• Maybe Japan should have stopped to get India or knock out Kwang…I have a difficult time believing the US could split their forces and still have such a far reach on both Axis powers when the Axis are winning!  :-P

    Also Jen, curious on your reaction - what is your reaction to a German “strategy” that calls for using their 5 IPC bid to roll rockets? (well saving it and using it on their tech roll phase, I don’t think you can roll a tech with a bid right before the game begins, can you?). 1/6 games would pretty much be a straight win for the Axis, because 5 IPCs to buy rockets is an insane edge. Would you feel there’s a need to “correct” the luck factor? I still feel your whole argument revolves around correcting bad luck circumstances, which could be used to further any number of arguments, not just “fixing” the victory city system.


  • I think that those situaton in which Axis has still a possibilities to win after USA take the 9 VC are too few to deserve a rule change.
    As I said who wants to use house rule ma do that but for no reason I thnik usefule or interesting to change the overall game rules.
    I am convinced that USA have this “special abilities” paying that being the last in the round.

    The question, in fact, is related to the round order, that is part of the design of the game and influence the strategies in many aspects.
    The 1-2 punch of German and Japan against Russia.
    The landing in WE for example: UK lands and then USA lands.
    A worst situation may happen on the ground on the Eastern Front: UK advance, USA and URSS come in to add defense.
    Germany avance to Caucasus, Japan send fighter to protect German army there.

    IMHO, it is the nature of the game to have issues related to the round orders, tht has entered in the parameters to evaluate vhen defining our strategy.
    USA attacking for the win is a round-issue feature that is as an abilities of USA, the most important allied nation in WWII, that has changed the course of the real war.
    So the fact that USA may decide the fate of A&A for me is natural and correct.

  • '18 '17 '16 '11 Moderator

    Bean:

    I have to admit I don’t talk technologies much because Switch and Darth have basically killed their use on these boards. :(  I wish they would reconsider and allow them in League and/or Tournament play. :)  They arn’t nearly as broken as they were in classic, IMHO.

    That said, I LOVE GERMAN ROCKETS!  Oh my lord!  Those things rock!  Knock 10 IPC off Russia’s income and 6 off England’s at best!  Add that to German and Japanese SBRs of Moscow to get that to 18 total IPC you can potentially remove from Russia’s income a round! (8 Moscow, + 4 Caucasus for Germany, 6 Moscow for Japan assuming no new bombers built.)

    Jet Fighters are equally good.  Defend at a 5 and immunity to AA Guns.

    Super Submarines are really the only tech I still have issues with.  The rest have been pretty useful.  Though, I have chased Super Submarines in KJF games with America before.  Anyway, I’d like to change Super Submarines so that each submarine could transport 1 infantry and attack at a 3 or less (defend at 2 or less).  I think that would make the tech more viable, at least for me.


  • I LOVE GERMAN ROCKETS!  Oh my lord!  Those things rock!  Knock 10 IPC off Russia’s income and 6 off England’s at best!

    A girl after me own heart =P I know you meant 12 by the way - 8 +4 as maximum for Russia.

    Jet Fighters are equally good.  Defend at a 5 and immunity to AA Guns.

    Meh, I don’t like Jet Fighters. Looking at it mathematically you need tons of fighters. If you have 6 jet fighters on defense, they’ll kill 1 more unit on average than 5 normal fighters. I’d rather spend 30 IPCs on fighters (30 being average amount of IPCs to get a tech, which is optimistic) meself! That’s 2 more units killed on average and 2 more units as well.

    Super Submarines are really the only tech I still have issues with.  The rest have been pretty useful.

    SS’s are only good for America in KJF, like you say. I don’t like heavy bombers either; the LHTR version is weaksauce. I think I ran through the numbers once and it turned bombers into units that have an attack power of slightly over 5 dice points; yuck! You’d need reems of bombers to get your money’s worth out of something like that.

  • '18 '17 '16 '11 Moderator

    Jet Fighters neutralize the allied annoying tactic of putting AA Guns all over the place because your fighters are immune.

    And I meant 10 IPC for Russia.  6 from the rocket attack on Moscow and 4 from the rocket attack on Caucasus. (Remember you can only fire one rocket to each industrial complex per turn.)  Add in a bomber to get the two point conversion on Russia for 12 though. WEG

    Yea, heavy bombers have been completely castrated.  I wouldnt turn them down if they were free, but I wouldnt pay for them either.

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