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Weddingsinger (axis) vs Patryn (allies) game 1 Global 1940 no bid


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 fighters and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Bulgaria to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 bomber moved from Trans-Jordan to Romania
                1 infantry moved from Union of South Africa to South West Africa
                      Italians take South West Africa from British
                1 armour moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from Trans-Jordan to Syria
                      Italians take Syria from French
                1 armour moved from Syria to Iraq
                1 armour moved from Egypt to Iraq
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from Americans
                      Italians take Tunisia from Americans
                1 armour moved from Egypt to Iraq

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Romania, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Romania, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Italians win, taking Romania from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Iraq
                    Italians attack with 3 armour
                    Russians defend with 1 armour
                        Italians roll dice for 3 armour in Iraq, round 2 :  2/3 hits
                        Russians roll dice for 1 armour in Iraq, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Italians lost in Iraq
                    Italians win, taking Iraq from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                1 armour moved from Egypt to Iraq
                1 bomber moved from Romania to Germany

    Place Units - Italians
                3 fighters placed in Southern Italy
                3 infantry placed in Northern Italy
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 35 PUs; end with 36 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs

    triplea_42615.0_Ita10.tsvg

  • 18 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC

    triplea_42615.0_ANZ10.tsvg

  • 18 16

    Kamis for the Phillipines?


  • @Patryn:

    Kamis for the Phillipines?

    Two each for the carriers.

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 5,3
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 2 hits.  Rolls: 2,2
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits.  Rolls: 5,1
                    Units damaged: 1 carrier owned by the ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC
                4 fighters could not land in 35 Sea Zone and were removed
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42615.0_Fre10.tsvg

  • 18 16

    I believe it’s game over this turn despite anything else I can do to wriggle.  Good game!


  • @Patryn:

    I believe it’s game over this turn despite anything else I can do to wriggle.  Good game!

    Yeah, on Japan’s turn it’ll be official with the victory cities.

    A nickel’s worth of advice.  Especially if you don’t do the Taranto raid, England needs infantry at home to prevent Sea Lion.  You bought 2 fighters, if you do Taranto and sink Italy’s fleet, 1 fighter and 6 infantry will go a long way.  If you’re not going to do Taranto, 9 infantry at home will lock it down.

  • 18 16

    Well the problem with no bid is that allies need to push their luck a fair amount.  It happens.  Shall we set up the second game?


  • Sure.  I’ll set it up.

    I need practice as the Allies.

    Then I’m mostly gone Friday-Monday.  I’m meeting the future in-laws when they fly into town.


  • Here’s the new game, all ready for you to start.

    https://www.axisandallies.org/forums/index.php?topic=42653.0

  • 18 16

    @weddingsinger:

    Sure.  I’ll set it up.

    I need practice as the Allies.

    Then I’m mostly gone Friday-Monday.  I’m meeting the future in-laws when they fly into town.

    Good luck with that!  I mostly figure weekends are for family and outdoors time anyway.

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