I want to choose casualties after hits please, it could change a lot depending on your dices.

    Gl

  • '22 '16

    @lebowsky Good choice! My fighters got 5 hits. Where do you want them? I assume if my cruiser hits you want it on one of the subs.


  • 1 full carrier, 1 destroyer, 1 fighter 1 tactical.

    Of course if cruiser hits kill 1 sub.

    Good first round for you! Im hoping to get a better one :P

  • '22 '16

    TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
            3 carriers and 6 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 carrier and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone
            1 fighter moved from 92 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 4 carriers, 1 cruiser and 8 fighters
                Germans defend with 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 infantry, 3 submarines, 1 tactical_bomber and 5 transports
                    Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 8 fighters in 104 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
                    Americans roll dice for 4 carriers and 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 104 Sea Zone, round 2 : 6/12 hits, 6.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 3 submarines in 104 Sea Zone, round 3 : 2/3 hits, 0.50 expected hits
                    2 carriers owned by the Americans lost in 104 Sea Zone
                    Americans roll dice for 8 fighters in 104 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : 1.17
    

    Savegame

  • '22 '16

    @lebowsky said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:

    1 full carrier, 1 destroyer, 1 fighter 1 tactical.

    Of course if cruiser hits kill 1 sub.

    Good first round for you! Im hoping to get a better one :P

    4 more hits from the fighters. You had really good rd 1 dice and your subs started off rd 2 with unreal dice!


  • 1 full carrier and 2 fighters

  • '22 '16

    TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
            3 carriers and 6 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 carrier and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone
            1 fighter moved from 92 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 4 carriers, 1 cruiser and 8 fighters
                Germans defend with 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 infantry, 3 submarines, 1 tactical_bomber and 5 transports
                    Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 8 fighters in 104 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
                    Americans roll dice for 4 carriers and 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 104 Sea Zone, round 2 : 6/12 hits, 6.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 3 submarines in 104 Sea Zone, round 3 : 2/3 hits, 0.50 expected hits
                    2 carriers owned by the Americans lost in 104 Sea Zone
                    Americans roll dice for 8 fighters in 104 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
                    Americans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 5 transports in 104 Sea Zone, round 3 : 4/8 hits, 4.50 expected hits
                    1 cruiser owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 104 Sea Zone
                3 submarines owned by the Germans Submerged
                    Americans roll dice for 5 fighters in 104 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : -0.83
    

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