Desert Admiral (Axis) vs FMRommel (Allies+16)

  • 2025 2024 '23 '22 '21 '20 '19

    I ended Fr combat before moving to take Libya unopposed. So I edited it in NCM.


  • @FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):

    I ended Fr combat before moving to take Libya unopposed. So I edited it in NCM.

    No sweat.

  • '19 '17

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
            2 armour moved from France to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to 97 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 2 fighters and 1 tactical_bomber
                British defend with 1 carrier
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in 97 Sea Zone
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 fighter
                Casualties for British: 1 carrier
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 96 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser and 1 submarine
                1 submarine owned by the British Submerged
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 cruiser
            Battle in Normandy Bordeaux
                Germans attack with 2 armour and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 armour and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to Finland
            1 aaGun moved from Holland Belgium to Western Germany
            1 infantry moved from Western Germany to 113 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            2 aaGuns moved from Germany to Poland
            6 artilleries moved from Germany to Poland
            5 infantry moved from Bulgaria to Romania
            6 infantry moved from Yugoslavia to Slovakia Hungary
            2 artilleries moved from Yugoslavia to Slovakia Hungary
            3 armour moved from Yugoslavia to Slovakia Hungary
            3 armour moved from France to Yugoslavia
            1 fighter moved from 97 Sea Zone to Alexandria
            1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            1 tactical_bomber moved from Southern Italy to Alexandria
            1 bomber and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
            1 bomber moved from 91 Sea Zone to Southern France
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : 0.50
    French : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Ulaanbaatar to Dzavhan
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 armour moved from Ukraine to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 armour and 1 artillery moved from Ukraine to Western Ukraine
            2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
            2 artilleries moved from Russia to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 armour moved from Urals to Kansu
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 aaGun placed in Volgograd
            6 infantry placed in Russia
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 artillery, 10 infantry and 1 mech_infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 artillery and 1 infantry moved from Hunan to Yunnan
            2 bombers moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 1 infantry moved from Chahar to Central Mongolia
            5 fighters and 4 tactical_bombers moved from Manchuria to Central Mongolia
    
        Combat - Japanese
            Battle in Central Mongolia
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers in Central Mongolia, round 2 : 6/11 hits, 5.83 expected hits
                    Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia
                Japanese win, taking Central Mongolia from Russians with 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/11 hits, 6.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 2 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Chahar
            1 aaGun moved from Manchuria to Jehol
            5 fighters and 4 tactical_bombers moved from Central Mongolia to Chahar
            2 bombers moved from Yunnan to Anhwe
            4 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
            1 infantry moved from Siberia to Amur
            1 infantry moved from Soviet Far East to Siberia
            1 armour moved from Soviet Far East to Amur
            1 battleship, 1 cruiser and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters and 1 tactical_bomber moved from Kwangsi to Chahar
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Shantung
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 39 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Russians : 0.33
    Japanese : 0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Japan’s rapid conquest after just 2 turns is scary. When I play Axis, Japan advances fast on China, but leaves Rus alone. I went back to prior games to see Japan’s progress. In my recent games, I move on India with large land force. You are advancing across Russia and thru China towards Russia. Rus can’t afford to send units eastward. With Brit about to lose Egypt, it can’t spend a lot to defend Rus. I need to consider all options. I will sleep on it. I like BM3 because Japan has to garrison every interior territory, which slows down its advance.

  • 2025 2024 '23 '22 '21 '20 '19

    Ignore the marti dice, I thought that I was play testing locally.


  • @FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):

    Japan’s rapid conquest after just 2 turns is scary. When I play Axis, Japan advances fast on China, but leaves Rus alone. I went back to prior games to see Japan’s progress. In my recent games, I move on India with large land force. You are advancing across Russia and thru China towards Russia. Rus can’t afford to send units eastward. With Brit about to lose Egypt, it can’t spend a lot to defend Rus. I need to consider all options. I will sleep on it. I like BM3 because Japan has to garrison every interior territory, which slows down its advance.

    I have several different strategies for Japan. This is a bit of a modification of one of my Japanese strategies that I’m trying. It does reduce USSR’s income nicely… :)


  • @Desert_Admiral I also don’t normally do a 2 factory build.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from Guam to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            2 infantry placed in Western United States
            1 bomber placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            11 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 11 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 11 infantry in Yunnan, round 2 : 4/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
            1 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.50
    Japanese : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from Guam to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            2 infantry placed in Western United States
            1 bomber placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            11 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 11 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 11 infantry in Yunnan, round 2 : 4/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
            1 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            2 infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from Malaya to Shan State
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 cruiser moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Malta to Egypt
            1 fighter moved from Malta to Egypt
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
    
        Place Units - British
            1 bomber placed in United Kingdom
            2 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0.50
    Chinese : 2.50
    Japanese : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    War is declared. UKP couldn’t stand by and let Japan sweep thru Rus and China. I realized that the N.O.s for UKP and ANZ were only for when they were at war, so may as well jump in and get the cash before you take Hong Kong anyway.

  • '19 '17

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 artillery and 3 infantry moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from Southern Italy to Egypt
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 2/11 hits, 3.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 5/9 hits, 4.00 expected hits
                    2 infantry owned by the ANZAC and 5 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 : 4/6 hits, 2.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 0/7 hits, 3.33 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 4 : 2/6 hits, 2.50 expected hits
                    British roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 4 : 2/3 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery and 2 fighters in Egypt, round 5 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour and 2 fighters remaining. Battle score for attacker is 26
                Casualties for Italians: 2 artilleries, 5 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
            Battle in Libya
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Libya
                Italians win, taking Libya from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Egypt to Alexandria
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1,2
            Italians collect 15 PUs (2 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : -1.83
    French : -0.33
    

    Savegame


  • @FMErwinRommel Aggressive Brits! Japan has no qualms with the British empire!!


  • @Desert_Admiral said in Desert Admiral (Axis) vs FMRommel (Allies+16):

    @FMErwinRommel Aggressive Brits! Japan has no qualms with the British empire!!

    Ha, Japan would have taken Hong Kong before China was completely conquered. Asia for the Asians, blah, blah, blah.
    I was excited when I saw the first round battle dice for Egypt. Bat Calc gave Italy 60% chance, not guaranteed by any means. I rolled better and you rolled worse than expected. But in a most unusual turnaround within a single battle, you rolled far above in round 2 and I rolled 0-7. Which more than offset the first round results. I was hoping to at least cost you a ftr or 2 and leave you vulnerable. At least the China/India offensive rolled well.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to Yunnan
            2 fighters moved from Java to Yunnan
            2 infantry moved from Java to 42 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery and 1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    ANZ can be a big thorn in the side of Japan. UKPac & ANZ together made more than Japan this turn. That won’t last. But when the U.S. is added in, Japan will have to watch its back in the Pacific.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to Yunnan
            2 fighters moved from Java to Yunnan
            2 infantry moved from Java to 42 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery and 1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 96 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 72 Sea Zone
            1 fighter moved from 96 Sea Zone to Malta
            1 infantry moved from Morocco to Algeria
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    The French were pesky irritants when I was the Axis. Now I get to sink the defenseless and only Italian tt.

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