Weddingsinger (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    Full scramble.

    Max D in both SZ36 & SZ6.

    Interesting, I didn’t think you had enough to go after both SZs. You know you’re behind in SZ6, right?

  • '19 '17 '16

    Oh and no Kami in SZ6.


  • @simon33 Yeah… I needed one more bomber to swing it but I’m thinking sinking the ships is worth it.


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Americans
            4 bombers moved from Queensland to 36 Sea Zone
            1 bomber moved from Queensland to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            6 bombers moved from Western United States to 6 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 4 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 36 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 4 bombers in 36 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 2 bombers in 36 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 bomber owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 1 bomber in 36 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -21
                Casualties for Americans: 4 bombers
                Casualties for Japanese: 1 carrier and 1 tactical_bomber
            Battle in 6 Sea Zone
                Americans attack with 7 bombers and 1 destroyer
                Japanese defend with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 7 bombers and 1 destroyer in 6 Sea Zone, round 2 : 7/8 hits, 5.00 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 5 bombers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is -23
                Casualties for Americans: 7 bombers and 1 destroyer
                Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                1 fighter owned by the Japanese forced to land in French Indo China
    
        Non Combat Move - Americans
            2 tactical_bombers moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier, 4 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            4 infantry moved from Shensi to Suiyuyan
            11 infantry moved from Shensi to Suiyuyan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Suiyuyan, round 2 : 5/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 16 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter could not land in Suiyuyan and was removed
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Politics - British
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Kansu: 1 fighter
            EDIT: Turning off Edit Mode
    
        Combat Move - British
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 armour moved from Union of South Africa to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
    
        Place Units - British
            2 fighters and 1 tactical_bomber placed in Union of South Africa
            1 artillery placed in Persia
    
        Turn Complete - British
            British collect 26 PUs; end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Chinese : 2.33
    Japanese : 3.17
    

    Savegame


  • @simon33 Ugh… and I failed at sinking the transport off FiC…


  • @simon33 As for the Russian planes… yeah, I forgot to add 2 more Russians to the Baltic block.

    Pretty sure you’re up to 95% win probability, but I’ll play out another 2ish rounds to be sure.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 infantry moved from Iraq to Persia
            1 fighter moved from Egypt to Persia
            1 bomber moved from Anglo Egyptian Sudan to Persia
            1 mech_infantry moved from Iraq to Persia
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Persia
                Italians attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                British defend with 1 artillery, 1 factory_minor and 3 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/5 hits, 2.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Persia
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Persia, round 4 : 0/5 hits, 2.00 expected hits
                    British roll dice for 1 artillery in Persia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Persia
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Persia, round 5 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 artillery in Persia, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 artillery owned by the Italians lost in Persia
                Italians win, taking Persia from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            1 armour moved from Egypt to Iraq
            1 fighter moved from Persia to Iraq
            1 bomber moved from Persia to Iraq
            1 fighter moved from Southern Italy to Morocco
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 armour and 2 infantry placed in Egypt
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.00
    British : 0.33
    

    Savegame


  • @weddingsinger said in Weddingsinger (Allies) vs Simon33 (Axis) BM3:

    @simon33 Ugh… and I failed at sinking the transport off FiC…

    Yeah, wasn’t expecting that. The transport forced you to attack it, otherwise you could have just ignored a fleet there.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Non Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 armour and 1 infantry moved from Finland to Norway
            1 tactical_bomber moved from Novgorod to Norway
            1 fighter moved from Western Germany to Norway
            1 fighter moved from Western Germany to Western Ukraine
            1 tactical_bomber moved from Novgorod to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Archangel
            1 infantry moved from Eastern Poland to Western Ukraine
            1 armour, 5 artilleries, 11 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
            7 armour, 2 artilleries, 2 infantry and 12 mech_infantrys moved from Novgorod to Belarus
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Norway
                Germans attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery
                    Germans roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 2/5 hits, 2.33 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Norway
                    Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Norway, round 3 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Norway
                Germans win, taking Norway from Americans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
                Casualties for British: 1 artillery and 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 5/5 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 8 armour, 7 artilleries, 13 infantry and 16 mech_infantrys
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 8 armour, 7 artilleries, 13 infantry and 16 mech_infantrys in Belarus, round 2 : 7/44 hits, 12.33 expected hits
                    Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 8 armour, 7 artilleries, 13 infantry and 16 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Norway to Western Germany
            3 mech_infantrys moved from Western Germany to Poland
            2 artilleries moved from Southern France to France
            2 mech_infantrys moved from Southern France to Western Germany
            1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            3 armour placed in Novgorod
            1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
            Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Americans : -0.33
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            3 infantry moved from Vologda to Archangel
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
    
        Purchase Units - Russians
            Russians buy 10 artilleries; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 4 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 6 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            2 mech_infantrys moved from Rostov to Russia
            4 aaGuns, 9 armour, 7 infantry and 12 mech_infantrys moved from Bryansk to Russia
            2 infantry moved from Vologda to Russia
            1 infantry moved from Kansu to Novosibirsk
    
        Place Units - Russians
            10 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            2 tactical_bombers moved from Kiangsu to Hopei
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 artillery moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 armour and 1 marine moved from Celebes to 44 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            3 fighters moved from 35 Sea Zone to Philippines
            1 armour and 1 marine moved from 35 Sea Zone to Philippines
            3 bombers moved from Japan to Hopei
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Korea
            Battle in Philippines
                Japanese attack with 1 armour, 3 fighters and 1 marine
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 3 fighters and 1 marine in Philippines, round 2 : 2/5 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Korea from Russians, taking Philippines from Americans with 1 armour, 3 fighters and 1 marine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 3 bombers, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 bombers, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 1/6 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from Kweichow to Jehol
            1 aaGun, 4 artilleries and 11 infantry moved from Kweichow to Shensi
            3 bombers and 2 tactical_bombers moved from Hopei to Kiangsu
            2 artilleries and 1 infantry moved from Anhwe to Jehol
            1 armour moved from Kiangsu to Jehol
            1 mech_infantry moved from Hunan to Jehol
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Hunan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Java
            1 infantry moved from Ceylon to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from 44 Sea Zone to Java
            3 fighters moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Kiangsu to 35 Sea Zone
            1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 artillery and 2 infantry moved from India to Burma
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 infantry placed in India
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 0.67
    Japanese : -2.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Americans
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 108 Sea Zone
            1 transport moved from 91 Sea Zone to 108 Sea Zone
            1 carrier and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 108 Sea Zone: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters placed in Western United States
            1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Chahar
            16 infantry moved from Suiyuyan to Chahar
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 16 infantry in Chahar, round 2 : 3/17 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Manchuria
    
        Place Units - Chinese
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Combat Move - British
            1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
            2 fighters and 1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                Italians defend with 1 artillery, 1 fighter and 3 infantry
                    British roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 1/9 hits, 3.50 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 2.00 expected hits
                    3 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 5/6 hits, 3.00 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 3/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
                British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -9
                Casualties for British: 1 armour, 1 fighter and 4 mech_infantrys
                Casualties for Italians: 1 artillery, 1 fighter and 3 infantry
    
        Non Combat Move - British
            1 fighter and 2 tactical_bombers moved from Anglo Egyptian Sudan to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 fighter and 1 tactical_bomber placed in United Kingdom
            British undo move 2.
            1 fighter placed in Union of South Africa
            1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 24 PUs; end with 25 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -0.50
    Italians : 2.33
    Chinese : -0.17
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 91 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            1 bomber moved from Iraq to Bryansk
            1 armour moved from Bessarabia to Bryansk
            1 armour moved from Iraq to Caucasus
                  Italians take Northwest Persia from Neutral_Allies
                  Italians take Caucasus from Russians
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 2 fighters
                British defend with 1 destroyer and 1 transport; Americans defend with 2 submarines
                2 submarines owned by the Americans Submerged
                    Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 91 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Bryansk
                Italians attack with 1 armour and 1 bomber
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -6
                Casualties for Italians: 1 bomber
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from Iraq to Egypt
            1 fighter moved from Southern Italy to Egypt
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Persia
            2 infantry placed in Egypt
            1 battleship and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Non Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 destroyer and 1 submarine moved from 112 Sea Zone to 108 Sea Zone
            1 bomber moved from Western Germany to 108 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Belarus to Ukraine
            1 armour moved from Belarus to Bryansk
                  Germans take Smolensk from Russians
            1 infantry moved from Belarus to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 1/5 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 2 fighters and 2 tactical_bombers in Archangel, round 3 : 3/4 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 108 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 1 submarine
                Americans defend with 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports
                    Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 destroyer and 3 transports in 108 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
                    Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 108 Sea Zone
                    Germans roll dice for 1 bomber in 108 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 108 Sea Zone
                    2 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 transports owned by the Americans lost in 108 Sea Zone
                    Germans roll dice for 1 submarine in 108 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 58
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports
    
        Non Combat Move - Germans
            1 bomber moved from 108 Sea Zone to Holland Belgium
            3 artilleries moved from France to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            2 armour moved from Norway to Karelia
            2 fighters and 2 tactical_bombers moved from Archangel to Bryansk
            3 aaGuns, 7 armour, 7 artilleries, 12 infantry and 15 mech_infantrys moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            3 mech_infantrys moved from Poland to Western Ukraine
            3 mech_infantrys moved from Western Germany to Poland
            2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
    
        Place Units - Germans
            1 submarine placed in 110 Sea Zone
            3 armour placed in Novgorod
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    I rolled an extra dice on the assumption that you would actually have kept the DD in SZ108. It missed.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 armour moved from Russia to Belarus
                  Russians take Smolensk from Germans
                  Russians take Belarus from Germans
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Jehol to Manchuria
            1 artillery and 1 infantry moved from Korea to Manchuria
            4 artilleries and 9 infantry moved from Shensi to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Kweichow to Hopei
            1 artillery moved from Eastern Persia to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            3 fighters moved from Japan to Manchuria
            3 bombers and 2 tactical_bombers moved from Kiangsu to Manchuria
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 armour moved from Philippines to 35 Sea Zone
            1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Amur
            Battle in Guam
            Battle in Manchuria
                Japanese attack with 2 armour, 3 artilleries, 3 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
                Chinese defend with 1 fighter and 5 infantry; Russians defend with 2 aaGuns and 5 infantry
                    AA fire in Manchuria : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries, 3 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 10/21 hits, 9.50 expected hits
                    Chinese roll dice for 2 aaGuns, 1 fighter and 10 infantry in Manchuria, round 2 : 5/11 hits, 4.00 expected hits
                    3 infantry owned by the Japanese, 5 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 2 armour, 2 artilleries, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 3 : 8/16 hits, 8.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Manchuria, round 3 : 0/3 hits, 1.33 expected hits
                    2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria
                Japanese win, taking Amur from Russians, taking Guam from Americans, taking Manchuria from Chinese with 2 armour, 2 artilleries, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 33
                Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
                Casualties for Chinese: 1 fighter and 5 infantry
                Casualties for Russians: 2 aaGuns and 5 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Manchuria to 6 Sea Zone
            1 artillery and 1 infantry moved from Anhwe to Hopei
            1 aaGun moved from Shensi to Hopei
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 armour moved from French Indo China to Kweichow
            1 artillery and 2 infantry moved from Burma to Yunnan
            1 infantry moved from India to Burma
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            3 fighters moved from 35 Sea Zone to Japan
            2 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from Manchuria to 21 Sea Zone
            2 tactical_bombers moved from Manchuria to Korea
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            3 bombers moved from Manchuria to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    AA fire in Manchuria : : -1.00
    Japanese : 0.17
    

    Savegame


  • @simon33 I officially concede.

    I’ll setup the reverse game in a bit.

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