@msoot scramble 109 and/or 111?
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3 Game 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 6 submarines moved from 63 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 55 Sea Zone to 60 Sea Zone
3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Korea
Battle in Tobruk
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 1,33
ANZAC : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 bomber moved from Rostov to Smolensk
1 bomber moved from Rostov to Tambov
2 infantry moved from Volgograd to TambovCombat - Germans
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Belarus
27 armour and 2 mech_infantrys moved from Rostov to Belarus
2 artilleries, 3 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
2 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Rostov
7 armour, 3 artilleries and 5 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 bomber moved from Tambov to Ukraine
1 bomber moved from Smolensk to Ukraine
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Rostov
3 infantry placed in Novgorod
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in CaucasusTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : -0,67
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Vologda to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Germans : -0,33
Russians : 0,00
Japanese : 0,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Combat Move - Japanese
1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 artilleries, 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 3 infantry, 14 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Guam to Japan
1 tactical_bomber moved from Shantung to 6 Sea Zone
6 fighters and 6 tactical_bombers moved from Guam to 6 Sea Zone
4 armour, 10 artilleries, 30 infantry and 10 mech_infantrys moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 artillery and 2 infantry moved from Kazakhstan to SamaraCombat - Japanese
Combat Hit Differential Summary :
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Will you scramble?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Combat Move - Japanese
1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 artilleries, 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 3 infantry, 14 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Guam to Japan
1 tactical_bomber moved from Shantung to 6 Sea Zone
6 fighters and 6 tactical_bombers moved from Guam to 6 Sea Zone
4 armour, 10 artilleries, 30 infantry and 10 mech_infantrys moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 artillery and 2 infantry moved from Kazakhstan to SamaraCombat - Japanese
Americans scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Eastern Persia
Japanese attack with 6 armour, 10 artilleries, 30 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 10 artilleries, 30 infantry and 11 mech_infantrys in Eastern Persia, round 2 : 20/57 hits, 14,83 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour, 10 artilleries, 30 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
Japanese roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Samara, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 6 fighters, 14 submarines, 7 tactical_bombers and 3 transports
British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 3 fighters, 3 submarines and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 14 submarines in 6 Sea Zone, round 2 : 6/14 hits, 4,67 expected hits
Units damaged: 1 carrier owned by the ANZAC, 3 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 6 fighters, 7 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 7/20 hits, 10,67 expected hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Americans roll dice for 2 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 fighters and 3 transports in 6 Sea Zone, round 2 : 15/27 hits, 12,00 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
3 submarines owned by the Americans and 6 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 14 submarines in 6 Sea Zone, round 3 : 4/14 hits, 4,67 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 6 fighters, 7 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 11/20 hits, 10,67 expected hits
Americans roll dice for 2 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 fighters and 3 transports in 6 Sea Zone, round 3 : 11/27 hits, 12,00 expected hits
1 carrier owned by the ANZAC, 1 destroyer owned by the British, 6 destroyers owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 7 carriers owned by the Americans and 6 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 8 submarines in 6 Sea Zone, round 4 : 4/8 hits, 2,67 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 6 fighters, 7 tactical_bombers and 3 transports in 6 Sea Zone, round 4 : 12/16 hits, 9,33 expected hits
Americans roll dice for 2 battleships, 4 cruisers, 1 destroyer, 5 fighters and 3 transports in 6 Sea Zone, round 4 : 6/12 hits, 7,00 expected hits
2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 cruiser owned by the British, 6 submarines owned by the Japanese, 3 fighters owned by the Americans, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from UK_Pacific with 2 battleships, 1 cruiser, 6 fighters, 2 submarines, 7 tactical_bombers and 3 transports remaining. Battle score for attacker is 153
Casualties for Japanese: 7 carriers, 4 destroyers and 12 submarines
Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 3 fighters, 3 submarines and 2 transports
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Japan
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Japan, round 2 : 1/8 hits, 3,17 expected hits
Americans roll dice for 1 artillery in Japan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Japan
Japanese win, taking Japan from Americans with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in Japan and were removed
6 fighters and 7 tactical_bombers moved from 6 Sea Zone to Manchuria
2 armour moved from French Indo China to Malaya
3 armour moved from Burma to Malaya
2 armour moved from Yunnan to Malaya
3 armour moved from Hunan to Jehol
4 artilleries and 3 infantry moved from Kazakhstan to Turkmenistan
1 aaGun moved from West India to Eastern Persia
1 infantry moved from Burma to India
2 infantry moved from India to West India
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Yunnan to Shan State
2 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Shan State
1 artillery moved from Szechwan to YunnanTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
British : -0,33
Americans : 0,17
Russians : 0,00
Japanese : 3,17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 2 carriers, 1 destroyer, 1 factory_minor, 6 fighters, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
8 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 4 carriers, 1 destroyer, 5 fighters, 1 infantry, 3 tactical_bombers and 10 transports moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
5 fighters and 3 tactical_bombers moved from 110 Sea Zone to Holland BelgiumCombat Hit Differential Summary :
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Will the subs fight?
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No, submerge please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 2 carriers, 1 destroyer, 1 factory_minor, 6 fighters, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
8 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 4 carriers, 1 destroyer, 5 fighters, 1 infantry, 3 tactical_bombers and 10 transports moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
5 fighters and 3 tactical_bombers moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers and 8 submarines
Japanese defend with 2 battleships, 1 cruiser, 2 submarines and 3 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 2,67 expected hits
2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 8 submarines in 6 Sea Zone, round 3 : 2/8 hits, 2,67 expected hits
Americans win, taking 6 Sea Zone from Japanese with 2 bombers and 8 submarines remaining. Battle score for attacker is 73
Casualties for Japanese: 2 battleships, 1 cruiser and 3 transports
Battle in Holland Belgium
Americans attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/10 hits, 5,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 bombers moved from Aleutian Islands to Alaska
1 bomber moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
5 fighters and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Western United States to MidwayPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
6 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -0,67
Americans : -3,83
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 2 carriers, 1 destroyer, 1 factory_minor, 6 fighters, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
8 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 4 carriers, 1 destroyer, 5 fighters, 1 infantry, 3 tactical_bombers and 10 transports moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
5 fighters and 3 tactical_bombers moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers and 8 submarines
Japanese defend with 2 battleships, 1 cruiser, 2 submarines and 3 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 2,67 expected hits
2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 8 submarines in 6 Sea Zone, round 3 : 2/8 hits, 2,67 expected hits
Americans win, taking 6 Sea Zone from Japanese with 2 bombers and 8 submarines remaining. Battle score for attacker is 73
Casualties for Japanese: 2 battleships, 1 cruiser and 3 transports
Battle in Holland Belgium
Americans attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/10 hits, 5,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 bombers moved from Aleutian Islands to Alaska
1 bomber moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
5 fighters and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Western United States to MidwayPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
6 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
4 armour moved from Norway to Finland
4 infantry moved from Norway to Finland
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from ItaliansCombat - British
British creates battle in territory 98 Sea Zone
Battle in Caucasus
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking 98 Sea Zone from Italians, taking Caucasus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Union of South Africa to Rhodesia
3 submarines and 5 transports moved from 125 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea ZonePlace Units - British
3 infantry placed in Iraq
2 mech_infantrys placed in Egypt
1 submarine placed in 71 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
British collect 37 PUs (1 lost to blockades); end with 37 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00
British : 0,17
Americans : -3,83
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
2 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Holland Belgium
3 infantry moved from France to Holland Belgium
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 3 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
2 infantry moved from France to Northern ItalyPlace Units - Italians
3 submarines placed in 95 Sea Zone
3 infantry placed in FranceTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -0,83
British : 0,33
Americans : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
6 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 60 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to Hawaiian Islands
1 destroyer and 6 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in Java
Battle in Sumatra
Battle in Guam
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 6 submarines
Japanese defend with 2 submarines
ANZAC roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 6 submarines in 6 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese, taking Guam from Japanese with 1 destroyer and 6 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
28 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Belarus to Bryansk
3 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Volgograd to Tambov
1 bomber moved from Ukraine to Caucasus
1 bomber moved from Ukraine to TambovCombat - Germans
Battle in Bryansk
Germans attack with 28 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 28 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 13/32 hits, 15,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 28 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 bomber and 3 infantry in Caucasus, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 1 bomber and 3 infantry in Caucasus, round 3 : 1/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
2 artilleries and 6 infantry moved from Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
4 aaGuns, 7 armour, 13 artilleries, 16 infantry and 1 mech_infantry moved from Rostov to Bryansk
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 bomber moved from Tambov to Novgorod
1 bomber moved from Caucasus to Novgorod
4 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
1 submarine moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in RostovTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : -2,67
Russians : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
6 fighters and 1 tactical_bomber moved from Russia to Tambov
21 artilleries and 47 infantry moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 5/8 hits, 3,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 21 artilleries and 47 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 21 artilleries and 47 infantry in Samara, round 2 : 19/68 hits, 18,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 21 artilleries and 47 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
4 aaGuns moved from Russia to Samara
6 fighters and 1 tactical_bomber moved from Tambov to Iraq
1 infantry moved from Vologda to SamaraPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUsCombat Hit Differential Summary :
Germans : 0,33
Russians : 1,83
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_upgrade and 9 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 armour moved from Jehol to Korea
1 tactical_bomber moved from Manchuria to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Manchuria to Korea
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 armour moved from Eastern Persia to Persia
Japanese take Persia from British
1 armour moved from Persia to Eastern Persia
1 submarine moved from 70 Sea Zone to 71 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 71 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 71 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Korea
Japanese attack with 3 armour, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 2 bombers
Japanese roll dice for 3 armour, 3 fighters and 3 tactical_bombers in Korea, round 2 : 7/9 hits, 5,00 expected hits
ANZAC roll dice for 1 artillery, 2 bombers and 1 infantry in Korea, round 2 : 2/4 hits, 1,00 expected hits
1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Korea
Japanese win, taking Korea from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 2 armour
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Americans: 2 bombers
Battle in 6 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 8 submarines; ANZAC defend with 1 destroyer and 6 submarines
8 submarines owned by the Americans and 6 submarines owned by the ANZAC Submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Korea to Japan
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to Philippines
1 tactical_bomber moved from 21 Sea Zone to Philippines
4 artilleries and 3 infantry moved from Turkmenistan to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
3 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
7 armour moved from Malaya to Shan StatePlace Units - Japanese
Units in Japan being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Japan
3 submarines placed in 19 Sea Zone
3 submarines placed in 20 Sea Zone
2 destroyers and 1 submarine placed in 39 Sea Zone
1 submarine placed in 37 Sea Zone
1 submarine placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,4,1,4,1,5,6,6,4,1,4,2,2,5,5,3,6,3,6,3,1,2,1,6,2,3
Japanese collect 62 PUs (11 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
British : 0,50
ANZAC : 1,00
Americans : 0,67
Japanese : 2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 factory_minor, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
9 artilleries and 8 infantry moved from Norway to Finland
8 transports moved from 110 Sea Zone to 107 Sea Zone
6 fighters moved from Eastern United States to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 bombers moved from Alaska to Midway
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in DenmarkNon Combat Move - Americans
4 carriers, 5 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to NorwayPlace Units - Americans
3 armour placed in Norway
1 factory_minor placed in Finland
1 cruiser placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 factory_minor, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
9 artilleries and 8 infantry moved from Norway to Finland
8 transports moved from 110 Sea Zone to 107 Sea Zone
6 fighters moved from Eastern United States to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 bombers moved from Alaska to Midway
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in DenmarkNon Combat Move - Americans
4 carriers, 5 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to NorwayPlace Units - Americans
3 armour placed in Norway
1 factory_minor placed in Finland
1 cruiser placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Alexandria
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Northwest Persia to Persia
British take Persia from Japanese
3 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to CaucasusCombat - British
Battle in Alexandria
British attack with 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 mech_infantrys in Alexandria, round 2 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Caucasus
3 infantry owned by the British retreated to Northwest Persia
Germans win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 fighter moved from Gibraltar to Egypt
3 aaGuns, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 2 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
3 aaGuns, 2 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Gibraltar to EgyptPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00
British : 1,00
Italians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 carrier, 1 destroyer and 7 submarines moved from 95 Sea Zone to 92 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 7 submarines
British defend with 3 submarines; Americans defend with 1 destroyer
Italians roll dice for 7 submarines in 92 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits
Italians roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
British roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
3 submarines owned by the British lost in 92 Sea Zone
Italians roll dice for 7 submarines in 92 Sea Zone, round 3 : 3/7 hits, 2,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 7 submarines remaining. Battle score for attacker is 26
Casualties for British: 3 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Holland Belgium to Western Germany
2 artilleries and 4 infantry moved from Northern Italy to Western Germany
2 artilleries and 1 infantry moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to FrancePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -0,67
British : -1,17





