@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - Russians
Russians buy nothing; Remaining resources: 37 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Volgograd to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 33 PUs;
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 4 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 5 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
1 infantry moved from Samara to Novosibirsk
5 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Urals
1 mech_infantry moved from Smolensk to Urals
1 armour moved from Smolensk to Urals
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 2 mech_infantrys
EDIT: Removing units owned by Russians from Volgograd: 2 artilleries and 2 infantry
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Adding units owned by Russians to Kazakhstan: 1 artillery
EDIT: Turning off Edit Mode
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -2.67
Production/PUs Summary :
Germans : 42 / 55
Russians : 25 / 37
Japanese : 77 / 91
Americans : 56 / 76
Chinese : 0 / 3
British : 33 / 41
UK_Pacific : 0 / 0
Italians : 16 / 7
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Tensions are tight. Seems like there some uneasy border situations that may explode!
Russians had some bad dice in Archangel and Kaz. Stalin needs to shoot some more comrades for not fighting hard enough. Japan will be aggressive in the border war. Worth the gamble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 3 infantry, 5 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 bombers, 1 fighter and 1 tactical_bomber moved from Tsinghai to Urals
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Tsinghai to Timguska
Japanese take Timguska from Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
3 fighters and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery moved from Tsinghai to Novosibirsk
1 bomber moved from French Indo China to Novosibirsk
Combat - Japanese
Battle in Urals
Japanese attack with 3 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Urals, round 2 : 3/5 hits, 3.17 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Russians, 1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Urals
Japanese win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Japanese roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2.83 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Bulgaria
3 fighters moved from Kazakhstan to Eastern Persia
3 artilleries moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
3 bombers and 1 tactical_bomber moved from Urals to Tsinghai
1 bomber moved from Novosibirsk to Tsinghai
1 aaGun moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 fighter moved from French Indo China to Tsinghai
1 fighter moved from Kiangsu to Tsinghai
2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Malaya to Tsinghai
1 bomber moved from Japan to Malaya
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in West India
3 mech_infantrys placed in India
1 fighter and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Kiangsu
5 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Russians : 0.17
Japanese : -1.00
The Russian frontier mobile force was neutralized. The northeast Russian border is looking empty.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 destroyers and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
6 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
2 infantry moved from 112 Sea Zone to Norway
2 carriers moved from 110 Sea Zone to 112 Sea Zone
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
Scramble in sz112?
Ignore that move. I’m redoing it.
While you’re redoing your move, if you put your whole fleet and fighters into sz112, no scramble.
Test summary from TripleA, engine version: 1.9, time: 8:19:41 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Russia to Bessarabia
3 fighters moved from Greece to Bessarabia
Combat - Americans
Battle in Bessarabia
Americans attack with 6 fighters
Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 6 fighters in Bessarabia, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Bessarabia
Americans roll dice for 5 fighters in Bessarabia, round 3 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans and 1 armour owned by the Italians lost in Bessarabia
Americans win with 4 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 2 fighters
Casualties for Germans: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Bessarabia to Russia
1 fighter moved from Bessarabia to Bryansk
2 fighters moved from Midway to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Dutch New Guinea to 54 Sea Zone
2 carriers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 54 Sea Zone
3 fighters moved from Western United States to Midway
2 fighters moved from Western United States to Hawaiian Islands
2 carriers moved from 110 Sea Zone to 125 Sea Zone
2 artilleries, 3 destroyers, 6 infantry and 5 transports moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from 110 Sea Zone to 125 Sea Zone
Place Units - Americans
3 fighters placed in Greece
2 infantry placed in Western United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Russia to Bessarabia
3 fighters moved from Greece to Bessarabia
Combat - Americans
Battle in Bessarabia
Americans attack with 6 fighters
Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 6 fighters in Bessarabia, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Bessarabia
Americans roll dice for 5 fighters in Bessarabia, round 3 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans and 1 armour owned by the Italians lost in Bessarabia
Americans win with 4 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 2 fighters
Casualties for Germans: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Bessarabia to Russia
1 fighter moved from Bessarabia to Bryansk
2 fighters moved from Midway to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Dutch New Guinea to 54 Sea Zone
2 carriers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 54 Sea Zone
3 fighters moved from Western United States to Midway
2 fighters moved from Western United States to Hawaiian Islands
2 carriers moved from 110 Sea Zone to 125 Sea Zone
2 artilleries, 3 destroyers, 6 infantry and 5 transports moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from 110 Sea Zone to 125 Sea Zone
Place Units - Americans
3 fighters placed in Greece
2 infantry placed in Western United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 bomber, 1 fighter and 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Persia to West India
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
6 fighters moved from Persia to Kazakhstan
Combat - British
Strategic bombing raid in West India
AA fire in West India : 0/1 hits, 0.17 expected hits
Bombing raid in West India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in West India causes 6 damage total.
Battle in 80 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
British attack with 6 fighters
Japanese defend with 1 mech_infantry
British roll dice for 6 fighters in Kazakhstan, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan
British win with 5 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
5 fighters moved from Kazakhstan to Persia
3 infantry moved from Iraq to Persia
1 bomber moved from West India to Persia
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 carriers, 2 fighters and 2 submarines moved from 110 Sea Zone to 125 Sea Zone
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 bomber placed in Egypt
1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
British collect 32 PUs (1 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : -3.00
Americans : -0.50
AA fire in West India : : -0.17
Japanese : 1.50
Production/PUs Summary :
Germans : 42 / 55
Russians : 22 / 37
Japanese : 80 / 90
Americans : 56 / 76
Chinese : 0 / 3
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 16 / 7
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
3 artilleries moved from Northern Italy to Yugoslavia
1 infantry moved from France to Northern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
2 aaGuns moved from France to Northern Italy
1 artillery moved from Bulgaria to Romania
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,1,1,5
Italians collect 9 PUs (7 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Apparently, you changed your plans when you saw that the Ger could successfully counterattack Norway even if the allies landed all 18 ground troops. The Germans were great at counterattacks. Which made Hitler’s stand and fight orders so bad. So your invasion fleet moved north and will be able to attack all along the north coast including Leningrad, and have air support. So I am at a loss as to how to counter your potential moves.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
1 bomber, 1 fighter and 3 mech_infantrys moved from Belarus to Western Ukraine
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 fighter in Archangel, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Western Ukraine, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Western Ukraine, round 4 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Belarus
1 bomber and 1 fighter moved from Western Ukraine to Belarus
1 artillery moved from Finland to Vyborg
2 armour and 3 mech_infantrys moved from Karelia to Vyborg
1 infantry moved from Finland to Karelia
1 artillery moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from France to Western Germany
3 tactical_bombers moved from Western Germany to Germany
1 infantry moved from Bulgaria to Romania
3 armour and 3 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
3 armour placed in Western Germany
6 mech_infantrys placed in Germany
1 submarine placed in 105 Sea Zone
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,6,3,5,4,6,3,5,4,3,3,3,5,5,3,5,6,3
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -1.33
Just like the prior time the Brit DD sank the Jpn sub, the sub rolled 1 and took the DD down with it. But, as usual, the Axis AA missed and the Brit bomber gave max damage. Wish the AA had hit and the sub missed, to spare me repair, as I had backup sub and ftrs to counterattack the DD. I thought of putting max troops and several planes in Finland. But didn’t want to risk my planes or have you put your troops elsewhere.