@crockett36 Hard to tell how much of our loss was based on the setup vs our opponents simply being better. I’ll consult with @oysteilo before we open the bidding.
Weddingsinger (Allies) vs Simon33 (Axis) BM3
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Full scramble.
Max D in both SZ36 & SZ6.
Interesting, I didn’t think you had enough to go after both SZs. You know you’re behind in SZ6, right?
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Oh and no Kami in SZ6.
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@simon33 Yeah… I needed one more bomber to swing it but I’m thinking sinking the ships is worth it.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans 4 bombers moved from Queensland to 36 Sea Zone 1 bomber moved from Queensland to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 6 bombers moved from Western United States to 6 Sea Zone Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 4 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 36 Sea Zone Americans attack with 4 bombers Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 4 bombers in 36 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone Americans roll dice for 2 bombers in 36 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 bomber owned by the Americans lost in 36 Sea Zone Americans roll dice for 1 bomber in 36 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -21 Casualties for Americans: 4 bombers Casualties for Japanese: 1 carrier and 1 tactical_bomber Battle in 6 Sea Zone Americans attack with 7 bombers and 1 destroyer Japanese defend with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Americans roll dice for 7 bombers and 1 destroyer in 6 Sea Zone, round 2 : 7/8 hits, 5.00 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 5 bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -23 Casualties for Americans: 7 bombers and 1 destroyer Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 fighter owned by the Japanese forced to land in French Indo China Non Combat Move - Americans 2 tactical_bombers moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 4 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 4 infantry moved from Shensi to Suiyuyan 11 infantry moved from Shensi to Suiyuyan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Suiyuyan Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Suiyuyan, round 2 : 5/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 16 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter could not land in Suiyuyan and was removed 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Politics - British Turning on Edit Mode EDIT: Adding units owned by Chinese to Kansu: 1 fighter EDIT: Turning off Edit Mode Combat Move - British Purchase Units - British British buy 1 artillery, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Union of South Africa to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Place Units - British 2 fighters and 1 tactical_bomber placed in Union of South Africa 1 artillery placed in Persia Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0.00 Chinese : 2.33 Japanese : 3.17 -
@simon33 Ugh… and I failed at sinking the transport off FiC…
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@simon33 As for the Russian planes… yeah, I forgot to add 2 more Russians to the Baltic block.
Pretty sure you’re up to 95% win probability, but I’ll play out another 2ish rounds to be sure.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from Iraq to Persia 1 fighter moved from Egypt to Persia 1 bomber moved from Anglo Egyptian Sudan to Persia 1 mech_infantry moved from Iraq to Persia Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Persia Italians attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry British defend with 1 artillery, 1 factory_minor and 3 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/5 hits, 2.00 expected hits British roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Persia Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Persia, round 4 : 0/5 hits, 2.00 expected hits British roll dice for 1 artillery in Persia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Persia Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Persia, round 5 : 2/4 hits, 1.83 expected hits British roll dice for 1 artillery in Persia, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 artillery owned by the Italians lost in Persia Italians win, taking Persia from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 1 armour moved from Egypt to Iraq 1 fighter moved from Persia to Iraq 1 bomber moved from Persia to Iraq 1 fighter moved from Southern Italy to Morocco Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 armour and 2 infantry placed in Egypt 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Italians : -3.00 British : 0.33 -
@weddingsinger said in Weddingsinger (Allies) vs Simon33 (Axis) BM3:
@simon33 Ugh… and I failed at sinking the transport off FiC…
Yeah, wasn’t expecting that. The transport forced you to attack it, otherwise you could have just ignored a fleet there.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Non Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 2 armour and 1 infantry moved from Finland to Norway 1 tactical_bomber moved from Novgorod to Norway 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Archangel 1 infantry moved from Eastern Poland to Western Ukraine 1 armour, 5 artilleries, 11 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus 7 armour, 2 artilleries, 2 infantry and 12 mech_infantrys moved from Novgorod to Belarus Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Norway Germans attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery Germans roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 2 artilleries and 1 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Norway Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Norway, round 3 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Norway Germans win, taking Norway from Americans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Casualties for British: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 5/5 hits, 2.00 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 8 armour, 7 artilleries, 13 infantry and 16 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 8 armour, 7 artilleries, 13 infantry and 16 mech_infantrys in Belarus, round 2 : 7/44 hits, 12.33 expected hits Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 7 artilleries, 13 infantry and 16 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 3 mech_infantrys moved from Western Germany to Poland 2 artilleries moved from Southern France to France 2 mech_infantrys moved from Southern France to Western Germany 1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy Place Units - Germans 1 destroyer placed in 112 Sea Zone 3 armour placed in Novgorod 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -1.67 Americans : -0.33 Russians : 1.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 3 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans Purchase Units - Russians Russians buy 10 artilleries; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 3 infantry Germans defend with 1 artillery Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Archangel, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Archangel, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Archangel, round 6 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 2 mech_infantrys moved from Rostov to Russia 4 aaGuns, 9 armour, 7 infantry and 12 mech_infantrys moved from Bryansk to Russia 2 infantry moved from Vologda to Russia 1 infantry moved from Kansu to Novosibirsk Place Units - Russians 10 artilleries placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -1.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 tactical_bombers moved from Kiangsu to Hopei 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 armour and 1 marine moved from Celebes to 44 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine and 1 transport moved from 44 Sea Zone to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 1 armour and 1 marine moved from 35 Sea Zone to Philippines 3 bombers moved from Japan to Hopei Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Korea Battle in Philippines Japanese attack with 1 armour, 3 fighters and 1 marine Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 3 fighters and 1 marine in Philippines, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Korea from Russians, taking Philippines from Americans with 1 armour, 3 fighters and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 3 bombers, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 bombers, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 1/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 mech_infantrys moved from Kweichow to Jehol 1 aaGun, 4 artilleries and 11 infantry moved from Kweichow to Shensi 3 bombers and 2 tactical_bombers moved from Hopei to Kiangsu 2 artilleries and 1 infantry moved from Anhwe to Jehol 1 armour moved from Kiangsu to Jehol 1 mech_infantry moved from Hunan to Jehol 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Hunan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Java 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 44 Sea Zone to Java 3 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Kiangsu to 35 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 artillery and 2 infantry moved from India to Burma Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 infantry placed in India 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : 0.67 Japanese : -2.67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Americans Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 1 submarine moved from 94 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 transport moved from 91 Sea Zone to 108 Sea Zone 1 carrier and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 108 Sea Zone: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 fighters placed in Western United States 1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone Americans undo move 2. 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese 1 fighter moved from Kansu to Chahar 16 infantry moved from Suiyuyan to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 16 infantry in Chahar, round 2 : 3/17 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Manchuria Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Combat Move - British 1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan Purchase Units - British British buy 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat - British Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers Italians defend with 1 artillery, 1 fighter and 3 infantry British roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 1/9 hits, 3.50 expected hits Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 2.00 expected hits 3 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 5/6 hits, 3.00 expected hits Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 3/4 hits, 1.67 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -9 Casualties for British: 1 armour, 1 fighter and 4 mech_infantrys Casualties for Italians: 1 artillery, 1 fighter and 3 infantry Non Combat Move - British 1 fighter and 2 tactical_bombers moved from Anglo Egyptian Sudan to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 1 armour and 1 mech_infantry placed in Union of South Africa 1 fighter and 1 tactical_bomber placed in United Kingdom British undo move 2. 1 fighter placed in Union of South Africa 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : -0.50 Italians : 2.33 Chinese : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Italians 1 fighter moved from Southern Italy to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 bomber moved from Iraq to Bryansk 1 armour moved from Bessarabia to Bryansk 1 armour moved from Iraq to Caucasus Italians take Northwest Persia from Neutral_Allies Italians take Caucasus from Russians Purchase Units - Italians Italians buy 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat - Italians Battle in 91 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer and 1 transport; Americans defend with 2 submarines 2 submarines owned by the Americans Submerged Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 91 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Bryansk Italians attack with 1 armour and 1 bomber Russians defend with 2 infantry Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber Casualties for Russians: 2 infantry Non Combat Move - Italians 2 fighters moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from Iraq to Egypt 1 fighter moved from Southern Italy to Egypt Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Persia 2 infantry placed in Egypt 1 battleship and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Italians : 1.83 British : -0.33 Russians : 0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 1 destroyer and 1 submarine moved from 112 Sea Zone to 108 Sea Zone 1 bomber moved from Western Germany to 108 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 mech_infantry moved from Belarus to Ukraine 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 1 infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel Purchase Units - Germans Germans buy 3 armour, 3 bombers and 1 submarine; Remaining resources: 1 PUs; Combat - Germans Battle in Ukraine Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 1/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 2 fighters and 2 tactical_bombers in Archangel, round 3 : 3/4 hits, 2.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 108 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 submarine Americans defend with 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer and 3 transports in 108 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 108 Sea Zone Germans roll dice for 1 bomber in 108 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 108 Sea Zone 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 transports owned by the Americans lost in 108 Sea Zone Germans roll dice for 1 submarine in 108 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 58 Casualties for Germans: 1 destroyer Casualties for Americans: 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports Non Combat Move - Germans 1 bomber moved from 108 Sea Zone to Holland Belgium 3 artilleries moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 2 armour moved from Norway to Karelia 2 fighters and 2 tactical_bombers moved from Archangel to Bryansk 3 aaGuns, 7 armour, 7 artilleries, 12 infantry and 15 mech_infantrys moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine 3 mech_infantrys moved from Western Germany to Poland 2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk Place Units - Germans 1 submarine placed in 110 Sea Zone 3 armour placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 0.33 Russians : -0.33 -
I rolled an extra dice on the assumption that you would actually have kept the DD in SZ108. It missed.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 armour moved from Russia to Belarus Russians take Smolensk from Germans Russians take Belarus from Germans Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Russia to Smolensk Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Jehol to Manchuria 1 artillery and 1 infantry moved from Korea to Manchuria 4 artilleries and 9 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 artillery moved from Kweichow to Hopei 1 artillery moved from Eastern Persia to Turkmenistan Japanese take Turkmenistan from Russians 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 3 fighters moved from Japan to Manchuria 3 bombers and 2 tactical_bombers moved from Kiangsu to Manchuria 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Manchuria Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Amur Battle in Guam Battle in Manchuria Japanese attack with 2 armour, 3 artilleries, 3 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers Chinese defend with 1 fighter and 5 infantry; Russians defend with 2 aaGuns and 5 infantry AA fire in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 armour, 3 artilleries, 3 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 10/21 hits, 9.50 expected hits Chinese roll dice for 2 aaGuns, 1 fighter and 10 infantry in Manchuria, round 2 : 5/11 hits, 4.00 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 armour, 2 artilleries, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 3 : 8/16 hits, 8.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Manchuria, round 3 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria Japanese win, taking Amur from Russians, taking Guam from Americans, taking Manchuria from Chinese with 2 armour, 2 artilleries, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry Casualties for Chinese: 1 fighter and 5 infantry Casualties for Russians: 2 aaGuns and 5 infantry Non Combat Move - Japanese 4 fighters moved from Manchuria to 6 Sea Zone 1 artillery and 1 infantry moved from Anhwe to Hopei 1 aaGun moved from Shensi to Hopei 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Kweichow 1 artillery moved from Hunan to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 armour moved from French Indo China to Kweichow 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 artillery and 2 infantry moved from French Indo China to Yunnan 3 fighters moved from 35 Sea Zone to Japan 2 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Manchuria to 21 Sea Zone 2 tactical_bombers moved from Manchuria to Korea 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 bombers moved from Manchuria to Japan Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India Turn Complete - Japanese Japanese collect 69 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Chinese : -0.33 AA fire in Manchuria : : -1.00 Japanese : 0.17 -
@simon33 I officially concede.
I’ll setup the reverse game in a bit.





