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    Axel Allie

    @Axel Allie

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    Best posts made by Axel Allie

    • RE: Battleships, AA guns and Opening fire step.

      thx!

      I’ve seen it on various battle sims, too…
      but I didn’t quite understand the meaning of it all.
      Now I do!

      posted in Axis & Allies Revised Edition
      A
      Axel Allie

    Latest posts made by Axel Allie

    • RE: Axis or allies?

      Like someone else stated:

      when a newbie plays, he has an advantage to play axis.
      more experienced players will have a better time playing allies.

      why? because the coordination it takes as allies to make it work!

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Axis or allies?

      @JamesG:

      Axel Allie,

      I took the poll to mean which side does the out of the box game favor, in terms of having a better chance to win.  To that I say Allies.  But if the question is which side is more fun to play, for me I’d say Axis.

      hmm,

      I have to admit:
      when I reread the question…
      I want to replace my vote for Allies… I think they are favored more than Axis!

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Spltting Up Attacking Forces

      hehehe,

      thx for the ‘invitation’, tcnance…

      I haven’t got internet at home…
      but since I check this forum during working hours…
      I cannot install a game on my computer at work…
      thát would be over the top 😛

      I hope I can manage to play a game online somewhere in July, though…
      Maybe I’ll have the opportunity then…
      I’ll keep you informed when I know more  :lol:

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Dice Roller

      wow,

      djensen!!!
      what a great layout for such a magnificent dice-roller!!!

      I love it!!!

      posted in Find Online Players
      A
      Axel Allie
    • RE: Dice Roller

      I’ll try it, too:

      Rolling 10 20-sided dice:
      11, 17, 9, 8, 12, 5, 1, 17, 5, 5

      posted in Find Online Players
      A
      Axel Allie
    • RE: Number of victory cities?

      hmm,

      maybe India and Karelia will fall at the end of turn 2 at the end of that game,

      but isn’t there a possibility that USA or UK can take an important VC from Japan in force?

      I think indeed, like squash already mentioned:
      a KJF is in place when you play a 8VC!!!

      To take one of those initial Japanese VC’s is probably an easy target to keep the Axis under 8 VC’s…
      but for how long? that’s the question…

      one thing is sure:
      if you play a 8 VC game: Axis and Allies both have got other objectives then in a 9 VC game for example!!!

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Number of victory cities?

      ncscswitch,

      interested in a game of “97% of the times you gain your money back”?
      Let me know when you are (if ever?)…
      😛
      :evil:
      😉

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Where are you from? Sign our guestmap!

      and Yanny?

      still in a lazy mood?

      let us know when you’re not 😛

      posted in General Discussion
      A
      Axel Allie
    • RE: Spltting Up Attacking Forces

      @Sankt:

      @Axel:

      what IS possible? when you conquer a new territory with some land units, you can reinforce the new territory with units that have not been in combat that round! so, if you have a spare plane that didn’t engage in any combat? THEN you can land it there to secure the territory if you want - since this move is a total non combat move!

      Not even that is possible. From our “bible” LHTR 1.3:

      "Completing Air Units’ Move
      An air unit may end its move (“land”) in a territory that was friendly at the start of your turn. Air units cannot land in a hostile territory or in a territory you just captured. "

      Well, I didn’t know that one!!!
      I just assumed you could reinforce with every unit that did not engage in combat, so including planes.
      but, I too, learn every day 🙂
      I will only play with reinforcing land units, from now on.

      thx.

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Spltting Up Attacking Forces

      The planes don’t have to return to UK exactly…
      they only have to return to a friendly territory.
      so, if they could reach a Russian territory, that’s a good solution as well.
      or you can fly them to gibraltar for example (strategically this is a bad move most of the time)

      so:
      your planes can move 4 spaces:
      you can move it:
      1 space in combat move, engage combat and move it maximum 3 spaces to fly to safety in non combat move
      2 spaces in combat move, engage combat and move it maximum 2 spaces to fly to safety in non combat move
      3 spaces in combat move, engage combat and move it maximum 1 space to fly to safety in non combat move
      4 spaces in combat move, engage combat and move it maximum 0 spaces to fly to safety in non combat move
      the latter is ONLY possible when you attack a sea zone where a carrier will be present at the end of non combat move phase!
      so, you can not do the latter for conquering a land territory!

      what IS possible? when you conquer a new territory with some land units, you can reinforce the new territory with units that have not been in combat that round! so, if you have a spare plane that didn’t engage in any combat? THEN you can land it there to secure the territory if you want - since this move is a total non combat move!

      posted in Axis & Allies Revised Edition
      A
      Axel Allie