What ended up happening in that proposed free for all late last year


  • was just looking around and it peaked my interest

    http://www.axisandallies.org/forums/index.php?topic=10457.0

    but it just stopped. did the game even happen? if it did what was it like?

    Sorry to resurrect something from last year but i’m curious.


  • http://www.axisandallies.org/forums/index.php?topic=10481.0

    49 pages of game-play, ending with some good old-fashioned bickering and such.  Had it been played face-to-face I’m pretty sure the board would have been knocked off the table at some point near the end…in other words a good game!  An interesting game to follow along with.

    There’s been a couple more FFA games started in the main “play boardgames” forum but I haven’t followed them closely so I don’t know how they have played out.


  • Yeah FFA playtesting is well and alive.

    Day 1
    (49 pages)
    US knocked out Japan’s navy at Hawaii with 9 submarines.
    Japan ceded Japan to US.
    US won late game.
    http://www.axisandallies.org/forums/index.php?topic=10481.0

    Day 2
    (14 pages)
    Added capital in exile rule. A VC system for a shorter game.
    Japan went all out double-IC.
    Night fighting skills NA bought Japan enough time. No naval purhcase at all.
    Japan won on J5.
    http://www.axisandallies.org/forums/index.php?topic=10786.0

    Day 3
    (in progress)
    Same rules. Tuned the VCs away from Japan.
    http://www.axisandallies.org/forums/index.php?topic=10942


  • Can you just explain what capital in exile means?  :|  Thanks.

  • '18 '17 '16 '11 Moderator

    If your capitol is lost you may move it to another victory city and continue the fight.


  • thanks i might have a browse through the game. Did Britain get absolutely creamed?


  • Uk initially surrendered in the first game to Germany.

    But the other players did not like that, so another player was found and Germany lost her victory!


  • So did anyone come up with a way to balance it for the UK? perhaps combine britain and the USSR into one power but playing after Germany. A sort of Comintern controlled commonwealth. 54IPC would be a huge starting advantage but making them play after germany they will lose a lot of that very quickly.


  • Not sure about in later games.  But in the first one, it was not a true FFA game.  There were several alliances and the game was effectively Germany against the world after UK1.  So under those circumstances UK’s income was not a major issue.


  • In the 2nd and 3rd game we let UK and Russia pick two NAs.
    The other player pick one NA.

    The capital in exile rule lets you move your capital to another IC and place 3 infantry there and it becomes your new capital.
    If you don’t have an IC you keep collecting income until you can place an IC.

    We also made a conscripts NA for Russia. Though it seems not powerful enough, wonder if we can lift it to 2 free infantry per turn.


  • Maybe England also needs free infs…

  • 2007 AAR League

    me and my buddies have tried this game many times.  unless the brits and russia make allies with someone,  they have no chance.  so what we did was move UK capitol to south africa,  all units from uk + boats in sz 1 & 2 went to usaf,  and we moved 1 inf to uk.  so the island of uk was worth 2 ipc,  and usaf was 8.  then we gave russia 10 ipc per round up to 40.  so if russia earned 35 ipc it would only get 5.  it gave russia and uk a real chance,  and really changed the game.  and i did win with russia, once.  when i took berlin i had 10 fig + 3 bom.

    i’ll play a ffa game,  with any rules you want.  i use the real board so if it needs to be tossed i’ll do it.

  • Moderator

    Those are some pretty good ideas Mojo.

    I haven’t played a FFA in Revised, but I think reallocating some of the British units would help.

    What if you shifted the BB in Sz 13, DD in Sz 15, trn in Sz 1 all to Sz 2, giving the the UK 2 BB, 1 DD, 2 trn.  The Ftr in Egy to Sz 35 and the Arm in Egy to Safr.  And if UK is given that one NA with the IC they can move the India AA to where ever they place the IC.

    I think you might have to give them 1-2 ftrs more on UK and maybe 2 additional inf for whereever they placed their 2nd IC, but you might be able to cause some trouble if you just consolidated their existing navies.

    Russia could maybe get 1 rt for kaz and novo, maybe 1 bomber since all the other nations have bombers, and maybe an armor for yak.

    I’d have to look at the overall starting army ipc values to see if more units are needed for a particular country.

    Edit:

    @mojo:

    i’ll play a ffa game,  with any rules you want.  i use the real board so if it needs to be tossed i’ll do it.

    I’d be interested, as long as one of the rules was no alliances for X number of rounds.

  • '18 '17 '16 '11 Moderator

    @ncscswitch:

    Not sure about in later games.  But in the first one, it was not a true FFA game.  There were several alliances and the game was effectively Germany against the world after UK1.  So under those circumstances UK’s income was not a major issue.

    Actually, in game 1, America and England had an understanding.  America would take the Canadas because England was powerless to stop her, but England would take Brazil because it was not cost effective for America to stop her.

    After that, America ignored Germany because Japan was the only threat to America.  So America, being wise as she was, sat back, watched England, Russia, Japan and Germany beat each other up, and moved in when the smoke began to clear and wiped the floor with them.

    There were no true alliances, but Germany has never forgiven America for doing exactly what America said should be done with America to win a free for all game (namely as little as absolutely necessary to for go losing valuable units and continually increase the size of the army, navy and air force.)

    In game two, Miss America was given England.  Miss America wisely pounced all over the idea of jumping into Africa as soon as possible with everything possible before getting land locked to an island.

    She also decided to annoy America by taking Alaska, then liberating W. Canada before losing her Canadians.  Shame, they did so well.  Anyway, eventually England ended up with a very strong power base in Africa and was moving through the middle east when Japan stole the show with a blitz on the Victory Cities.  Kudos to Japan because England had no chance of a VC win any time soon!

    As for game Three, The Madam of Omniscience, Omnipotence and Benevolence has graciously stood aside to allow others to play and find new tactics whilst she has a gleam of vengeance in her eye for game four!

  • 2007 AAR League

    good idea also DM.  we even let UK go first before,  but it only helped a little.  the real problem with FFA is the USA is just too tough,  and to far away to get hit.  so UK, GERm, RUss  beat each other up and the USA sits back and goes after the weakest one.  japan is in a good place unless USA just decides to go after them,  and then the rest of the world loves that.

    bottom line is UK needs help somehow, someway,  and so does russia.

    as for allies.  when it’s online like this people can talk and the rest of the players have no idea,  but when me & my buddies play it’s all table talk,  so as soon as allies are made,  others are also made. it can really make for a wierd game when russia & germany not not attacking.

    but i’ll try playing one if we can get others  interested,  as for the rules,  i’m open.

  • 2007 AAR League

    Count me in for that game definatly. I’m in the process of drawing up some rules and ideas that I wouldnt mind put in maybe a permanent thread where people can view them easily and comment on and contribute ideas to fine tune it so to speak. Hey wouldn’t a FFA tournament be interesting if we can some sort of system going :-D

  • 2007 AAR League

    wow rand your talking about tourney,  i’m in.  hey  i’ll drop TC a line to see if he’s interested.
    i’ll look at your ideas.  we also tossed one around but never played it was  giving a dollar amount to start,  buy what you want,  and have at it.

  • '18 '17 '16 '11 Moderator

    I disagree.  America cannot JUST sit back and watch.  If you do that, then when Russia, England or Germany falls, you are seriously behind the infinity ball. (that’s the 8-ball, but it’s sideways, get it?)

    America needs to go navy and put that navy in the Pacific, meanwhile, dedicate 33% (rounding down) of their assets to military build up in North America.  The idea is to convince England it’s too much of a pain to invade Canada so they don’t even bother doing it. (PS: Rockets can reach from E. Canada to England)

    The reason is you don’t want Japan to expand without limit.  Putting your ships in the Pacific, even if you don’t use them, will at least keep Japan honest.

    Then, when you have the forces, honestly, I’d go after Japan.  Holding the islands is a lot easier then trying to hold Africa with England, Germany and Japan contesting it as well.  You don’t even need to take Japan, just surround it and keep him locked on Japan itself.

  • 2007 AAR League

    i think you took it a little to literal,  i did not mean sit and stockpile money and do absoluety nothing,  but you can sit back while the others pound each other and decide which way to go.

  • '18 '17 '16 '11 Moderator

    I know what you meant.  I disagree.  I think America needs to spend a few rounds doing what you say, but after that, needs to be a threat in the Pacific.  You do not want to face a Japan after Russia falls without already owning the Pacific.  England, meanwhile, is basically neutralized with a Fortress America stance and Germany’s got her hands full with England and Russia so they won’t be threatening you any time soon.

    Meanwhile, America can easily pick up some islands.  Be nice to have two bases of operations:  Borneo and E. Indies.  Just sit in SZ 36 with your fleet (including 4 transports) and shuttle 8 units a round right into FIC if you want too.

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