18L Shin Ji Axis (+4) vs Karl7 Game 1

  • '15

    Ah well, can’t win em all!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Shin:

    Ah well, can’t win em all!

    Now I will close the trap!

  • '15

    Shock and horror!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42508_Fre1.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 4 bombers and 6 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Eire
                1 artillery moved from 109 Sea Zone to Eire
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to Greece
                1 fighter moved from Southern Italy to Greece
                2 bombers moved from Western Germany to Greece
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Greece
                2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria

    Combat - Germans
                Battle in Eire
                Battle in Greece
                    Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    Neutral_Allies defend with 1 infantry
                        Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Greece, round 2 : 5/8 hits, 4.00 expected hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Eire from Neutral_Allies, taking Greece from Neutral_Allies with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Greece to Southern Italy
                2 tactical_bombers moved from Greece to Southern Italy
                2 bombers moved from Greece to Southern Italy
                1 armour moved from Bulgaria to Slovakia Hungary
                2 infantry moved from Bulgaria to Romania
                2 armour moved from Yugoslavia to Poland
                2 aaGuns moved from Germany to Poland
                1 aaGun moved from Western Germany to Germany
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from France to Holland Belgium
                2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
                6 armour and 4 mech_infantrys moved from France to Yugoslavia
                2 infantry moved from Norway to Finland

    Place Units - Germans
                4 bombers placed in Western Germany
                1 artillery and 6 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 artillery
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 artillery
                EDIT: Removing units owned by Germans from Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Neutral_Allies : -0.33

    triplea_42508_Ger2.tsvg

  • '15

    Do you know why when you post Britain’s move, it doesn’t show the USA/China moves as well in the summary?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    oh?  I thought that feature was on.

    Ok, will post all moves.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 infantry moved from Novgorod to Baltic States
                3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber moved from Novgorod to Belarus
                2 infantry moved from Eastern Poland to Belarus
                2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus
                3 armour moved from Ukraine to Belarus
                2 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 fighter and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    triplea_42508_Rus2.tsvg

  • '15

    Oh, it’s no biggie, I was just wondering.

  • '15

    Apologies, btw. My brain is drained from work and I can’t think clearly enough to make my choices here.

    I’ll tackle it after some sleep!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 battleship moved from 36 Sea Zone to 21 Sea Zone
                2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 carrier moved from 36 Sea Zone to 21 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from 42 Sea Zone to Java
                2 tactical_bombers moved from 42 Sea Zone to Java
                1 infantry moved from Siam to Shan State
                1 armour moved from Kwangsi to Burma
                1 artillery and 3 infantry moved from Hunan to Yunnan
                2 artilleries and 3 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Anhwe to Manchuria
                6 infantry moved from Jehol to Manchuria
                1 infantry moved from Chahar to Anhwe
                1 artillery and 3 infantry moved from Kiangsi to Kwangtung
                1 fighter moved from Kiangsi to Kwangtung
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                2 fighters moved from Kwangsi to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                2 bombers moved from Kwangsi to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung

    Combat - Japanese
                Battle in Borneo
                Battle in Guam
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 carriers, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 5/6 hits, 3.00 expected hits
                        ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Philippines
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 2/3 hits, 1.67 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Malaya
                    Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 2.50 expected hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.83 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                        1 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 6/9 hits, 3.83 expected hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kwangtung to Manchuria
                1 aaGun moved from Jehol to Manchuria
                2 fighters moved from Kwangtung to Yunnan
                2 tactical_bombers moved from Kwangtung to Yunnan
                2 fighters and 2 tactical_bombers moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                2 bombers, 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from Neutral_Axis
                2 tactical_bombers moved from Java to 42 Sea Zone
                2 fighters moved from Java to 42 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 transports placed in 6 Sea Zone
                1 fighter placed in Japan
                1 factory_minor placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 47 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Americans : -0.67
        UK_Pacific : -1.00
        Japanese : 4.50

    triplea_42508_Jap2.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2

    Purchase Units - British
                British buy 2 armour, 1 artillery and 3 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from United Kingdom to Eire
                3 fighters moved from United Kingdom to Eire
                1 bomber moved from Quebec to Eire
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
                1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in 43 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Eire
                    British attack with 1 bomber, 3 fighters and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Eire, round 2 : 4/5 hits, 2.33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 2/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the British lost in Eire
                    British win with 3 fighters remaining. Battle score for attacker is -9
                    Casualties for British: 1 bomber and 1 mech_infantry
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in 98 Sea Zone
                    British attack with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                        British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Units damaged: 1 carrier owned by the British
                        1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
                        British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits
                        Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        2 transports owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Neutral with 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 56
                    Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                    Casualties for British: 1 carrier

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Egypt
                1 artillery and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Nigeria to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                3 fighters moved from Eire to United Kingdom
                2 infantry moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland

    Place Units - British
                2 armour and 1 artillery placed in Egypt
                3 submarines placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,4,1,1,4,3,3,2,6
                British collect 21 PUs (8 lost to blockades); end with 22 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUs

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 1 artillery and 6 infantry

    Combat Hit Differential Summary :

    Germans : 1.33
        British : 4.33
        Italians : -0.83

    triplea_42508_UK_2.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Italians
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                1 bomber moved from Southern Italy to Baltic States
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 armour moved from Albania to Slovakia Hungary

    Combat - Italians
                Battle in Gibraltar
                Battle in Baltic States
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 1/2 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Baltic States
                    Italians win, taking Gibraltar from British, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Baltic States to Germany

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Yugoslavia: 2 aaGuns
                EDIT: Adding units owned by Italians to Slovakia Hungary: 2 aaGuns
                EDIT: Removing units owned by Italians from Albania: 1 infantry
                EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
                EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns and 4 infantry
                EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns and 4 infantry
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : -0.17
        Russians : -0.33

    triplea_42508_Ita2.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    triplea_42508_ANZ2.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 58 Sea Zone to 77 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42508_Fre2.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                2 armour moved from Poland to Novgorod
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                8 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Alexandria to 98 Sea Zone
                2 bombers moved from Southern Italy to 98 Sea Zone
                4 bombers moved from Western Germany to Novgorod
                1 infantry moved from Romania to Eastern Poland
                1 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
                3 artilleries and 14 infantry moved from Poland to Eastern Poland
                1 artillery and 6 infantry moved from Germany to Poland
                6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                2 infantry moved from Greece to Bulgaria

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    British defend with 2 cruisers and 1 destroyer
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/6 hits, 3.67 expected hits
                        British roll dice for 2 cruisers and 1 destroyer in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                        1 destroyer owned by the British, 1 cruiser owned by the British and 2 tactical_bombers owned by the Germans lost in 98 Sea Zone
                        Germans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                        British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        1 cruiser owned by the British and 1 fighter owned by the Germans lost in 98 Sea Zone
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 fighter and 2 tactical_bombers
                    Casualties for British: 2 cruisers and 1 destroyer
                Battle in Novgorod
                    Germans attack with 2 armour and 4 bombers
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 2 armour and 4 bombers in Novgorod, round 2 : 3/6 hits, 3.67 expected hits
                        Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                        3 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
                Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
                Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
                Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                4 bombers moved from Novgorod to Norway
                2 bombers moved from 98 Sea Zone to Southern Italy
                1 fighter moved from 98 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
                1 fighter moved from Southern Italy to Norway
                5 aaGuns moved from Poland to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Southern France
                      Germans take Southern France from Neutral_Axis

    Place Units - Germans
                3 artilleries placed in France
                3 infantry placed in Normandy Bordeaux
                2 artilleries and 8 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Germany: 1 aaGun and 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Combat Hit Differential Summary :

    Germans : -2.67
        British : 1.17
        Russians : 0.00

    triplea_42508_Ger3.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Baltic States
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                1 fighter moved from Belarus to Baltic States
                1 fighter moved from Russia to Baltic States
                1 submarine moved from 124 Sea Zone to 123 Sea Zone

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
                        Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Baltic States
                    Russians attack with 2 fighters and 1 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits
                        Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Italians lost in Baltic States
                    Russians win, taking Baltic States from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                2 fighters moved from Baltic States to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                3 infantry moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs

    Combat Hit Differential Summary :

    Germans : -0.50
        Italians : -0.50
        Russians : 0.33

    triplea_42508_Rus3.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                1 artillery and 3 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                2 artilleries and 2 infantry moved from Hunan to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 artillery and 3 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Manchuria to Anhwe
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Hunan to Yunnan
                2 infantry moved from Guam to 21 Sea Zone
                2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 carrier moved from 21 Sea Zone to 36 Sea Zone
                1 battleship moved from 21 Sea Zone to 36 Sea Zone
                1 destroyer moved from 21 Sea Zone to 36 Sea Zone
                2 fighters moved from 21 Sea Zone to Yunnan
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                3 artilleries, 2 infantry and 3 transports moved from 42 Sea Zone to 41 Sea Zone
                3 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
                1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 battleship moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from 42 Sea Zone to Yunnan
                2 bombers and 2 fighters moved from Yunnan to 43 Sea Zone
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from 42 Sea Zone to Sumatra

    Combat - Japanese
                Battle in Celebes
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                    Japanese attack with 3 artilleries, 1 fighter and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 2 bombers and 2 fighters
                    British defend with 1 destroyer
                        Japanese roll dice for 2 bombers and 2 fighters in 43 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                        British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 43 Sea Zone
                    Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from Sumatra to 42 Sea Zone
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                2 bombers moved from 43 Sea Zone to Yunnan
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Manchuria to Yunnan
                1 fighter moved from Japan to Manchuria

    Place Units - Japanese
                1 armour and 2 artilleries placed in Manchuria
                1 destroyer placed in 6 Sea Zone
                1 factory_minor placed in French Indo China
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 58 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    British : -0.33
        UK_Pacific : -0.67
        Japanese : 0.50

    triplea_42508_Jap3.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 infantry and 1 marine moved from Quebec to 106 Sea Zone
                1 armour, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                2 infantry moved from Brazil to French Guiana
                      Americans take French Guiana from Neutral_Axis
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits
                        1 fighter owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Gibraltar
                    Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 2/5 hits, 1.33 expected hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                3 bombers moved from Eastern United States to United Kingdom
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 submarine and 1 transport placed in 101 Sea Zone
                1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Italians : 0.33
        Americans : 2.17
        AA fire in Caroline Islands : : 0.83
        Japanese : -0.67

    triplea_42508_Ame3.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 14 infantry moved from Shensi to Hopei

    Place Units - Chinese
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    Combat Hit Differential Summary :

    triplea_42508_Chi3.tsvg

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