thx!
I’ve seen it on various battle sims, too…
but I didn’t quite understand the meaning of it all.
Now I do!
thx!
I’ve seen it on various battle sims, too…
but I didn’t quite understand the meaning of it all.
Now I do!
Like someone else stated:
when a newbie plays, he has an advantage to play axis.
more experienced players will have a better time playing allies.
why? because the coordination it takes as allies to make it work!
Axel Allie,
I took the poll to mean which side does the out of the box game favor, in terms of having a better chance to win. To that I say Allies. But if the question is which side is more fun to play, for me I’d say Axis.
hmm,
I have to admit:
when I reread the question…
I want to replace my vote for Allies… I think they are favored more than Axis!
hehehe,
thx for the ‘invitation’, tcnance…
I haven’t got internet at home…
but since I check this forum during working hours…
I cannot install a game on my computer at work…
thát would be over the top :-P
I hope I can manage to play a game online somewhere in July, though…
Maybe I’ll have the opportunity then…
I’ll keep you informed when I know more :lol:
wow,
djensen!!!
what a great layout for such a magnificent dice-roller!!!
I love it!!!
I’ll try it, too:
Rolling 10 20-sided dice:
11, 17, 9, 8, 12, 5, 1, 17, 5, 5
hmm,
maybe India and Karelia will fall at the end of turn 2 at the end of that game,
but isn’t there a possibility that USA or UK can take an important VC from Japan in force?
I think indeed, like squash already mentioned:
a KJF is in place when you play a 8VC!!!
To take one of those initial Japanese VC’s is probably an easy target to keep the Axis under 8 VC’s…
but for how long? that’s the question…
one thing is sure:
if you play a 8 VC game: Axis and Allies both have got other objectives then in a 9 VC game for example!!!
ncscswitch,
interested in a game of “97% of the times you gain your money back”?
Let me know when you are (if ever?)…
:-P
:evil:
:wink:
and Yanny?
still in a lazy mood?
let us know when you’re not :-P
@Sankt:
@Axel:
what IS possible? when you conquer a new territory with some land units, you can reinforce the new territory with units that have not been in combat that round! so, if you have a spare plane that didn’t engage in any combat? THEN you can land it there to secure the territory if you want - since this move is a total non combat move!
Not even that is possible. From our “bible” LHTR 1.3:
"Completing Air Units’ Move
An air unit may end its move (“land”) in a territory that was friendly at the start of your turn. Air units cannot land in a hostile territory or in a territory you just captured. "
Well, I didn’t know that one!!!
I just assumed you could reinforce with every unit that did not engage in combat, so including planes.
but, I too, learn every day :-)
I will only play with reinforcing land units, from now on.
thx.
The planes don’t have to return to UK exactly…
they only have to return to a friendly territory.
so, if they could reach a Russian territory, that’s a good solution as well.
or you can fly them to gibraltar for example (strategically this is a bad move most of the time)
so:
your planes can move 4 spaces:
you can move it:
1 space in combat move, engage combat and move it maximum 3 spaces to fly to safety in non combat move
2 spaces in combat move, engage combat and move it maximum 2 spaces to fly to safety in non combat move
3 spaces in combat move, engage combat and move it maximum 1 space to fly to safety in non combat move
4 spaces in combat move, engage combat and move it maximum 0 spaces to fly to safety in non combat move
the latter is ONLY possible when you attack a sea zone where a carrier will be present at the end of non combat move phase!
so, you can not do the latter for conquering a land territory!
what IS possible? when you conquer a new territory with some land units, you can reinforce the new territory with units that have not been in combat that round! so, if you have a spare plane that didn’t engage in any combat? THEN you can land it there to secure the territory if you want - since this move is a total non combat move!