TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
7 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Sikang to Hunan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kweichow, round 2 : 0/7 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 7 infantry in Kweichow, round 3 : 0/7 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 7 infantry in Kweichow, round 4 : 2/7 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
4 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor and 1 harbour; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
2 bombers moved from United Kingdom to Germany
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Finland
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Finland
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Finland to 125 Sea Zone
2 bombers moved from Germany to Norway
1 bomber moved from 115 Sea Zone to Norway
1 transport moved from 125 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone
1 transport moved from 25 Sea Zone to 12 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
Place Units - Americans
1 harbour placed in Midway
1 factory_minor placed in Norway
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 3 bombers
EDIT: Removing units owned by Americans from Western United States: 3 bombers
EDIT: Turning off Edit Mode
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
7 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Sikang to Hunan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kweichow, round 2 : 0/7 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 7 infantry in Kweichow, round 3 : 0/7 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 7 infantry in Kweichow, round 4 : 2/7 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
4 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - British
British buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from Iraq to Shan State
1 infantry moved from Yunnan to Shan State
Combat - British
Battle in Shan State
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 112 Sea Zone: 2 infantry
EDIT: Removing units owned by British from 125 Sea Zone: 2 infantry and 1 transport
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Shan State to India
1 bomber moved from Shan State to Burma
2 armour, 2 artilleries and 6 infantry moved from Yunnan to Burma
3 aaGuns moved from India to Burma
1 tactical_bomber moved from Persia to India
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 armour moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters and 1 tactical_bomber moved from United Kingdom to Norway
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to Norway: 2 infantry
EDIT: Turning off Edit Mode
4 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2,2,2,3,6,5,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 2 infantry and 1 transport
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 transport
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Did some editing to clean up where I placed U.S. and UK ships and men off Norway.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Tambov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Tambov, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in Tambov, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Russia
2 armour moved from Germany to Baltic States
3 mech_infantrys moved from Northern Italy to Bulgaria
2 infantry moved from Romania to Bulgaria
1 aaGun moved from Romania to Bulgaria
1 armour moved from Southern Italy to Yugoslavia
1 fighter moved from 99 Sea Zone to Southern Italy
4 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
2 artilleries moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,2
Italians collect 4 PUs (8 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_Allies
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 84 PUs;
Germans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
Germans take Archangel from Russians
1 artillery moved from Russia to Samara
1 armour moved from Russia to Samara
9 artilleries moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Russia to Rostov
Germans take Rostov from Russians
1 armour moved from Russia to Ukraine
Germans take Ukraine from Russians
13 armour and 3 mech_infantrys moved from Russia to Volgograd
3 bombers moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 84 PUs;
Germans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
Germans take Archangel from Russians
1 artillery moved from Russia to Samara
1 armour moved from Russia to Samara
9 artilleries moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Russia to Rostov
Germans take Rostov from Russians
1 armour moved from Russia to Ukraine
Germans take Ukraine from Russians
13 armour and 3 mech_infantrys moved from Russia to Volgograd
3 bombers moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
Combat - Germans
Battle in Volgograd
Germans attack with 13 armour, 3 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 5 infantry
Germans roll dice for 13 armour, 3 bombers and 3 mech_infantrys in Volgograd, round 2 : 6/19 hits, 9.00 expected hits
Russians roll dice for 5 infantry in Volgograd, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 13 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in Samara
Germans attack with 1 armour, 1 artillery, 1 fighter and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 tactical_bombers in Samara, round 2 : 2/6 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Samara to Russia
1 fighter moved from Samara to Russia
2 aaGuns moved from Bryansk to Rostov
3 fighters and 6 tactical_bombers moved from Bryansk to Germany
1 aaGun moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
3 bombers moved from Volgograd to Russia
Place Units - Germans
1 carrier, 1 destroyer, 2 fighters and 2 transports placed in 113 Sea Zone
3 infantry placed in Western Germany
1 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Russia
Germans undo move 1.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 2 fighters and 2 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,6
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -4.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 54 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from French Indo China to Yunnan
4 infantry moved from French Indo China to Shan State
1 infantry moved from Kiangsi to Hunan
2 mech_infantrys moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Chahar
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Chahar
1 tactical_bomber moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 54 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from French Indo China to Yunnan
4 infantry moved from French Indo China to Shan State
1 infantry moved from Kiangsi to Hunan
2 mech_infantrys moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Chahar
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Chahar
1 tactical_bomber moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Manchuria
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win, taking Manchuria from Chinese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 1/6 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 3 : 5/6 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Jehol, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 fighter
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Shan State
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 2/8 hits, 3.00 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 3 : 1/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
3 carriers and 3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 armour moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Yunnan to Kiangsu
1 aaGun moved from Hopei to Chahar
1 bomber moved from Chahar to Kiangsu
1 fighter moved from 16 Sea Zone to Japan
2 fighters moved from Jehol to 19 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters and 5 infantry placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 0.83
Chinese : -2.33
UK_Pacific : 0.67
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 5 bombers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to 97 Sea Zone
3 bombers moved from Norway to Germany
1 fighter moved from 112 Sea Zone to Germany
Italy has scramble options
Oops, so does Germany
Germany Intercepts with all 3 fighters against the Bombing Raid.
Italy Does not Scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 5 bombers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to 97 Sea Zone
3 bombers moved from Norway to Germany
1 fighter moved from 112 Sea Zone to Germany
Combat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 3 interceptors out of Germany
Attackers Fire, : 1/4 hits
Defenders Fire, : 1/3 hits
1 fighter owned by the Americans lost in Germany
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 2/3 hits
2 bombers killed by AA
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 3 bombers
Italians defend with 2 destroyers
Americans roll dice for 3 bombers in 97 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 3 bombers in 97 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Germany to Norway
3 bombers moved from 97 Sea Zone to Syria
1 artillery moved from Finland to Norway
4 bombers moved from Eastern United States to Midway
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
Place Units - Americans
1 airfield placed in Norway
1 infantry placed in Norway
2 bombers placed in Norway
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
UK? Are you done playing for the night?
I’m trying to get as much dice rolls in before the Hurricane shuts down my internet :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 3 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 4 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 5 bombers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to 97 Sea Zone
3 bombers moved from Norway to Germany
1 fighter moved from 112 Sea Zone to Germany
Combat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 3 interceptors out of Germany
Attackers Fire, : 1/4 hits
Defenders Fire, : 1/3 hits
1 fighter owned by the Americans lost in Germany
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 2/3 hits
2 bombers killed by AA
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 3 bombers
Italians defend with 2 destroyers
Americans roll dice for 3 bombers in 97 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 3 bombers in 97 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Germany to Norway
3 bombers moved from 97 Sea Zone to Syria
1 artillery moved from Finland to Norway
4 bombers moved from Eastern United States to Midway
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
Place Units - Americans
1 airfield placed in Norway
1 infantry placed in Norway
2 bombers placed in Norway
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 3 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 4 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 bomber moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to India
3 aaGuns, 2 armour, 2 artilleries and 5 infantry moved from Burma to India
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 fighter moved from United Kingdom to Norway
3 fighters moved from United Kingdom to Algeria
Place Units - British
2 transports placed in 71 Sea Zone
1 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,4,6,4,2,3,2,2,1,4,5,2,5,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Some Units in India change ownership: 2 infantry
Sorry about that. The gal came home ill.
Where are you located?