Initial test. First time tries.
G40 2nd Ed. Scouse (Axis) v. Maxi (Allies) Game 4
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Germany 3 fighters moved from Norway to Germany 1 artillery and 1 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 bomber moved from Gibraltar to Denmark 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 35 Sea Zone
Combat Hit Differential Summary :
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would you like to scramble from w germany or japan? i am not sure if you got any kamikaze left, but if you do - would you then like to use any of those?
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No scramble to sz112
Use all my kamikaze (6), 2 per CV -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Germany 3 fighters moved from Norway to Germany 1 artillery and 1 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 bomber moved from Gibraltar to Denmark 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 35 Sea Zone Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6 Battle in 6 Sea Zone Americans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/15 hits, 7,67 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 3 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/10 hits, 4,83 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/14 hits, 7,33 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 5/10 hits, 4,83 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 5/7 hits, 4,17 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 6 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/5 hits, 2,83 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 5 : 3/3 hits, 2,00 expected hits Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 6 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 6 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship in 6 Sea Zone, round 7 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 7 : 1/2 hits, 1,33 expected hits 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -36 Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers Battle in Finland Americans attack with 2 artilleries and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Denmark Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans win, taking Denmark from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Germany Americans attack with 5 fighters Germans defend with 2 armour, 1 factory_major and 2 mech_infantrys Americans roll dice for 5 fighters in Germany, round 2 : 4/5 hits, 2,50 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Germany, round 2 : 1/4 hits, 1,67 expected hits 2 armour owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany Americans win with 4 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Casualties for Germans: 2 armour and 2 mech_infantrys Non Combat Move - Americans 4 fighters moved from Germany to Norway 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Denmark to Norway 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Norway 1 carrier, 2 fighters and 2 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 3 armour placed in Norway Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : -4,33 Japanese : -5,67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol 1 fighter moved from Kwangsi to Jehol 1 infantry moved from Hunan to Anhwe 1 artillery and 2 infantry moved from Kiangsi to Anhwe Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol retreated to Jehol Japanese win with 1 armour remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Jehol to Anhwe Place Units - Chinese 3 infantry placed in Chahar 2 artilleries and 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,17
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - British 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Germany 2 armour moved from Caucasus to Volgograd 1 bomber moved from Northwest Persia to Romania 1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 mech_infantrys moved from Shan State to Hunan 1 armour moved from Iraq to Caucasus 3 mech_infantrys moved from Persia to Caucasus 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from India to Eastern Persia 1 carrier moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 4 fighters moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone Combat - British
Combat Hit Differential Summary :
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yet again i have to ask… would you like to scramble?
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No scramble
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Germany 3 fighters moved from Norway to Germany 1 artillery and 1 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 bomber moved from Gibraltar to Denmark 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 35 Sea Zone Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6 Battle in 6 Sea Zone Americans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/15 hits, 7,67 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 3 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/10 hits, 4,83 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/14 hits, 7,33 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 5/10 hits, 4,83 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 5/7 hits, 4,17 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 6 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/5 hits, 2,83 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 5 : 3/3 hits, 2,00 expected hits Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 6 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 6 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship in 6 Sea Zone, round 7 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 7 : 1/2 hits, 1,33 expected hits 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -36 Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers Battle in Finland Americans attack with 2 artilleries and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Denmark Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans win, taking Denmark from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Germany Americans attack with 5 fighters Germans defend with 2 armour, 1 factory_major and 2 mech_infantrys Americans roll dice for 5 fighters in Germany, round 2 : 4/5 hits, 2,50 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Germany, round 2 : 1/4 hits, 1,67 expected hits 2 armour owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany Americans win with 4 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Casualties for Germans: 2 armour and 2 mech_infantrys Non Combat Move - Americans 4 fighters moved from Germany to Norway 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Denmark to Norway 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Norway 1 carrier, 2 fighters and 2 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 3 armour placed in Norway Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol 1 fighter moved from Kwangsi to Jehol 1 infantry moved from Hunan to Anhwe 1 artillery and 2 infantry moved from Kiangsi to Anhwe Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol retreated to Jehol Japanese win with 1 armour remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Jehol to Anhwe Place Units - Chinese 3 infantry placed in Chahar 2 artilleries and 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs Purchase Units - British British buy 1 carrier, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Germany 2 armour moved from Caucasus to Volgograd 1 bomber moved from Northwest Persia to Romania 1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 mech_infantrys moved from Shan State to Hunan 1 armour moved from Iraq to Caucasus 3 mech_infantrys moved from Persia to Caucasus 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from India to Eastern Persia 1 carrier moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 4 fighters moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone Combat - British Battle in 113 Sea Zone British attack with 5 fighters Germans defend with 2 transports 2 transports owned by the Germans lost in 113 Sea Zone British win with 5 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Germany British captures 62PUs while taking Germans capital British converts factory_major into different units Battle in Romania British attack with 1 bomber Italians defend with 1 bomber British roll dice for 1 bomber in Romania, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in Romania, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 bomber in Romania, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in Romania, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Italians lost in Romania British win, taking Germany from Germans with 1 bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Battle in Volgograd British attack with 2 armour, 1 fighter and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 2,17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Volgograd British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Volgograd British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 armour Casualties for Germans: 2 armour and 1 mech_infantry Battle in 19 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 infantry moved from India to West India 4 fighters moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from 113 Sea Zone to Norway 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 fighters moved from 112 Sea Zone to United Kingdom 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from Egypt to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 bomber moved from Romania to Caucasus Place Units - British 1 carrier and 1 transport placed in 109 Sea Zone 3 infantry placed in United Kingdom 3 mech_infantrys placed in Persia Turn Complete - British British collect 44 PUs; end with 106 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 111 PUs Place Units - UK_Pacific 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,50 British : 0,67 Americans : -4,33 Chinese : 0,33 Japanese : -5,83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 carrier Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 carrier in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 98 Sea Zone British win with 1 carrier remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Non Combat Move - Italians Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Kiangsi to 6 Sea Zone 1 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Trans-Jordan to Egypt 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 bomber moved from Queensland to India Combat - ANZAC Battle in 6 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 2 fighters and 1 submarine Japanese defend with 2 battleships and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the ANZAC and 1 battleship owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone ANZAC win, taking 6 Sea Zone from Japanese with 1 carrier and 2 fighters remaining. Battle score for attacker is 29 Casualties for ANZAC: 1 cruiser and 1 submarine Casualties for Japanese: 2 battleships and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -3,17 Japanese : -1,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Kiangsi to 6 Sea Zone 1 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Trans-Jordan to Egypt 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 bomber moved from Queensland to India Combat - ANZAC Battle in 6 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 2 fighters and 1 submarine Japanese defend with 2 battleships and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the ANZAC and 1 battleship owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone ANZAC win, taking 6 Sea Zone from Japanese with 1 carrier and 2 fighters remaining. Battle score for attacker is 29 Casualties for ANZAC: 1 cruiser and 1 submarine Casualties for Japanese: 2 battleships and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Caucasus to Volgograd Russians take Volgograd from Germans 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Libya to Tobruk Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3,17 Japanese : -1,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 infantry moved from Western Germany to Germany 2 fighters moved from Western Germany to Germany 1 fighter moved from Western Germany to 114 Sea Zone 1 infantry moved from Vologda to Urals Germans take Urals from Russians 3 fighters moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 artillery moved from Western Germany to Denmark 1 mech_infantry moved from Eastern Poland to Germany Combat - Germans Battle in 114 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 114 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Denmark Germans attack with 1 artillery and 2 infantry Americans defend with 1 artillery Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Denmark, round 4 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Denmark, round 5 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Denmark, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Germany Germans attack with 2 fighters, 1 infantry and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Germany, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Germany, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Germany, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany Germans win, taking Germany from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Volgograd Germans attack with 3 fighters and 1 mech_infantry French defend with 1 infantry; Russians defend with 1 factory_minor Germans roll dice for 3 fighters and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Volgograd Germans win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Germans 3 fighters moved from Volgograd to Ukraine 5 armour moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Smolensk 1 mech_infantry moved from Novgorod to Vologda 2 infantry moved from Karelia to Novgorod 2 artilleries moved from Karelia to Novgorod 1 fighter moved from 114 Sea Zone to Western Germany 2 fighters moved from Germany to Western Germany 1 armour moved from Bryansk to Ukraine Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -4.67 British : 0.33 Americans : -1.33 Russians : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 artillery and 1 infantry moved from Russia to Vologda 1 artillery and 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : -2,83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Jehol to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 armour Chinese defend with 2 artilleries and 3 infantry Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 2 : 3/5 hits, 1.67 expected hits 1 armour owned by the Japanese lost in Manchuria Chinese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Non Combat Move - Japanese Place Units - Japanese 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,3 Japanese collect 7 PUs (7 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.50
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Actually, I think we can call this game a bust for Axis. :disappointed:
I surrender. Good game (for you anyway). -
Its gonna be a tough on to come back from for the axis.
Thanks for another good game. well played.
Looking forward to meeting you in person in a month:)