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Odonis (Allies +24) vs. StuckTojo (Axis) GL.2, No Victory Cities

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                2 infantry moved from Kansu to Shensi
                1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  0/3 hits
                        2 infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 4 infantry in Shensi, round 3 :  3/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    triplea_42639.0_Chi3.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 artilleries, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 bomber moved from United Kingdom to Northern Italy
                1 artillery moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians

    Combat - British
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.

    Non Combat Move - British
                1 bomber moved from Northern Italy to Malta
                3 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 3 transports moved from 80 Sea Zone to 81 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Scotland to United Kingdom
                1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from Quebec to Eastern United States
                2 infantry moved from Brazil to British Guiana
                2 infantry moved from Brazil to British Guiana

    Place Units - British
                1 factory_minor placed in Persia
                2 artilleries placed in Egypt
                1 mech_infantry placed in Egypt
                1 mech_infantry placed in Union of South Africa
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery and 6 infantry

    triplea_42639.0_UK_3.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 armour and 1 mech_infantry moved from Romania to Western Ukraine
                2 armour moved from Eastern Poland to Western Ukraine
                1 bomber moved from Libya to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 :  0/5 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 3 :  1/5 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 4 :  4/5 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 4 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Bessarabia
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Romania to Eastern Poland
                1 bomber moved from Western Ukraine to Eastern Poland
                1 fighter moved from Romania to Southern Italy
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 submarine moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery, 1 fighter and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_42639.0_Ita3.tsvg

  • 19 17 16

    Sorry dude, I missed that you had taken your turn. I’ve been waiting for you to go when it was my turn all along.  :-P

  • 20 19 18 15 13

    @StuckTojo:

    Sorry dude, I missed that you had taken your turn. I’ve been waiting for you to go when it was my turn all along.   :-P

    Damn you! The hours I’ve spent sitting in front of the screen, pressing refresh, waiting for you yo complete your turn… and it was all a MISTAKE!

    :-P

  • 19 17 16

    Bwaahahahahaha…  :-D

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Tobruk to Alexandria
                2 fighters moved from Java to Queensland
                1 artillery and 1 infantry moved from Queensland to South Australia
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 aaGun moved from Queensland to South Australia
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_42639.0_ANZ3.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Algeria: 1 infantry
                EDIT: Adding units owned by French to Tunisia: 1 infantry
                EDIT: Changing ownership of Tunisia from Italians to French
                EDIT: Turning off Edit Mode
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Malta to Egypt
                1 infantry moved from Algeria to Morocco

    Turn Complete - French

    triplea_42639.0_Fre3.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                6 infantry moved from Karelia to Novgorod
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
                3 mech_infantrys moved from Germany to Baltic States
                3 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Baltic States
                1 tactical_bomber moved from Western Germany to Baltic States
                1 bomber moved from Bulgaria to Belarus

    Combat - Germans
                Battle in Algeria
                Battle in Belarus
                    Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  4/6 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Algeria from French, taking Belarus from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novgorod
                    Germans attack with 1 artillery and 8 infantry
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery and 8 infantry in Novgorod, round 2 :  2/9 hits
                        Russians roll dice for 1 aaGun and 2 infantry in Novgorod, round 2 :  1/2 hits
                        1 aaGun owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                        Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 3 :  1/8 hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Baltic States
                    Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 :  4/7 hits
                        Russians roll dice for 2 infantry in Baltic States, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
                2 fighters and 2 tactical_bombers moved from Baltic States to Western Ukraine
                4 aaGuns, 7 armour, 5 artilleries, 13 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour moved from Romania to Western Ukraine
                1 bomber moved from Bulgaria to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Belarus to Romania
                1 bomber moved from Romania to Bulgaria
                1 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                1 bomber placed in Western Germany
                9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_42639.0_Ger4.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to 127 Sea Zone
                2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Ukraine

    Combat - Russians
                Battle in 127 Sea Zone
                    Russians attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 127 Sea Zone
                    Russians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Belarus
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 fighter in Ukraine, round 4 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 4 :  1/1 hits
                        1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans win with no units remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter and 2 infantry

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 6 artilleries, 22 infantry and 2 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Bryansk to Rostov
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from 127 Sea Zone to Urals
                6 infantry moved from Timguska to Urals
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                1 infantry moved from Northwest Persia to Caucasus

    Place Units - Russians
                1 artillery, 8 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs

    triplea_42639.0_Rus4.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                3 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery and 2 infantry moved from Kweichow to Shensi
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 armour and 1 mech_infantry moved from Kiangsi to Hunan
                2 bombers moved from Kwangsi to Shensi
                1 tactical_bomber moved from Kwangsi to Shensi
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 43 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                2 fighters moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 fighter in 42 Sea Zone, round 6 :  1/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 6 :  0/1 hits
                        1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in Philippines
                    Japanese attack with 1 artillery and 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship in Philippines, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Philippines, round 2 :  3/5 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 :  2/4 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 armour and 3 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 armour and 3 mech_infantrys in Hunan, round 2 :  2/5 hits
                        Chinese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Shensi, round 2 :  2/6 hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Shensi, round 3 :  3/5 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Shensi to Kweichow
                1 aaGun moved from Kweichow to Shensi
                2 bombers moved from Shensi to Kiangsu
                2 carriers, 1 cruiser, 3 destroyers and 1 fighter moved from 36 Sea Zone to 6 Sea Zone
                3 infantry moved from Jehol to Manchuria
                2 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Kwangsi to Manchuria
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to Shan State
                1 fighter moved from Sumatra to 41 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs

    triplea_42639.0_Jap4.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Midway to Japan

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 1 units heading to Japan
                    Japanese launches 1 interceptors out of Japan
                        Attackers Fire,  :  0/1 hits
                        Defenders Fire,  :  0/1 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Japan causes 8 damage total.
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  2/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 armour and 1 artillery in Gibraltar, round 3 :  1/2 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                2 carriers, 2 destroyers and 4 fighters moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 104 Sea Zone
                2 carriers, 1 destroyer and 4 fighters moved from 103 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central United States to Eastern United States
                1 bomber moved from Japan to Amur
                1 submarine moved from 25 Sea Zone to 48 Sea Zone
                1 submarine moved from 25 Sea Zone to 49 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands
                1 artillery, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                1 fighter and 1 infantry placed in Western United States
                2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    triplea_42639.0_Ame4.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 artillery in Szechwan, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 1 artillery in Szechwan, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 5 :  0/1 hits
                        Chinese roll dice for 1 artillery in Szechwan, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 6 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    triplea_42639.0_Chi4.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 bomber moved from Malta to 94 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone

    Combat - British
                Battle in 94 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 94 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Burma, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Burma, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Burma, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 4 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Burma, round 5 :  1/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 2 :  4/5 hits
                        Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                1 artillery and 2 transports moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                2 infantry moved from Trans-Jordan to Iraq
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 fighter moved from Egypt to 98 Sea Zone
                1 tactical_bomber moved from Egypt to Persia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 94 Sea Zone to Egypt
                1 fighter moved from Burma to India

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 infantry placed in Egypt
                3 mech_infantrys placed in Persia
                1 mech_infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42639.0_UK_4.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 armour moved from Western Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Romania to Belarus
                1 armour moved from Western Ukraine to Bryansk
                1 armour moved from Western Ukraine to Rostov
                1 bomber moved from Eastern Poland to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Italians roll dice for 2 armour in Bryansk, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 armour owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Belarus
                        Italians roll dice for 1 armour in Belarus, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 armour owned by the Italians lost in Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 bomber moved from Rostov to Bulgaria
                1 artillery, 1 fighter and 1 infantry moved from Northern Italy to Southern Italy
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Albania

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs

    triplea_42639.0_Ita4.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    triplea_42639.0_Fre4.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Western Ukraine to Smolensk
                      Germans take Smolensk from Russians
                2 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 artillery and 5 infantry moved from Novgorod to Belarus
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 bomber moved from Southern Italy to Tunisia
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Belarus
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Belarus, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tunisia
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 :  3/3 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Germans win, taking Tunisia from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Tunisia to Southern Italy
                1 bomber moved from Bulgaria to Southern Italy
                1 bomber moved from 104 Sea Zone to Western Germany
                1 fighter moved from Western Germany to Bryansk
                4 aaGuns, 8 armour, 5 artilleries, 3 fighters, 13 infantry, 6 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Bryansk
                3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Baltic States to Bryansk
                3 mech_infantrys moved from Germany to Romania
                6 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 carrier and 1 cruiser moved from 112 Sea Zone to 125 Sea Zone

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                4 mech_infantrys placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_42639.0_Ger5.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Urals to Smolensk
                1 armour and 1 mech_infantry moved from Russia to Archangel
                1 fighter moved from Russia to Tambov
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from Russia to Rostov
                1 mech_infantry moved from Russia to Archangel

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Archangel, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Archangel to Russia
                1 fighter moved from Tambov to Russia
                1 fighter moved from Rostov to Russia
                5 infantry moved from Urals to Novosibirsk
                1 infantry moved from Urals to Novosibirsk
                2 armour and 1 mech_infantry moved from Russia to Novosibirsk

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 27 PUs

    triplea_42639.0_Rus5.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_major; Remaining resources: 6 SuicideAttackTokens; 50 PUs;
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Suiyuyan to Kansu
                1 artillery and 1 infantry moved from Shensi to Sikang
                1 fighter moved from Shan State to Sikang
                1 tactical_bomber moved from Kweichow to Sikang
                1 bomber moved from Kiangsu to Kansu
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Shan State to Burma
                1 infantry moved from Yunnan to Burma
                1 bomber moved from Kiangsu to Burma
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to Java
                1 fighter moved from 41 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in Celebes
                Battle in Guam
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win, taking Celebes from Dutch, taking Guam from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 3 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Java
                    Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Java, round 2 :  0/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  2/2 hits
                        2 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Java, round 3 :  0/2 hits
                        ANZAC roll dice for 2 infantry in Java, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Java, round 4 :  1/2 hits
                        ANZAC roll dice for 2 infantry in Java, round 4 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Java, round 5 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 5 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 2 infantry and 1 tactical_bomber
                Battle in Burma
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 :  3/4 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Sikang to Yunnan
                1 artillery moved from Shan State to Yunnan
                2 armour and 3 mech_infantrys moved from Hunan to Szechwan
                1 fighter moved from Sikang to Szechwan
                1 aaGun moved from Shensi to Sikang
                1 infantry moved from Suiyuyan to Shensi
                8 infantry moved from Manchuria to Korea
                1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                1 bomber moved from Burma to Kweichow
                1 bomber moved from Kansu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Kweichow
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Manchuria to Japan
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 factory_minor placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_42639.0_Jap5.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                2 carriers moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 submarine moved from 48 Sea Zone to 34 Sea Zone
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser and 1 transport
                    Italians defend with 1 submarine
                    1 submarine owned by the Italians Submerged
                Battle in Algeria
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans winAmericans win with 2 carriers, 1 cruiser and 1 transport remaining, taking Algeria from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                4 fighters moved from 104 Sea Zone to 92 Sea Zone
                1 submarine moved from 49 Sea Zone to 54 Sea Zone
                2 carriers moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Western United States
                1 artillery, 1 bomber and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_42639.0_Ame5.tsvg

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