0% for April

19L BM3 wizmark (Axis) vs DizzKneeLand33 (Allies +9)

  • 20 19

    @DizzKneeLand33 Thanks for that…I bought them, then got distracted and forgot they were coming :face_with_rolling_eyes: Will place them next time for sure

  • 20 16 15 14

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Archangel to Belarus
            3 artilleries and 20 infantry moved from Smolensk to Belarus
            2 fighters and 1 tactical_bomber moved from Smolensk to Belarus
            6 artilleries and 14 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 10 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 10 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber in Belarus, round 2 : 14/47 hits, 12.33 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 10 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Archangel to Belarus
            1 aaGun moved from Smolensk to Belarus
            2 fighters and 1 tactical_bomber moved from Belarus to Russia
            2 armour and 2 mech_infantrys moved from Bryansk to Russia
            2 aaGuns moved from Bryansk to Russia
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            2 aaGuns and 18 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Volgograd
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.67
    

    Savegame

  • 20 19

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Siam
            2 fighters and 2 tactical_bombers moved from Kwangsi to Siam
            2 bombers moved from Kwangsi to Shan State
            2 fighters and 2 tactical_bombers moved from Kwangsi to Siam
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from 43 Sea Zone to 41 Sea Zone
            2 fighters moved from 43 Sea Zone to 41 Sea Zone
    

    Savegame

  • 20 19

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Siam
            2 fighters and 2 tactical_bombers moved from Kwangsi to Siam
            2 bombers moved from Kwangsi to Shan State
            2 fighters and 2 tactical_bombers moved from Kwangsi to Siam
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from 43 Sea Zone to 41 Sea Zone
            2 fighters moved from 43 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Siam
                Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Siam, round 2 : 3/9 hits, 4.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Kweichow to Hunan
            1 artillery moved from Kweichow to Yunnan
            1 armour moved from Kwangtung to Yunnan
            2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            4 infantry moved from Manchuria to Korea
            2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 carriers, 1 destroyer and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from 45 Sea Zone to 36 Sea Zone
            2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from Siam to French Indo China
            2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 airfield, 1 factory_minor and 1 harbour placed in French Indo China
            2 armour and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    UK_Pacific : 0.33
    Japanese : -2.33
    

    Savegame

  • 20 16 15 14

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
            4 bombers moved from Queensland to Shan State
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Shan State
                Americans attack with 4 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 4 bombers in Shan State, round 2 : 1/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                Americans win with 4 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            4 bombers moved from Shan State to India
            2 fighters moved from Sumatra to India
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            6 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : -0.33
    

    Savegame

  • 20 16 15 14

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Sikang to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame

  • 20 16 15 14

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
            4 bombers moved from Queensland to Shan State
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Shan State
                Americans attack with 4 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 4 bombers in Shan State, round 2 : 1/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                Americans win with 4 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            4 bombers moved from Shan State to India
            2 fighters moved from Sumatra to India
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            6 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Sikang to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 26 PUs; 
            British buy 1 factory_minor and 4 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            2 infantry moved from Iraq to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
            2 infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Italians defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 5/6 hits, 2.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 armour moved from French Equatorial Africa to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Rhodesia to Belgian Congo
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from India to Burma
            2 transports moved from 80 Sea Zone to 79 Sea Zone
            4 infantry moved from West India to 79 Sea Zone
            4 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
            4 infantry moved from 80 Sea Zone to Iraq
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 bomber and 1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 infantry placed in Egypt
            1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,3,6,3,2
            British collect 31 PUs (4 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 2.33
    Italians : -0.33
    Americans : -1.00
    Chinese : 0.17
    Japanese : 0.33
    

    Savegame

  • 20 19

    TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Baltic States to Bessarabia
            3 mech_infantrys moved from Romania to Bessarabia
    

    Savegame

  • 20 19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Baltic States to Bessarabia
            3 mech_infantrys moved from Romania to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 3 armour and 4 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 4 mech_infantrys in Bessarabia, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Crete to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            3 infantry moved from 98 Sea Zone to Alexandria
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from 97 Sea Zone to Alexandria
            1 fighter moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Crete to Alexandria
            2 infantry moved from Tunisia to Libya
    
        Place Units - Italians
            1 armour, 1 artillery and 1 fighter placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    Russians : -0.33
    

    Savegame

  • 20 16 15 14

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 16 15 14

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 fighters, 10 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            11 armour and 5 mech_infantrys moved from Western Ukraine to Ukraine
            1 bomber moved from Germany to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            3 bombers moved from Germany to United Kingdom
    

    Savegame

  • 20 19

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 fighters, 10 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            11 armour and 5 mech_infantrys moved from Western Ukraine to Ukraine
            1 bomber moved from Germany to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            3 bombers moved from Germany to United Kingdom
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 4,5 and causes: 9 damage to unit: factory_major
                Bombing raid in United Kingdom causes 9 damage total. 
            Battle in Bryansk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 14 armour and 8 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 14 armour and 8 mech_infantrys in Ukraine, round 2 : 7/22 hits, 8.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 14 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bryansk to Western Ukraine
            2 artilleries moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            2 armour, 2 artilleries and 2 infantry moved from Germany to Poland
            2 infantry and 1 mech_infantry moved from Novgorod to Karelia
            2 bombers moved from United Kingdom to Normandy Bordeaux
            3 artilleries moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            2 aaGuns moved from Western Germany to Holland Belgium
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Tunisia to Libya
            1 fighter moved from Alexandria to Southern Italy
    
        Place Units - Germans
            10 infantry placed in Germany
            1 marine placed in Normandy Bordeaux
            1 armour and 2 fighters placed in Western Germany
            1 destroyer and 1 transport placed in 110 Sea Zone
            Germans undo move 1.
            Germans undo move 2.
            1 armour and 9 infantry placed in Germany
            2 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
            Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 0.33
    AA fire in United Kingdom : : 0.50
    

    Savegame

  • 20 16 15 14

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Italians
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            2 armour and 2 mech_infantrys moved from Russia to Bryansk
            1 infantry moved from Smolensk to Bryansk
            8 artilleries and 7 infantry moved from Russia to Bryansk
            3 artilleries and 10 infantry moved from Belarus to Bryansk
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Bryansk
                Russians attack with 3 armour, 11 artilleries, 2 fighters, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 armour, 11 artilleries, 2 fighters, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 16/38 hits, 12.17 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 armour, 11 artilleries, 2 fighters, 18 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Russia to Tambov
            2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Vologda to Archangel
            2 aaGuns moved from Russia to Bryansk
            1 aaGun moved from Belarus to Bryansk
            5 artilleries and 17 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 armour, 8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 3.83
    

    Savegame

  • 20 19

    TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 14 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Yunnan to Shan State
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from French Indo China to Sumatra
            1 mech_infantry moved from Kweichow to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 bomber moved from French Indo China to Sumatra
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
            1 submarine moved from 5 Sea Zone to 3 Sea Zone
    

    Savegame

  • 20 19

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 14 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Yunnan to Shan State
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from French Indo China to Sumatra
            1 mech_infantry moved from Kweichow to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 bomber moved from French Indo China to Sumatra
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
            1 submarine moved from 5 Sea Zone to 3 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
                Japanese attack with 2 bombers and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers moved from Sumatra to Siam
            1 infantry moved from Kweichow to Szechwan
            2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            5 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 artilleries and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
            Japanese collect 59 PUs (3 lost to blockades); end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    UK_Pacific : -0.33
    Japanese : 2.50
    

    Savegame

  • 20 19

    I’ve obviously misunderstood the mongolia rule…thought as you declared on me I could enter russia without the mongols flipping over…

  • 20 16 15 14

    I had to reread that myself – it apparently has nothing to do with the DOW and everything to do with the territories attacked – which is kinda weird lol.

  • 20 19

    hey ho…you live and learn…

  • 20 16 15 14

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            4 bombers moved from India to Siam
            6 bombers moved from Queensland to Shan State
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from India to Shan State
    
        Combat - Americans
            Battle in Java
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Java from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Siam
                Americans attack with 4 bombers
                Japanese defend with 2 bombers and 1 infantry
                    Americans roll dice for 4 bombers in Siam, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 2 bombers and 1 infantry in Siam, round 2 : 2/3 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 2 bombers owned by the Japanese and 2 bombers owned by the Americans lost in Siam
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 2 bombers and 1 infantry
            Battle in Shan State
                Americans attack with 6 bombers and 2 fighters
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 6 bombers and 2 fighters in Shan State, round 2 : 7/8 hits, 5.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Shan State
                Americans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from Siam to India
            6 bombers and 2 fighters moved from Shan State to India
            6 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : 3.00
    Japanese : 0.50
    

    Savegame

T-shirts, Hats, and More

Suggested Topics

  • 6
  • 84
  • 36
  • 102
  • 33
  • 70
  • 179
  • 2.9k
Axis & Allies Boardgaming Custom Painted Miniatures

7

Online

18.1k

Users

40.9k

Topics

1.8m

Posts