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Weddingsinger (axis) vs Patryn (allies) game 1 Global 1940 no bid

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 carriers, 1 cruiser, 6 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42615.0_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry and 13 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Belarus to Smolensk
                4 bombers moved from Novgorod to Smolensk
                1 armour moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Smolensk
                5 artilleries, 1 fighter, 10 infantry and 2 tactical_bombers moved from Belarus to Smolensk
                2 infantry moved from Slovakia Hungary to Romania
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 armour, 5 artilleries, 4 bombers, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 4 armour and 19 infantry
                        Germans roll dice for 1 armour, 5 artilleries, 4 bombers, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 :  11/24 hits
                        Russians roll dice for 4 armour and 19 infantry in Smolensk, round 2 :  12/23 hits
                        11 infantry owned by the Russians, 2 artilleries owned by the Germans and 10 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 3 :  6/12 hits
                        Russians roll dice for 4 armour and 8 infantry in Smolensk, round 3 :  5/12 hits
                        6 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                    retreated to Smolensk
                    Russians win with 4 armour and 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry
                    Casualties for Russians: 17 infantry

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 bombers moved from Smolensk to Western Germany
                9 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from Normandy Bordeaux to Western Germany
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 carrier, 10 submarines and 5 transports moved from 112 Sea Zone to 113 Sea Zone
                1 fighter and 2 tactical_bombers moved from Smolensk to Novgorod

    Place Units - Germans
                3 infantry placed in United Kingdom
                3 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Western Germany
                Germans undo move 3.
                10 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_42615.0_Ger10.tsvg

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Romania
                2 infantry moved from Bessarabia to Romania
                1 armour moved from Caucasus to Iraq
                      Russians take Iraq from Italians
                1 armour moved from Russia to Urals
                4 armour moved from Smolensk to Urals

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry; Italians defend with 1 artillery
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Germans lost in Romania
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 : 2/4 hits, 1.50 expected hits
                        Germans roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for Italians: 1 artillery
                Battle in Urals
                    Russians attack with 5 armour
                    Japanese defend with 1 armour
                        Russians roll dice for 5 armour in Urals, round 2 : 3/5 hits, 2.50 expected hits
                        Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 5 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Romania to Ukraine
                1 tactical_bomber moved from Romania to Ukraine
                6 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Russia to Samara
                4 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 armour moved from Caucasus to Volgograd

    Place Units - Russians
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Germans : -1.33
        Russians : 1.50
        Japanese : -0.50

    triplea_42615.0_Rus10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 7 bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 bombers moved from Szechwan to India
                1 fighter and 1 tactical_bomber moved from French Indo China to India
                2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
                2 armour moved from Burma to 38 Sea Zone
                10 armour moved from Burma to India
                2 armour and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                2 armour moved from 39 Sea Zone to India
                1 battleship and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                1 armour, 3 artilleries, 5 battleships, 5 carriers, 3 destroyers, 4 fighters, 4 infantry, 12 submarines, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 26 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 6 Sea Zone to 25 Sea Zone

    triplea_42615.0_Jap10.tsvg


  • UKPac has scramble options


  • In the meantime, ignore those MARTI emails.  I accidentally clicked proceed instead of waiting for your scramble orders.

  • 18 16

    Triple Scramble the fighters.

    Thank you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 7 bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 bombers moved from Szechwan to India
                1 fighter and 1 tactical_bomber moved from French Indo China to India
                2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
                2 armour moved from Burma to 38 Sea Zone
                10 armour moved from Burma to India
                2 armour and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                2 armour moved from 39 Sea Zone to India
                1 battleship and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                1 armour, 3 artilleries, 5 battleships, 5 carriers, 3 destroyers, 4 fighters, 4 infantry, 12 submarines, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 26 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                UK_Pacific scrambles 3 units out of India to defend against the attack in 39 Sea Zone
                UK_Pacific scrambles to create a battle in territory 39 Sea Zone
                Battle in Hawaiian Islands
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 39 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 2 transports
                    British defend with 3 fighters
                        Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 39 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 3 fighters in 39 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 39 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 3 fighters in 39 Sea Zone, round 3 :  2/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 39 Sea Zone
                        Japanese roll dice for 1 battleship and 2 transports in 39 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 fighter in 39 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 battleship and 2 transports in 39 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 fighter in 39 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 battleship and 2 transports in 39 Sea Zone, round 6 :  0/1 hits
                        British roll dice for 1 fighter in 39 Sea Zone, round 6 :  1/1 hits
                        1 battleship owned by the Japanese lost in 39 Sea Zone
                    2 transports owned by the Japanese retreated to 38 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is -12
                    Casualties for British: 2 fighters
                    Casualties for Japanese: 1 battleship and 1 cruiser
                Battle in India
                    Japanese attack with 10 armour, 5 bombers, 3 fighters and 3 tactical_bombers
                    British defend with 1 aaGun, 2 artilleries, 3 infantry and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India :  0/3 hits
                        Japanese roll dice for 10 armour, 5 bombers, 3 fighters and 3 tactical_bombers in India, round 2 :  12/21 hits
                        UK_Pacific roll dice for 1 aaGun, 2 artilleries, 3 infantry and 2 tactical_bombers in India, round 2 :  3/7 hits
                        1 aaGun owned by the British, 2 tactical_bombers owned by the British, 3 armour owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 7 armour, 5 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 2 tactical_bombers
                    Casualties for Japanese: 3 armour
                Moving scrambled unit from 39 Sea Zone to Ceylon

    Non Combat Move - Japanese
                3 armour moved from French Indo China to Szechwan
                3 armour, 1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                5 bombers, 3 fighters and 3 tactical_bombers moved from India to Burma
                5 bombers moved from Burma to Szechwan
                1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone

    Place Units - Japanese
                7 bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 80 PUs; end with 85 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 100 PUs

    triplea_42615.0_Jap10.tsvg


  • That was a weird battle… our guys at 4 missed like 3 times in a row.

    Note with the capture of both Hawaii and Calcutta, that’ll be all of Japan’s victory cities if they hold it one turn.

  • 18 16

    Hehe yes I know it was a downhill fight but will do what I can!

  • 18 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 95 Sea Zone
                6 fighters moved from 91 Sea Zone to 95 Sea Zone
                5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
                5 artilleries, 3 carriers, 6 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy

    Combat - Americans

    triplea_42615.0_Ame10.tsvg

  • 18 16

    Scramble SZ95?


  • @Patryn:

    Scramble SZ95?

    No scramble.

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 95 Sea Zone
                6 fighters moved from 91 Sea Zone to 95 Sea Zone
                5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
                5 artilleries, 3 carriers, 6 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber, 3 carriers, 6 destroyers, 6 fighters and 5 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 3 carriers, 6 destroyers, 6 fighters and 5 transports in 95 Sea Zone, round 2 : 2/13 hits, 5.67 expected hits
                        Japanese roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 95 Sea Zone
                    Americans win with 1 bomber, 3 carriers, 5 destroyers, 6 fighters and 5 transports remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Southern Italy
                    Americans attack with 5 artilleries and 5 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
                        Americans roll dice for 5 artilleries and 5 infantry in Southern Italy, round 2 : 5/10 hits, 3.33 expected hits
                        Italians roll dice for 2 aaGuns, 2 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Southern Italy, round 2 : 3/7 hits, 3.67 expected hits
                        2 aaGuns owned by the Italians, 3 infantry owned by the Americans, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Southern Italy
                        Americans roll dice for 5 artilleries and 2 infantry in Southern Italy, round 3 : 1/7 hits, 2.33 expected hits
                        Italians roll dice for 2 fighters and 2 tactical_bombers in Southern Italy, round 3 : 2/4 hits, 2.33 expected hits
                        1 tactical_bomber owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 5 artilleries in Southern Italy, round 4 : 0/5 hits, 1.67 expected hits
                        Italians roll dice for 2 fighters and 1 tactical_bomber in Southern Italy, round 4 : 1/3 hits, 1.83 expected hits
                        1 artillery owned by the Americans lost in Southern Italy
                        Americans roll dice for 4 artilleries in Southern Italy, round 5 : 1/4 hits, 1.33 expected hits
                        Italians roll dice for 2 fighters and 1 tactical_bomber in Southern Italy, round 5 : 3/3 hits, 1.83 expected hits
                        1 tactical_bomber owned by the Italians and 3 artilleries owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 artillery in Southern Italy, round 6 : 1/1 hits, 0.33 expected hits
                        Italians roll dice for 2 fighters in Southern Italy, round 6 : 0/2 hits, 1.33 expected hits
                        1 fighter owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 artillery in Southern Italy, round 7 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 fighter in Southern Italy, round 7 : 1/1 hits, 0.67 expected hits
                        1 artillery owned by the Americans lost in Southern Italy
                    Italians win with 1 fighter remaining. Battle score for attacker is 22
                    Casualties for Americans: 5 artilleries and 5 infantry
                    Casualties for Italians: 2 aaGuns, 2 armour, 1 fighter, 1 infantry and 2 tactical_bombers

    Non Combat Move - Americans
                1 carrier, 4 destroyers, 2 fighters and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 95 Sea Zone to Gibraltar

    Place Units - Americans
                2 artilleries and 8 infantry placed in Western United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs

    Combat Move - British

    Non Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Italians : -1.67
        Americans : -5.00
        Japanese : 0.67

    triplea_42615.0_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 fighters and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Bulgaria to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 bomber moved from Trans-Jordan to Romania
                1 infantry moved from Union of South Africa to South West Africa
                      Italians take South West Africa from British
                1 armour moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from Trans-Jordan to Syria
                      Italians take Syria from French
                1 armour moved from Syria to Iraq
                1 armour moved from Egypt to Iraq
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from Americans
                      Italians take Tunisia from Americans
                1 armour moved from Egypt to Iraq

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Romania, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Romania, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Italians win, taking Romania from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Iraq
                    Italians attack with 3 armour
                    Russians defend with 1 armour
                        Italians roll dice for 3 armour in Iraq, round 2 :  2/3 hits
                        Russians roll dice for 1 armour in Iraq, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Italians lost in Iraq
                    Italians win, taking Iraq from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                1 armour moved from Egypt to Iraq
                1 bomber moved from Romania to Germany

    Place Units - Italians
                3 fighters placed in Southern Italy
                3 infantry placed in Northern Italy
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 35 PUs; end with 36 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs

    triplea_42615.0_Ita10.tsvg

  • 18 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC

    triplea_42615.0_ANZ10.tsvg

  • 18 16

    Kamis for the Phillipines?


  • @Patryn:

    Kamis for the Phillipines?

    Two each for the carriers.

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 5,3
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 2 hits.  Rolls: 2,2
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits.  Rolls: 5,1
                    Units damaged: 1 carrier owned by the ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC
                4 fighters could not land in 35 Sea Zone and were removed
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42615.0_Fre10.tsvg

  • 18 16

    I believe it’s game over this turn despite anything else I can do to wriggle.  Good game!

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