Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
Patryn (Axis) vs weddingsinger (Allies) no bid Global 1940
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I think you missed my question:
May I change the U.S.’ bombing run damage from the minor to the major industrial complex? I really didn’t mean to bomb the minor… That was just silly.
/rolls showed 15 in damage done
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Sorry didn’t see that - no problem to edit that.
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It was part of my secret plan to build a fake factory for your strat bombers - just like in the real war :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Samara to Timguska
Germans take Timguska from Russians
4 armour and 3 mech_infantrys moved from Novosibirsk to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
13 armour and 9 mech_infantrys moved from Volgograd to Northwest PersiaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Northwest Persia
Germans attack with 15 armour and 10 mech_infantrys
British defend with 1 infantry
Germans roll dice for 15 armour and 10 mech_infantrys in Northwest Persia, round 2 : 8/25 hits, 9.17 expected hits
French roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from French with 15 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
6 bombers moved from Rostov to Southern Italy
1 aaGun, 7 fighters and 6 tactical_bombers moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 aaGuns and 2 artilleries moved from Samara to Volgograd
3 armour moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Karelia to Finland
4 infantry moved from Novgorod to Karelia
3 fighters moved from 125 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 armour placed in Russia
1 infantry and 2 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -2.00
French : -0.33
Russians : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
2 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits
Italians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Amur to Buryatia
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 infantry moved from Jehol to ManchuriaTurn Complete - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 18
EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 0
EDIT: Turning off Edit Mode -
Took care of the factory.
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I think.
Main factory should have 18 damage total.
THe minor shouldn’t have any. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
2 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits
Italians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Amur to Buryatia
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 infantry moved from Jehol to ManchuriaTurn Complete - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 18
EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 0
EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 5
EDIT: Turning off Edit Mode -
OK, now its fixed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 5x airfield, 12x factory_major; Remaining resources: 21 PUs; 6 SuicideAttackTokens;
Japanese buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
5 carriers, 4 destroyers and 3 submarines moved from 37 Sea Zone to 35 Sea Zone
5 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
5 fighters moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
8 fighters moved from Japan to 35 Sea Zone
2 bombers moved from Japan to 35 Sea Zone
2 bombers moved from Sumatra to 35 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery
Americans defend with 1 bomber
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 bomber in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 4 destroyers, 13 fighters, 3 submarines and 7 tactical_bombers
Americans defend with 1 battleship, 10 carriers, 3 cruisers, 1 destroyer, 2 submarines, 10 tactical_bombers and 3 transports; ANZAC defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 4 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 15/30 hits, 16.33 expected hits
Units damaged: 7 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 1 destroyer, 1 fighter, 11 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 9/27 hits, 12.00 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 17/26 hits, 15.00 expected hits
Americans roll dice for 1 fighter and 11 tactical_bombers in 35 Sea Zone, round 3 : 6/12 hits, 6.17 expected hits
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers and 3 transports in 35 Sea Zone, round 3 : 3/10 hits, 4.17 expected hits
6 fighters owned by the Japanese, 1 tactical_bomber owned by the ANZAC, 10 tactical_bombers owned by the Americans, 6 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 7 fighters and 7 tactical_bombers in 35 Sea Zone, round 4 : 8/20 hits, 12.00 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 1 fighter and 3 transports in 35 Sea Zone, round 4 : 1/5 hits, 2.83 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 236
Casualties for Japanese: 2 carriers, 4 destroyers, 7 fighters and 3 submarines
Casualties for Americans: 1 battleship, 10 carriers, 3 cruisers, 1 destroyer, 2 submarines, 10 tactical_bombers and 3 transports
Casualties for ANZAC: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
4 tactical_bombers moved from 35 Sea Zone to Celebes
4 bombers moved from 35 Sea Zone to Celebes
2 transports moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to CelebesPlace Units - Japanese
1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans : -6.50
Chinese : -0.17
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers and 3 infantry; Remaining resources: 10 PUs;Combat Move - Americans
3 bombers moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
1 infantry moved from Siberia to Soviet Far East
Americans take Soviet Far East from JapaneseCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits
1 bomber killed by AA
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Japan causes 14 damage total. Damaged units is as follows: factory_major = 8, factory_minor = 6Non Combat Move - Americans
3 bombers moved from Japan to Korea
4 fighters moved from Midway to Korea
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 27 Sea ZonePlace Units - Americans
1 airfield and 3 infantry placed in Korea
4 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,1,4,4,6,4,4,3,4,5,5,6,5
Americans collect 56 PUs (2 lost to blockades); end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Szechwan to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kweichow to Shensi
1 artillery and 3 infantry moved from Yunnan to SzechwanPlace Units - Chinese
6 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers and 3 infantry; Remaining resources: 10 PUs;Combat Move - Americans
3 bombers moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
1 infantry moved from Siberia to Soviet Far East
Americans take Soviet Far East from JapaneseCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits
1 bomber killed by AA
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Japan causes 14 damage total. Damaged units is as follows: factory_major = 8, factory_minor = 6Non Combat Move - Americans
3 bombers moved from Japan to Korea
4 fighters moved from Midway to Korea
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 27 Sea ZonePlace Units - Americans
1 airfield and 3 infantry placed in Korea
4 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,1,4,4,6,4,4,3,4,5,5,6,5
Americans collect 56 PUs (2 lost to blockades); end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Szechwan to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kweichow to Shensi
1 artillery and 3 infantry moved from Yunnan to SzechwanPlace Units - Chinese
6 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsPurchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 6 PUs;Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
1 fighter moved from Shan State to 36 Sea Zone
4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to KwangsiCombat - British
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
British attack with 1 armour
Italians defend with 1 artillery
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 armour owned by the British lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Kwangsi
British attack with 5 infantry
Japanese defend with 1 artillery
British roll dice for 5 infantry in Kwangsi, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
British roll dice for 5 infantry in Kwangsi, round 3 : 0/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
British roll dice for 5 infantry in Kwangsi, round 4 : 1/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 infantry moved from Yunnan to Burma
1 mech_infantry moved from Malaya to Burma
1 fighter moved from 36 Sea Zone to Shan State
2 fighters moved from India to Ethiopia
4 infantry moved from Iraq to Trans-Jordan
2 infantry moved from India to West India
16 infantry moved from India to West India
1 artillery moved from India to West IndiaPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 32 PUs (2 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Removing units owned by British from Union of South Africa: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from Tunisia to Libya
Italians take Libya from BritishCombat - Italians
Non Combat Move - Italians
3 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern France to Southern Italy
1 tactical_bomber moved from Northern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 battleship, 1 carrier and 2 fighters
ANZAC roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the ANZAC
1 carrier owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 battleship and 2 fighters in 42 Sea Zone, round 3 : 3/3 hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Japanese and 1 battleship owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC retreated to 55 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -30
Casualties for ANZAC: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Japanese: 1 carrier and 2 fightersNon Combat Move - ANZAC
1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 3 mech_infantrys moved from Turkmenistan to Persia
Germans take Eastern Persia from Neutral_Allies
Germans take Persia from British
15 armour and 10 mech_infantrys moved from Northwest Persia to Iraq
4 armour and 2 mech_infantrys moved from Caucasus to Iraq
7 fighters and 6 tactical_bombers moved from Caucasus to IraqCombat - Germans
Battle in Iraq
Germans attack with 19 armour, 7 fighters, 12 mech_infantrys and 6 tactical_bombers
British defend with 1 airfield, 1 factory_minor and 4 infantry
Germans roll dice for 19 armour, 7 fighters, 12 mech_infantrys and 6 tactical_bombers in Iraq, round 2 : 20/44 hits, 19.00 expected hits
British roll dice for 4 infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits
3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 19 armour, 7 fighters, 9 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for British: 4 infantryNon Combat Move - Germans
6 armour moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 aaGuns and 2 artilleries moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
7 fighters and 6 tactical_bombers moved from Iraq to Northwest Persia
1 mech_infantry moved from Western Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Russia to Volgograd
1 mech_infantry moved from Timguska to Kazakhstan
2 mech_infantrys moved from Novgorod to Bryansk
4 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Karelia
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to Southern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : 1.00
British : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from ItaliansCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Manchuria to KoreaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 14x factory_major; Remaining resources: 23 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter and 1 submarine; Remaining resources: 7 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Celebes to 55 Sea Zone
1 bomber moved from Celebes to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 infantry and 1 transport
2 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry and 1 transportNon Combat Move - Japanese
1 bomber moved from 39 Sea Zone to Sumatra
1 bomber moved from 55 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Celebes to Java
1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Tsinghai to KazakhstanPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 34 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 carriers, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 9 fighters moved from Korea to Japan -
I’m gonna take a wild guess and assume you don’t want to scramble Japan’s 1 fighter against 9 U.S. fighters and 3 bombers.





