G40 2nd Ed. Scouse (Axis) v. Maxi (Allies) Game 4


  • TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - British
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 infantry moved from 114 Sea Zone to Germany
            2 armour moved from Caucasus to Volgograd
            1 bomber moved from Northwest Persia to Romania
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
            1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Burma to Yunnan
            1 mech_infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            2 mech_infantrys moved from Shan State to Hunan
            1 armour moved from Iraq to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from India to Eastern Persia
            1 carrier moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            4 fighters moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • yet again i have to ask… would you like to scramble?


  • No scramble


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 20 Sea Zone to 18 Sea Zone
            1 destroyer moved from 18 Sea Zone to 6 Sea Zone
            1 fighter moved from Kwangsi to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to Germany
            3 fighters moved from Norway to Germany
            1 artillery and 1 infantry moved from Norway to Finland
            1 artillery moved from Norway to Finland
            1 bomber moved from Gibraltar to Denmark
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,6
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/15 hits, 7,67 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    3 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/10 hits, 4,83 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/14 hits, 7,33 expected hits
                    1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 5/10 hits, 4,83 expected hits
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 5/7 hits, 4,17 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 6 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits
                    3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/5 hits, 2,83 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 5 : 3/3 hits, 2,00 expected hits
                    Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 6 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 6 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship in 6 Sea Zone, round 7 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 7 : 1/2 hits, 1,33 expected hits
                    1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -36
                Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers
            Battle in Finland
                Americans attack with 2 artilleries and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Denmark
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Germany
                Americans attack with 5 fighters
                Germans defend with 2 armour, 1 factory_major and 2 mech_infantrys
                    Americans roll dice for 5 fighters in Germany, round 2 : 4/5 hits, 2,50 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Germany, round 2 : 1/4 hits, 1,67 expected hits
                    2 armour owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany
                Americans win with 4 fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
                Casualties for Germans: 2 armour and 2 mech_infantrys
    
        Non Combat Move - Americans
            4 fighters moved from Germany to Norway
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Denmark to Norway
            1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Norway
            1 carrier, 2 fighters and 2 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
            3 armour placed in Norway
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Kiangsu to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
            1 fighter moved from Kwangsi to Jehol
            1 infantry moved from Hunan to Anhwe
            1 artillery and 2 infantry moved from Kiangsi to Anhwe
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                 retreated to Jehol
                Japanese win with 1 armour remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Chahar
            2 artilleries and 3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
    
        Purchase Units - British
            British buy 1 carrier, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 infantry moved from 114 Sea Zone to Germany
            2 armour moved from Caucasus to Volgograd
            1 bomber moved from Northwest Persia to Romania
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
            1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Burma to Yunnan
            1 mech_infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            2 mech_infantrys moved from Shan State to Hunan
            1 armour moved from Iraq to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from India to Eastern Persia
            1 carrier moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            4 fighters moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
    
        Combat - British
            Battle in 113 Sea Zone
                British attack with 5 fighters
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 113 Sea Zone
                British win with 5 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in Germany
                British captures 62PUs while taking Germans capital
                British converts factory_major into different units
            Battle in Romania
                British attack with 1 bomber
                Italians defend with 1 bomber
                    British roll dice for 1 bomber in Romania, round 2 : 0/1 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber in Romania, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 bomber in Romania, round 3 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber in Romania, round 3 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Italians lost in Romania
                British win, taking Germany from Germans with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 bomber
            Battle in Volgograd
                British attack with 2 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Volgograd
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 armour
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in 19 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Shantung
            1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
            1 infantry moved from India to West India
            4 fighters moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from 113 Sea Zone to Norway
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 112 Sea Zone to United Kingdom
            1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from Egypt to Caucasus
            1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
            1 bomber moved from Romania to Caucasus
    
        Place Units - British
            1 carrier and 1 transport placed in 109 Sea Zone
            3 infantry placed in United Kingdom
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 44 PUs; end with 106 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 111 PUs
    
        Place Units - UK_Pacific
            1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Some Units in India change ownership: 1 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : 0,67
    Americans : -4,33
    Chinese : 0,33
    Japanese : -5,83
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 carrier
                    Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 carrier in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in 98 Sea Zone
                British win with 1 carrier remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Kiangsi to 6 Sea Zone
            1 infantry moved from Kiangsi to Kiangsu
            1 infantry moved from Trans-Jordan to Egypt
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 bomber moved from Queensland to India
    
        Combat - ANZAC
            Battle in 6 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                Japanese defend with 2 battleships and 1 transport
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 cruiser owned by the ANZAC and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    1 transport owned by the Japanese lost in 6 Sea Zone
                ANZAC win, taking 6 Sea Zone from Japanese with 1 carrier and 2 fighters remaining. Battle score for attacker is 29
                Casualties for ANZAC: 1 cruiser and 1 submarine
                Casualties for Japanese: 2 battleships and 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -3,17
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Kiangsi to 6 Sea Zone
            1 infantry moved from Kiangsi to Kiangsu
            1 infantry moved from Trans-Jordan to Egypt
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 bomber moved from Queensland to India
    
        Combat - ANZAC
            Battle in 6 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                Japanese defend with 2 battleships and 1 transport
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 cruiser owned by the ANZAC and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    1 transport owned by the Japanese lost in 6 Sea Zone
                ANZAC win, taking 6 Sea Zone from Japanese with 1 carrier and 2 fighters remaining. Battle score for attacker is 29
                Casualties for ANZAC: 1 cruiser and 1 submarine
                Casualties for Japanese: 2 battleships and 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from Caucasus to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Libya to Tobruk
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -3,17
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Germany
            2 fighters moved from Western Germany to Germany
            1 fighter moved from Western Germany to 114 Sea Zone
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            3 fighters moved from Rostov to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 artillery moved from Western Germany to Denmark
            1 mech_infantry moved from Eastern Poland to Germany
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 114 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Denmark
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Denmark, round 4 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Denmark, round 5 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Germany
                Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Germany, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Germany, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Germany, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                Germans win, taking Germany from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 3 fighters and 1 mech_infantry
                French defend with 1 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 3 fighters and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win with 3 fighters remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Volgograd to Ukraine
            5 armour moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Novgorod to Vologda
            2 infantry moved from Karelia to Novgorod
            2 artilleries moved from Karelia to Novgorod
            1 fighter moved from 114 Sea Zone to Western Germany
            2 fighters moved from Germany to Western Germany
            1 armour moved from Bryansk to Ukraine
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.67
    British : 0.33
    Americans : -1.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 artillery and 1 infantry moved from Russia to Vologda
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Vologda to Russia
    
        Place Units - Russians
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -2,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Jehol to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 armour
                Chinese defend with 2 artilleries and 3 infantry
                    Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 2 : 3/5 hits, 1.67 expected hits
                    1 armour owned by the Japanese lost in Manchuria
                Chinese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,3
            Japanese collect 7 PUs (7 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : -0.50
    

    Savegame


  • Actually, I think we can call this game a bust for Axis. :disappointed:
    I surrender. Good game (for you anyway).


  • Its gonna be a tough on to come back from for the axis.
    Thanks for another good game. well played.
    Looking forward to meeting you in person in a month:)

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