TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
In the meantime, ignore those MARTI emails. I accidentally clicked proceed instead of waiting for your scramble orders.
Triple Scramble the fighters.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 7 bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 bombers moved from Szechwan to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
2 armour moved from Burma to 38 Sea Zone
10 armour moved from Burma to India
2 armour and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 armour moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 3 artilleries, 5 battleships, 5 carriers, 3 destroyers, 4 fighters, 4 infantry, 12 submarines, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 26 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
UK_Pacific scrambles 3 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in Hawaiian Islands
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
British defend with 3 fighters
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 39 Sea Zone, round 2 : 0/2 hits
British roll dice for 3 fighters in 39 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 39 Sea Zone, round 3 : 2/2 hits
British roll dice for 3 fighters in 39 Sea Zone, round 3 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 39 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 39 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 fighter in 39 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 2 transports in 39 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 fighter in 39 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 battleship and 2 transports in 39 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 fighter in 39 Sea Zone, round 6 : 1/1 hits
1 battleship owned by the Japanese lost in 39 Sea Zone
2 transports owned by the Japanese retreated to 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -12
Casualties for British: 2 fighters
Casualties for Japanese: 1 battleship and 1 cruiser
Battle in India
Japanese attack with 10 armour, 5 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 aaGun, 2 artilleries, 3 infantry and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/3 hits
Japanese roll dice for 10 armour, 5 bombers, 3 fighters and 3 tactical_bombers in India, round 2 : 12/21 hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries, 3 infantry and 2 tactical_bombers in India, round 2 : 3/7 hits
1 aaGun owned by the British, 2 tactical_bombers owned by the British, 3 armour owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 7 armour, 5 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 2 tactical_bombers
Casualties for Japanese: 3 armour
Moving scrambled unit from 39 Sea Zone to Ceylon
Non Combat Move - Japanese
3 armour moved from French Indo China to Szechwan
3 armour, 1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from 25 Sea Zone to 26 Sea Zone
5 bombers, 3 fighters and 3 tactical_bombers moved from India to Burma
5 bombers moved from Burma to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
Place Units - Japanese
7 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 100 PUs
That was a weird battle… our guys at 4 missed like 3 times in a row.
Note with the capture of both Hawaii and Calcutta, that’ll be all of Japan’s victory cities if they hold it one turn.
Hehe yes I know it was a downhill fight but will do what I can!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to 95 Sea Zone
6 fighters moved from 91 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 3 carriers, 6 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Scramble SZ95?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to 95 Sea Zone
6 fighters moved from 91 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 3 carriers, 6 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 bomber, 3 carriers, 6 destroyers, 6 fighters and 5 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 3 carriers, 6 destroyers, 6 fighters and 5 transports in 95 Sea Zone, round 2 : 2/13 hits, 5.67 expected hits
Japanese roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 95 Sea Zone
Americans win with 1 bomber, 3 carriers, 5 destroyers, 6 fighters and 5 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 5 artilleries and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Americans roll dice for 5 artilleries and 5 infantry in Southern Italy, round 2 : 5/10 hits, 3.33 expected hits
Italians roll dice for 2 aaGuns, 2 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Southern Italy, round 2 : 3/7 hits, 3.67 expected hits
2 aaGuns owned by the Italians, 3 infantry owned by the Americans, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Southern Italy
Americans roll dice for 5 artilleries and 2 infantry in Southern Italy, round 3 : 1/7 hits, 2.33 expected hits
Italians roll dice for 2 fighters and 2 tactical_bombers in Southern Italy, round 3 : 2/4 hits, 2.33 expected hits
1 tactical_bomber owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 5 artilleries in Southern Italy, round 4 : 0/5 hits, 1.67 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Southern Italy, round 4 : 1/3 hits, 1.83 expected hits
1 artillery owned by the Americans lost in Southern Italy
Americans roll dice for 4 artilleries in Southern Italy, round 5 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Southern Italy, round 5 : 3/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Italians and 3 artilleries owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 6 : 1/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in Southern Italy, round 6 : 0/2 hits, 1.33 expected hits
1 fighter owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 7 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Southern Italy
Italians win with 1 fighter remaining. Battle score for attacker is 22
Casualties for Americans: 5 artilleries and 5 infantry
Casualties for Italians: 2 aaGuns, 2 armour, 1 fighter, 1 infantry and 2 tactical_bombers
Non Combat Move - Americans
1 carrier, 4 destroyers, 2 fighters and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
Place Units - Americans
2 artilleries and 8 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Combat Move - British
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -1.67
Americans : -5.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 fighters and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Trans-Jordan to Romania
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Italians take Tunisia from Americans
1 armour moved from Egypt to Iraq
Combat - Italians
Battle in Romania
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Iraq
Italians attack with 3 armour
Russians defend with 1 armour
Italians roll dice for 3 armour in Iraq, round 2 : 2/3 hits
Russians roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Iraq
Italians win, taking Iraq from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 armour moved from Egypt to Iraq
1 bomber moved from Romania to Germany
Place Units - Italians
3 fighters placed in Southern Italy
3 infantry placed in Northern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 35 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Kamis for the Phillipines?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the ANZAC
Battle in Philippines
Non Combat Move - ANZAC
4 fighters could not land in 35 Sea Zone and were removed
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I believe it’s game over this turn despite anything else I can do to wriggle. Good game!
I believe it’s game over this turn despite anything else I can do to wriggle. Good game!
Yeah, on Japan’s turn it’ll be official with the victory cities.
A nickel’s worth of advice. Especially if you don’t do the Taranto raid, England needs infantry at home to prevent Sea Lion. You bought 2 fighters, if you do Taranto and sink Italy’s fleet, 1 fighter and 6 infantry will go a long way. If you’re not going to do Taranto, 9 infantry at home will lock it down.
Well the problem with no bid is that allies need to push their luck a fair amount. It happens. Shall we set up the second game?
Sure. I’ll set it up.
I need practice as the Allies.
Then I’m mostly gone Friday-Monday. I’m meeting the future in-laws when they fly into town.
Here’s the new game, all ready for you to start.
https://www.axisandallies.org/forums/index.php?topic=42653.0
Sure. I’ll set it up.
I need practice as the Allies.
Then I’m mostly gone Friday-Monday. I’m meeting the future in-laws when they fly into town.
Good luck with that! I mostly figure weekends are for family and outdoors time anyway.