0% for April

Patryn (Axis) vs weddingsinger (Allies) no bid Global 1940

  • 18 16

    It was part of my secret plan to build a fake factory for your strat bombers - just like in the real war :)

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Western Germany to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Samara to Timguska
                      Germans take Timguska from Russians
                4 armour and 3 mech_infantrys moved from Novosibirsk to Turkmenistan
                      Germans take Kazakhstan from Russians
                      Germans take Turkmenistan from Russians
                2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                13 armour and 9 mech_infantrys moved from Volgograd to Northwest Persia

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 3 fighters
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Northwest Persia
                    Germans attack with 15 armour and 10 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 15 armour and 10 mech_infantrys in Northwest Persia, round 2 : 8/25 hits, 9.17 expected hits
                        French roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from French with 15 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                6 bombers moved from Rostov to Southern Italy
                1 aaGun, 7 fighters and 6 tactical_bombers moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                2 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                2 aaGuns and 2 artilleries moved from Samara to Volgograd
                3 armour moved from Russia to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Karelia to Finland
                4 infantry moved from Novgorod to Karelia
                3 fighters moved from 125 Sea Zone to Western Germany

    Place Units - Germans
                3 armour placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                3 armour placed in Russia
                1 infantry and 2 mech_infantrys placed in Novgorod
                1 bomber placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

    Combat Hit Differential Summary :

    Germans : -2.00
        French : -0.33
        Russians : -0.17

    triplea_42653.0_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Combat Move - Russians
                2 infantry moved from Buryatia to Yakut S.S.R.

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 2 infantry in Yakut S.S.R., round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Yakut S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Italians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Amur to Buryatia
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Jehol to Manchuria

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 18
                EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 0
                EDIT: Turning off Edit Mode

    triplea_42653.0_Rus8.tsvg


  • Took care of the factory.


  • I think.

    Main factory should have 18 damage total.
    THe minor shouldn’t have any.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Combat Move - Russians
                2 infantry moved from Buryatia to Yakut S.S.R.

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 2 infantry in Yakut S.S.R., round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Yakut S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Italians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Amur to Buryatia
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Jehol to Manchuria

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 18
                EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 0
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 0
                EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 5
                EDIT: Turning off Edit Mode

    triplea_42653.0_Rus8.tsvg


  • OK, now its fixed.

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair damage of 5x airfield, 12x factory_major; Remaining resources: 21 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                5 carriers, 4 destroyers and 3 submarines moved from 37 Sea Zone to 35 Sea Zone
                5 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                5 fighters moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Japan to 35 Sea Zone
                8 fighters moved from Japan to 35 Sea Zone
                2 bombers moved from Japan to 35 Sea Zone
                2 bombers moved from Sumatra to 35 Sea Zone

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 artillery
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 bomber in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
                        1 bomber owned by the Americans lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 4 destroyers, 13 fighters, 3 submarines and 7 tactical_bombers
                    Americans defend with 1 battleship, 10 carriers, 3 cruisers, 1 destroyer, 2 submarines, 10 tactical_bombers and 3 transports; ANZAC defend with 1 fighter and 1 tactical_bomber
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 4 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 15/30 hits, 16.33 expected hits
                    Units damaged: 7 carriers owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 1 destroyer, 1 fighter, 11 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 9/27 hits, 12.00 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                        1 carrier owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 17/26 hits, 15.00 expected hits
                        Americans roll dice for 1 fighter and 11 tactical_bombers in 35 Sea Zone, round 3 : 6/12 hits, 6.17 expected hits
                        Americans roll dice for 1 battleship, 6 carriers, 3 cruisers and 3 transports in 35 Sea Zone, round 3 : 3/10 hits, 4.17 expected hits
                        6 fighters owned by the Japanese, 1 tactical_bomber owned by the ANZAC, 10 tactical_bombers owned by the Americans, 6 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 7 fighters and 7 tactical_bombers in 35 Sea Zone, round 4 : 8/20 hits, 12.00 expected hits
                        Americans roll dice for 1 battleship, 3 cruisers, 1 fighter and 3 transports in 35 Sea Zone, round 4 : 1/5 hits, 2.83 expected hits
                        1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 236
                    Casualties for Japanese: 2 carriers, 4 destroyers, 7 fighters and 3 submarines
                    Casualties for Americans: 1 battleship, 10 carriers, 3 cruisers, 1 destroyer, 2 submarines, 10 tactical_bombers and 3 transports
                    Casualties for ANZAC: 1 fighter and 1 tactical_bomber

    Non Combat Move - Japanese
                4 tactical_bombers moved from 35 Sea Zone to Celebes
                4 bombers moved from 35 Sea Zone to Celebes
                2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                2 fighters moved from 35 Sea Zone to Celebes

    Place Units - Japanese
                1 bomber and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Americans : -6.50
        Chinese : -0.17
        Japanese : -1.67

    triplea_42653.0_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 4 bombers and 3 infantry; Remaining resources: 10 PUs;

    Combat Move - Americans
                3 bombers moved from Kiangsu to Japan
                1 bomber moved from Kiangsu to Japan
                1 infantry moved from Siberia to Soviet Far East
                      Americans take Soviet Far East from Japanese

    Combat - Americans
                Strategic bombing raid in Japan
                        AA fire in Japan :  1/3 hits
                    1 bomber killed by AA
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Japan causes 14 damage total.  Damaged units is as follows: factory_major = 8, factory_minor = 6

    Non Combat Move - Americans
                3 bombers moved from Japan to Korea
                4 fighters moved from Midway to Korea
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 27 Sea Zone

    Place Units - Americans
                1 airfield and 3 infantry placed in Korea
                4 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,1,4,4,6,4,4,3,4,5,5,6,5
                Americans collect 56 PUs (2 lost to blockades); end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs

    triplea_42653.0_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Shensi
                      Chinese take Shensi from Japanese
                6 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Kiangsu to Anhwe
                3 infantry moved from Kweichow to Shensi
                1 artillery and 3 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                6 artilleries and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    triplea_42653.0_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 4 bombers and 3 infantry; Remaining resources: 10 PUs;

    Combat Move - Americans
                3 bombers moved from Kiangsu to Japan
                1 bomber moved from Kiangsu to Japan
                1 infantry moved from Siberia to Soviet Far East
                      Americans take Soviet Far East from Japanese

    Combat - Americans
                Strategic bombing raid in Japan
                        AA fire in Japan :  1/3 hits
                    1 bomber killed by AA
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Japan causes 14 damage total.  Damaged units is as follows: factory_major = 8, factory_minor = 6

    Non Combat Move - Americans
                3 bombers moved from Japan to Korea
                4 fighters moved from Midway to Korea
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 27 Sea Zone

    Place Units - Americans
                1 airfield and 3 infantry placed in Korea
                4 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,1,4,4,6,4,4,3,4,5,5,6,5
                Americans collect 56 PUs (2 lost to blockades); end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Shensi
                      Chinese take Shensi from Japanese
                6 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Kiangsu to Anhwe
                3 infantry moved from Kweichow to Shensi
                1 artillery and 3 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                6 artilleries and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Purchase Units - British
                British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 transport; Remaining resources: 6 PUs;

    Combat Move - British
                1 armour moved from Tobruk to Tunisia
                      British take Libya from Italians
                1 fighter moved from Shan State to 36 Sea Zone
                4 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Tunisia
                    British attack with 1 armour
                    Italians defend with 1 artillery
                        British roll dice for 1 armour in Tunisia, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  1/1 hits
                        1 armour owned by the British lost in Tunisia
                    Italians win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                Battle in Kwangsi
                    British attack with 5 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 5 infantry in Kwangsi, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        British roll dice for 5 infantry in Kwangsi, round 3 :  0/5 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                        British roll dice for 5 infantry in Kwangsi, round 4 :  1/5 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Malaya to Burma
                1 fighter moved from 36 Sea Zone to Shan State
                2 fighters moved from India to Ethiopia
                4 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from India to West India
                16 infantry moved from India to West India
                1 artillery moved from India to West India

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                2 fighters placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
                British collect 32 PUs (2 lost to blockades); end with 32 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 22 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in 39 Sea Zone change ownership: 1 transport
                Turning on Edit Mode
                EDIT: Adding units owned by British to Egypt: 2 fighters
                EDIT: Removing units owned by British from Union of South Africa: 2 fighters
                EDIT: Turning off Edit Mode

    triplea_42653.0_UK_8.tsvg

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
                1 carrier moved from 92 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
                1 artillery moved from Tunisia to Libya
                      Italians take Libya from British

    Combat - Italians

    Non Combat Move - Italians
                3 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Volgograd to Caucasus
                2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Southern France to Southern Italy
                1 tactical_bomber moved from Northern Italy to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 carrier and 1 transport placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    triplea_42653.0_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Japanese defend with 1 battleship, 1 carrier and 2 fighters
                        ANZAC roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 42 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 1 battleship owned by the ANZAC
                        1 carrier owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 1 battleship and 2 fighters in 42 Sea Zone, round 3 :  3/3 hits
                        1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 4 :  1/2 hits
                        1 fighter owned by the Japanese and 1 battleship owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC retreated to 55 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -30
                    Casualties for ANZAC: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Casualties for Japanese: 1 carrier and 2 fighters

    Non Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42653.0_Fre8.tsvg

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour and 3 mech_infantrys moved from Turkmenistan to Persia
                      Germans take Eastern Persia from Neutral_Allies
                      Germans take Persia from British
                15 armour and 10 mech_infantrys moved from Northwest Persia to Iraq
                4 armour and 2 mech_infantrys moved from Caucasus to Iraq
                7 fighters and 6 tactical_bombers moved from Caucasus to Iraq

    Combat - Germans
                Battle in Iraq
                    Germans attack with 19 armour, 7 fighters, 12 mech_infantrys and 6 tactical_bombers
                    British defend with 1 airfield, 1 factory_minor and 4 infantry
                        Germans roll dice for 19 armour, 7 fighters, 12 mech_infantrys and 6 tactical_bombers in Iraq, round 2 : 20/44 hits, 19.00 expected hits
                        British roll dice for 4 infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits
                        3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 19 armour, 7 fighters, 9 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 4 infantry

    Non Combat Move - Germans
                6 armour moved from Volgograd to Northwest Persia
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                2 aaGuns and 2 artilleries moved from Volgograd to Caucasus
                2 infantry moved from Rostov to Caucasus
                7 fighters and 6 tactical_bombers moved from Iraq to Northwest Persia
                1 mech_infantry moved from Western Ukraine to Rostov
                3 mech_infantrys moved from Bryansk to Caucasus
                3 armour moved from Russia to Volgograd
                1 mech_infantry moved from Timguska to Kazakhstan
                2 mech_infantrys moved from Novgorod to Bryansk
                4 infantry moved from Karelia to Finland
                1 infantry moved from Novgorod to Karelia
                1 destroyer moved from 125 Sea Zone to 119 Sea Zone
                1 bomber moved from Western Germany to Southern Italy

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                3 armour placed in Russia
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Western Germany
                3 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        British : 1.67

    triplea_42653.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Italians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Manchuria to Korea

    Turn Complete - Russians

    triplea_42653.0_Rus9.tsvg

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair damage of 14x factory_major; Remaining resources: 23 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 fighter and 1 submarine; Remaining resources: 7 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Celebes to 55 Sea Zone
                1 bomber moved from Celebes to 39 Sea Zone

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 39 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 2 infantry and 1 transport
                        2 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 2 infantry and 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 39 Sea Zone to Sumatra
                1 bomber moved from 55 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from Celebes to Java
                1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 22 Sea Zone
                1 infantry moved from Tsinghai to Kazakhstan

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 34 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    triplea_42653.0_Jap9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 carriers, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers and 9 fighters moved from Korea to Japan

    triplea_42653.0_Ame9.tsvg


  • I’m gonna take a wild guess and assume you don’t want to scramble Japan’s 1 fighter against 9 U.S. fighters and 3 bombers.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 carriers, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers and 9 fighters moved from Korea to Japan

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 12 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/3 hits
                    Bombing raid in Japan rolls: 7,6,5 and causes: 18 damage to unit: factory_major
                    Bombing raid in Japan causes 18 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                3 bombers moved from Japan to Korea
                3 fighters moved from Japan to Korea
                6 fighters moved from Japan to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                3 bombers moved from Western United States to Korea
                1 bomber moved from Western United States to New Guinea
                1 infantry and 1 transport moved from 27 Sea Zone to 10 Sea Zone

    Place Units - Americans
                3 carriers placed in 6 Sea Zone
                2 destroyers placed in 10 Sea Zone
                3 artilleries and 5 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
                Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_42653.0_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                6 infantry moved from Sikang to Tsinghai
                4 infantry moved from Shensi to Tsinghai
                6 artilleries moved from Shensi to Tsinghai
                1 artillery and 3 infantry moved from Szechwan to Shensi
                4 infantry moved from Anhwe to Kweichow

    Place Units - Chinese
                8 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

    triplea_42653.0_Chi9.tsvg

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