0% for April

Patryn (Axis) vs weddingsinger (Allies) no bid Global 1940


  • I think you missed my question:

    May I change the U.S.’ bombing run damage from the minor to the major industrial complex?  I really didn’t mean to bomb the minor… That was just silly.

    /rolls showed 15 in damage done

  • 18 16

    Sorry didn’t see that - no problem to edit that.

  • 18 16

    It was part of my secret plan to build a fake factory for your strat bombers - just like in the real war :)

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Western Germany to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Samara to Timguska
                      Germans take Timguska from Russians
                4 armour and 3 mech_infantrys moved from Novosibirsk to Turkmenistan
                      Germans take Kazakhstan from Russians
                      Germans take Turkmenistan from Russians
                2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                13 armour and 9 mech_infantrys moved from Volgograd to Northwest Persia

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 3 fighters
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Northwest Persia
                    Germans attack with 15 armour and 10 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 15 armour and 10 mech_infantrys in Northwest Persia, round 2 : 8/25 hits, 9.17 expected hits
                        French roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from French with 15 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                6 bombers moved from Rostov to Southern Italy
                1 aaGun, 7 fighters and 6 tactical_bombers moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                2 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                2 aaGuns and 2 artilleries moved from Samara to Volgograd
                3 armour moved from Russia to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Karelia to Finland
                4 infantry moved from Novgorod to Karelia
                3 fighters moved from 125 Sea Zone to Western Germany

    Place Units - Germans
                3 armour placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                3 armour placed in Russia
                1 infantry and 2 mech_infantrys placed in Novgorod
                1 bomber placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

    Combat Hit Differential Summary :

    Germans : -2.00
        French : -0.33
        Russians : -0.17

    triplea_42653.0_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Combat Move - Russians
                2 infantry moved from Buryatia to Yakut S.S.R.

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 2 infantry in Yakut S.S.R., round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Yakut S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Italians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Amur to Buryatia
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Jehol to Manchuria

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 18
                EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 0
                EDIT: Turning off Edit Mode

    triplea_42653.0_Rus8.tsvg


  • Took care of the factory.


  • I think.

    Main factory should have 18 damage total.
    THe minor shouldn’t have any.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Combat Move - Russians
                2 infantry moved from Buryatia to Yakut S.S.R.

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 2 infantry in Yakut S.S.R., round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Yakut S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Italians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Amur to Buryatia
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Jehol to Manchuria

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 18
                EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 0
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 0
                EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 5
                EDIT: Turning off Edit Mode

    triplea_42653.0_Rus8.tsvg


  • OK, now its fixed.

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair damage of 5x airfield, 12x factory_major; Remaining resources: 21 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                5 carriers, 4 destroyers and 3 submarines moved from 37 Sea Zone to 35 Sea Zone
                5 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                5 fighters moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Japan to 35 Sea Zone
                8 fighters moved from Japan to 35 Sea Zone
                2 bombers moved from Japan to 35 Sea Zone
                2 bombers moved from Sumatra to 35 Sea Zone

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 artillery
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 bomber in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
                        1 bomber owned by the Americans lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 4 destroyers, 13 fighters, 3 submarines and 7 tactical_bombers
                    Americans defend with 1 battleship, 10 carriers, 3 cruisers, 1 destroyer, 2 submarines, 10 tactical_bombers and 3 transports; ANZAC defend with 1 fighter and 1 tactical_bomber
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 4 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 15/30 hits, 16.33 expected hits
                    Units damaged: 7 carriers owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 1 destroyer, 1 fighter, 11 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 9/27 hits, 12.00 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                        1 carrier owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 17/26 hits, 15.00 expected hits
                        Americans roll dice for 1 fighter and 11 tactical_bombers in 35 Sea Zone, round 3 : 6/12 hits, 6.17 expected hits
                        Americans roll dice for 1 battleship, 6 carriers, 3 cruisers and 3 transports in 35 Sea Zone, round 3 : 3/10 hits, 4.17 expected hits
                        6 fighters owned by the Japanese, 1 tactical_bomber owned by the ANZAC, 10 tactical_bombers owned by the Americans, 6 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 7 fighters and 7 tactical_bombers in 35 Sea Zone, round 4 : 8/20 hits, 12.00 expected hits
                        Americans roll dice for 1 battleship, 3 cruisers, 1 fighter and 3 transports in 35 Sea Zone, round 4 : 1/5 hits, 2.83 expected hits
                        1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 236
                    Casualties for Japanese: 2 carriers, 4 destroyers, 7 fighters and 3 submarines
                    Casualties for Americans: 1 battleship, 10 carriers, 3 cruisers, 1 destroyer, 2 submarines, 10 tactical_bombers and 3 transports
                    Casualties for ANZAC: 1 fighter and 1 tactical_bomber

    Non Combat Move - Japanese
                4 tactical_bombers moved from 35 Sea Zone to Celebes
                4 bombers moved from 35 Sea Zone to Celebes
                2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                2 fighters moved from 35 Sea Zone to Celebes

    Place Units - Japanese
                1 bomber and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Americans : -6.50
        Chinese : -0.17
        Japanese : -1.67

    triplea_42653.0_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 4 bombers and 3 infantry; Remaining resources: 10 PUs;

    Combat Move - Americans
                3 bombers moved from Kiangsu to Japan
                1 bomber moved from Kiangsu to Japan
                1 infantry moved from Siberia to Soviet Far East
                      Americans take Soviet Far East from Japanese

    Combat - Americans
                Strategic bombing raid in Japan
                        AA fire in Japan :  1/3 hits
                    1 bomber killed by AA
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Japan causes 14 damage total.  Damaged units is as follows: factory_major = 8, factory_minor = 6

    Non Combat Move - Americans
                3 bombers moved from Japan to Korea
                4 fighters moved from Midway to Korea
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 27 Sea Zone

    Place Units - Americans
                1 airfield and 3 infantry placed in Korea
                4 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,1,4,4,6,4,4,3,4,5,5,6,5
                Americans collect 56 PUs (2 lost to blockades); end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs

    triplea_42653.0_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Shensi
                      Chinese take Shensi from Japanese
                6 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Kiangsu to Anhwe
                3 infantry moved from Kweichow to Shensi
                1 artillery and 3 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                6 artilleries and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    triplea_42653.0_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 4 bombers and 3 infantry; Remaining resources: 10 PUs;

    Combat Move - Americans
                3 bombers moved from Kiangsu to Japan
                1 bomber moved from Kiangsu to Japan
                1 infantry moved from Siberia to Soviet Far East
                      Americans take Soviet Far East from Japanese

    Combat - Americans
                Strategic bombing raid in Japan
                        AA fire in Japan :  1/3 hits
                    1 bomber killed by AA
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Japan causes 14 damage total.  Damaged units is as follows: factory_major = 8, factory_minor = 6

    Non Combat Move - Americans
                3 bombers moved from Japan to Korea
                4 fighters moved from Midway to Korea
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 27 Sea Zone

    Place Units - Americans
                1 airfield and 3 infantry placed in Korea
                4 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,1,4,4,6,4,4,3,4,5,5,6,5
                Americans collect 56 PUs (2 lost to blockades); end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Shensi
                      Chinese take Shensi from Japanese
                6 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Kiangsu to Anhwe
                3 infantry moved from Kweichow to Shensi
                1 artillery and 3 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                6 artilleries and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Purchase Units - British
                British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 transport; Remaining resources: 6 PUs;

    Combat Move - British
                1 armour moved from Tobruk to Tunisia
                      British take Libya from Italians
                1 fighter moved from Shan State to 36 Sea Zone
                4 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Tunisia
                    British attack with 1 armour
                    Italians defend with 1 artillery
                        British roll dice for 1 armour in Tunisia, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  1/1 hits
                        1 armour owned by the British lost in Tunisia
                    Italians win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                Battle in Kwangsi
                    British attack with 5 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 5 infantry in Kwangsi, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        British roll dice for 5 infantry in Kwangsi, round 3 :  0/5 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                        British roll dice for 5 infantry in Kwangsi, round 4 :  1/5 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Malaya to Burma
                1 fighter moved from 36 Sea Zone to Shan State
                2 fighters moved from India to Ethiopia
                4 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from India to West India
                16 infantry moved from India to West India
                1 artillery moved from India to West India

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                2 fighters placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
                British collect 32 PUs (2 lost to blockades); end with 32 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 22 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in 39 Sea Zone change ownership: 1 transport
                Turning on Edit Mode
                EDIT: Adding units owned by British to Egypt: 2 fighters
                EDIT: Removing units owned by British from Union of South Africa: 2 fighters
                EDIT: Turning off Edit Mode

    triplea_42653.0_UK_8.tsvg

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
                1 carrier moved from 92 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
                1 artillery moved from Tunisia to Libya
                      Italians take Libya from British

    Combat - Italians

    Non Combat Move - Italians
                3 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Volgograd to Caucasus
                2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Southern France to Southern Italy
                1 tactical_bomber moved from Northern Italy to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 carrier and 1 transport placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    triplea_42653.0_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Japanese defend with 1 battleship, 1 carrier and 2 fighters
                        ANZAC roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 42 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 1 battleship owned by the ANZAC
                        1 carrier owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 1 battleship and 2 fighters in 42 Sea Zone, round 3 :  3/3 hits
                        1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 4 :  1/2 hits
                        1 fighter owned by the Japanese and 1 battleship owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC retreated to 55 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -30
                    Casualties for ANZAC: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Casualties for Japanese: 1 carrier and 2 fighters

    Non Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42653.0_Fre8.tsvg

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour and 3 mech_infantrys moved from Turkmenistan to Persia
                      Germans take Eastern Persia from Neutral_Allies
                      Germans take Persia from British
                15 armour and 10 mech_infantrys moved from Northwest Persia to Iraq
                4 armour and 2 mech_infantrys moved from Caucasus to Iraq
                7 fighters and 6 tactical_bombers moved from Caucasus to Iraq

    Combat - Germans
                Battle in Iraq
                    Germans attack with 19 armour, 7 fighters, 12 mech_infantrys and 6 tactical_bombers
                    British defend with 1 airfield, 1 factory_minor and 4 infantry
                        Germans roll dice for 19 armour, 7 fighters, 12 mech_infantrys and 6 tactical_bombers in Iraq, round 2 : 20/44 hits, 19.00 expected hits
                        British roll dice for 4 infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits
                        3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 19 armour, 7 fighters, 9 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 4 infantry

    Non Combat Move - Germans
                6 armour moved from Volgograd to Northwest Persia
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                2 aaGuns and 2 artilleries moved from Volgograd to Caucasus
                2 infantry moved from Rostov to Caucasus
                7 fighters and 6 tactical_bombers moved from Iraq to Northwest Persia
                1 mech_infantry moved from Western Ukraine to Rostov
                3 mech_infantrys moved from Bryansk to Caucasus
                3 armour moved from Russia to Volgograd
                1 mech_infantry moved from Timguska to Kazakhstan
                2 mech_infantrys moved from Novgorod to Bryansk
                4 infantry moved from Karelia to Finland
                1 infantry moved from Novgorod to Karelia
                1 destroyer moved from 125 Sea Zone to 119 Sea Zone
                1 bomber moved from Western Germany to Southern Italy

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                3 armour placed in Russia
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Western Germany
                3 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        British : 1.67

    triplea_42653.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Italians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Manchuria to Korea

    Turn Complete - Russians

    triplea_42653.0_Rus9.tsvg

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair damage of 14x factory_major; Remaining resources: 23 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 fighter and 1 submarine; Remaining resources: 7 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Celebes to 55 Sea Zone
                1 bomber moved from Celebes to 39 Sea Zone

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 39 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 2 infantry and 1 transport
                        2 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 2 infantry and 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 39 Sea Zone to Sumatra
                1 bomber moved from 55 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from Celebes to Java
                1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 22 Sea Zone
                1 infantry moved from Tsinghai to Kazakhstan

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 34 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    triplea_42653.0_Jap9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 carriers, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers and 9 fighters moved from Korea to Japan

    triplea_42653.0_Ame9.tsvg


  • I’m gonna take a wild guess and assume you don’t want to scramble Japan’s 1 fighter against 9 U.S. fighters and 3 bombers.

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