TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 fighters and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Trans-Jordan to Romania
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Italians take Tunisia from Americans
1 armour moved from Egypt to Iraq
Combat - Italians
Battle in Romania
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Iraq
Italians attack with 3 armour
Russians defend with 1 armour
Italians roll dice for 3 armour in Iraq, round 2 : 2/3 hits
Russians roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Iraq
Italians win, taking Iraq from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 armour moved from Egypt to Iraq
1 bomber moved from Romania to Germany
Place Units - Italians
3 fighters placed in Southern Italy
3 infantry placed in Northern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 35 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Kamis for the Phillipines?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the ANZAC
Battle in Philippines
Non Combat Move - ANZAC
4 fighters could not land in 35 Sea Zone and were removed
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I believe it’s game over this turn despite anything else I can do to wriggle. Good game!
I believe it’s game over this turn despite anything else I can do to wriggle. Good game!
Yeah, on Japan’s turn it’ll be official with the victory cities.
A nickel’s worth of advice. Especially if you don’t do the Taranto raid, England needs infantry at home to prevent Sea Lion. You bought 2 fighters, if you do Taranto and sink Italy’s fleet, 1 fighter and 6 infantry will go a long way. If you’re not going to do Taranto, 9 infantry at home will lock it down.
Well the problem with no bid is that allies need to push their luck a fair amount. It happens. Shall we set up the second game?
Sure. I’ll set it up.
I need practice as the Allies.
Then I’m mostly gone Friday-Monday. I’m meeting the future in-laws when they fly into town.
Here’s the new game, all ready for you to start.
https://www.axisandallies.org/forums/index.php?topic=42653.0
Sure. I’ll set it up.
I need practice as the Allies.
Then I’m mostly gone Friday-Monday. I’m meeting the future in-laws when they fly into town.
Good luck with that! I mostly figure weekends are for family and outdoors time anyway.